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Everything posted by JB0
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What about Kamjin's Monster? You do realize that you're just rephrasing what he said, right?
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So I'm NOT the only person that thought that!
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I played the multiplayer demo last summer before the game was released. It was pretty fun, I found. There were a few game modes (free for all and team based games) and the maps were interesting. My only problem with the game is that it was a bit of a system hog. You really had to have an upper tier system to handle all the maxed out graphic settings. 426192[/snapback] Yeah... I had that problem with the single-player demo. It's grotesquely overbuilt, even by PC gaming standards.
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There was also a big Leader-1. That was the one I had. And whatzisface... Warpath, I think... was Transformers miniplane.
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You can also be complacent and lazy and develop nothing at all. It DOES seem more plausable that they developed many and then dropped back to F-2. But that's less fun than terminal apathy.
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You're right, they DID mention that food was being rationed very early on. While this was never mentioned again after the Lynns re-opened the restraunt, it was likely sustained, and restraunts were accepting ration vouchers as part of their payment. The justification used for reopening Macross City's restraunts and grocery stores was probably something to the effect that it would be an easier way for the military to distribute rations if they could send them to businesses instead of directly to individuals. Less deliveries that way. *insert obligatory Soylent Green reference here* The presence of meat IS a problem, seriously. They should've run out fairly fast, as it's perishable and not growable with their supplies(I'd actually be surprised if they had viable seeds, but...). ... Maybe it was a tofu steak?
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They are the same thing, everyone knows this! 425922[/snapback] I thought that way too until I watched my first Macross DVD last night and I couldn't get my son to stop say macross all night...(why is eveyone looking at me?)...Yeah so um who likes 80's Go-Bots? 425928[/snapback] They're mighty robots AND mighty vehicles! What's NOT to love?
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I've seen pics before. It's very unimpressive. You're flying through a square tunnel with a behind-the-VF camera. And it's a classic 8-bit tunnel, with depth defined by stripes of alternating colors instead of actual textures. They should've done a scroller instead. Cellphones have become fairly capable in that regard.
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More physics... Inertia still works in space. If an object is travelling full speed in one direction and then suddently changes direction, there is a certain amount of inertial pressure exerted on the pilot when that change is made. Depending on the amount of that pressue, it could be up to and including several g-forces. 425678[/snapback] Of course, pilots in Macross seem to routinely pull maneuvers that would cause any real-world pilot to black out.
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Warning: use of protoculture in large quantities may cause mechanical mutations, including but not limited to Monsters with arms.
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Probably the most interesting part too. I'd say fun, but I don't share Mr. Kawamori's fondness for women that could accidentally step on me.
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*laughs* Definitely a genius.
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But the anime characters don't have to pay for their own.
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I'll believe it when I see actual software. There's simply no way to do what they showed with current technology(even on a high-end gaming PC). Too high-detail to not have load times. What you'd do is swap maps out as you approached a planet. Ditch the space map, load a low-detail planet map. As you get closer to the planet, you load a more detailed map of PART of the planet. And step through more detailed maps of smaller parts of the sphere until you reach whatever your minimum map is. But you'll still have load times. If nothing else, there will be "hiccups" as you change maps. Having other celestial bodies show up when you look out is easy. Since you aren't rendering them at any detail whatsoever, you can just designate a (relatively) small bitmap for any objects visible from your current map. Doesn't take a lot of space, and it's all you need untill you get close enough to start loading submaps.
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3 or Alpha 3? One's an SNES game, the other's PS2. If you mean the SNES one, I'd recommend emulating it and using Gideon's translation patch. http://agtp.romhack.net/srw3.html I'm actually surprised that Alpha 3 lacks any menu translations at GameFAQs. The Robot Series Guide is still useful for working out what franchises are in the game, though. http://www.gamefaqs.com/console/ps2/game/926291.html
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I didn't know Big West had a cohesive canon. I thought it was more along the lines of Star Trek, in the sense that they did whatever looked cool and to heck with continuity. It DOES make me more interested in the plot of the older games if they actually tie together cohesively. I didn't say you did. Didn't mean to imply it either. I was just confirming that 2036 wasn't a part of the Studio Nue timeline, which is usually what non-canon means. I wasn't sure about VF-X1, honestly. I gave it the benefit of the doubt.
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All the season 1 and 2 TF's were diaclone toys orignally (supposedly). It wasn't until that nifty commerical TF:TM that hasbro start getting original (Hot Rod, Rodimus Prime). 425104[/snapback] well omega, the deluxes, jetfire, were taken from other lines, but yeah, the toys of series 1 and 2 were compleatly of japanese origin. 425106[/snapback] And Shockwave. Weren't the minis(Bumblebee and company) non-diaclone too?
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Sheesh... there's people that don't know who the WWN is? GO BATBOY!
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Same here... although if Touma and Zengar are in it I might reconsider 424985[/snapback] Yes to Zengar, yes to SRX. I can't place Touma. But between my typically poor name recollection and being only partway through my first playthrough,he isn't guaranteed missing. Could be only on the SRX plot, appear later in the ATX plot, or already appeared and I forgot.
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So, in other words, it's considered non-canon. 425141[/snapback] Bingo. Game-wise, everything before VF-X is non-canon. That was where Kawamori was getting involved again. And cleaning up the continuity mess left behind when Big West was trying to exploit the license between DYRL and Plus/7 was part of that involvement. And I think only the console games after VF-X are canon, not portable or PC games. Not sure on this one, though.
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Mylene is the main character. She is the outsider who has to have everything introduced to her, therefore the one you can relate to. She is the one who the love triangle centers on (she has two boys to pick from, just like Hikaru had two girls to pick from), she is the one who goes through a harsh learning curve, she is the one directly related to characters from the original Macross, she is the one piloting the VF-1J in the Macross homage... The only reason people don't recognize her as the main character, IMO, is that she is a girl. She's the one who develops as a character. 425052[/snapback] Gamlin goes through a similar, though less pronounced, process. Even gets time in the 1J(and blows it up... stupid Gamlin...). Admittedly, he also gets 50% less romantic interests. But while Mylene is the most interesting character(Sorry, Gamlin fans), Basara is the one the "camera" focuses on. Mylene's presence is sacrificed if it threatens to take too much time from Basara, which places restrictions on how much character development they can do. It really felt like they aborted and abreviated a few plot threads because of it. Basara's the star, regardless of whether or not he's up to the task.
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GO HORMONES! I thought forcing people to listen to music was an accepted psych warfare tactic. A HIGHLY eccentric one. And was he established as a medical doctor? Because once the character is established, he rapidly falls into boring. Like I said, it makes him boring. Unfortunately, the refusal to allow the audience to experience the birth of the state of existence that is Basara-ness places him in the same category as a Gundam Wing pilot. He exists not as a character, but as a plot device. They were also incredibly naive and gullible. They had no concept of fiction, and ASSUMED they were watching a historical documentary. It actually reminds me of the movie Galaxy Quest. I've heard that before too. It's definitely interesting, as is the question "how much did it change between original conception and realization." Sort of like Star Wars prequels(but far less craptacular), it seems that what happened wasn't the concept as originally envisioned. *chuckles* LISTEN TO MY PISS!!!!!
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Because they were originally released in Japan back in 02, and the DS didn't yet exist. SRWDS hasn't materialized, though Bandai was allegedly working on one.
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Maybe he's selling George Foreman grills?
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or maybe it's just because Hasbro/Marvel/Sunbow had the money to pony for an animated series and comics...while Takara could only manage a few blurbs in their toy catalogues about the Diaclone / Waruder war (which I think would have made a much better series). As far as I know, there weren't any really well-established characters in the Diaclone line. Just some names. Either way, my point was that if it was the toy and not the character that was being sold, they wouldn't have wasted the cash to convert the japanese toys over to the Transformers paint scheme and packaging style.