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Everything posted by JB0
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And Missile Command too! And Quantum, but I'm probably the only person that cares.
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Seconded. I LOVE when a story doesn't just end with "and they all lived happily ever after." The epilogue stories add a layer of depth that most stories lack. DYRL is certainly prettier, but it feels like a caricature of the TV series. Large parts are missing, including the entire first half, and much of what IS left has been exaggerated to ridiculous proportions.
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I'm hoping for Roy VS Guy... but who would I vote for?
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Nice stick. Not too crowded, but still functional for more than just Street Fighter and company. Wish I had room for a MAME cab right now(or even just a control panel...). I've got a rough plan for a control panel, though. It'll be scratch-built. And none of this jack-of-all-trades stuff. Modular design. I figure if you're gonna sink the cash into getting a decent arcade control, may as well go all-out and have close controls for all the major stuff. A 4-way stick, a pair of 8-way sticks, a trackball, and a spinner, plus a few button panels oughta be enough for most purposes. Being able to swap parts out keeps you from getting overrun with spare controls(like buttons under the trackball and a 4-way stick above it), and ensures you aren't trying to make the game's button layout fit TOO alien an arrangement. A lot of the classics just don't play worth crap on the traditional Street Fighter layout, so I assume a couple sets of button panels to be a requirement for my purposes. Also lets me do a proper Asteroids panel. And if I ever start caring, I can add rotary sticks and other exotic inputs. I'd skip the 4-way stick, but Qix.
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The computer and electronics super geek superthread...
JB0 replied to EXO's topic in Hall Of The Super Topics
I'm using a Saitek Eclipse II. It feels pretty good, and looks nice. My only gripe is that if you prefer red lights to blue(or, heaven forbid, want PURPLE), you have to reset the color every time you turn the machine on. There's no memory, so it always starts blue. As far as pointing devices go... I use a Logitech "Marble Mouse." Yes, I'm the trackball freak. It really needs a scroll wheel mechanism, though. I really wish Kensington offered a trackball in between the Orbit and the Expert Mouse. 2 buttons and no scroll device just doesn't cut it. But the Expert Mouse is a hundred bucks. -
Whoo! Roy won! *looks at the other brackets* Guy VS Char... That would be a pretty amusing fight.
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DESTROIDS! YAY!
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Well, no one's SEEN HG's license, is part of the problem. But it WAS the 80s. IP was a lot smaller concern. They weren't really thinking that "Hey, someone will still give a poo about this 20 years later, we better make sure we do this exactly right." Either way, HG is a sublicensee. The initial agreement was with Tatsunoko, and HG got their license from Tatsunoko. So the Tatsunoko deal is of interest too, and that might not even EXIST in print(I've heard it was a verbal contract before, but I'm not sure that's accurate).
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Geez... that's one of the weakest super robot themes I've ever heard in that opening. It's like... town music from some generic cookie-cutter RPG.
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You have it backwards. There is no Gladiator in Macross. Gladiator is the RT name for the Spartan. Which is the one with hands, since these names get mixed so effectively(due in part to HG's re-using most of the destroid names, just on different destroids). http://macross.anime.net/mecha/united_nati...br07/index.html See? It lists hands as a weapon. The spartan in Robotech is the one with the missile drums(which is the Phalanx in Macross).
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To the best of my knowledge, no one's announced anything yet. I suspect they're waiting to see if the PS3 is gonna start moving.
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Transformers Super Thread 4: The Return
JB0 replied to Dangard Ace's topic in Hall Of The Super Topics
Same here. And my Targets have such a small Transformers section that it really looks like they're trying to get rid of it entirely. -
Honestly, I never got that far in either version. I had some technical difficulties with my "Download Edition" Dreamcast version, and just got distracted by english-language games after I got the PS version.
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I prefer the PS version, actually. The 3D on the DC is a notable first attempt for the series, but it doesn't feel right. Especially with the camera AI being a tad wonky. It kept picking angles where you could see the X shape of the beams and the end of the Eva extension cord floating in space, or focusing on the foot of the Macross when I fired the cannon.
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It would help. You won't have a clue what's going on, but you can figure out what most of the menu options are by trial and error too.
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Alpha 3 is PS2, as is Alpha 2. Alpha 1 and Gaiden were PS1.
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True. Both camps are also guilty of interpreting the (very limited) data as supporting their side. "Hey, out of 30 people, x percent responded this way to this poll with intentionally biased options! Clearly everyone in the world feels like I do!" Not disagreeing. I don't think anyone really believes HG has what they say they have, but everyone believes they can make it too expensive to be worth their effort. They removed it totally? I wasn't following things too closely. Last I'd heard, they were going to be using a redesigned lopsided kite.
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Polls that only show it when the viewer REALLY REALLY wants them to. The BIG thing stopping M7(and most other Macross projects) is Harmony Gold, IMO. I'm pretty sure someone would've brought it over just to leech a bit off of the "sequel to the first half of Robotech" angle if they could've gotten away with it. YES! Planet Dance was okay once or twice. But it really got beat to death with the series as-is.
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An Excercise in the Hypothetical (A "What If?")
JB0 replied to SpacyAce2012's topic in Movies and TV Series
Remember, the 19 and 21 have significant energy weapons too. And pin-point barriers, though I suspect only Guld could use them effectively(I don't think Isamu had hands to spare for barrier disk control). -
Saturn was a bit more powerful, and had a bit more RAM. But it was also a lot harder to bring the full might to bear. The simplicity of the PS1 made it much easier to develop for, especially since Sony was offering C++ libraries with the dev kits(they were the first in the industry to move away from raw assembly language dev kits). Saturn was also a lot more expensive to make, which really hurt Sega during the price war. And Sega Japan was trying to make Sega America look bad as revenge for making the Genesis a success when it flopped in Japan(seriously).
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I'm not sure that's called "owning." Anyways, those aren't in the ROM-in-a-box format.
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Feh. Most are naked carts(which he has the gall to advertise as mint condition?!?!), and he's not even doing the high-profile unlicensed titles. Actually, the fact that he stripped the manuals out and put them in a second auction is insulting. Also note! Stack-up, as he sells it, is WORTHLESS. The game came with another set of parts for ROB, which don't look like they're included in the auction.
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*gazes into a crystal ball* I sense an upgrade in your future... You cannot resist the Core Duo... Spooky mystical background noises...
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Indeed. It would be somewhat unfathomable as to WHY they would do a DVD or LaserDisk rip, but stranger things have happened. And I would LOVE to see an HD version of DYRL. ... Of course it'll be region-coded and I'll have to curse vehemently at whoever thought that idea up, but... ya win some, ya lose some.