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Everything posted by JB0
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Guld was very over the edge at that point. It's doubtful he would've maintained control of a normal plane either. As they mentioned in the show, it's hard to debug the BCS since half the system is in the pilot's head. When you have a mentally unstable pilot that's on meds... well, it doesn't make the job any easier. It really looks suspiciously like Isamu and Guld were chosen explicitly to run Project Super Nova into the ground. But yeah, the YF-21 was a testbed for a lot of stuff, some of which was never intended for a production model(if I recall, the variable-camber wings were intended to be scrapped even if it won Project Super Nova). They DID build a -21 with a conventional cockpit alongside the BCS mech we saw in the anime. BCS was just so gosh-darn cool, though, why would they want to fly the regular one if they could help it? -
Which Macross Plus Pilot do you like better?
JB0 replied to Roy's Blues's topic in Movies and TV Series
Actually, Joe Blow wouldn't have done as well. The computer gave Guld more information than normal VFs are capable of, but it was still up to Guld to process that information, consider his vehicle's and body's limitations, and then choose the best course of action... which is admittedly NOT flying INTO the cloud of missiles, regardless of the trajectory probability cones. -
Which Macross Plus Pilot do you like better?
JB0 replied to Roy's Blues's topic in Movies and TV Series
I vote Sharon. Hey, she flew the Macross(and maybe the Ghost). -
Mine's still up. IT's not the oldest or most-used, but.... it's still up.
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Whoa.... hardcore. I have naked systems. But my SNES is the legendary "doesn't yellow" model!
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Sorry, but you're only running 33%. Neither Zelda nor Mario contains a number at any point in the game(unless you want to interpret the Triforce intro on Zelda 3 as a numeral, which is stretching things just a tad). Mario World doesn't have a static title screen. Mario's running around doing things in the background until you interrupt, at which point it brings up to the file selection. If the animation sequence is allowed to complete, it fades to black and then fades back in at the start. The title doesn't change at any point. Zelda 3 has the 3 Triforces spin in from the edges, unite into the combined Triforce, then... if I recall, the sword slides in right before the screen flashes and brings up the final title screen with the Link to the Past logo and background image. I'm bnot sure on the sword sliding in. After a bit of time on the title screen it does the backstory. Then resets to the Triforces rolling in. The Metroid one is in the intro sequence. You boot the game, it flashes the Nintendo logo, then types in 1994, a close-in of the Ceres control room, types in PRESENTS, another shot of the control room, types in METROID 3, another control room shot that zooms out to show the entire control room and the baby metroid, then fades in the Super Metroid logo. Metroid Fusion did a similar intro, with 4 instead of 3 obviously. But we shall not speak of Fusion again. It hurts too much. ... Disturbingly enough, Metroid is the only one of the three I've even booted in a few years. But I'll bet my Yuki that I'm right. ... Zelda 2 is actually the odd one of the franchise in that it DOES carry a series number(Four Swords is clearly NOT Zelda 4). NONE of the other Zelda games are numbered. It's also the only(non-CDi) game not to be titled "Legend of Zelda." Which is funny when you consider that the games are ABOUT Link, and Zelda isn't even IN the GameBoy Zelda games. The numbering was probably initially abandoned in part because 3 was to be a prequel. And "Legend of Zelda: A Link to the Past" sounded a lot better than "Super Zelda" Of course, at the time, a lot of games abandoned numbering. It was so easy to make it "Super Game" instead of "Game 532.7"(Unless, of course, they'd already DONE Super Game on the NES). Some other prominent non-number(and non-Super) sequels include Asteroids Deluxe, Sonic CD, SimCity 2000, Star Wars: TIE Fighter, and Panzer Dragoon Saga(with the prior games being numbered, but in german). The lack of number isn't a new thing.
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One of these things is not like the other. One of these things just doesn't belong. Can you guess which thing is not like the other By the time I finish this song? Hmmm, that didn't work so well....
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Actually, I think it'd be Bionic Command 4. There's also an arcade and GameBoy Color game. Even ignoring the arcade game(as we do for Ninja Gaiden), it'd be 3. But I think the point is that it's a reboot of the concept. There's no number because it's not connected to the old one, play-wise. Besides, subtitles are cooler. Even in the old days, a lot of sequels just had title variants instead of numbers. Super Mario World, Zelda: Link to the Past, Asteroids Deluxe...
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Yup. What with him taking shots at everything without waiting to see if it was a friendly or hostile target(Isamu DID shoot targets first... but Guld didn't shoot hostages), blowing Guld's targets up just to deny him points, and all sorts of other stunts, I think it's fair to say Isamu WAS the deciding factor. ... Well, that and the fact that he was the only person that could keep the -19 in the air. Remember, before Isamu arrived the -19 team was so far behind they were about to be booted just to save them further humiliation(I believe they said another crash would probably kill the project). I think it's telling that the YF-21 was released as a special forces fighter... after being DUMBED DOWN. They removed the BCS, got rid of the variable-camber wings, massively strengthened the frame(apparently, based on G limits), and THEN gave it to their elite squadrons as the VF-22 Sturmvogel II(replacing the VF-17 Nightmare, while the VF-19 Excalibur replaced the VF-11 Powder Keg). Which plane would YOU give the best of the best? The better one, right? Game, set, and match. Thank you for playing, your concession prizes are available at the door on your way out. By the stats at the Compendium, the YF-19 was faster, but the YF-21 could pull more Gs(which I believe implies greater maneuverability. Correct me if I'm wrong, aviation guys.) and carry more payload. This wasn't significantly changed in the production models, except for G limits(Basara's VF is also faster). The VF-19F can pull more Gs than the YF-19 OR YF-21. Basara's VF, which seems to be the pinnacle of VF-19s despite the Rainbow Gundam head, can pull more yet. The VF-22... totally blows the doors off the VF-19 in terms of G limits. Even Basara's version. If you thought Guld went out kinda messily in Plus... the production model can do it quicker and dirtier than ever. -
Hot. Pity we'll never see another Blaster Master game. Of course, given what the Genesis and PlayStation ones were like, that could be a good thing. The monochrome GameBoy one can be ignored, because it wasn't even in the series until it came to America. That was a Bomberman spinoff and I'm pretty sure it broke more hearts than BM2 and Blasting Again put together.
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As I understand it, later Binaltechs had very low die-caset, but the same high price point. Seems Takara's solution to low sales was to reduce costs and keep prices static, thereby increasing profits... assuming no one shifted allegiances to the Alternators. I read that most of japanese fans were importing Alternators to start with. Once the metal content went down, more of them started, and the rest of the world quit importing Binaltechs.
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Guld would also be able to fly once the g-forces exceeded what his own muscles could counter. Isamu would get less precise with his controls before losing control entirely as the limits of his physical strength were reached(blacking out seems to not be a concern in Macross, for whatever reason). Guld's controls don't depend on muscle. And you forget that Guld would be able to see vastly more than Isamu even BEFORE his eyeballs imploded. I loved the sections where they cut in the 3D renders of the computer plotting out missile path cones and sonar maps, because they give you an idea of the sheer amount of information Guld had available that can't be delivered intuitively with traditional displays. The YF-21 was beautiful hardware. -
Shading may have been a traditional animation term, but "cel shading" never was. It would've been redundant. You've failed to make a compelling argument for why I'm wrong. Just stated your opinion as fact. Which is par for the course. BTW, regardless of what the program calls it, shading is the traditional term in 3D graphics, as evidenced by "flat shading" and "Gouraud shading". And it winds up being drawn by the video card's shader hardware(assuming it is reasonably modern and uses the graphics accelerator). Which TOTALLY changes your argument, whether you realize it or not. In the field of computer graphics, there are many different techniques that can create a given style. I admit the 2 are more closely related in hand-drawing, but they're still far from synonymous.
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Yes, I DID read what I wrote. The current cartoons are 3D-rendered(at least the bots are). There is no contradiction. As for them being the same technique... I'm sorry, but hand-coloring a 2D image and coding a program to perform lighting calculations on a polygonal model are VERY far removed. They are, at best, 2 wholely unrelated techniques that generate similar visual effects. As for the name...Shader is a commonly-used term in 3D graphics, and refers to a the portion of the rendered responsible for coloring the image as opposed to deciding what can be seen. There's all sorts of different shaders, all of which create distinctly different visual effects. The name originates because it is a shader that creates the look of cel animation. Hence, cel shader. Which has been turned into cel-shading to describe renders that use cel shaders. The name is not because they've created a software implementation of painting a cel. It's because they have a similar final appearance to cel animation.
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Me Grimlock LOVE challenge!
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Quite likely things WOULD be different in space. A VF-1 without FAST packs is probably better suited to atmospheric combat than a QRau, despite the QRau being infinitely more awesome(M&M QRAU VERSUS BATTLE! PLEASEPLEASEPLEASE! I KNOW IT WOULDN'T MAKE ANY SENSE AT ALL, BUT IT'D BE SO FRICKIN' AWESOME!). They also establish early on that the zentradi cannon fodder are better in space. There's an implication that they don't do a lot of terrestrial combat in general, so it stands to reason that Millia would be fairly inexperienced in an atmosphere(not that she let it slow her down). The wins I recall were 1st SDF: Aerial and urban combat. Aside from the aerial combat experience, Max also had the advantage of knowing the streets of Macross City. Millia had to figure it out or bash through buildings, either of which would slow her down. On the upside, Millia is at her best, mentally speaking, for most of the fight. DYRL: Aerial combat and close-quarters combat in the meltrandi ship. Millia shoulda sniped Max from the horizon instead of Kakizaki. But she didn't. So ooops for her. Also equal footing, mentally. She doesn't get psyched out when Max shows he has some teeth. She DOES back off, but sets a trap for when he follows her in. Also worth noting that Max is making DAMN good use of every feature the VF-1 has. Pity we don't get to see the end(stupid Max shooting out the stupid lights... stupid meltrandi not using stupid bulletproof light panels... stupid animators running out of stupid time...). IMO, this is the definitive M&M battle, even if it's short. 2nd SDF: Arcade sim. We don't really know what sort of physics were in operation. The fact that it's got battroid mode in it implies it was developed on-ship(the VF-1's transformation was classified when the Macross left Earth), and that means it should be weighted towards space combat(since aerial combat means the zentradi are in the ship, which is a Very Bad Thing for the target audience). If it was being used as a recruitment aid, the physics were probably weighted towards the "realistic" side of things. If it wasn't, it was probably like nothing anyone would ever ACTUALLY fly in. 3rd SDF: The knife fight. Has nothing to do with piloting, but it certainly proves Max can adapt fast(he doesn't even slow down when he finds out his homicidal date is an alien with a grudge). And I hate AnimeFriend. Did I miss any? It's not entirely clear who he's talking about. He's been bested by Hikaru recently. But as a commander he should have more overall knowledge than just who he was personally shooting at, and he's casual enough with his crew that he certainly should've heard the ship's gossip. So he ought to know if some micron in a blue jet was laying waste to battlepods by the gigaton and acquiring a reputation as the reaper. And he might not admit it in public, but he knows Millia's FAR better than he is. So fighting Hikaru to a standstill shouldn't make him think the boy can take on Millia. On the OTHER hand.... Kamjin's completely coocoo for Cocoa Puffs. -
Ummm.... The current cartoons ARE cel-shaded, at least from the shots I've seen. Cel shading is a technique to make 3D polygonal models look hand-drawn. NOT the term for hand-drawn animation.
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
If I recall, Max himself said Basara was ALMOST as good as he was in his prime. Of course, in his prime Max tended to downplay his abilities. He didn't seem to recognize at the time that he was "special." So his memory of the old days is colored by that perception that he wasn't really all that special. Max and Millia are VERY close, though. Who comes out on top may wind up being conditional. In their first encounter, Millia was playing. She didn't really BELIEVE there was someone as good as her in the galaxy, just someone that might last for a little while before she killed him. Then Max actually HIT her, and that threw her off. She hadn't believed it was possible. And really, either one of them could have taken the shot in that final standoff. In the video arcade, Max beats her. Barely. Millia also lets her LAST fight with Max intrude on her game, and psyches herself out. But then, this is also the only one of their battles that Max isn't taking seriously. In the knife fight of eye-melting, Millia has completely lost all rationality and perspective. She's not even PRETENDING to keep a level head. She's just running around swinging her sharp pointy thing wildly. I think DYRL is the only time they've shown a fight on even footing. And both mechs were apparently disabled in the end. -
Seconded in whole. .... Well, except for the iPod Touch part. Mylene also grows and evolves over the course of the series. Between the two of them, we had great leads on both sides of the story.... if Basara would've ever quit hogging the spotlight.
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I'm thinking long-term. And hoping emu authors get in gear. We're due a playable PS2 emu any day now, by my count.
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Sonic the Hedgehog confirmed for Super Smash Brothers: Brawl.
JB0 replied to UN Spacy's topic in Anime or Science Fiction
Sorry, but no. Doesn't matter if he's wearing a box, a tuxedo, or a mech. Snake just can't trump Mario and Sonic pounding each other into happy fuzzy bloodless pulp in an officially licensed video game. Very few things can. This is the game we've been waiting over a decade for. It's a shame Sega's not half as relevant anymore, though. I am ALSO saddened that his song wasn't Sonic Boom. Never mind that it was only on the US version of SonicCD. -
I think the last long-term console was the Jaguar. N64 has serious controller wear issues, and everything else has entirely too many moving parts in the system. Even with just a disk drive it's ugly. Add fans, and things go downhill FAST. The heatsink compound isn't what I'm worried about. I'm more worried about dust accumulation strangling the heatsink, and THAT takes a backseat to simple mechanical failure. Gooooo emulators!
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http://www.news.utoronto.ca/bin6/070927-3416.asp As it turns out, violent video games are GOOD for you! . From a friend who has the magazine it was published in... "In the first experiment, they just tested people on specific tasks without assigning them games (so they had game players and non-players). In the second, where all people were non-players before the experiment, the experimental group played Medal of Honor: Pacific Assault and the control group played Ballance. The experimental group improved significantly in the non-game tasks they were testing, while the control group didn't." In conclusion: Playing FPSes improves your spatial skills. And if you're female, it makes you the equal of your male counterparts. So go teach your kid sister to deathmatch. It gives Jack Thompson a coronary AND will give her an edge in math class when she gets older.
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I'll be honest, I have my doubts about the effects on non-heatsinked systems. But once you start needing heatsinks, and especially once you start needing heatsinks AND fans, it becomes a very good idea to keep some breathing space around everything.
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That would be my stance. If I wanted to see the movie again.