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Everything posted by JB0
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That's a digital stick, just like the Horis are. I picked up Hori's Fighting Stick EX2 the other day. DOA4 stick with less boobs. Seems to work pretty well, though I've yet to actually connect it to my 360. Random MAME shooters seemed more fun than WARTECH!!1111 Senko no Ronde.
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Everyone I've heard has said the movie was too long and needed less people, more robot. This includes non-fans. It even includes my parents' generation. It includes the movie critics, too. Even ones that admittedly went in thinking the movie would be steaming poo came out saying it would be good if it was shorter, and that it had too many characters. Almost everyone there knew, in the most basic sense, that a movie called "The Transformers" was about cars and trucks and things that go turning into giant robots and beating the poo out of each other. None of them needed a solid hour of teen angst and SEKRIT GUV'MENT PROJECT to make them warm up to the idea. The ones that DIDN'T know came expecting a Hollywood blockbuster action film with lots of explosions sprinkled liberally throughout the film. They didn't need an hour of teen angst and SEKRIT GUV'MENT PROJECT to make them warm up to the idea. A. I was talking about G1, not Beast Wars. B. I said no one PISSED on anyone. C. it was a sarcastic jab. D. The fundamental problem with Bumblebee pissing on Secret Agent Man is it WASN'T funny. I'm one of the people that thought it would be really hard to screw Transformers up, and that the franchise was right up Micheal Bay's alley. Why he backed off from his USUAL spectacle of violence this time is anyone's guess. ... Though I guess I should remember he did The Island in the future. That one was pretty badly paced with a yawn-inducing first half too. And believe me, I'm NOT a fan of Hollywood's attitude. Especially when they mis-identify the formula. Remember how after The Matrix, EVERY SINGLE MOVIE had excessive "bullet time" shots? And then after several bullet time movies flopped, they quit using the effect almost totally? Or how about the fall of hand animation? Wher Hollywood decided Shrek and Toy Story were popular because they were CG. A bunch of bad CG movies alter, they've pretty much concluded people don't like cartoons. Then it's a good thing there weren't any big names, or we wouldn't have ANY robot. I'd've rather they used a lesser special effects team than ILM, and spent the cash they saved on more robots and comprehensible action scenes. Also: Bay may be known for shooting cheap, but he's also known for making big explosive spectacles. AKA what everyone expected, and what the critics have said shuld have been done. Correction: We'll get more movies featuring giant robots as background props while teens angst over SEKRIT GUV'MENT PROJECTs, because that's the Transformers formula. IF the human plotlines were sandwiched between action scenes, I'd agree. The problem is the action scenes are sandwiched between human plotlines. Entirely too many of them, with several scenes dragged out to painfully long. The movie has no balance, and serious pacing issues.
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Has ANYONE made an analog arcade stick for the 360? And would there really be much point? Most of the games you need analog for aren't well-suited to arcade panels.
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The Transformers 2 Thread--A Michael Bay thread
JB0 replied to areaseven's topic in Anime or Science Fiction
I thought Starscream ripping the F-22s apart in midair was pretty awesome, personally. This may just be because it was the only action sequence in the entire film where you could tell what was going on. I had much higher hopes for the last movie. I wasn't expecting great writing. But I WAS expecting it to have explosions and gunplay and robots kicking robot tailpipe scaterred through it. I'll be skipping movie 2, unless I hear it did a complete 180. -
Oh for.... IT'S A MATTER OF DEGREE. Yes. We ALL KNOW humans were in the original cartoon. In every single episode, even. We aren't complaining about the EXISTENCE of humans. Just that THERE AREN'T TRANSFORMERS IN MOST OF A MOVIE TITLED "THE TRANSFORMERS." And that the precious few 'bots that DO make an appearance have NO character development(or even appreciable script in most cases), because they pissed the entire movie away showing us that the teenager was angsty and the computer hacker would've been really really smart if she'd actually managed to impact the story at all. The movie is long, slow, and boring. Largely because it has about three times as many characters as the story can handle. I give it this much credit. It knows how to pace a story. The stories may be mind-numbingly stupid, but they're far better paced. Oh, and no one pissed on anyone in the cartoon. In conclusion, I present a very brief review from a non-Transformers fan. "I didn't even SEE the original series and I feel like this raped it a little."
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Ooooohhhh... *pokes a few related item links* ... I'd better stop that. Might spend the rest of my life in debt.
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Holy crap! Mobi-chan was the thing that drew your cards in the first SNK/Capcom Card Fighters game! They got REALLY obscure on some of those references.
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Or Sparkster.... Be afraid, be very afraid.
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
But the variable camber wasn't. Remember the first scene with Guld on the ground in the YF-21? And they show the surface of the wing deforming? That's the variable-camber part. It lets the pilot adjust the curvature of the wing. -
Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Guld was very over the edge at that point. It's doubtful he would've maintained control of a normal plane either. As they mentioned in the show, it's hard to debug the BCS since half the system is in the pilot's head. When you have a mentally unstable pilot that's on meds... well, it doesn't make the job any easier. It really looks suspiciously like Isamu and Guld were chosen explicitly to run Project Super Nova into the ground. But yeah, the YF-21 was a testbed for a lot of stuff, some of which was never intended for a production model(if I recall, the variable-camber wings were intended to be scrapped even if it won Project Super Nova). They DID build a -21 with a conventional cockpit alongside the BCS mech we saw in the anime. BCS was just so gosh-darn cool, though, why would they want to fly the regular one if they could help it? -
Which Macross Plus Pilot do you like better?
JB0 replied to Roy's Blues's topic in Movies and TV Series
Actually, Joe Blow wouldn't have done as well. The computer gave Guld more information than normal VFs are capable of, but it was still up to Guld to process that information, consider his vehicle's and body's limitations, and then choose the best course of action... which is admittedly NOT flying INTO the cloud of missiles, regardless of the trajectory probability cones. -
Which Macross Plus Pilot do you like better?
JB0 replied to Roy's Blues's topic in Movies and TV Series
I vote Sharon. Hey, she flew the Macross(and maybe the Ghost). -
Mine's still up. IT's not the oldest or most-used, but.... it's still up.
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Whoa.... hardcore. I have naked systems. But my SNES is the legendary "doesn't yellow" model!
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Sorry, but you're only running 33%. Neither Zelda nor Mario contains a number at any point in the game(unless you want to interpret the Triforce intro on Zelda 3 as a numeral, which is stretching things just a tad). Mario World doesn't have a static title screen. Mario's running around doing things in the background until you interrupt, at which point it brings up to the file selection. If the animation sequence is allowed to complete, it fades to black and then fades back in at the start. The title doesn't change at any point. Zelda 3 has the 3 Triforces spin in from the edges, unite into the combined Triforce, then... if I recall, the sword slides in right before the screen flashes and brings up the final title screen with the Link to the Past logo and background image. I'm bnot sure on the sword sliding in. After a bit of time on the title screen it does the backstory. Then resets to the Triforces rolling in. The Metroid one is in the intro sequence. You boot the game, it flashes the Nintendo logo, then types in 1994, a close-in of the Ceres control room, types in PRESENTS, another shot of the control room, types in METROID 3, another control room shot that zooms out to show the entire control room and the baby metroid, then fades in the Super Metroid logo. Metroid Fusion did a similar intro, with 4 instead of 3 obviously. But we shall not speak of Fusion again. It hurts too much. ... Disturbingly enough, Metroid is the only one of the three I've even booted in a few years. But I'll bet my Yuki that I'm right. ... Zelda 2 is actually the odd one of the franchise in that it DOES carry a series number(Four Swords is clearly NOT Zelda 4). NONE of the other Zelda games are numbered. It's also the only(non-CDi) game not to be titled "Legend of Zelda." Which is funny when you consider that the games are ABOUT Link, and Zelda isn't even IN the GameBoy Zelda games. The numbering was probably initially abandoned in part because 3 was to be a prequel. And "Legend of Zelda: A Link to the Past" sounded a lot better than "Super Zelda" Of course, at the time, a lot of games abandoned numbering. It was so easy to make it "Super Game" instead of "Game 532.7"(Unless, of course, they'd already DONE Super Game on the NES). Some other prominent non-number(and non-Super) sequels include Asteroids Deluxe, Sonic CD, SimCity 2000, Star Wars: TIE Fighter, and Panzer Dragoon Saga(with the prior games being numbered, but in german). The lack of number isn't a new thing.
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One of these things is not like the other. One of these things just doesn't belong. Can you guess which thing is not like the other By the time I finish this song? Hmmm, that didn't work so well....
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Actually, I think it'd be Bionic Command 4. There's also an arcade and GameBoy Color game. Even ignoring the arcade game(as we do for Ninja Gaiden), it'd be 3. But I think the point is that it's a reboot of the concept. There's no number because it's not connected to the old one, play-wise. Besides, subtitles are cooler. Even in the old days, a lot of sequels just had title variants instead of numbers. Super Mario World, Zelda: Link to the Past, Asteroids Deluxe...
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Yup. What with him taking shots at everything without waiting to see if it was a friendly or hostile target(Isamu DID shoot targets first... but Guld didn't shoot hostages), blowing Guld's targets up just to deny him points, and all sorts of other stunts, I think it's fair to say Isamu WAS the deciding factor. ... Well, that and the fact that he was the only person that could keep the -19 in the air. Remember, before Isamu arrived the -19 team was so far behind they were about to be booted just to save them further humiliation(I believe they said another crash would probably kill the project). I think it's telling that the YF-21 was released as a special forces fighter... after being DUMBED DOWN. They removed the BCS, got rid of the variable-camber wings, massively strengthened the frame(apparently, based on G limits), and THEN gave it to their elite squadrons as the VF-22 Sturmvogel II(replacing the VF-17 Nightmare, while the VF-19 Excalibur replaced the VF-11 Powder Keg). Which plane would YOU give the best of the best? The better one, right? Game, set, and match. Thank you for playing, your concession prizes are available at the door on your way out. By the stats at the Compendium, the YF-19 was faster, but the YF-21 could pull more Gs(which I believe implies greater maneuverability. Correct me if I'm wrong, aviation guys.) and carry more payload. This wasn't significantly changed in the production models, except for G limits(Basara's VF is also faster). The VF-19F can pull more Gs than the YF-19 OR YF-21. Basara's VF, which seems to be the pinnacle of VF-19s despite the Rainbow Gundam head, can pull more yet. The VF-22... totally blows the doors off the VF-19 in terms of G limits. Even Basara's version. If you thought Guld went out kinda messily in Plus... the production model can do it quicker and dirtier than ever. -
Hot. Pity we'll never see another Blaster Master game. Of course, given what the Genesis and PlayStation ones were like, that could be a good thing. The monochrome GameBoy one can be ignored, because it wasn't even in the series until it came to America. That was a Bomberman spinoff and I'm pretty sure it broke more hearts than BM2 and Blasting Again put together.
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As I understand it, later Binaltechs had very low die-caset, but the same high price point. Seems Takara's solution to low sales was to reduce costs and keep prices static, thereby increasing profits... assuming no one shifted allegiances to the Alternators. I read that most of japanese fans were importing Alternators to start with. Once the metal content went down, more of them started, and the rest of the world quit importing Binaltechs.
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Guld would also be able to fly once the g-forces exceeded what his own muscles could counter. Isamu would get less precise with his controls before losing control entirely as the limits of his physical strength were reached(blacking out seems to not be a concern in Macross, for whatever reason). Guld's controls don't depend on muscle. And you forget that Guld would be able to see vastly more than Isamu even BEFORE his eyeballs imploded. I loved the sections where they cut in the 3D renders of the computer plotting out missile path cones and sonar maps, because they give you an idea of the sheer amount of information Guld had available that can't be delivered intuitively with traditional displays. The YF-21 was beautiful hardware. -
Shading may have been a traditional animation term, but "cel shading" never was. It would've been redundant. You've failed to make a compelling argument for why I'm wrong. Just stated your opinion as fact. Which is par for the course. BTW, regardless of what the program calls it, shading is the traditional term in 3D graphics, as evidenced by "flat shading" and "Gouraud shading". And it winds up being drawn by the video card's shader hardware(assuming it is reasonably modern and uses the graphics accelerator). Which TOTALLY changes your argument, whether you realize it or not. In the field of computer graphics, there are many different techniques that can create a given style. I admit the 2 are more closely related in hand-drawing, but they're still far from synonymous.
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Yes, I DID read what I wrote. The current cartoons are 3D-rendered(at least the bots are). There is no contradiction. As for them being the same technique... I'm sorry, but hand-coloring a 2D image and coding a program to perform lighting calculations on a polygonal model are VERY far removed. They are, at best, 2 wholely unrelated techniques that generate similar visual effects. As for the name...Shader is a commonly-used term in 3D graphics, and refers to a the portion of the rendered responsible for coloring the image as opposed to deciding what can be seen. There's all sorts of different shaders, all of which create distinctly different visual effects. The name originates because it is a shader that creates the look of cel animation. Hence, cel shader. Which has been turned into cel-shading to describe renders that use cel shaders. The name is not because they've created a software implementation of painting a cel. It's because they have a similar final appearance to cel animation.
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Me Grimlock LOVE challenge!
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Quite likely things WOULD be different in space. A VF-1 without FAST packs is probably better suited to atmospheric combat than a QRau, despite the QRau being infinitely more awesome(M&M QRAU VERSUS BATTLE! PLEASEPLEASEPLEASE! I KNOW IT WOULDN'T MAKE ANY SENSE AT ALL, BUT IT'D BE SO FRICKIN' AWESOME!). They also establish early on that the zentradi cannon fodder are better in space. There's an implication that they don't do a lot of terrestrial combat in general, so it stands to reason that Millia would be fairly inexperienced in an atmosphere(not that she let it slow her down). The wins I recall were 1st SDF: Aerial and urban combat. Aside from the aerial combat experience, Max also had the advantage of knowing the streets of Macross City. Millia had to figure it out or bash through buildings, either of which would slow her down. On the upside, Millia is at her best, mentally speaking, for most of the fight. DYRL: Aerial combat and close-quarters combat in the meltrandi ship. Millia shoulda sniped Max from the horizon instead of Kakizaki. But she didn't. So ooops for her. Also equal footing, mentally. She doesn't get psyched out when Max shows he has some teeth. She DOES back off, but sets a trap for when he follows her in. Also worth noting that Max is making DAMN good use of every feature the VF-1 has. Pity we don't get to see the end(stupid Max shooting out the stupid lights... stupid meltrandi not using stupid bulletproof light panels... stupid animators running out of stupid time...). IMO, this is the definitive M&M battle, even if it's short. 2nd SDF: Arcade sim. We don't really know what sort of physics were in operation. The fact that it's got battroid mode in it implies it was developed on-ship(the VF-1's transformation was classified when the Macross left Earth), and that means it should be weighted towards space combat(since aerial combat means the zentradi are in the ship, which is a Very Bad Thing for the target audience). If it was being used as a recruitment aid, the physics were probably weighted towards the "realistic" side of things. If it wasn't, it was probably like nothing anyone would ever ACTUALLY fly in. 3rd SDF: The knife fight. Has nothing to do with piloting, but it certainly proves Max can adapt fast(he doesn't even slow down when he finds out his homicidal date is an alien with a grudge). And I hate AnimeFriend. Did I miss any? It's not entirely clear who he's talking about. He's been bested by Hikaru recently. But as a commander he should have more overall knowledge than just who he was personally shooting at, and he's casual enough with his crew that he certainly should've heard the ship's gossip. So he ought to know if some micron in a blue jet was laying waste to battlepods by the gigaton and acquiring a reputation as the reaper. And he might not admit it in public, but he knows Millia's FAR better than he is. So fighting Hikaru to a standstill shouldn't make him think the boy can take on Millia. On the OTHER hand.... Kamjin's completely coocoo for Cocoa Puffs.