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Everything posted by JB0
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Which one of the UN Military Services would you join?
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
And meanwhile I'll lay my wife down to ensure there's enough people to maintain a viable human population and continue colonization. -
The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
Your vision of the future inspires me, and gives me hope. -
2 of 3 would come up regularly in eBay searches for Radiant Silvergun. Anyways, I think someone figured it out and the prices of STV boards and RSG carts jumped massively. But I'm not sure.
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While I can't condone the love of such a game, Hori makes a few 360 sticks. The "Fighting Stick EX2" is readily available in the US right now. And Radiant Silvergun used to be a good bit cheaper, if you were smart. I dunno if people ever realized that they could buy an ST-V board, Supergun, and Silvergun cart for less than the cost of Saturn Silvergun.
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The one I own isn't like that at all.
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Which one of the UN Military Services would you join?
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
I'd have to say that I'd do my part by signing up for the UN Natural Conception Population Restoration Project. -
The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
Like this? http://www.un-spacy-qmtdb.com/pmv/pmv-yf-19-patlabor.htm -
What if we like scrolling shooters, but not pattern-memorization shooters or puzzle games pretending to be shooters? Tell me when GOOD games like Mars Matrix and GigaWing start getting some respect instead of ZOMG TREASURE!!!1111111. ... Or Bangai-O. An HD Bangai-O would be very nice.
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The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
I don't see a huge difference between the 19 and 19Kai heads, really. One "just" has a split visor and a mouth drawn on it. The lines of the YF-19 head in general start making it look like a helmet, IMO. I admit that as heads go, no mass-produced VF has near the humanizing of the average Gundam, Transformer, or super robot, but... -
I strongly suspect that's the primary reason. Which is disappointing. But not entirely unjustified. Oddly, I was thinking the same thing.
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The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
Isn't that what the Stampede Valk is? http://www.un-spacy-qmtdb.com/Macross%20GA/sdp-1.htm (note: I'm aware that link isn't to the Compendium, but... needs pics! 'Sides, the Compendium doesn't HAVE a Stampede entry, so it's a moot point. ) Interestingly, that's one of my complaints on the VF-1A and VF-11. Ugly heads. Though the DYRL-style 1A head is much improved, it's still pretty nasty. The YF-21 face.... I like it, actually. The secondary windows give it a bit of visual interest that the 1A-style face lacks. The YF-19 face gets into the over-humanized realm. It's starting to look less like a robot and more like Robocop. For what it's worth, my favorite VF-1 head is the 1J. -
But the design guy doesn't need to be there for the whole photo shoot. Logically, they're going to shoot all the vehicle pics, then all the bot pics. Or vice versa. They won't be transforming the sample back and forth a dozen times. So they get their vehicle shots done, call the design guy in, he reconfigures it, and they shoot the 'bot mode pics. He's free during everything except the transition from vehicle to 'bot. His continued presence, while beneficial to shooting posed 'bot pics, isn't necessary. But apparently it IS necessary for the transformation step. Of course, if they try to shoot an entire combiner in one day, he may as well just stay up there.
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The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
Naw. Transforming Gundam mechs turn form humanoid robots to "humanoid robots laying on their faces" Or from humanoid robots into giant boxes. Seriously, what were they thinking when they did the Psycho Gundam? Believable jets are on the very bottom of the Gundam design rules. -
The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
I VOTE VF-1 TIMES NINE MILLION!11111111 -
But it'll STILL be rare and hard to come by. Just like there's only one Mona Lisa, but there's billions of photos of the Mona Lisa. GOooooooo WAREZ!
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The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
And it's all completely unofficial. It's totally irrelevant. I could set up a site claiming the YF-21 had quantum armor and an espresso machine, and was powered by the GUTS of the pilot. That wouldn't make it at all a credible source. -
In before Mamboleo. Also: Various - Mamboleo YOU'RE DOOMED! ALL OF YOU! YOU'LL NEVER ESCAPE IT!
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The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
We don't really know the BCS was unstable. The only test pilot was a civilian with known mental illnesses, and likely would've been taken off the project immediately if it hadn't been covered up. And the BDI system gives you the kind of advanced preception of a "newtype" That's the point. The vairable camber wings may not require BCS, but they were removed from the VF-22. That's.... WORSE than Palladium RPG books. That's not even official Robotech material. Official english-language sources = Macross Compendium and Macross Compendium. All other english-language sources are unofficial, and therefore don't count. Especially when they're making stuff up like MMD is. I appreciate MMD's goal of adapting ore modern VFs to the Macross2/Robotech RPG. But it's a lousy source outside of that goal. -
The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
Two to three SECONDS? I assume you don't mean in a dogfight. While I have and do maintain that the BCS would allow greater reaction times, I don't think you'll see THAT large a difference in pure time. The larger advantage comes from the ready availability of data in an easily-processed form, allowing better-informed decisions to be made. And instant access to a wider variety of controls. To take the pinpoint barrier system as an example: On the Y/VF-19 or VF-22, the barrier disks can't be easily relocated in combat. Essentially, you'll place them on the most tactically useful spots and just tough it out(in Macross 7, you can see this quite readily, as in battroid mode Basara's disks are focused on his arm shield). On the YF-21, the barrier disks, like everything else, are an extension of the pilot's will. They go where he says to, when he says to. If a missile is headed for the cockpit, a barrier disk can slide over there and intercept it, while another one slips another direction to catch a laser aimed at an engine intake. I seriously doubt the technology was abandoned. I'd bet it's still in development. It has entirely too much promise to ignore. With the removal of BCS and variable camber wings, the VF-22 is not much different from a great number of VFs. -
*whips out a Zapper* It's too late for that. You've said something that can't be taken back, you.... NON-GAMER!
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The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
Citation needed. -
The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
No sir. That was a vote for the superior vehicle with a proper man-machine interface and deformable lift surfaces. Not the pathetic cripple seen in Macross 7. -
The Ultimate Macross Variable Fighter!
JB0 replied to VF-7000 THUNDERHAWK's topic in Movies and TV Series
YF-21. Or the Stampede Valk. Hard not to like something with that many guns. -
A. I need to get that game. B. Why no Crueltear merch?!?
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I picked up a copy of ZOMG WARTECH!1111 a while back. (Seriously, the game would've sold a lot better if they hadn't tried to hide it's identity. Most of the people that cared totally overlooked it when it hit shelves because they didn't recognize it under the generic art and new name.). Haven't really played much with it. It seems very multiplayer oriented, and I'm more of a solo gamer. The concept is neat, though.