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Everything posted by JB0
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No vending machine? BLASPHEMY! Reguld, Glaug... better be a QRau. *looks at pics* And there is. A Phalanx too! ... Why do I love the Phalanx? I must have this game. If only for the hilarity of a Phalanx jumpkicking people.
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... has inertial dampers. Remember when Guld got turned into strawberry jam fighting the Ghost? The X-Wing can outfly anything in the Macross universe due to that one tiny piece of technobabble.
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It saddens me that Prime's trailer is no longer a relevant feature. I blame Beast Wars. Let the flames commence.
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Semi-sweet! I'm glad to be running on outdated news this time. I imagine I'd wind up tripping on the PS3 semi-compatibility though. Me and the 360 already aren't seeing eye to eye on XBox 1 game selection. But PS2s are a dime a dozen, so the back-compatibility doesn't worry me... yet. Eventually my PS2 will die, like my PS1 before it. And they'll become harder and harder to replace as time goes on. Hell, some day even my SegaCD will die. But it's at least got decent emulation now. PS1 still has a ways to go, and PS2... yeah, let's not talk about that. The fact that my SegaCD top-loader has ALREADY outlived my PS1 from 1999 and my XBox from 2005 is sad enough as it is.
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Kawamori said he's got no opinion on it, since he's never seen it. Then he shuffled it into an alternate reality, ensuring he didn't have to deal with it.
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The original UN was established after World War 2. And was still around when the ASS-1 crashed to Earth, at which point it made a power grab. And when the smoke from the Unification Wars cleared, it was a legitimate world government, though not the ruler of the whole world it wanted(they didn't own Ontario!). There was a new UN established after SW1, though. It's unclear at this point if the Frontier fleet is under that UN or ANOTHER new UN.
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How does a Variable Fighter move?
JB0 replied to Firefighter Destroid's topic in Movies and TV Series
Most likely hydrogen, helium, or some other light element. It's never been explicitly stated. We just know they use a thermonuclear reaction, use overtechnology to make it workable, and that it's "clean." -
Actually, the UK version was the standard. It was rolled out in America and Japan shortly after the european launch. Europe just got the semi-compatible version first, since their launch was right as they finished the first hardware revision. And the gaming "news" sites made it sound like some evil anti-european conspiracy instead of a global hardware revision. And the system's been revised again since then. NO REGION'S PS3 can play ANY PS2 game now. Most of the time the japanese consoles are, feature-for-feature, identical to the US ones. They're usually pretty close to their european/australian counterparts too, with the variances being largely restricted to what's needed to make them compatible with 50Hz PAL TVs. Certainly the most recent generation has introduced a more complex system, but I'm not really convinced there's a major functionality difference between the japanese OS and the "overseas" OS. Hell, I'd be surprised if they DIDN'T run the exact same OS, with a single byte in ROM telling it which language to default to*. It makes things MASSIVELY simpler if you don't have to maintain multiple code bases. *Sega actually exposed this to the end user, having a very prominent language selection menu on the Saturn and Dreamcast(though it didn't change the regional lockout code, which would've been stupidly awesome). While less obvious due to the wider variety of options, it's also available on the XBoxes and PS2. Speaking of Sega... the Master System was arguably MORE functional outside of Japan. Certainly, the FM music add-on was never made available to the english-speaking world, but we got a built-in maze game! On the other hand, the japanese no-cart demo was fun to look at.
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Blame the TV. 60Hz/50Hz is the oldest and most logical regional definition. If you guys had adopted 60Hz NTSC, your PS3s would probably play Japanese and US games. (Honestly, I didn't know that PAL PS3s couldn't play NTSC games)
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It's more of an issue for fighters, really. We never see large ships changing velocity very fast(except the Frontier's Macross). And fighter pilots in Macross are subject to the laws of motion, it seems. You could put it in the main body of the plane, between the arms and the top of the jet. Which would have an advantage in that it's better protected(especially in battroid mode). But it certainly makes heat transfer easier to put it in the legs with the engines. Any sort of standby battery I would assume is charged by the ground crew in the hanger. There's no good reason to shut the reactors off during flight.
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Whoops, double-post.
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I almost voted for the zents, but... YF-21.
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You could make the speaker pods a lot more practical at the loss of some fidelity(not that they're likely to be very good speakers to start with). Instead of punching through the hull and then sealing it, just anchor to the outside of the hull and send vibrations through it. One of the big sticking points people keep tripping over is that song energy != sound. Of course, there ARE speakers in the Sound Boosters, but if I recall, they're only shown functioning as speakers in atmosphere.
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On the other hand... not many sci-fi shows DON'T have inertial dampers. Hooray Macross! I was always under the impression that there was just ONE fusion reactor, and heat was transferred away from it to the engines' "combustion" chambers. Either way, I agree the thrusters probably function more traditionally.
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The proper term would be disk image. The less-correct, but still acceptable, term would be ISO(from ISO-9660, the data format used on CD-ROM disks). The "just plain wrong" would be ROM, which is only applicable to games which were originally on ROM chips. Hence ROM image(the proper term for said game dumps), which was improperly shortened to ROM, and was subsequently misapplied to all pirated software.
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Actually, only SOME component ports are progressive-scan capable(and it got pretty standard a few years before HD took off). I've got a set with interlaced-only component. It makes me sad. And component RCA connectors are colored red, green, and blue. Orange is a digital audio output. But don't be fooled by the color-coding, component is not an RGB output. The "green" signal is luma(or Y), with "red" and "blue" being R-Y and B-Y signals). It's s-video on crack. As far as thread relevance... the PSP can only play GAMES on a TV that supports PROGRESSIVE-SCAN component video. Which is part of why my interlaced-only set makes me sad. Barbaric! They still have mono TVs here, too. Or, they did last time I checked. Anyways, if you score the audio connections too, than component is red, green, blue, red, and white connectors. Yes, it can be confusing if you aren't paying attention.
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And even if they DID have access to the main engine's reaction mass, that doesn't mean they don't need fuel, just that they don't have a dedicated tank. It would be, shall we say, difficult to produce thrust without some kind of mass to eject. As Macross stays on the more "realistic" side of sci-fi, I think it's safe to assume they haven't figured out a way around the laws of motion yet.
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Which doesn't change the fact that the Vf-1 has to supply every last bit of reaction mass it uses, while the vast majority of the VF-0's reaction mass is external. Thrust vectoring only takes you so far. The VF-1 HAS to fire verniers for a good bit of everything it does. And the VF-1 IS supplying forward thrust every time it does anything. The propulsion thrusters are essentially in a fixed orientation. The foot nozzles don't pivot enough to prevent that. Certainly going to GERWALK mode can change this, but that's rarely used except for emergency deceleration, likely due to the fact that the thrust in that mode is off-axis with the center of mass and could easily send the robot-plane-thing spinning out of control very rapidly. The verniers are most likely limited to changing orientation for practical purposes(small and far out of line with the center of mass). I don't deny that the VF-0 has to keep it's engines running all the time. I just don't see how the inequities of combustion efficiency versus fusion efficiency and atmospheric drag versus vacuum counterbalance all the free reaction mass and aerodynamic effects an atmospheric fighter has at it's disposal. Shaka_Z: I approve of your sig.
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I was thinking weaponized maneuvering thrusters. Every fighter's in constant deathblossom mode. You COULD get away with very low reaction masses if you used very very high-velocity thrusters. But you'd have, effectively, particle beams for maneuvering thrusters. Yah. They do crazy stuff.
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But the propellant for the VF-0 ISN'T solely the jet fuel. The propellant is the air around it. The jet fuel's primary purpose is to supply heat to expand air. A VF-0 needs to supply enough energy to heat the air going into the engines. As does a VF-1 in atmosphere(something it's fusion power plant should excel at). But in space, a VF-1 needs to supply the "atmosphere" too. And a jet engine uses HUGE amounts of air. You're also ignoring the other half of the equation. To stop, a VF-0 has to do... nothing. A VF-1 in space has to expend an equal amount of propellant in the opposite direction. To turn, climb, dive, roll, etc, a VF-0 has merely to adjust the control surfaces and let airflow and gravity do the work. A VF-1 in space will have to expend reaction mass for any of these actions. In fact, to mimic a terrestrial climb, a space gandam Valkyrie will actually have to expend thrust in multiple axes at once. There's the thrusters fired to reorient the main thrust axis, the thrust needed to grant the plane an "upward" motion, AND an additional thrust to shed forward velocity. Certainly, there's more practical maneuvers, but any way you slice it...
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Read what you just said. ANY change in velocity or orientation will require a release of propellant. Unless the Valkyrie is functioning as a very expensive clay pigeon, it will be constantly expelling propellant. Check the animation. A variable fighter is rarely in a stable velocity and orientation. It's simple newtonian physics. Every action has an equal and opposite reaction. Any change requires an expenditure of propellant. And if you raise your thruster velocities too high, you weaponize your exhaust, which will be highly hazardous to your allies(that and the thrusters are animated as gas releases, not particle beams). With thruster velocity low by necessity, the only option is to expel large amounts of mass.
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Macross Frontier Episode 10 Talkback Thread *READ 1st Post*
JB0 replied to azrael's topic in Movies and TV Series
http://ggkthx.org/Scripts/Macross%20F/ -
Actually, that's only a problem for SOME anuetronic fusion reactions. He3-He3 fusion produces no neutrons ever(assuming your fuel is pure). And protons are easy to trap. There's also free proton + B11. And some others. Maybe that's what they mean when they say overtech thermonuclear reactors use non-nuclear materials. An overtech neutron trap! And the VF-1 should have LARGER propellant tanks than the VF-0. Certainly, the Phoenix has to carry jet fuel, which supplies far less energy than fusion reactants, but since it can't run in space, it can safely assume air is available for propulsion and maneuvering. The Valkyrie doesn't have that luxury, and has to have large delta-v tanks because of it.
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I just realized the Konig is on the list. I vote it be stricken, as it's clearly not a variable FIGHTER. I furthermore vote that all votes cast for the Konig between now and when it's removed be reassigned to the One True Plane, AKA the YF-21.
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The YF-21, of course! What can I say? Between the QRau styling of the battroid and the forward-looking technology, it's just awesome. That and the fighter mode looks positively deadly. (I've come to the conclusion I just don't like how forward-swept wings look. I demand the VF-171 be given a chance to shine in Frontier!)