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JB0

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Everything posted by JB0

  1. So I found a good-looking Classic Prowl, and snagged that along with Sunstreaker. ... Shoulda skipped Sunstreaker. I was so worried about making sure I had a good-looking Prowl that I didn't give Sunstreaker a good lookove. Mine's misassembled. And not in a repairable way. I have the same fist on the left and right side. Ditto for the "glass" mounted in the door(driver-side glass is right, passenger-side glass is driver-side glass that was forced into position). Had I given him a proper inspection, I probably would've noticed the window wasn't right. Guess I better find the reciept. I hope quality control goes up in the near future.
  2. I used to love Fangry. Then he broke. Then I quit loving him. He's the only Headmaster I ever owned, though, and I was admittedly a kid with questionable taste(Let's be honest here. If we took the original cartoon SERIOUSLY, something was wrong with our judgement. ). I probably wouldn't like him half as much now. He's probably the weakest of the Headmaster designs. But I think you're confusing the distaste for incoherent alt-modes with a distaste for unrealistic ones. Example: Metroplex vs Metroplex. Both transform into unrealistic vehicles. One, however, turns into a coherent vehicle(and "city"), while the other turns into a robot leaning over and sticking it's butt in the air(and a taller robot). A quick audit of the '87 Headmasters later... From my point of view, Hardhead isn't any more "realistic" than Chromedome, Brainstorm, or Highbrow. I'm not sure where you're getting the idea that he's more grounded than the rest(if I had to single one out for realism, it would be Chromedome, actually. Not that it says much). Highbrow's the only one I really mind, and that's mainly due to the weak 'bot mode. He needs legs! The Decepticon mechanimals aren't that bad, really. Well, Apeface and Snapdragon are pretty weak, but... they're triple-changers. They at least have an excuse.
  3. JB0

    Macross Games

    *insert "ROM does not mean pirated software" rant here* I think I got my disk images off one of the iMacross servers. Back when they were FTP servers instead of RapidShare accounts. http://macrossworld.com/mwf/index.php?showtopic=244 Probably where I got Macross 2036(the PCEngine shooter), too. As far as emulation goes... I recommend pSX. http://psxemulator.gazaxian.com/ But then you need a PS1 BIOS ROM image. I don't recall where I got mine. And for PC Engine emulators, I used Magic Engine. It's shareware, and the demo version is time-limited. Ootake is worth trying too. I haven't spent enough time with it to give it a whole-hearted recommendation, though.
  4. I thought everyone knew about that ages ago. Clearly I was wrong. I always forget that I nerd out quite excessively. BOMBA!
  5. But do they enjoy it as mecha porn, or as a good story? /me falls into the "movie requires TV series background" category.
  6. We do? It's news to me. Lower tax burden. Thanks for playing, have a nice day. Blahblah, back and forth all day, eventually the thread gets locked for politics, and no one wins. Anyways, when is Classics getting a Shockwave? Voyager-class minimum, preferably larger. Light and sound are mandatory. The masses, by which I mean me, demand it! But I guess I'll be happy with a lesser toy. Also, I finally gave in and bought an Animated Prowl instead of waiting for the armor version. It seems appropriate that a robo-ninja is one of a half-dozen bots in the history of ever that can cross his arms. And I think the flasher blasters called out on the box are intended as tonfas. 'S what they look like to me. In any case, he's pretty neat.
  7. The space is really more relevant for high-detail models and textures. And the DS' lower capabilities mean there's less to cram into the ROM. Of course, the DS' lower capabilities also means it probably couldn't do the game for other reasons(and the lack of a thumbnub for transformation control makes button count more of a pain).
  8. JB0

    Macross Games

    You want strategy-RPGs and shooters? The PCEngine has both, for the SuperCD expansion. Macross 2036 is the shooter. I've emu'ed it all the way through.
  9. Essentially, DYRL is the "visual canon" and the TV series is the "plot canon." If that makes sense.
  10. http://www.atariage.com/software_page.html...wareLabelID=208 Was a port of a Commodore 64 game. Seems fairly complex, especially for a 2600 title.
  11. Play from the hard drive is kind of annoying... not because it's bad, but because it should've been there from the start. The 360 was actually a good bit of a step backwards from the original XBox in terms of the hard drive. The original had a lot of games that copied data to the hard drive to speed things up. With the 360, that wasn't an option, because they'd inexplicably made the hard drive optional. Now we've come to the point where you can install an entire GAME to the hard drive... to work around slow DVD access times.
  12. ALL PS3s will play PS1 games. With a high degree of compatibility. SOME PS3s will play PS2 games. With a varying degree of compatibility. Remote play is a PS3-PSP interactivity feature. Basically, you can play games on your PS3 through the internet, using your PSP as your controller, screen, and sound. Obviously, this is extremely limited, since you're missing L2, R2, L3, R3, R-stick, motion-tracking, HD resolution, and remotely decent sound. BUT... that's not so big a deal for PS1 games(okay, L2 and R2 may be an obstacle).
  13. I was thinking "T-LINK KNUCKLE!" I'm not sure if that's better or worse.
  14. It's possible she's cyborg enough that they could back up her "brain" and restore it to a cloned/rebuilt body At which point it's a point for the philosophers if she lived or not. My review(just watched, missed umpteen-bajillion pages of discussion, so sue me): Epic battle! The VF-121 is QBerting awesome! Alto is becoming a piloting jenius! Everything gets QBerting nuked! The Quarter transforms without the battle becoming farcical! I give it two thumbs up. Way up. Zentran-sized. Also: New barrier tech! No glowing green aura of defensiveness!
  15. I'd hold off on that. The PS3 is only region-unlocked for PS3 games. Unless I've missed something big, it still only plays same-region PS1/2 games. ... I suppose you COULD import a japanese PS3. But aren't they expensive enough?
  16. And of course, there's Megaman 9 all over the place. PSWii60 turned Wii-exclusive turned PSWii60 all in the space of like a week. Never expected Capcom to go back to the original Megaman series, though. I like it. And the idea of a new old-style game is pretty appealing to me.
  17. Ahhh, Transformers and jets... never the two shall meet successfully. Speaking of... saw an Iron Man Transformer. Is it just me, or are there actually some panels that fold out on the underside to hide the 'bot? Hard to tell in the package, but it'd be hilarious and pathetic all at once if Iron Man was a better jetformer than something actually DESIGNED to turn into a jet. Dunno, really. Though the Universe-branded Robot Heroes already HAS Beast Wars in it, so they're definitely doing that. Of course, Beast Wars is old enough to be considered "classic" at this point. It's scary to think that the kids playing with Beast Wars toys are adults with nostalgia kicks now.
  18. That may be it, then. Mine's a slimline, and a recent slim at that.
  19. I doubt it'll worth with 3rd-party pads. Well, not unless they match the size closely enough(in all 3 dimensions). And use a similar mechanism(you'd be surprised how many different ways people can find to implement a d-pad). And I loved the S d-pad. It's not in the greatest location, but it's amazingly precise.
  20. I saw a Classics Universe Prowl last night. I WOULD have bought it, but the paint, dear god the paint... The front quarter panel looked like it had been smashed and glued back together. That's how rough it was. I'm hoping it was a one-off. We'll find out when my area starts seeing supply.
  21. PSP d-pad's not THAT bad. Not on mine, anyways. Sony's certainly got an up-and-down track record on that thing(the PS1's d-pad will kill your thumb). Now, there's something to be said for analog flight control. But really, with the range of motion afforded the PSP slider, it's not going to be very precise. Even compared to the usual sloppy thumbstick. I find it very interesting that Sony's still making the analog input a secondary control almost a decade after the PS1 started coming with Dual; Shocks. It's well overdue for a promotion like MS, Nintendo, and (sorta) Sega gave it. (The Dreamcast tried to strike a middle ground, so neither the analog stick nor the d-pad was in an optimum position. But there wasn't a clear preference either, and the shape of the grips was such that you could slide your hand up or down it easily to correct. Too bad you couldn't do anything about the missing C and Z buttons, or the fact that the d-pad sucked.)
  22. There's a pad from Joytech called the "Joypad SE" It has a decent-ish d-pad, and moves start and select back to the superior position of the XBox 1's S controller. It might be hard to find. As I understand it, Joytech got bought, and most of their stuff was scrapped. Or you can go hardcore and get the Hori Fighting Stick EX2. This is the path I'm going. I always played NES with an Advantage, or the Wiimote NES mode would be really appealing. Whenever I get a Wii, I'll get a stick for THAT too. But in the meantime...
  23. That could just be for comfort. People can tell when they're in a fold because of the color-shifting effect somehow. Otherwise Misa and company wouldn't have known they were folding, or how long they'd been folding. I imagine the different physics standards make for a disorienting ride. Didn't Deculture also make reference to "fold sickness"?
  24. Yeah. That's been a long-running thing. Mickey's come close to going PD a few times since the original Steamboat Willie. And every time his time starts to run out, it gets extended. There's also a few "annoyances" like needing to renew the copyright and formally declare it removed . The ORIGINAL US law, from 1790, provided for a 14-year copyright, and a single 14-year renewal, IF the original author was still alive. 1909 extended it to 28, with a single 28-year renewal. 1976 extended it to 50 after the author's death, or 75 years for anonymous works and works for hire, as mandated by the Berne Convention. This was the first one that Mickey, created in 1928, benefited from(he would've gone public in 1984). It also removed the necessity of registering and formally declaring your copyright. 1998 extended it to 95 years after publication, 120 years after creation, whichever came first, or 70 years after the author's death. This is the one everyone blames Disney for. Though it was actually proposed by Sonny Bono, Disney DID lobby heavily for it. The stated reason for the bill was to bring US copyright periods in line with european ones, but... It could've been worse. The European laws we were supposed to be keeping up qith that not only extended copyright, but restored copyright to public domain works that wouldn't have lapsed under the new laws.
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