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JB0

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Everything posted by JB0

  1. They knew the size. Probably even that the aliens were humanoid. But I think the implication is that NO ONE knew they were 30-foot humans.
  2. And Roy was as surprised as Hikaru when the first zentradi staggered out of that Reguld and it was that human. Even skeletal remains would've told them that.
  3. Yes, because idle comments on a message board are EXACTLY THE SAME as building a real toy. All those internet posters are expert toy designers and taking into consideration molding issues, material stresses, pricing considerations, and all the other little details. NO ONE is making wild guesses based more on what they WANT to see than any real physical evidence. Right. If it doesn't happen, it's because there was a reason it couldn't happen. NOT because they totally dropped the ball and a bunch of guys on a message board could do it better. If it does happen... I still stand by this minirant. The hood is pretty weak evidence. Heck, Masterpiece Prime has an entire second false cab front because the animation chest doesn't match the truck front. There's no reason this can't be true of Hot Rodimus Convoy Prime Directive(with secret NCC-1701 No Bloody A, B, C, or D mode!) as well.
  4. Heck yeah! That game is AWESOME! Shame it didn't do well enough for XSeed to bring over the sequel(But Korg DS-10 DID? What is wrong with this picture?).
  5. So I grabbed Peg and Thrust earlier. Thrust is great, aside from being a Classics Seeker(I still think the base mold is pretty weak). I like the metallic plastic they used for the red. Unfortunately, MY Thrust has no eyes. They didn't paint them. At all. There's just indents above his cheeks. I HOPE this is a quality-control issue and not a case of "colors may vary" from the proto on the back of the box. Peg is an awesome mold. I like how his feet transform. His lower legs are pretty big, but I'm gont gonna complain that he isn't top-heavy. The rubber sword is nowhere near as bad as it could be. It's a little dinky, but not really that bad. ... Then he got some manga. He's been shouting something about Belldandy-sama for the last hour and swings that damn sword at me every time I get near him.
  6. If at all. I don't think Soundblaster/Black Soundwave saw a single episode. But how else you gonna sell the toys? 'S her own fault for not having a toy.
  7. I think it was more directed at the nay-sayers that think that's actually the final toy design and not a character reference. YOU TAKE THAT BACK! YOU TAKE THAT BACK RIGHT NOW! A. They block offsite linking. Gotta copy/paste to a new window to see it. B. IS it blue? I know it LOOKS blue, but that image pretty clearly has something very wrong with the colors. I mean, the background is green instead of white, for Primus' sake. The red data's basically GONE, and blue's not much better. I'd place ZERO stock in any guess about color from that image.
  8. DC got the license, and is giving it the same lavish treatment as their in-house blockbusters like Batman and Superman. Robotech VS Predator VS Robocop: coming soon to a comic store near you. ... I'd buy it... *hangs head in shame*
  9. Of course, Peg can actually cut lasers out of the air with his swords. And if he pulls the big sword out, he can actually use the edge to REFLECT lasers back at the attacker like a robo-Jedi. Which is why he doesn't carry guns.
  10. See, I think part of the problem is that they don't look alien at all. They all looked like robot people. Or robot people that got in a fight with a blender, in some cases. They're like Star Trek aliens: Add some forehead ridges and pointy ears to a human and pretend. Yes, even the Decepticons. Transformers 2 tried to offset this a little bit with Arcee and Demolisher, but they still came off as people on unicycles more than anything else.
  11. The unenlightened masses refer to him as Drift. They have not discovered his true glory yet.
  12. It's like if the Orkin Man was 3 inches tall and ADORABLE!
  13. Speaking of Compile and emulators... I REALLY wish someone had snagged Zanac X Zanac for a US release. It's such a fun game. Even has the original ship in it as an unlockable(and no fewer than three versions of NES/FamiCom Zanac available right from the start alongside the PS1 sequel). Edit: And all 4 ships are given microprocessor names for their model numbers, which warms my silicon heart. 68030, 80586, 3000A, and 6502FC.
  14. Am I the only person that thought the "push to talk" button on the back of the head was the best part of Masterpiece Prime? ... Yes? Okay, never mind then.
  15. Oh. Well, then... ... They seriously reused the buckethead design? Geez...
  16. Fair enough. But.... robot WOLVES! Seriously, I want to see toys of the inorganics(I think that's what they were called). NEVER gonna happen(especially not at any decent quality), but I want to see 'em. Admittedly, it's been many years since I watched it. I don't remember anything as garishly offensive from a purely technical standpoint as I've heard Shadow Chronicles has(I gather the low-budget CG is especially atrocious). Obviously, from an aesthetic perspective, Shadow Chronicles benefits greatly from not having Super Buckethead/Breetai. ... Man, you're gonna make me dig the tape out at this rate.
  17. Was it the Cat's Eye re-entry escort mission? Or the "defend the base until the evacuation timer runs out" mission? And I'm the guy that LIKED Battlecry.
  18. I'm sorry? What about Robotech 2: The Sentinels? Was it a truncated TV movie made from 3 episodes worth of content that ended as the story actually began? Well, yes. Did it actually get made and released? Yeah. I think I still have my taped-off-the-air copy from way back when somewhere... complete with thunderstorm warnings! From what I hear, Shadow Chronicles isn't complete either, so... the first point's not really relevant. And The Sentinels had higher production standards and robot wolves, so it's CLEARLY the better product. Tommy Yune: Failing even to achieve his achievements.
  19. Small Wonder? Oh man... I am SO sorry we exported that. You have my deepest condolences. Seriously, isn't that banned by the Geneva Convention?
  20. For me, Mortal Kombat will always mean one thing above all else: the infinite uppercut juggle. Sadly, I strongly doubt it will be present in the new game.
  21. I was waiting for the widescreen releases. At least I have the clips I downloaded off bittorrent... It's a pretty neat toy, BUT... Two fusion cannons? Am I the only person that sees that and thinks it's overkill even for Megatron? I'm still incredibly disappointed that Animated went out like it did. It deserved better. Heck, they'd only just started opening entire plot threads when they killed it.
  22. Hooray quality control! Actually, the chrome sword surprises me, aside from being incorrect. I thought Hasbro simply didn't DO chromed plastic anymore because it was easy to break and make something sharp and pointy with?
  23. Not something I ever thought I'd hear said about the animation industry. Itano is hardcore.
  24. Because no one bought Powered Up, but EVERYONE bought MM9 and MM10(even some people that don't LIKE Megaman). Though they have to rework the assets in any case, so it's kind of crazy. You could probably get away with a quick hack on many SNES games by setting the playfield layer to the same depth as the sprite layer, and the background layers to further distances. For a known target(say, Megaman X, to keep the theme), it's easy to specify which layers go where and how far they should be from each other. I'd actually like to see an emulator add the option, just for giggles. But for the NES... a quick and dirty hack won't work. Your playfield is the same layer as the background, so you can't do simple per-layer distance adjustments. Setting the depth of individual background elements on the game's collision map would be more complex AND generate some funky effects in the process. First example I can think of where it would fail horribly is the platforms in the Guts Man stage in MM1. The railings they ride on would be in the background, while the platforms themselves would be in the foreground. I suppose you can hand-tune the depths of every object on the map individually, but... sweet merciful Althena, that's a lot of work for a minimal payout. So yeah... long story short, I'm curious to see how they handle it. http://homepage.mac.com/qubedstudios/ Maybe related?
  25. VR controllers keep popping up, mainly in the PC market(in fact, most Power Gloves sold went to computer hobbyists. It was easy to adapt it for PC use, and it was the cheapest VR controller money could buy that actually WORKED). No one so far's been willing to commit to getting them taken seriously, so they all wind up as expensive toys with very little use.
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