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Everything posted by JB0
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If I'm not mistaken, the DYRL? video game for PlayStation and Sega Saturn. And my obligatory addition to any AMV thread, as part of my continuing war on sanity.
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Wasn't it originally supposed to be twelve episodes and truncated due to low sales? That'd explain a lot of the complaints about it being rushed and stuff just happening out of nowhere. Meanwhile Mac+ was supposed to be a movie and dragged out into an OVA. Apparently, the secret to making good Macross is getting extended mid-production.
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That's awesome. Were I a wealthy man, I would give you money just for thinking of it. ... I have Classics Grimlock in T. Rex mode opening MP Prime's Matrix in front of Generations Unicron. Him Grimlock have touch!
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I was thinking MASK, personally. But the Switchblade was a bit more stylish. Pimp my Robochopper?
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But I think we can all agree that Mac2 needed more of Ishtar in that singer outfit.
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Okay, I grant the convertible tank. Space helicopter, though... I don't think it's really all that silly, by the standards of the genre. What makes one lift surface sillier than another? Space helicopter at least has the bonus of being AUDACIOUS(a bonus somewhat dulled by the previously highlighted non-helicopter space mode, which looks like a space jet). The bioroids are sillier. We have a little dude, in a giant humanoid robot... which is itself riding a hoverboard like some giant robotic Silver Surfer. Once you start stacking mechs, you need to decide if you're going to go total Voltron on this bitch. If the answer to that question is NO, then you need to rethink your mechanical designs until you find a point that you don't have one vehicle riding another vehicle.
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To be perfectly fair... complaining about nonsensical mecha designs on a forum dedicated to a franchise about robot fighter jets in space MIGHT be just a tad hypocritical.
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A trainwreck, you mean? (Sorry, I just couldn't resist)
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Pretty sure Captain America was sanitized for your protection. Or rather, for the protection of your child in the toy aisle(no one's gonna buy their kid Nazi action figures). Same reason the bad guys used disintegrator ray guns instead of kinetic impactor guns. He originated as flat-out WW2 propaganda. Hence why he died riding a missile into the arctic at the end of the war.
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And it's just been brought to my attention that the original Metroid game turned 25 this month. Happy birthday, Samus!
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Few years late on the indignation there. People were outraged when it first hit because it was so halfassed and required you to get to the computer for so much content anyways, which kinda defeated the POINT of having a book. Not that there's anything cheat-book-worthy in FF9 anyways. About the only thing that would've been useful was a chart of what gear taught what abilities.
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I've purchased more than one with physical issues. Including an Alternators Mirage with a glued hinge. You know, back when everyone was running all over the countryside looking for him, and there were simply none to be had. Yeah, that was a while ago, but it still stings.
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I thought they were creatively bankrupt if they DID choose to accept it, and retell the same story again instead of doing something new? ... Well, okay, I thought they were creatively bankrupt either way, but... I'm not sure how a remake of the original "series" would show them as being capable of creativity? I mean, the last two times they tried to be "creative" we got... Robotech II: The Sentinels and Robotech: The Shadow Chronicles? I would be downright SCARED of letting creative geniuses of that caliber loose on the world untethered.
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In general, I have NO respect for reboots/remakes/reimaginings/whatever the term of the moment is. By whatever name, I consider the vast majority of them to be a blatant attempt to cash in on an established brand without having to pay any respect to the source material, and most announcements of them as signs of creative bankruptcy. ... Which means this idea is pretty much a perfect fit for the Robotech franchise.
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I missed this until just now. What about Another Code R, AKA Trace Memory 2, AKA Dammit Europe is Not Supposed to Get Games That Don't Come to America? Also: Muramasa. Everyone wants Muramasa. Some people just don't yet KNOW they want Muramasa.
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Wait, they're remastering it AGAIN? Or do they just mean "since ADV is officially, technically defunct, this is a new edition"? ... Who ARE they in bed with this time, anyways?
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I considered that, actually. Notice the photos of the truck cab from the back? Even there, with no posing whatsoever and where the transformation encourages they be folded to the minimum size, there are still significant gaps. The nature of the joints used raises the arms out from the panels. Likely this was done intentionally, for the most part, to get a wider range of motion out of them, but I don't care for the resulting gaps(which may be worse than they have to be, as there appears to be VERY tight clearance between the upper arms and the screws used to secure the smoke stacks). The end result, in my opinion, is a robot that doesn't look particularly well-assembled in ANY mode or pose. Too many gaps for "traditional" poses to look right, and not enough range of motion for more dynamic ones to come across right either. It's an impressive engineering effort, but I greatly dislike it from an aesthetic standpoint. Less mechanically impressive is what appears to be intereference between the smoke stacks and the lego grills on the side of the truck. That keeps him from folding the arm mounts fully parallel with the sides of the truck cab. And again, this is in stark contrast to his work on the larger robot, which I find quite impressive, and on Hi-Q, which I find simply amazing. How did he even find the SPACE to put useful joints on Hi-Q's legs? At last, something we can all agree on. More Generations molds! We haven't even got a Generations Shockwave yet! More Generations molds!
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I should've said what's wrong with JRPGs nowadays. One of my best games ever is a JRPG as well(I find it hard to pick a single #1 and keep it there as my mood shifts). Specifically, Lunar: Eternal Blue. Only on SegaCD. WELCOMETOTHENEXTLEVEL I believe I once called it the only good Genesis game. Yes, I was a particularly bad Nintendo fanboy back in the days. Xenogears was a contender to dethrone it, but... seriously, disk 2 is that bad.
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Have to say I'm with you. His arms can't sit flush with his body anymore, so they look like dissociated parts. Also, he raised the cab. Which makes the full robot look a little gimpy(made worse by the raised head on top of the raised cab). But holy cow, he managed to articulate Baby Prime's head! That's ALMOST as impressive as giving H-Q useful joints(which he also did, check the very end of the thread) He put a lot of work into the project. And the detailing on the truck cab is beautiful. (I'm also curious where the Roller came from) And the joints on the combined mode are MUCH better-implemented. I'll even forgive him the bait+switch comparison photos of a mistransformed stock toy because he improved the "super mode" so much. ... Speaking of which, why do I see so many mistransformed Powermaster Prime Photos anyways? I mean, it's not a complex transformation. Stand trailer up, fold trailer sides down, fold arms down, stick cab in hole, stick head on cab. Is this just some misplaced nostalgia for G1 Ultra Magnus' trailer, or do people really not realize the trailer actually CAN be made to look like a robot body?
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Yeah. When I think about Powermaster Prime, I'm definitely not considering the base robot, just the combined form. And while the articulation is still lacking in that form, it just LOOKS badass. Too bad we didn't get the Apex/God Bomber armor in the original release, because that would've been incredible. Though the base robot doesn't have MUCH less articulation than the original Prime toy. If I still didn't know about the shoulders, I'd say it had the same amount of articulation. It's certainly undetailed, though. Some stickers would greatly enhance it's reputation, I expect.
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Hell to the yes! I loved those books!
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Quantum knowledge. Wikipedia is both right and wrong simultaneously, and only coalesces to a single state upon observation.
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To be perfectly honest, I think most of the appeal of the FF series in the west stems from FF7 being a LOT of people's first RPG, and most of the REST of the RPG folks starting with FF6(3US) or FF's close relative, Chrono Trigger. As for why Japan loves it... I don't know. These are the same people that kept buying Dragon Quest games that made you open a menu to climb stairs well into the 90s, so I can't even begin to fathom what they want out of a game(as fully-manual staircases is high on my list of things I don't want). I think that's more a case of "what's wrong with JRPGs" than "what's wrong with Final Fantasy" Especially the battle engine part. Somewhere along the line, (late-SNES, early PS1), the developers started missing the point and viewing new battle engine as a bullet point they needed to have. I'm actually surprised that ATB survived the PS1 largely unscathed(though I think that was a mistake and it should've been spruced up into something more compelling, at least it was consistent). So now instead of polishing a servicable battle engine, or updating them as technology allows them to do cooler things, they throw it out entirely every time. And tone the rest of the gameplay down because they want the game to be easily beatable to avoid turning anyone away with difficulty. And the cliches are viewed as GOOD because they let people know where they stand with the party members right off("Oh, it's the gruff ne'er-do-well with the heart of gold, I always like that kind of character, so this dude is someone I shall enjoy playing. I shall keep him and large-breasted wizard in my party all the time!").
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They've long since gotten out of the hardware business at this point. Besides, the NGPC is pretty dated now, so relaunchng it would just be a sign they have no idea what they're doing.