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JB0

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Everything posted by JB0

  1. I'll get a red one. And if I feel ambitious, I'll get a stencil for a Virtual Boy logo to apply to it.
  2. Oh! I didn't even notice that was an 'n' in the middle. Is the Denon chick just really into audio equipment?
  3. The color pallete is FAR too limited for Super Nintendo. Those sand dunes should have like eight shades of brown. Incidentally, the Millenium Falcon scene could ALMOST be done in mode 7. The only thing that kills it is the end when the Falcon and sand dunes are both rolling. The Falcon moves independently of the dunes during that roll. If it was affixed, you could do it. And that it's ALMOST doable bugs me more than when I thought it wasn't remotely doable. The BG color is sky blue, the clouds are drawn as sprites. The dunes are offscreen, you're in mode 7. Falcon is the only BG layer(BG color doesn't count as a BG layer, hardware-wise), and can be scaled and rotated freely across the entire screen. The Falcon STOPS rotating before the dunes come into view on the top of the screen. THIS is when you shift back out of mode 7, and raise the dune BG layer in from the top. Now, here's where it gets tricky, and where the demo fails the mode 7 test. You subsequently load an image that is both dunes AND Falcon on one layer. Then shift to mode 7 again. It can be freely rotated, but the Falcon has to stay on the same pixels of the dune, which it doesn't. Onve the roll finishes, come out of mode 7 again. You have one BG laye loaded, it's Falcon and dunes. Load the TIE fighter on a second layer. This is where things get a little weak, because the Falcon's dodge-roll can't really be done. What I'd do is jerk the entire Falcon+dunes layer to the side. You might could load separated dunes and Falcon layers and have the Falcon move independently of the dunes, if there's enough time to pump all the tiles into RAM. Yes, I've thought too hard about this.
  4. He was humping a succubus when he authorized the attack on Arsenal. A succubus who fled the boat when they wrecked his shiznit.
  5. I actually did see some parallax scrolling. But it's too low-res(mostly), and the color pallete feels wrong. The Falcon stunt-flying would be great fot SNES mode 7 except that you can only have one BG layer on a mode 7 scanline, and it belongs to the mode 7 object. Not that there aren't ways around it, but...
  6. I've seen every episode to date. I want your futurevision.
  7. No, it's still a trainwreck. It just wrecked so hard and so fast that people are confused by the aftermath. I'm not convinced they aren't making the whole thing up as they go along. Every week someone asks "okay, so what are we writing this time?" and the response is always "I dunno."
  8. And Kusanagi had fake tits, then got a man's body at the end of the comics. Match made in heaven.
  9. Not a one of them has unnaturally-colored hair. Is THIS what anime's been reduced to?!
  10. BRANDISH! *ahem* Yesterday, Xseed hit PSN with the english version of the PSP remake of Falcom's classic dungeon crawler RPG that everyone hates because you have to play with the camera and your sword keeps breaking. I'd long since given up any hope of that one ever making it over here, because, well, it's always been kind of reviled in the west. In fairness, it's not the first ever english release, but... the Super Nintendo version was a long time ago, and they made Dela put on some clothes for that one. Blasphemy, I tell ya! I'd rather have a full boxed release, but ... BRANDISH! I bring this to the attention of anyone that cares, just because it's a PSP game coming out in 2015. Gonna be very easy to miss.
  11. Obviously, this ends with Gaogaigar ripping the Matrix out of Ultra Magnus and holding it up over his head as Magnus explodes, right? ... Wait, would that make the Big G into Galvatron?
  12. Einstein was a pretty smart dude.</massive_understatement>
  13. This year, this year is different, man! It's coming out in 2015. FOR CARL.
  14. Yup. Megaman started life as an Astro Boy tie-in before Capcom failed to get that license, too. It seems somewhat backwards to make the game before the license, but... I guess it worked for them? In a final twist, Nintendo DID successfully secure the Popeye license after getting Donkey Kong ready, and so next year they made, well, Popeye.
  15. Pretty much. IT's my universal cleaner. Only thing I can think of, aside fro the obvious "keep it off the labels" is to be wary of inked details, which is usually only an issue on hardware. As it turns out, the controller port labels on an NES are printed in an alcohol-soluble ink. Yes, I learned this the hard way.
  16. Quantum physics gives me a headache. I'm still trying to wrap my head around the double-slit experiment, to heck with entanglement. And THIS... just no. One thing at a time.
  17. That was what I meant. Sorry for the unclarity. The game itself is Williams's, but since they don't own the trademarks or characters(aside from Jr), they can't do anything with it. Well, they could replace all the sprites and change the title screen and sell it as ORIGINAL MAZE GAME PIZZABEANIE., but... why?
  18. Well, while I don't know any specifics on the Macross Movie, I DO know of a good example of the situatio from video games. Pac-Man Jr was created by Williams, before Namco revoked their license. Namco does not own Pac-Man Jr. It belongs entirely to Williams. Williams, however, does not own the Pac-Man brand. All rights to it reside solely with Namco. Neither company can port, reissue, remake, or do anything else with Pac-Man Jr unless both companies can come to a mutual agreement. No one has, and they aren't likely to ever do so. * I imagine similar issues would plague the Macross Movie script. *(Tangentally, this is not a problem with the Williams-created Ms. Pac-Man because Williams gave it to Namco. Basically, Namco got pissed that they were making unauthorized sequels in the form of Ms Pac-Man, so they transferred the rights to Namco as an appeasement so they could continue licensing the Pac-brand. Williams then proceeded to continue making Pac-Man sequels until Namco cancelled the license "for real this time" . So Namco owns Ms. Pac-Man, even though they didn't make it.)
  19. I suppose I shouldn't be surprised at the existence of a TurboGrafX Gradius, but... I am. At least it's close to the arcade. Gradius without four options just isn't Gradius. It's like... R-Type or something.
  20. This needs an anime!111
  21. I hope someone does license it. And someone competent, at that.
  22. No lie, I think the brainmaster gimmick is awesome. It just seems more "Transformer" to me than the headmasters and powermasters did, and I'm glad it made it into the MP version. Basically, the more I see of Space Brick, the more I like him.
  23. I hope we're all pleasantly surprised at how awesome it is when it comes out. ... Hey, I didn't say it was likely.
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