-
Posts
13157 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by JB0
-
As if we needed more proof that Goofy is a terrifying monster.
- 3763 replies
-
- Star Wars
- J.J. Abrams
- (and 19 more)
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
Same original author, too. It's pretty darn fun. -
Robotech x Voltron crossover... what the...I don't even...
JB0 replied to Tochiro's topic in Anime or Science Fiction
I'm sad this was not an ongoing series. It's hilarious. -
Yeah, they've been working on powersuits for as long as they've been able to dream of them. Turns out it's a lot harder than it looks.
- 139 replies
-
- Metal Skin Panic MADOX-01
- Madox
- (and 7 more)
-
The Transformers Thread (licensed) Next
JB0 replied to mikeszekely's topic in Anime or Science Fiction
That second pic looks REALLY fanmiliar for some reason, but I can't quite put my finger on it. Is it a Gundam homage of some sort?- 16830 replies
-
- transformers
- toys
-
(and 5 more)
Tagged with:
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
I think I love Death Parade. I wasn't sure if Death Billiards needed a sequel, but so far, I really like what they're doing.That said, the opening weirds me out. The dissonance between it and the rest of the show is just so strong. -
Similar, yes. And some games continued to use fancy mode 7 scenes very late into it's life, including, coincidentally, the Super Star Wars trilogy. But as-presented, it's impossible. Which is frustrating because it wouldn't take MUCH of a change to make it work. Which was why I spent more time than I care to admit breaking the scene down from a Super Nintendo capabilities perspective to figure out how to MAKE it work. And why it frustrated me. True. But that doesn't mean I can't expect them to try anyways! Neither Chrono Trigger nor PS4 used a coprocessor, actually. Both of them are running on just the internal system resources. (Actually, the only Genesis cartridge with a coprocessor was Virtua Racing. It was a big deal at the time.) And yeah, coprocessors would help, but... that's cheating. Yoshi's Island is a great example of what the Super Nintendo could do with a SuperFX strapped in, but... WAY too much color depth available for this to be a reasonable SNES product. But now that I think about expansions and coprocessors... SegaCD could be a viable platform. It's got a math coprocessor to help with scaling and rotation that would help a lot on the Falcon sequence. In fact, most SCD boot demos(the exact show changed with model and region) have it scaling and rotating two large objects simultaneously, which as it happens is EXACTLY what we would need to do. Replace the SegaCD logo with sand dunes and the SEGA logo with a Millenium Falcon, and BAM. And that's really the only place in the sequence where I'm worried about the Genesis' capabilities. As a bonus, it also gets us the audio via the power of redbook! 32x rises back into the "too capable" territory. It could do it, but you'd have always be left wondering WHY. Without a compelling argument to the contrary, I'm going to call it a SegaCD movie trailer.
- 3763 replies
-
- Star Wars
- J.J. Abrams
- (and 19 more)
-
I'm sorry, but the very first frame exceeds the C64's color capabilities, and it's all downhill from there. Most of the colors used in the trailer simply don't exist in the C64's single 16-color palette. And I'm pretty sure the neXt-Wing scene would cause a C64 to spontaneously combust if you tried it, to say nothing of the Falcon. There's simply no way it can be done on a C64. MAYBE an Atari 8-bit computer. Atari had really good color depth, though it'd need reworking. But I'm certain that several of the effects seen are beyond the reach of that poor overburdened 6502 without a more feature-rich VDP than the ANTIC/GTIA combo. Equally serious issues with the neXt-Wing and Falcon. Lesser challenges, which are likely surmountable, but still stick out at me, include 1. the parallax scrolling behind soccerbot and jetbike. The jetbike is only problematic because it has to be part of the BG layer, it exceeds sprite capabilities for both platforms. That's why it can't be a sprite over a single BG like it seems. 2. the Stormtrooper shot, all of it, but especially the first and last parts. That loading ramp descent is WAY harder than it looks. 3. the trees in the lightsaber scene. They can be assembled from sprites, and indeed have to be, but both platforms will have issues with the scene as drawn due to sprite limitations. Even ignoring the Falcon spin and available colors, both systems wind up being greatly hindered by having only a single background layer to work with. They need far more processor time than is available to render those effects in software. A crapton of RAM would help in some places, so the Atari XEs fare better than the original A8 and XL machines, but... it's not enough. These issues are also why I'm not considering an MSX2, despite it's delicious color capabilities. And while it COULD easily be done on an Amiga, it SHOULDN'T be. I don't know a huge amount about the Amiga, but I know it had FAR better color and resolution than that. It should look far better than that if it was targeted at Amiga. If one did this on an Amiga, it would be for the same reason they did it on a modern IBM-compatible. Which is to say it would be an attempt to create dated-looking CG without actually considering any of the hardware restrictions that would make it believable. And that's what bugs me about this sort of thing. It doesn't take a lot of effort to make it at least LOOK right, and no one ever expends it. Considered color selection and no parallax gets you most of the way. I'm still tending towards Genesis as the most likely sweet spot between inadequate and too capable, though the Falcon scene is still all kinds of problematic. And yes, I'm still thinking too hard about this.
- 3763 replies
-
- Star Wars
- J.J. Abrams
- (and 19 more)
-
I'll get a red one. And if I feel ambitious, I'll get a stencil for a Virtual Boy logo to apply to it.
- 6782 replies
-
- Video games
- PS3
-
(and 12 more)
Tagged with:
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
Oh! I didn't even notice that was an 'n' in the middle. Is the Denon chick just really into audio equipment? -
The color pallete is FAR too limited for Super Nintendo. Those sand dunes should have like eight shades of brown. Incidentally, the Millenium Falcon scene could ALMOST be done in mode 7. The only thing that kills it is the end when the Falcon and sand dunes are both rolling. The Falcon moves independently of the dunes during that roll. If it was affixed, you could do it. And that it's ALMOST doable bugs me more than when I thought it wasn't remotely doable. The BG color is sky blue, the clouds are drawn as sprites. The dunes are offscreen, you're in mode 7. Falcon is the only BG layer(BG color doesn't count as a BG layer, hardware-wise), and can be scaled and rotated freely across the entire screen. The Falcon STOPS rotating before the dunes come into view on the top of the screen. THIS is when you shift back out of mode 7, and raise the dune BG layer in from the top. Now, here's where it gets tricky, and where the demo fails the mode 7 test. You subsequently load an image that is both dunes AND Falcon on one layer. Then shift to mode 7 again. It can be freely rotated, but the Falcon has to stay on the same pixels of the dune, which it doesn't. Onve the roll finishes, come out of mode 7 again. You have one BG laye loaded, it's Falcon and dunes. Load the TIE fighter on a second layer. This is where things get a little weak, because the Falcon's dodge-roll can't really be done. What I'd do is jerk the entire Falcon+dunes layer to the side. You might could load separated dunes and Falcon layers and have the Falcon move independently of the dunes, if there's enough time to pump all the tiles into RAM. Yes, I've thought too hard about this.
- 3763 replies
-
- Star Wars
- J.J. Abrams
- (and 19 more)
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
He was humping a succubus when he authorized the attack on Arsenal. A succubus who fled the boat when they wrecked his shiznit. -
I actually did see some parallax scrolling. But it's too low-res(mostly), and the color pallete feels wrong. The Falcon stunt-flying would be great fot SNES mode 7 except that you can only have one BG layer on a mode 7 scanline, and it belongs to the mode 7 object. Not that there aren't ways around it, but...
- 3763 replies
-
- Star Wars
- J.J. Abrams
- (and 19 more)
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
I've seen every episode to date. I want your futurevision. -
It's closest in feel to the Genesis, but way too chunky.It ALMOST feels like a VGA DOS game. Which would make it 32-bit.
- 3763 replies
-
- Star Wars
- J.J. Abrams
- (and 19 more)
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
No, it's still a trainwreck. It just wrecked so hard and so fast that people are confused by the aftermath. I'm not convinced they aren't making the whole thing up as they go along. Every week someone asks "okay, so what are we writing this time?" and the response is always "I dunno." -
Ghost in the Shell Live Action - March 31, 2017
JB0 replied to Mechinyun's topic in Anime or Science Fiction
And Kusanagi had fake tits, then got a man's body at the end of the comics. Match made in heaven.- 751 replies
-
- Ghost in the Shell
- Live Action
- (and 4 more)
-
What Current Anime Are You Watching Version v4.0
JB0 replied to wolfx's topic in Anime or Science Fiction
Not a one of them has unnaturally-colored hair. Is THIS what anime's been reduced to?! -
BRANDISH! *ahem* Yesterday, Xseed hit PSN with the english version of the PSP remake of Falcom's classic dungeon crawler RPG that everyone hates because you have to play with the camera and your sword keeps breaking. I'd long since given up any hope of that one ever making it over here, because, well, it's always been kind of reviled in the west. In fairness, it's not the first ever english release, but... the Super Nintendo version was a long time ago, and they made Dela put on some clothes for that one. Blasphemy, I tell ya! I'd rather have a full boxed release, but ... BRANDISH! I bring this to the attention of anyone that cares, just because it's a PSP game coming out in 2015. Gonna be very easy to miss.
- 6782 replies
-
- Video games
- PS3
-
(and 12 more)
Tagged with:
-
Obviously, this ends with Gaogaigar ripping the Matrix out of Ultra Magnus and holding it up over his head as Magnus explodes, right? ... Wait, would that make the Big G into Galvatron?
- 1857 replies
-
Einstein was a pretty smart dude.</massive_understatement>
-
False Alarm : "Macross/Robotech Live Action 2016!!"
JB0 replied to Aurel Tristen's topic in Anime or Science Fiction
This year, this year is different, man! It's coming out in 2015. FOR CARL.- 26 replies
-
Macross Δ (Delta) - announcement thread
JB0 replied to renegadeleader1's topic in Movies and TV Series
Yup. Megaman started life as an Astro Boy tie-in before Capcom failed to get that license, too. It seems somewhat backwards to make the game before the license, but... I guess it worked for them? In a final twist, Nintendo DID successfully secure the Popeye license after getting Donkey Kong ready, and so next year they made, well, Popeye.- 2715 replies
-
Pretty much. IT's my universal cleaner. Only thing I can think of, aside fro the obvious "keep it off the labels" is to be wary of inked details, which is usually only an issue on hardware. As it turns out, the controller port labels on an NES are printed in an alcohol-soluble ink. Yes, I learned this the hard way.
- 1876 replies
-
- video games
- old school
-
(and 11 more)
Tagged with:
-
Quantum physics gives me a headache. I'm still trying to wrap my head around the double-slit experiment, to heck with entanglement. And THIS... just no. One thing at a time.