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JB0

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Everything posted by JB0

  1. Right. Thing is... I'd much rather have toy colors than anime colors. I, too, had an original Shockwave, and have many fond memories of terrorizing the dog with his sweet light-and-sound effects. Though at least the MP isn't garishly offensive. If it's the only color the mold ever comes in, it will be tolerable disappointment.
  2. The legal situation is such a quagmire I wouldn't want to wade into it if I were Hasbro. Every state has their own laws. I was really just hoping TakaraTomy had repaint plans. I don't wanna buy anime-accurate colors, then see the RIGHT version come out six months later. But I'd rather have the wrong colors than none at all.
  3. Are there any plans for a toy-color version yet?
  4. I was indeed taking the extreme example for effect. They simplified across the line, with the one-step stuff being simply the most obvious. Personally, I think better instructions would've gone a long way towards fixing many of the perceived problems. So many of those complex toys had instructions with unshaded line-drawings at locked right angles and no words, which aggravated the problem greatly. Many of them I STILL don't know what they were actually trying to convey. I only ever got the toy transformed by ignoring the instructions and just manhandling parts until they went where they were supposed to go.
  5. Well, patriotism probably factored into it, too. Why would we buy an inferior British product when we could get a REAL AMERICAN machine for less? I grew up on a 99/4a. I've picked up an Atari 800XL since then, and messed with a few C64s. There was a lot in the market, it's just mostly has-beens and also-rans. Easily forgotten, especially in favor of the Apple VS Microsoft narrative people like to paint.
  6. They didn't give me a high-quality Monstructor! They seem to be in an over-reacting phase right now. The toys got too complex, so neither kids nor adults could figure out WTF they were supposed to be doing(the complete farce of an instruction sheet they typically include often causing more questions than it answers)... cue kneejerk reaction that if the toys are too complex then they have to be reduced to one-step transformations.
  7. Oh, the PCEngine games DID have some form of creative oversight? That surprises the heck out of me. I played the heck out of 2036 in an emulator. It's a pretty sweet game.
  8. I still love the Super-parts Klan, and I don't care how absurd it was.
  9. Because I'm American and we had real computers instead of cereal toys! (It must be remembered that in the US, Commodore rapidly adjusted the price of the VIC-20 and C64 to target the same range as the Spectrum would have. And they were MUCH nicer machines.) Seriously, though... there's hardware with limitations, and then there's the Spectrum. I understand it was cheap, and Sinclair didn't intend it to be a game machine, but... that thing ain't even competitive with the original Atari as a games platform. Looking at things, the modified Timex-Sinclair version the US briefly got is ALMOST tolerable(they added a real sound chip and greatly enhanced the color resolution). But you could get a better computer for a better price thanks to Commodore's aggressive pricing, and the market-wide price war they triggered. I feel truly sorry for all the europeans that had to suffer with the thing long enough that they have nostalgia for it, though.
  10. I love his feet. It's just... such a lazy vehicle mode, of a vehicle I'm really fond of.
  11. Hopefully in scrolling yellow text.
  12. Another mystery solved! Thanks, I've been wondering that for about as long as I've been aware Gundam existed. That sounds awesome. But it's probably a good argument for maintaining creative oversight of licensed video games.
  13. Well, obviously. G Gundam is BLATANTLY super robot, and if you're watching any other franchise entry, you're doing it wrong.
  14. He does, in keeping with the grand Macross tradition of deploying humanoid mecha all over the place like a robot isn't any more expensive or unreliable than a conventional vehicle. He also dances in it, in keeping with the grand Macross tradition of casually doing silly things that ought to be impossible. No word yet if he can successfully dress one in an alien bathroom stall, but I await that test of his skills! Much of the novelty of the boomerang drones comes from the fact that they ARE drones. Everything they do is stuff that we've seen in the franchise since the earliest years, but always in fixed, stationary, LARGE hardware. If you take the shields out and slap guns on them, we'd call them ghosts. Adorably petite ghosts, admittedly! (Gundam would call them funnels, and I remain unsure why they call them that.) As long as those things involved forcefields and holograms. If you start adding too much to them, you get into the out-of-universe problem of removing character agency by replacing most human tasks with robots. Same reason Macross doesn't have much in the way of remote-piloted drones, and heavily restricts the role of AI drones. In-universe... I'm not sure what one WOULD add to them besides forcefield emitters and guns. Sound boosters? Come to think of it, didn't they use a microdrone to run down Freyja at the loading dock? Just with a much smaller holoprojector and no forcefield. It was just handled so casually that we didn't blink(I only just made the connection now). From another point of view, these amazing ways to store energy are what enable tiny flying force-field generators in the first place. They ARE shown to have limited battery life in the show, so it is clearly an issue that needs additional work in-universe. Indeed. They're getting far enough removed from our everyday experience that making things both believable and relatable becomes difficult. Traditionally, the franchise has simply treated advanced technology as ordinary and nothing even worth commenting on. The original series threw things like robot vending machines and automated public telephones in just to emphasize how crazy things got once overtechnology showed up on the radar, but these crazy things quickly became just an accepted part of the background as the characters treated them as perfectly ordinary.
  15. It's still a shamefully hideous shuttle. Removable parts is FAR from the biggest issue Blastoff has.
  16. Bad news? From what I can glean from the URL and a bit of googling, it's some sort of free-to-play team-arena shooter called Figureheads. Your "character" is a robot you can customize(a la Armored Core), and apparently Squeenix realized they owned the rights to a rather popular sci-fi robot franchise. I THINK they're announcing Xenogears skins for a Team-Fortress-em-up. But I DO hope I'm wrong.
  17. With that battery life? Not likely. Also, industrial labor does not always adopt the latest and greatest tech. They adopt the tech that gets the job done efficiently and cheaply. Note that in the real world, despite the existence of very large airplanes, most cargo is still shipped by trucks on roads, or on honest-to-god TRAINS like they're stuck in the 1800s. Really, I just wanna see the return of the robot coke machine.
  18. I take the term "real robot" to not mean the robots are realistic, but that they are utilized realistically. As in they mass-produce that crap, the machines are military hardware instead of unique devices, and no one trusts a twelve-year-old kid with a weapon of mass destruction.
  19. I will!
  20. When will Clive Sinclair stop unleashing these horrors upon an unsuspecting populace?! WHEN WILL THE SUFFERING END?!?!?!?! I have a... dim view... of the Spectrum.
  21. Apparently all the wrong places.
  22. Why did no one tell me they were making mechgirl figures?!?!
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