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JB0

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Everything posted by JB0

  1. I don't actually know how long that commercial was aired for. I assumed it was pulled relatively swiftly.
  2. They forgot to tell the ad team. Jetfire was animated toy-accurately for his TV commercial.
  3. Hard to believe Squeenix actually wants to do something with Xenogears. I'm pleasantly surprised. The fans are winning!
  4. As I understand things, Bandai is much more aggressive about policing the knookoffs, making it an uncomfortable market to enter. On the other hand, the Not-Gundam manufacturers spend very little effort making their offerings legally-distinct, which might be part of their problem.
  5. A list of nuclear tests would also be a good inspiration. Travis Beacham cited tests like Castle Bravo and Starfish Prime as his main naming inspiration. Also, you can try shuffling this up. Alchemic Genesis, Excel Drive, and even Neon Saga aren't terrible jaegar names. Trufax: Paladin Zeta took half its name from a much older machine. If you shuffle the anime right, no one notices.
  6. 'S all about finding the right words. Spend a few minutes asking a search engine for random words, stick the coolest ones next to each other. If in doubt, add a greek letter or military alphabet word to the end.
  7. Crunchyroll? With their "never subtitle a song ever" rule? I sure hope they aren't interested in Macross.
  8. "When ordered directly from the D4toys store, Tarn comes with an additional faceplate (that's clean with no battle scars), and a pair of sound boosters." BOMBAAAA!
  9. It is so good they made an entire game out of it.
  10. Yeah, but Apple is less dickish than HG and Samsung has more anti-trust concerns if they just refuse to do business with someone.
  11. "Marvel's Spider-Man": Just in case you were confused and thought this might be some other Spider-Man.
  12. Wasn't Boaty McBoatface destroyed during the double event in Hong Kong?
  13. They ended the oldschool take-no-prisoners-personal-insults ones, at least. People can have opinions without forming lynch mobs these days.
  14. In fairness, as I recall things Robotech was starting to slip into obscurity back when Mac+ was considered must-see japanimation. Harmony Gold has been bad at selling this for a very long time.
  15. That's just because we drove out all the people that genuinely wanted the franchise to move forward and made this a haven for weak-willed Macross apologists! ... Actually, I thought the thing that really made it more peaceful was the death of the Mac7 flame wars.
  16. So, got my Gipsy Danger, and while it is pretty awesome, I can't help but think it could be better. This is my third SoC, and the other two just had much more presence and presentation. (Dancouga and Voltron are my in-hand references.) Executive summary: There's a lot of empty space inside a rather massive box that feels designed to mislead, and the stand feels like it is there just to pad the parts count. If I had no SoC experience, I'd be quite happy. Having some, I feel like the overall package was phoned in, though I have no complaints with the actual robot. Certainly, Gipsy leaves less room for accessories than, say, Voltron did. I don't hold a grudge on accessory count. They inclusion of both mid-formation and completed chainsword accessories was a nice touch, as was the boat-bat. And I have no complaints with the engineering of the robot. Or build quality, beyond the fidgety-bordering-on-unusuable plasma cannons. But I'd happily sacrifice the chest lighting for a few more inches of height. For such a canonically massive machine, Gispy feels very short, especially after coming out of such a tall box. I'd say half the space of the box is actually used, with a scant quarter dedicated to the star attraction, and it does serve to make the machine feel shorter than it is. Gipsy's eye-level with Voltron's chin, but I'd've sworn it was more like chest-high.(That said, if they were the same scale, Voltron would be staring just below Gipsy's chest turbine.) The instructions that came with Dancouga and Voltron felt like part of an experience, while Gipsy's single folded sheet of paper seems more of an afterthought. Not an issue, per se. The toy is simple and straightforward, it doesn't need much in the way of instructions. But it is a notable enough difference in quality to warrant a mention. While I gather the display stands vary a lot from release to release in the SoC line, this one feels like it is there to pad the box out and justify the large swath of mostly-empty space more than anything else. I wasn't honestly expecting much*, but it is kind of in the position where no stand would have been a better option. It doesn't hold any of the accessories, it doesn't look exceptional, and it doesn't support any of the dynamic posing you might want a support arm for. What bugs me most about the stand is it comes CLOSE to utility without ever getting there. I'd really like to see the same base plate, just wider. And with a couple of swappable arms of different heights, so it could support Gipsy in some more dynamic poses. Or a single articulated arm, like a comically overbuilt Figma stand(and comical is definitely the adjective of choice, because Gipsy's pretty darn heavy). * As far as personal expectations go, my Dancouga came with no stand, Voltron came with a castle-themed weapon storage locker. And I've seen pictures of Gunbuster's awesome launch pad/service gantry. I figured I wasn't getting a Gunbuster stand, just because lightning doesn't strike twice.
  17. That is definitely a concern, and I judge no one for playing old games on new displays. CRTs take up a lot of space, even the smaller ones. But there are definite issues caused by the mix. Old systems do things that modern displays don't expect to happen, and vice versa. And that "old system on modern display" situation is exactly what the Super NT is designed to handle. The SD2SNES simulates the C4 chip used in the Megaman X sequels, actually. Star Ocean is playable if you have the decompression hack that turns it into a 12 megabyte Super Nintendo game, but removes the S-DD1 chip from the equation. The Super NT doesn't simulate the S-DD1 either yet, though it is a distinct possibility for future "jailbreak" development(if you own an original cartridge, it will work fine inserted in the Super NT, but it'll work fine in a real Super Nintendo too). SD2SNES development has largely stalled due to ikari's real life situation, so it's unclear if it will ever see more coprocessor support than it already has. Which is not to say the current support isn't pretty good, but it doesn't include the high-profile SuperFX or fairly prolific SA1(and it isn't clear that the cartridge's FPGA actually has room to support the SA1. ikari suspected it would be a very tight fit).
  18. There's an argument to be made there, now that you can run ROM images off a Super NT. Personally, I prefer an original console and a CRT TV. I don't like playing games from that era on LCD.
  19. SD2SNES is the best Spper Nintendo flash cart. Everdrive is a good brand, though. Super Everdrive's limitation next to SD2SNES is mainly in coprocessor support. I believe the 3.3-5v mismatch is universal across all flash carts, though.
  20. Once you asked. Until then, paid money is paid money.
  21. Then you haven't been following the Robotech comic book thread.
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