I am assuming you mean light gun games. Here are the ones I've played so far:
- Vampire Night: this strange collaboration between Namco and Sega is your typical on rails light gun game in the tradition of the House of the Dead series. Except you are shooting vampires instead of zombies. There are hostages to not shoot and hidden power ups, etc. I suspect Namco is responsible for most of the work, Sega only got their name on it because some of the sound effects came right out of their THOTD games. This game somehow came up short for me compared to the THOTD games, it just didn't seem visceral or fast-paced enough. Still, a worthy addition to your library if you love on rail type of light gun games. The art and production value on this title is higher than average.
- Ninja Assault: another on rails light gun game. If you can get over the goofy concept of ninjas using guns made out of wood during feudal Japan period then you'll have a lot of fun blasting away. The production value is a bit rough but does not detract from the visceral gameplay.
- Resident Evil: Dead Aim: this game has trouble deciding if it wants to be a light gun game or a typical survival horror adventure. It ends up being neither, and is a low budget title aimed at cashing in the RE brand name. Why Capcom decided to release this instead of the fun Code Veronica shooter is beyond me. The game allows you to play as the other character after completing the game once, but it is the same game without any changes in reference to the character swap. In fact, even during the cut scenes, you watch the same scenes without the lead character being replaced by the one you've unlocked. That's how low-budget it goes. Last but not least, the big bad boss is a gender-confused sissy that makes Code Veronica's Alfred as manly as Agent ONE.