

CoryHolmes
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Everything posted by CoryHolmes
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Preorder for the Alpha MPC is now open
CoryHolmes replied to 1st Border Red Devil's topic in Anime or Science Fiction
As inaccurate as the sculpt may be, it's still a lot better than the old Gakken toy. -
Preorder for the Alpha MPC is now open
CoryHolmes replied to 1st Border Red Devil's topic in Anime or Science Fiction
What changed your mind, Southcross? -
Preorder for the Alpha MPC is now open
CoryHolmes replied to 1st Border Red Devil's topic in Anime or Science Fiction
Sales of the Alpha will decide whether or not they make a matching and docking Beta Fighter. Not to mention whether or not we'll get any Cyclones of any type. -
NEW Official MPC Thread!!!
CoryHolmes replied to FRED THE FRENCH's topic in Anime or Science Fiction
To quote a certain yellow animated character... Glarrrrrrrrrrrrrrrrrrrrgh Pardon me while I drool all over my keyboard. This is one good looking toy. I don't know how many of these suckers I'm going to buy, but I know it's going to be a lot... -
No, there have been pics of a two-seater 0A model, which some people have requested in toy form. Due to the progress in getting different-mold toys in the VF-1 1/60 line, I suggest that for some time, all we're going to see are repaints of the same basic toy. However, I wouldn't mind being pleasently surprised.
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Don't forget about the two-seater 0A model. Either way, it'll all depend on these sales.
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VT-1 and VE-1 were varients as well. True enough. I stand corrected, but still don't hold out hope for different mold Mac0 toys any time soon. ahem , I think Graham already confirmed we can expect varaints What would be of a M0 toy line without having a VF-0D ? Please note that I said "any time soon". Afterall, look how long it took for Yamato to produce the 1D, VE-1, and VT-1. I think Yamato sat back and took a look at the sales of the 1/60 line and decided it would be worth the risk. Any variants would depend on the sales of this unit, I think.
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VT-1 and VE-1 were varients as well. True enough. I stand corrected, but still don't hold out hope for different mold Mac0 toys any time soon.
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I dunno if you'd see those. Yamato only produced the 1/60 VF-1D in a limited run, and that's the only variant of the basic mold that I know of. Everything else has been a repaint of that same basic mold (minus head changes, of course), so that's probably your best bet about the Zero line, as well.
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Bad WDC! No cookie!
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I love that Alpha fighter. Didn't realize how gorgeous that design was until I saw your model of it. Fantastic posability over the standard kit, and a rocking colour scheme that I absolutly love. And there's the fact that it as TWO GU-XX gunpods. I like that touch
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Nice. I like that colour scheme. How did you paint it?
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Heheh. I like it. Very nice, but I would personally old off on the "blurring" you used (I don't know the propor term). Keep it up.
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*cough*STEEL BATALLION*cough* The closest one could get ot a "real" Mech sim. Hell, the controller has windshield wipers and ejection buttons for God's sake!!! Yes, Steel Battalion and Armoured Core are all good, semi-realistic games. But they don't come anywhere close to Justvinnie's desire for a perfectly real game. Taking several dozen missle hits to the chest and still moving isn't "real". And besides, we're talking about powered armour that transforms into a motorcycle and giant robots. If you're looking for "real", you're DEFINITLY in the wrong game genra.
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That happened everywhere in Mospeada, Macross, and almost every other anime around, so it's not too far out of whack for the game to be like that. And the more I think about it, the more I like the idea of a Cyclone in an FPS game. Yes, it'd be damned cool for it to be in 3rd person, I think it works better as an FPS in regards to the source material. In a VF-1, Alpha, and most other mecha, the pilot looks a screen that shows the outside world. In a Cyclone, the pilot looks through his own eyes.
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There is NOTHING wrong with the Cyclones
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Says who? It just said that the mecha most often used will be the Cyclones (yay! ). It made no mention that the Alpha's aren't going to be used in any way.
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That's not too bad, actually. It's not like we saw the entierty of the Mospeada world in the series.
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It looks like a basic Gallant rifle with some extra stuff added to me. And yeah, this is the game that will convince me to go Online. I know it already. And anyone expecting realism in a mecha game, no matter what the genera, is looking in the wrong place. There is no way to make a mecha game "real", no matter how hard you try.
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Finally got to watch Mac 0, my 1st impressions
CoryHolmes replied to JKeats's topic in Movies and TV Series
Exactly my point. -
New pic, bottom left-hand corner. Anyone else notice a Skull Squadron insignia on the helmet?
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Sweet. Think you could give us a better scan later on?
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NEW Official MPC Thread!!!
CoryHolmes replied to FRED THE FRENCH's topic in Anime or Science Fiction
Damn. That is some NICE work. -
Finally got to watch Mac 0, my 1st impressions
CoryHolmes replied to JKeats's topic in Movies and TV Series
ReBoot was pretty damn good at the time, considering the quality of CGI avaliable for a TV-style timeframe and budget. Beast Wars was pretty good, again, given their probable budget, time constraints, and target audience. It was certainly better that any other cartoon on TV at the time. And it was enjoyable. I don't know what Nightbat meant, but to me, the CGI is so glaring against the cell animation behind that instead of blending in, the differences become larger and more visible. So instead of being able to sit back and try to enjoy the show, all I see are the CGI against the cell background. And on that thread of thought, I have issues with the way the action is filmed by the director. The camera used is shaking too badly to really have a clear picture of what's going on. It's like the director is trying to artificially increase the tension in an otherwise somewhat bland scene. Not quite. Those of us who prefer the cell animation are remembering Evangelion and Macross Plus as two stellar works that didn't need to cheat with CGI to get fantastic action scenes that held the viewers on the edges of their seats. First off, the tone of your post is a little condecending and insulting. Not exactly the best way to go about having a serious conversation and debate. Secondly, the "magic factor" happens to be the levitating of stones and causing spontanious growth and blossoming of flowers just by singing a song. And there's the precognition Sara displayed in OVA 1, though that could be explained as the APHOS transmitting knowledge directly into her brain. Yes, that's something that CGI is good at, massive amounts of details on the models. But if those models don't move as believably as the cell animation, then it's worth very little to go that route. And the CG models don't show the mechanics of the mecha any better than cell animtion would. The only reason we see the things we now see are because the writers and directors decided to show it to us, regardless of the medium used. If the opening fight sequence in OVA 1 were cell-animated instead of CGI, do you think they wouldn't have shown us the swing-bars for the legs, or the pilot's seat rotating and the extra screens sliding into place? I certainly don't think so. Yes, the CGI is very pretty to look at, but it doesn't suspend my disbelief as easily as the cell animation in Eva and Mac+ did, which I find dissapointing considering the relative age of those titles compared to Macross Zero. -
I know that. I'm just saying that if they do that right from the beginning, it'll give away the secrets of the Evas too early in the movie. That was one thing I liked about the show, the question about what they were using to save their lives. I hope that's one secret that is saved in the movie.