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Everything posted by Shin Densetsu Kai 7.0
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Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Okay guys, just beat the game! Last mission(Area 8 strategic mission) is HARD. Not as hard as 2 of the other previous strategic missions(the one destroying the enemy fleet to protect the carrier or the other one escorting the chairman, wait there is another but I forgot). There are 3 waves. After numerous tries I settled on the F-35B. I armed it with 2 SLAM ER, 2 AIM9X, 4AMRAAM, and 8 red winged JDAMS(the ones with wings that pop open). 1st, take out any incoming fighters with AMRAAMs. If possible, gun down the close ones. SAVE your 2 AIm9X;s for the last wave(third). Take out first 4 ground enemies with SLAM ER then 2 JDAM. Next wave. Take out rest of the ground target with JDAM(4 I think). Final wave(3rd), 2 YF-23's will spawn DIRECTLY ahead of you and fire at you IMMEDIATELY. The minute this wave starts, BREAK HARD and launch countermeasures. Pull hard as hell and arm your AIM9X's and cue them with your helmet to take down the YF-23's. This completes the mission. Most of the mission is EASY till that part. I am on my playthrough and unlocked the F-14B. GREAT plane. Seriously a lot better than the F-14A. Its avionics and speed are definitely up. A good amount of power. Also NO ONE MENTIONED THIS ON BOARDS, FAQS OR ONLINE GUIDES BUT.... THE F-14B CAN CARRY BOMBS!! I armed it with 4 GBU-24's and it replaced one of my glove pylons with a LANTIRN pod. I also put 1 phoenix and 2 winders. Tested it out. The B has enough power to still be able to manuever with the 4 GBU's slung underneath. Even got into a dogfight on the way to target with those! And a guns kill on a harrier! Saw 3 targets, locked up 1. Held the pickle switch down till the bomb lofted. ALL 3 TARGETS destroyed with 1 hit/1bomb! I LOVE using this plane! Such a surprise, can't believe no one mentioned it was a "Bombcat" in this game too! -
Transformers Super Thread 5
Shin Densetsu Kai 7.0 replied to David Hingtgen's topic in Hall Of The Super Topics
Heh either way would piss fans off. Those who preordered would be pissed that they paid all that money for straight up repaints. Those that didn't would be happy to buy the ones cheaper with correct wings. As it stands, the latter is pissed that the set costs so much. -
Engage Planet KISSDUM. Coming 2007
Shin Densetsu Kai 7.0 replied to UN Spacy's topic in Anime or Science Fiction
I'm on mac, it plays on VLC but lags like hell with no other program open. Now I used Mplayer but the subs do not show. Even messed with terminal but no joy there. Anyone please help! (mendoi fansubs, the guys who fansubbed kissdum, even say not to use VLC) -
I want something as indestructible as the takas but with the aesthetics of the 1/48. And jenius I think BOB was referring to the durability of the toys. Dancougar and Ideon are transformable SOC. Dancougar is a gattai even.
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Transformers Super Thread 5
Shin Densetsu Kai 7.0 replied to David Hingtgen's topic in Hall Of The Super Topics
Same here. If Thrust turns out to be a repaint too, i'm just gonna save me $300+ and buy me another Starscream and 2 Ramjets and repaint all of them. Paint only costs like what, $10 for a good set? Either way your literally saving $100 making your own. And a customizer on tfw made a good Thrust with accurate wings! -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Okay I decided to use the F-35B in that Area 7 strategic mission as to utilize stealth. I used the following strategy: For the 1st part, destroying fighters, I armed my plane with 6 AMRAAMs and 2 Sidewinders and 2 2000lb JDAMS. 2 target planes will show up 1 after the other. I used 2 AMRAAMs on those, leaving me with 4 more. After that, 2 more targets pop up. I used 2 more AMRAAMS. After them, 2 enemy planes spawn in front of you locked onto you, this is irritating. I loft 2 AMRAAMS at them. Afterwards, 1 more target plane shows up, shot him with my Sidewinders. In this way, i use up all my AMRAAMS first since they were external, and leave my sidewinders for last as they are internal and as to utilize my stealth once I am down to internal munitions. At that point, when the later plane targets show up, the boats are all around aiming SAMs at you and stealth helps a LOT. After that there is a intermission for the 2nd part of the mission. At this point, I go for the enemy carrier and drop 2 2000lb JDAMS on it. I then go back to base and on the way there get jumped by a super flanker, I use my sole remaining 'winder on him and ask escort back to base. I refuel and change armnament to: 4xAMRAAM 4xJDAM 2XSLAM I think that was the armnament because I was surprised that it was the only trip back I needed. I launch off the AMRAAMs at air targets and very quickly try to acquire enemies using my external ordinance, the key to this is to get stealthy as possible, so it also means using your external weapons for all they are worth but quick, this is hard but key to beating the mission. Enemy target planes are respawning out of nowhere and honestly that is one of my pet peeves with this game, its not realistic for them to just do that. Anyways the game is great altogethere and I can overlook that part for now. It comes down to the point where I finally have all my external ordinance expended, hitting the right targets, and only 1 more target to go. Unfortunately the closing distance is very close and ships are locking me up. I realized that using my radar in different weapon modes to acquire the targets is giving my presence away and attracting SAMS. So I intermittently switch between targeting mode and NAV, NAV ceases radar targeting and I did this a lot when a SAM was approaching. Most of the time the SAM will lose track, unless its IR then I am screwed. With one target ship remaining I loft off a JDAM, and then reacquire to drop the last. Unfortunately the ship starts targeting me so I switch to NAV. I tell my wingman to attack but not relying on him, I get the initiative and decide to manually aim the JDAM in a very shallow dive and pull up for all its worth. THANKFULLY after 3 days of trying I BEAT the mission. Not continuous play, but I played a few hours some days. After that I didn't want to bother trying the area 8 missions since I had to take care of things. But I did do a quick free flight with the Flanker...and wow. I think it only has an audible warning for "overspeed" and "overG". Maybe going past AOA but I am not sure(I think it only gives you an AOA warning once you disable the limiter and it only beeps for a few seconds). I did manage to pull off an inverted cobra, a cobra right before landing, 2 cobras immediately after a tailslide, and a sideways cobra. Its a VERY powerful jet, with enough thrust to prevent it from stalling in a very hard turn. I was amazed at how good it's thrust to weight ratio is. I saved my replay and even had the aerobatic smoke one a couple of times. So all in all, I am glad to have finally beat the strategic mission in area 7 and realized that the F-22 would have been the best bet to beat that mission in expert mode(God it was hard as hell in every plane I tried!). And I am slowly growing to appreciate the F-35B. Weird -
Gundam Plamodel Thread - II
Shin Densetsu Kai 7.0 replied to Black Valkyrie's topic in Hall Of The Super Topics
Hey guys, how do you eliminate brushstrokes from showing up? Such a n00b question but something that has eluded me for years. -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Hm I might give it another go with the Flanker. Thing that bugs me is that its avionics are not as good as some of the other planes, it takes longer for it to lock up an enemy right in front of you in comparison to the F-15E and F-35B. I was thinking it was a glitch till I looked at the stats again and realized that the Flanker is rated high in power and mobility but low in avionics. I like it for the reasons you stated and especially because it has a stand off missle(KH31). Last few missions I used the F-15E and F-35B. Came CLOSE with the F-35B but got nabbed by a random fighter as soon as I took off from base. Guess the wingman was too far away to notice. Bad thing about the F-35B is that it only has ports for 2 stand off SLAM missles, where as the Flanker has 4. The good thing is that once all external stores are launched, it becomes stealthy provided you make your attacks quick and the bay doors are only open for a short amount of time. I have yet to unlock the mission in area 7 where you shoot down the blackbird to obtain the F-22. Seems like the F-22 is the easiest way to beat the strategic mission in this area. However, some of the people I've seen beat it were on beginner difficulty which gives you a recharge of weapons rather than having to land back on base and take off again. I am playing on expert since I wanted the most realistic experience I could get. Also as cool as the F-22 is, I did not want to rely on it since I felt it would make the game too easy. Still, I do look forward to unlocking it on my playthrough after I beat this. -
Macross 25th Anniversary! New TV series coming!
Shin Densetsu Kai 7.0 replied to wolfx's topic in Hall Of The Super Topics
I believe they are now on their 3rd -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Holy crap, strategic mission for Area 7(I think its the pacific) is HARD! The JSF and F-15E seem to be the best bets since their radars can lock onto the flanker fleet a lot quicker than the others. Anyone beat this mission? Goodness. I can get past the first waves provided I fire AMRAAMs at whomever locks me up. However, going after the battle cruiser and others is quite difficult. Haven't gotten the hanging of VTOL landing either on a carrier. -
Aircraft Vs Thread 3
Shin Densetsu Kai 7.0 replied to David Hingtgen's topic in Hall Of The Super Topics
Wait, why no hellcats man? -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Thanks man. I hope I get the gripen C soon. I want to unlock the X-35C, I'm itching to see how different it is from the F-35B(I think the bigger wings will make it look better, hopefully it does have bigger wings since the C in real life is supposed to have the largest wingspan.) I am still having a hell of a time missle dodging. Super hard to do in the F-14. Hey guys is it better to pull hard as I can inverted and go beyond the AOA limit? Or is it best to use corner velocity and push it the edge of the envelope without breaking the AOA limit?(the moment that the vector on the HUD starts flashing). I guess its because I panic each time a missle fires on to me, and gosh they are so fast in this! Seems easier to dodge missles in Aero Elite Academy. -
Macross 25th Anniversary! New TV series coming!
Shin Densetsu Kai 7.0 replied to wolfx's topic in Hall Of The Super Topics
Agreed. I check this thread every day for a news update from kresphy but nothing since last week. -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Okay, just unlocked the F-35B and its avionics and cockpit display are AMAZING! Took it on a SEAD mission. Its power is on par with the A model Tomcat but its mobility is higher. -
The thing that sold me was perfect transformation. For me, it increased playability over the 1/60 tenfold. At the time, the transformation itself was the most complex yamato had ever designed, yet at the same time, a breeze. I still don't get why people are afraid to touch the thing. From what I hear, its more durable then the newer 1/60 yamato releases(busted VF-0 arms, YF-19 hinge unless you mod it according to forums). Its a durable toy, detailed as hell, and as of yet, Yamato's the only company whose had the balls to do such a thing to the VF-1's design. So until another company trumps them, the 1/48 is the only valkyrie toy of that level of detail that is perfect variable. And...what? I thought there was some bandai battyes to?
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Aoshima Variable 1/48 Legioss for 2007
Shin Densetsu Kai 7.0 replied to Save's topic in Anime or Science Fiction
I find it ironic in a way. People got on Toynami for copying japanese models and toys as a basis for their own MPC toys. Now a japanese company is taking a toy toynami made, and making it better than they did. Kind of like saying "now this is how its done". Fix the durability and shoulder issues and Aoshima's got me! Unless CM trumps them with something better. -
Aoshima Variable 1/48 Legioss for 2007
Shin Densetsu Kai 7.0 replied to Save's topic in Anime or Science Fiction
Whats OEM? -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Thanks for the vids a7. Seeing the tomcat in that vid makes me want the F-14B even more.(using the F-14A is cool and all but compared to the other planes its seriously underpowered and you can feel it. But it does have the 80's, late 70's high viz VF-84 Jolly rogers scheme. Its great for nostalgia, recreating Final Countdown, and of course for you Tomcat fans like me. However I think the B will be so much better.) Bad thing about the B is that its in low viz ONLY. You are limited by color choices, if you want a high viz scheme, F-14A. B for low viz. And only one squadron scheme per tomcat! -
Aoshima Variable 1/48 Legioss for 2007
Shin Densetsu Kai 7.0 replied to Save's topic in Anime or Science Fiction
I hope they fix the arms, like making that one breakage prone part into diecast and smacking ratchets into the shoulders. So.....is this thing reverse engineered from a sample they got, or was it officially given by toynami for aoshima to improve? -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Hmmm. I wonder if thats implemented in the game too? I haven't seen any inflight refueling yet but I'd be pleasantly surprised if I did. You could do that in Aero Elite Academy if you flew out to the secret areas on the maps. Gun kills seem much harder to obtain here than in Aerowings/aero elite/aerodancing. I REALLY REALLY want to unlock the F-14B, as I am definitely noticing the lack of engine power the F-14A has in comparison with the other planes, especially once you unlock the F-16's, the SU-27, and F-15J. The engine power in the F-14B is much higher but you only get that once you playthrough the game after beating it(1st mission to be exact). Seems like it will take a while to beat but also seems like it will be worth it. Though I can understand, it basically IS the oldest plane available to fly in the game! I wish you can fly the Kfir and Phantom but in the game you can only choose them as enemies. I recently acquired the F-15E. I was looking forward to this as its my favorite version of the Eagle. Its engine power and mobility are just slightly lower than the F-15C in the game but I believe its engines are rated higher. and good god can you mount a crapload of bombs on it! Its special function is carpet bombing mode. I wanted to see what it looked like with cluster bombs and it was AWESOME. I would have used it more often in a mission but SAMs kept popping up, so I had to rely on my JDAMs instead. Oh well. Nonetheless I went into challenge mode and tried it out, carpet bombing with nearly 20 bombs to take out one truck. Also I realized that the SU-27 is quite the striker. It can carry a lot of A2g ordinance as well! Inspired by the Sukhoi Su-27B video I found at Patricksaviation.com from sukhoi, I put a lot of a2g on the sucker to test it out on an antiship mission. I got hit by flak but still beat the mission, taking out the last ship with rockets. (if you'll notice, you can customize your planes with much more variety of weapons than in aero elite academy/aerodancing). I like the Su-27 in the game, its fast, nimble, and has enough thrust to cope with a ton of a2g ordinance and has enough a2a missles for self defense. Truly a fighter bomber but I have a feeling most players use it as a fighter. Flying it and hearing the Russian warning dialogues and seeing the HUD symbology in cyrillic is awesome too. Special scheme for the F/A-18F is the VFA-102 Diamondbacks 50th anniversary scheme. I have not unlocked it yet, nor have I even unlocked the F/A-18E. Just the C for now. I wish I had the E, it mounts more weapons and I believe the performance is supposed to be a lot better than the C in the game as well. I appreciate the C since you can mount so many weapons on it too. And the variety. Its my favorite bird for SEA. You hog lovers will love the fact that the A-10 can mount a bunch of HARMS on it in addition to a ton of bombs and still retain 4 sidewinders too. -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Thanks for the info Sorata. Glad to know the Su-33 has an AOA cutter. Whats the Gripen C got over the A? The Gripen A is pretty cool, performance wise its a beast but I wish it could carry more armnaments. Apollo Leader, I agree all the way man. Far too many times has this game been compared to Ace Combat, and unjustly so. If you really want to compare this to something, its closest comparison on consolse would be the aerodancing series, but this has an edge over that in regard to avionics and having more functions per plane. Not to mention long range weaponry. But in regards to other systems such as PC, it can be compared to the Janes' survey sim series, such as IAF, USAF, USNAF, ATF, ATF Gold, USNF97, and Fighters anthology. Yet even then, this game/sim goes beyond the Janes survey sims, as each plane has unique avionics and radar displays/HUD/symbology. For example in the Janes sims, the Tomcat and hornet have the same exact HUD and same exact radar displays. Not so in Over G. In USAF the similar situation occurs with the F-15 and F-16. Same radar displays. Same HUD. Basically everything you ever wanted from the aerodancing/aerowings/aero elite series but never got. I would say that this simulator does better than the old pc survey sims but not as good as Lock on, and Lock on or LOMAC is another beast altogether. But for consoles, this is the BEST you can get, and best you will get for some time. I hope they make a sequel with more planes and a dynamic campaign. Bomb capability for the tomcat would be great, and also way more color schemes for different squadrons. Whats sucks is that I heard you have to boost your rank online to recieve the JASFDF 305th scheme. And I have yet to get XBL I think the hardcore sim guys here will get a kick out of this. Makes Ace Combat's ACE difficulty seem "very easy". Seriously. Oh BTW being able to do Wild Weasel missions is something I have wished for time and time again. -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Hey man thanks for the tips! I managed to finally beat that mission using the F-15J and just annhilating whatever showed up on screen first as to make the mission go quicker, then landing to rearm and then going up again and doing it quick. You need a plane that is very quick and can hold a lot of A2A missles. The Hornet would not be the best and the Tomcat loaded with phoenixes will be too slow. Though I assume using the F-14B would yield much better results since its power is much greater than the F-14A I have been using. For missle dodging I usually wait till the missle reaches the inner ring and start turning away while chaffing and flaring. Though I think your Split S idea works better, I have done that and dodged missles that way. I will do that more often, seems more effective. Hard to outturn missles in the Hornet since it can get slow rather quick, though its instantaneous pitch rate is quite high. I heard that you can unlock the Su-33. I wonder if the special function is the tailhook or the AOA cutter. What I found cool is that the Russian fighters have their own Russian fire words on their HUDS, and same with the Gripen. BTW the gripen is very nimble and accelerates fast as hell. I was very surprised. The Flanker is a good anti ship fighter. The AOA cutter can only be enabled under 250mph, but it translates into something else into the cockpit, I think 150 something. I did a cobra into a tailslide, a horizontal cobra. Then I did a cobra into tailslide, and while still nose up, did another cobra but then crashed into the water tailfirst. It was awesome. It sucks that the MIG-29 lacks the AOA cutter and any special function altogethere, unless I am missing something. BTW guys the cockpit alarms are actually spoken in russian too. I am stuck on the last Barents Sea mission where you have to destroy a battle cruiser and intercept inbound enemy fighters striking your fleet. I was able to get several hits with my AMRAAM in my hornet but managed to get shot down. I'm not sure which fighter got me. So frustrating with that one. But I realized that the key is to rearm at the base, and not the carrier. See the carrier is right in front of the enemy ships after the intermission. And trying to line up the glide path is basically putting yourself in the crosshairs of the enemy ships immediately behind the fleet. So its better to rearm at the airfield. That and as soon as you fire your AMRAAMs, get out of firing range of the fighters you shot at, ASAP. After numerous failures at this mission I tried this last night, and though I still got shot down, I have a glimmer of hope as to win this mission. Overall I am enjoying the hell out of this simulator. Its possibly the most accurate combat depiction of the Tomcat since Fleet Defender Gold. And for you A-10 nuts, the A-10 and OA-10 are unlockable and have a crapload of bombs. BTW guys, here is the BEST site I have found so far for OVERG http://overg.wordpress.com/ -
Transformers Super Thread 5
Shin Densetsu Kai 7.0 replied to David Hingtgen's topic in Hall Of The Super Topics
I suggested more even case packouts, classics megatron became hard to find after they packed 2 jetfires in the cases in place of him. -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
Okay guys looks like I was wrong. Unlike Aerodancing2-3, Aero Elite Academy, the F-14 DOES not max out at 6.5g. It maxes out at 7.5! That is when the g overload warning will start beeping. I can't really tell how the TDI works so I decided to use the onscreen radar and map displays. Those can be displayed no matter what view you are using and I use it in conjuntion with the cockpit displays. I am stuck on the strategic mission in south america I believe. Its either that or far east but I think its the former. You have to escort a cargo plane back that is being attacked by Yak-141 freestyles, and then a tornado, falcon and 2 other planes. I came close to beating them with the F-15J only to get shot down before my last kill. I spent quite some time trying to beat it. I'd get more gun kills if I weren't so worried about the cargo plane being shot down and not wasting gas. There are 2 ways I have found to nail this mission(hopefully). Use the F-14A, load it with 6xAIM-54C, 2xAIM-9M, then RTB to resupply very quickly after the next wave(6 more enemies) shows up. Or use the F-15J, load it with 4xAAM-4, 4xAAM-5 and make every shot count and make sure your wingman does not run into you(which happened recently). You can decrease fuel load to increase performance of your plane due to the lighter weight but on this mission I would not recommend it. If anyone has beaten this mission please give any hints or tips! -
Over G Fighters
Shin Densetsu Kai 7.0 replied to Shin Densetsu Kai 7.0's topic in Anime or Science Fiction
The flight modeling is pretty good, certain planes that have audible warnings in real life have them in here too, for example the F-15 has an alarm that warns of pulling too many G's, I believe the F/A-18 has one for pulling too much AOA. The tomcat has none and from my experience in the game, maxes out at 6.5 g, but it might be more. The F-15 can be pushed but you can overstress the airframe in the game. I hear the F-22 is a pure beast in this game but I am far far away from unlocking it.