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Everything posted by anime52k8
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General steps of modeling and other questions
anime52k8 replied to shiroikaze's topic in The Workshop!
only suggestion would be this: for step 4 make shure it's a gloss coat, then do decals, another gloss coat, panel lines/weathering, and a matte/semi-gloss coat. the two gloss coats help make the decals blend in better and protect them from what ever you use to do panel lines/weathering. yes, not only because there may be some residual lubricant from the molding process, but also oil from handling the parts with you're bare hands you can't prime a surface with future. what David meant was normal primer then normal colors, and everything else is future based. and I would say get a primer like Mr. Surfacer or Tamiya surface primer (tamiya is what's more available for me here, they work the same). and Microsol and Microset are also very good to have. Future is best sprayed on in whet coats for big parts, dunked for small parts and clear parts. you probebly don't need to make the panel lines deaper, and as for Gundam marker vs. wash it more of a "what style do you want" thing that a case of which is better. a marker will give you very bold dark lines, oil washes will be much softer and more subtle. what look are you going for? there's nothing wrong with external mix airbrushes, I know some people who can get great results with them. the don't offer as much control as a double action internal mix, but they're simple to operate and are easier to clean. it's definatly a good thing to practice on before you decide if you want to upgrade. if you do want to upgrade get an iwata eclipse. there great. get the first one, it's a great compressor. for the scratches on the cannopy do both. wetsand and polish, then future just to be sure. and the swirly things are a normal part of injection molding. the way the plastic enters the mold, fills it and hardens is what makes that happen. it's especially common with dark colored plastic and slightly metallic finished plastic and it doesn't really effect the part at all. -
I'm just going to post this now since I wont have time to do it until late tonight. these are some of the spec's I've come up with so far. I'm actually working on two sets of specs, one for each of two directions I'm thinking of going with this. the first set (the one I'm posting) has the VF-400 being designed to act as an alternative/counter to the VF-27 and thus it's been scaled up from the original VF-4 and given performance comparable to the VF-27. my other idea was to make the VF-400 a sort of light complement to the VF-25. being the same size as the original it would be lighter and higher performance thanks to improved technology, and would be equal to or slightly below the level of a VF-25. so here's the specs so far (any or all of this could change however): VF-400 Lazarus Technical Data: Equipment type: UNS/NUNS advanced tactical variable fighter Government: N.U.N. SPACY Manufacturer: Shinsei Industry Introduction: 2059~2060 Accommodation: 1 pilot + 1 passenger Dimensions: · Fighter: wingspan 16.48 meters; Length 17.22 meters Mass: 11.12 metric tones Propulsion: · Primary: 2 x 1,165 kN (leg/lower Nacelle engines) · Secondary: 2 x 865 kN (sholders/upper Nacelle engines) · Auxiliary: 2 x 522 kN (inner wing engines) · 5,104 kN total. T/W ration 46.8:1 Performance: Mach 5.2 at 10,000m -Armament- Guns: · 2 x Mauler RÖV-217C coaxial 12.7mm beam guns · 2 x Sentinal HBC/HS-35B 35mm Heavy Beam Guns · 1 x Retractable anti-armor blade (mounted in right arm) Bombs/Missiles: · 12 (Maximum of 14) x semi-recessed long range missiles* · 4 x internal micro missile launchers (1 on either side of each engine Nacelle) · 4 x under wing hard points* Optional Armament: · 1 or 2 x Howard GU-17A gunpod** · 1 or 2 x Howard GU-17B gunpod** * use of the under wing hard points interferes with the launching of the second outboard Nacelle mounted long range missile. ** In fighter Mode each gunpod is stored on the outside of the leg/lower nacelle section. the gunpod replaces the second missile on the leg when stored. also, the GU-17B is a compact version of the GU-17A gunpod. the barrels are shortened by about 1/3, and the covers are cut down by about half, (some of the barrel's are permanently exposed.)
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Wing C was actually my first idea for the wing shape, though I'm begining to like A a since it (in my eyes) is the best balance between the saw tooth shape of the inner wing and the shape of the other fins on the valk. with Wing D I was going to have it rotate 180 degrees before folding down so that it would be out of the way, but I'm begining to think that's a bit overly complected. I tossed around a couple different ideas about where I wanted to go with the vertical fins including deleting them all together. I'm probebly going to stay with the fins I've got now, shorter and more heavily raked back and canted in. as for the missiles, I used to think they were some form of vernier thrusters too. I'm actually thinking about changing them to something more like the missiles used on the VF-0 minus the fins (or more accurately with the fins folded in.) as for the leg upper leg missile, right now I've got missiles in that arrangement on both the inside and outside of the leg, so I've actually got 14 missiles instead of the original 12. I think the one's on the outside would work if the wings are bare, but with pylons in use it may be a problem and I was planning on making it so that in order for the valk to carry a gunpod it would have to store it on the leg in place of one of the missiles in question anyways.
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ok, so like I said I redid the fighter mode. I tried to take into account some of the various comments people made. I agree with everyone else about the legs not quite working right, so I went ahead and reworked them a bit. I wanted to keep the VF-25 feet though (there one of my favorite parts of the design) along with the intakes, but the overall shape's been reworked and I added made the ventral fins fixed again. for the upper nacelles I went for a smoother box shape (the engine exaust parts are square, with louvers in the exhaust path for thrust vectoring) and decided to keep the hook and handle veneer thrusters instead of the more prominent thruster (I just like the look of the the old hook and handle ones better, there classic). I also changed the tail fins for a more consistent look, and shrank the canards down because I was a little concerned about them getting in the way of the transformation mechanisms. I think I'm just about happy with how it looks so far, but I'm still open to suggestions. also I'm trying to decide on a wing shape. right now I'm leaning more towards A or D, but I'd love to hear everyone else's thoughts on it. as for design specs, I'll try to post them as I figure them out, (I've got some stuff already, so I'll get that posted soon.) I do have a name though: VF-400 Lazarus (name fits with the biblical theme, and is referance to Lazarus taxa
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nice weathering on your HIKARU ICHIJYO VF-1S. no, seriously it's good, but be carfull about who you say that name around here. there be some real anti-RT crazies...
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the kakizaki -1A looks great. the max is nice but I think the blue is a little shiny, a bit of a matte clear would probably be good, but great job overall.
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very cool! my only issue would be that the pure white looks a little intense against the VF-0S's off white/tan color. still looks awsome though. (maybe you should paint the VF-0S white to match. )
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wow, I'm glad everyone likes what I've done so far. looking at the battroid and fighter modes now, I have to agree that it still needs some work. I've taken some of the advice on here and did a second fighter sketch with some major changes to the Nacelles. I'll post a scan of it with some more detailed descriptions of what I did latter. as for getting cleaner version drawn, first I want to get the whole designed finalized 100% so that I only have to draw a clean final drawing once. to Vinnie and Hikuro: I'd totally be willing to work on a Heavy Attack VF-4, though I'd like to at least finalize this design before I start working on another valk. and badboy00z, the battroid took me about 2hours, give or take a bit. as for tips... I'll try to get back to you on that one once I've gotten some sleep.
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but all the VF-0D's were done up with 25th anniversary markings. if we're saying it's for the anniversary of the end of SW1 then wouldn't that make it 2035, or 25 years before the VF-25, and 5 years before the YF-19/21 (which show up too)? so dose that mean that they built the VF-0's and SV-51's for the 25th anniversary, mothballed them for 25 years, than restored them to active status for the 50th anniversary but forgot to change the markings form 25 to 50?
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smooth = retro = old. lots of panel lines and details = complex = modern.
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OMG WANT!!! O.O
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oh loardy!! wow, so much win at one time.
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Official Bandai 1/60 Scale DX Toy Thread Ver.3
anime52k8 replied to Graham's topic in Hall Of The Super Topics
UGH... why!?! I was so dead set on passing this thing up and now I'm desperate to have one... I really don't want to bite the bullet until after I get back from the vacation I'm taking second week of January. what are the chances that there will still be some in stock when I get back? if there aren't any I'll probably be the only person hoping that future releases don't include the fast packs. (I don't care if they were used throughout the show, the valk looks better with out them. ) -
oh yeah, almost forgot. the uper body is now moved over the cockpit section by way of two swing arms on either side of the fuselage (like on the VF-25) hence the large extensions where the missiles mount (when it transforms, the missiles get flipped over 180 degrees with the swing arms)
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ok, please don't kill me for this but... at some point a few days ago, I had a brilliantly stupid Idea. that Idea was something along the lines of "You know what would be awsome? a VF-4, combined with a VF-25" at that point I decided to start drawing up some sketches of something that looks more a less the same as a VF-4, but with lots of new details and reshaped parts so that it resembles a VF-25. the result so far is something I'm actually rather pleased with so far. In my mind it looks like a light valk from the same time frame and in a similar performance category as the VF-25/27 while still retaining the key parts that make the VF-4 so interesting and appealing. so without any further ado, here are the sketches so far. this would be the clean pencil version of the profile I drew initially. the idea with this is that I'm going to take it into photo shop and color it with some prototype style paint schemes. and this is the super super rough sketch of the battroid mode. ok, so couple notes on the design. first, as you can see the valk retains the semi-recessed missiles, but I had to eliminate the rear inner missiles from the legs because of space issues (with the VF-25 feet there wasn't enough room) the back part of the central fuselage is the same length and shape, but now breaks apart in different places; the part that ends up over the canopy start right after the canards, the square panel is now a sliding cover, and the head starts right after that part. also that little fin above the arm in fighter mode, originally it was going to be a fin on the head but because that looked goofy and wasn't quite in the right place anyways I decided to turn it into a type of close range melee blade weapon (think along the lines of the blade in the VF-27's shield.) so... Tell me what you guy's think, and please don't kill me...
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so a Mig-29 that transforms like a VF-1? interesting, or maybe a Mig-25/31 (coolest mig ever in my opinion)
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right after they shoot klaatu and Gort starts coming towards them, if you listen very closely you can here him say it. also it's "Klaatu barada nikto" with a k, get it right or we're all screwed. it sucks they cut the final speech though.
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um you're thinking of the VF-11 in the OVA, Isamu caught Guld with the VF-11 after gulds freakout. then (as it's most commonly interpreted) Guld thinks about forcing Isamu's valk into the ground and the YF-21 just does it. after that Guld and Isamu go up on another test flight, with Isamu in the YF-19. then they fight and Isamu beats the crap out of Guld and then Guld pics up Isamu's gunpod and shoots him. I think in the Movie they combined the two into one incident and cut out the whole YF-21 vs. YF-19 fight. also I've always been under the impression that Guld loaded live ammo into the YF-19's gunpod because he was planing on forcing a fight with Isamu, at which point Isamu would end up shooting at him with live ammo so that it would look like Isamu tried to kill Guld and as a result be kicked from the project and probably court-martialed.
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wow, you've really been missing out
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it was until you dug it up...
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Official Bandai 1/60 Scale DX Toy Thread Ver.3
anime52k8 replied to Graham's topic in Hall Of The Super Topics
oh yeah, almost forgot. I saw this in another thread: I think I understand why they decided to mount the legs so high up. they needed it up there for fighter mode, and in battroid mode they couldn't have it swing down like the model because it would interfere with the locking mechanism for the. there's a tiny pic right in the middle of the scanned page showing the crotch/hip area of the test shot, you can see how massive the locking mechanism is. I kind of think it's a good thing since it looks like the hip will be more secure. better than the little tab on the model anyways. -
Official Bandai 1/60 Scale DX Toy Thread Ver.3
anime52k8 replied to Graham's topic in Hall Of The Super Topics
and you know this how? last I checked there had been an announcement of whether or not the super parts were going to be sold separately for the models. and looking at the model and the pictures of the prototype armor, it doesn't even look possible to mount the armor strait over the finished model like the DX. it looks like it will take a fair amount of part swapping to work. -
Yamato 1/60 VF-11b under development
anime52k8 replied to Shaggydog's topic in Hall Of The Super Topics
can you do this with a v.2 1/60? I'm so doing that with my Max 1S once it comes out. -
hehe... I saw that part and thought that it was funny. The "extra self Defense" capability was that the F-117 can be loaded with 1 or 2 AIM-9 sidewinder missiles, but in practice they never flew with them. and that still doesn't qualify it for the F designation. the A-10's regularly carry AIM-9's for self defense, doesn't make them fighters. I think the best explanation I ever heard for why they called it the F-117 was because when they first entered service the air force wanted only the best pilots to fly them, and those pilots wouldn't be caught dead flying something with an A designation. the real reason though is that for years before the F-117 was developed, the USAF had been acquiring and testing Soviet built aircraft. These aircraft were given the designations F-112 through F-116, which were sequential with the old Pre-1962 system (and therefor pre-institution of the the Tri-service convention) of which the various century series aircraft are part of (i.e. F-100, F-105, F-111 etc. etc.) anyways when the F-117 was introduced, rather than giving it the correct A-11 designation they decided to name it F-117 in sequence with this series of Russian aircraft, so that if someone cam across this aircraft designation somewhere, they would be more inclined to think it was soviet aircraft rather than some new stealth attack plain.
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ok, I'm referring to the section that's red in your color coded guide well if you look at the fighter mode image there's one panel line that's right behind the canards, and then there's the beige colored square and just behind that are the two little dashes, and that's it. on the batroid there's the beige square and the two little dashes. but the end of that part is two short for it to match up with the line thats behind the canards in fighter mode. and then there's the head which sort of just comes out of nowhere. I think you'd need to add seems in the fallowing places (red lines) to make it work, (and the third blue line is the missing panel line from the head)