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anime52k8

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  1. and here's the page of stats for this sucker. (now officially the VF-400F Lazarus) VF-400F Lazarus Technical Data: Equipment type: UNS/NUNS advanced tactical variable fighter Government: N.U.N. SPACY Manufacturer: Shinsei Industry Introduction: 2060 Operational deployment: 2061 Accommodation: 1 pilot + 1 passenger Dimensions: • Fighter: wingspan 16.48 meters; Length 17.22 meters Mass: 11.12 metric tones Construction: composite space frame/ SWAG energy conversion armor. Propulsion: • Primary: 2 x 1,165kN Shinsei Industry/GE FF-4001/C Stage II thermonuclear reaction turbine engines.(leg/lower Nacelle engines) • Secondary: 2 x 865kN Shinsei Industry/GE EF-4101A High performance boosters. (sholders/upper Nacelle engines) • Auxiliary: 2 x 522kN Shinsei Industry FR-411A thermonuclear ramjets. (inner wing engines) • 5,104kN total. T/W ration 46.8:1 Performance: Mach 5.2 at 10,000m Other Design Features: 3-mode variable transformation; wing-mounted engines; canard forward wing; inward-canted vertical stabilizers; nose-mounted ventral fin; two-dimensional thrust vectoring; capable of attaining unassisted orbital velocity over an Earth-class planet; ISC (Inertia Store Converter): Shinsei Industry ISC/GC22; chaff/flare/smoke discharger system; cockpit designed for EX-Gear equipped pilot; supplementary cybernetic interface and external slave control capable; Airframe Augmentation Pack (AAP) compatible.† -Armament- Guns: • 2 x Mauler RÖV-217C coaxial 12.7mm beam guns • 2 x Sentinal HBC/HS-60B 60mm Heavy Beam Cannons • 1 x Retractable anti-armor blade (mounted in right arm) Bombs/Missiles: • 10 to 12 x AIM-255 semi-recessed long range High maneuverability missiles‡ • 4 x internal micro missile launchers (1 on either side of each engine Nacelle) • 4 x outer wing hard points • 2 x inner wing hard points (wet)†† Optional Armament: • 1 or 2 x Howard GU-17A 58mm gunpod • 1 or 2 x Howard GU-17B 58mm gunpod†‡ † Airframe augmentation packs (AAP) replace the upper nacelles (shoulder and forearm) and outer wings; replacement pacs allow for airframe specialization for specific roles and operations. ‡The leg/lower nacelle mounted long range missile hard points (directly under each outer wing) are also used to store the gunpods in fighter mode. One missile is removed for each gunpod carried. †† Inner wing hard points are used to carry propellant tanks which must be jettisoned before transformation. †‡ the GU-17B gunpod is a shortened version of the GU-17A, the barrels are cut down by about 1/3 and the shroud covering them is cut down by about one half. -Description and history- The VF-400 Lazarus began development in the early 2050’s as a potential replacement to the VF-22 Sturmvogel II as NUNS primary special operations variable fighter. Due to several developments within the NUN sphere of influence, Development of the VF-400 was accelerated in order to provide the NUNS with an Advanced Tactical Fighter capable of countering several threats to NUN security including Advanced Variable Fighters developed by Rough Colonies and Fleets such as the VF-27 Lucifer. Produced by Shinsei Industries under the supervision of the Project Quasar Advanced Research and Development Division, the VF-400 utilizes a design and transformation mechanism similar to the VF-4 Lightning III, but with an enlarged airframe that incorporates the most advanced materials and technologies currently available for Combat deployed variable fighters. The VF-400 combines impressive offensive armaments ― ranging from Long range missiles and heavy beam guns to internal Micro missiles and an anti mecha blade — with incredible performance resulting from a unique layout and 6 engine design, Making the VF-400 more than a match for any Mecha currently known to the NUNS. Despite utilizing a combination of EX-Gear and the latest model Inertia Store Converter (ISC), the standard Model VF-400 still require limiters to protect normal human pilots from high G’s at the upper limits of the VF-400’s performance. The VF-400F model however removes these limiters and incorporates both wireless control and a cybernetic interface allowing a properly enhanced pilot to operate the VF-400 at the maximum of its performance.
  2. all right, update time! I finally finished up the battroid mode. and I made a feeble attempt at coloring this thing, I decided to do a VF-103 Jolly Rogers scheme. the colors are all there but I haven't gotten around to shading yet since I'm frankly not sure how I'm not sure whether I like the white or the grey version better, originally I was leaning towards Grey, but the whites starting to grow on me. what do you all think? I've also got some revised information. (seriously though, if anyone's got some advice on how to do shading, feel free to let me know.)
  3. same promo shots from 20 pages ago, now in advertisement form.
  4. you need the fallowing: patience S&S stand alone parts. the stand alone super packs are already out, and the CF and armor parts will be out eventually.
  5. when did we get a good enough look at the inside of the Q-Rea to tell that she's actually fully seated? (I honestly don't remember) I kind of think that the Q-rea is a fair amount bigger than the Q-rau. Klan's size relative to the cockpit (i.e. size of her head vs. the mechs head, her shoulder width vs the width of the cockpit) seemed about the same as as a pilot in a Q-rau. it just seems like since Klan is apparently bigger the Q-rea is also up scaled a similar amount.
  6. well if you're considering seriously downsizing it, do you mind if I barrow the idea? it gave me an interesting idea that I'd like to flush out more if you don't mind. by the way, with super packs I would think you could still mount armor on the lower legs. I know you need cleance for the missile racks, you could probebly get away with having the armor move out of the way when the missiles launch. (it worked on the YF/VF-19's it should work here.)
  7. can you get that issue in english yet? I really want!
  8. after we find out what happened to Misa/hikaru/minmei If you don't get it now, you never will he's gay?!? Tommy Yune macross 7 is the new macross 7 ok, there's your discussion, now never ask these questions again, EVER. :edit: I had no idea there was a quote limit...
  9. ok, how about this: all of them; sheryl, ranka, klan, even nanase NOT THE VF-2SS, and that all you need to know. NO, REALLY?!? (dammit, where's that Macaulay Culkin pic when you need it) both maybe the Vajra just like looking stylish?
  10. you know now that I think about it, aren't Reaction weapons sort of outmoded now that they've got DE warheads available. they appear to be more powerful and more effective than any other form of warhead/ammunition and can be built at any scale. then again is there any way to produce them other than through Vajra harvested Fold quartz? (I think this is the first time I've brought up any of these things since the end of MacF, odd)
  11. you were saying? better living though science.
  12. but a missile flies a predictable path and can be shot down, in theory a fighter would have a better chance of getting closer since it can maneuver, and then on the last part of it's approach it's got an all over barrier to protect it before detonation. of course if you had a fold bomb...
  13. god damn you, I laughed so hard I fell out of bed, that hurt...
  14. I like to believe that the ROV-20 on the VF-27 is the same as the ROV-20 on the VF-1, it would just be cool to me. but anyways. I'm not going to go into subtle technical details but overall I share this position, a rail gun is good for Long range and high valocity but not high ROF. now for a dedicated sniper rifle it would be good (hence why the VF-25G has one), I just think that if you want High ROF go with something a little different (how about a valk with a caseless revolver cannon?) In Jac's defense, the official term for it is "Quantum Beam Grenade Launcher." I have no idea why it's a grenade when it's clearly a beam, but that's what the official sources (chronicles I believe) call it. but the VF-25G's sniper rifle did have a sniper scope. I'm not sure what function it serves exactly, but it does have a scope, and I can think of a few ways it could work. I don't think that it's that over the top, I kind of like it actually. I still say keep the striker thing and the stealth but ditch the crazy gunpod. I think you should try to narrow down the weapons you have rather than imposing a bunch of restrictions. actually I think it would be cool if you put one more disk on some armor that covers the shield so that you could only that one disk and use it as a directional weapon. you could also use individual disks as a standoff countermeasure system, fire off one disk at a time to deflect/destroy incoming missiles/enemies. I should stop now, I'm going off on a tangent again and I don't want to highjack you're project away from you. let me say that in a way that's more friendly; I like you're design, I really do. it's got some very original ideas going on that I think would be really interesting to see it brought along further. but I think that the overloaded gunpod kind of cheapens a otherwise impressive concept.
  15. Macron Meltrandi wrestling, yum
  16. Thanks a lot, now I have to go out and buy all of outlaw star (I haven't watched that in ages, god that was an awesome show. More awesome SK ship designs.) Seriously though, so far very interesting design you've got going on. You need to get some pics going so we can see what this baby looks like. My only critique would be that I just find issue with you're overall armament list. The gunpod for one is a bit too FZ-1-esk for me. It just seems like having a 2000RPM railgun (seems a bit fast to me) a Quantum beam grenade launcher and a sniper scope all on the same weapon is a bit much for one gun pod. And I think that having the Quantum grenade launcher and the Omni Strike thinggy at the same time as having visual stealth and a full load of conventional valk armaments is a bit much. Its kind of like Pixy's jet at the end of AC Zero where he's got guns, missiles, burst missiles, a laser and an ECM all at once. I like the visual stealth and the omni striker system, they're something that hasn't been done before. I think it would be better if you ditched uber-gunpod and focused on the systems that a unique to your valk. also two little things: I think the claws on the fingers a little silly (the enemy valks in Mac7 had claws, and they were goofy looking things). also, why did you decide to give your valk new model of head lasers (as apposed to using the ROV-217 or ROV-20 like the VF-25/27)?
  17. oh god...
  18. I remember seeing an two-seat SV-51 made form a Hasegawa kit that had a similar configuration some time ago. anyone have a pic of it? I kind of like how this guy did a 2 seat VF-22
  19. I really hope you're just joking...
  20. but that's because star wars, indiana Jones, and THX 1138 are all movies by George Lucas. MacII was production done without any permission or involment by SK. for it to be a purposeful homage it would have to be assumed that SK actually liked MacII enough to want to include a nod to it in his own production (which we have no evidence of.) and even if it is a homage doesn't mean it's a VF-2SS or a YF-2SS or even a VF anything it could just be a space plane that has a couple visual cues from the VF-2SS. so even if it was an intentional homage on the part of SK (big if there) still doesn't mean that it's meant to indicate any attempt on his part to bring MacII into official canon. and just because it happens another 30~40 years after Frontier doesn't mean that MacII can be plugged in to established canon. there are many discrepancies in terms of technological development and implied history that have been discussed before that make MacII not make sence within primary macross cannon. about the only way you could make macII work is if SK and studio Nue were to go and re-edit and re-dub MacII in order to fix/explain all the things that don't make sense. so until that happens MacII isn't canon and that plane isn't related to the VF-2SS.
  21. but why would they have an prototype for a plane series that doesn't exist? (MacII isn't cannon, it never happened in universe, no matter how much you want it to :P )
  22. dammit, no mater how many times you say it, it's never going to be a VF-2SS!
  23. at this point the head is probably the biggest question mark. I think I'm going to stick with the 25F style head for battroid, but when I do the detail drawings I'll be doing a full set of them (A, J, S, recon, trainer, etc. etc.) personally I tend to like the heads on the J/mid-level valks more than I like the S style heads. and as for the long Cowl/Mech Habbit; it's kind of hard to avoid with this design. without it the back of the center fuselage in fighter mode looks stunted, and there really isn't a better place to put it besides on the back of the head.
  24. I was looking at the illustrations of the VF-3000 on the M3 and I realized something; the VF-3000 is actually a 2 seater. if you look really closely, in the 3/4 shot you can see the seat just behind the canopy support, and in the rear view you can see the back seats console and head rest. I'm not sure if that's just a type of jump seat like on the YF-19/VF-25 or if that means that the VF-3000 is meant to be piloted by two people.
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