Jump to content

sketchley

Members
  • Posts

    7404
  • Joined

  • Last visited

Everything posted by sketchley

  1. It looks like it is so bleeding new, that the product hasn't been released yet. I'm going to go with my initial response: Kawamori-san is involved in Osaka Expo '25, and this is most likely a tie-in to that. He has his own "Signature Pavilion" at the expo: Live Earth Journey - https://shojikawamori.jp/en/expo2025/ ). And speaking of Macross in the weirdest places, check out the description of one of the exhibits: Sounds familiar, doesn't it? Incidentally, searching for "Macross" and "toilet" results in a bunch of "Macros" brand toilet cleaning products. No relation to the anime, but it uses the same name in Katakana. 🙄  https://macros.ne.jp/product/easy_silicone_toilet_brush/
  2. Some ground armaments also appear in Macross Digital Mission VF-X: Hover Tank A (tri-barrelled beam gun) Large Hover Tank B (beam gun, micro-missiles) Floating (Gun) Battery (twin-barreled beam gun) Ground (Gun) Battery A (beam gun) Ground (Gun) Battery B (beam gun—visually looks like a pair of 3-tube missile launchers) Ground (Gun) Battery C (beam gun) Space (Gun) Battery A (beam gun, missiles) Space (Gun) Battery B (beam gun, micro-missiles, missiles) ※ despite the shared name, the Gun Battery A/B are different in VF-X and VF-X2. At one point, I drew some 'detail up' versions of the Gun Batteries that appear in Macross VF-X2, however, they're not much to look at, as what appears in the game are basic polygon elements that don't appear to have had much thought put into them beyond making them visually distinct from each other (one is a "cube" and the other a "sphere"): http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/GunBattery/GunBattery.php More effort was put into the ground armaments in Macross Digital Mission VF-X, but they are still rather basic... they're visually similar, but not as detailed as the Jināru Fighter Pod Kai and Rigādo Kai that appear in that game*. * images—line art + in-game: http://www.robotechresearch.com/rpg/mecha/zentraedi/stealth_fighter/stealth_fighter_pod.html , http://www.robotechresearch.com/rpg/mecha/zentraedi/stealth_regult/stealth_regult.html
  3. I understand. đŸ«  It's just like the Zentrādi Heavy Fighter Pod and Automated Refueling Tanker—hidden in plain sight all along. However, unlike the shoulder missile launcher on the NĆ«jaderu-Gā, they at least appeared in passing in print!
  4. Yeah, there's like next to no information on it—even in Japanese! I pulled out my DVD copy, and found them in that one scene. However, due to overall image darkness and the screen cropping, they're barely visible. It's no wonder that nobody really noticed them until the BR release about a decade ago!
  5. Artificial gravity is one of those things that Macross simply describes as "gravity control". The specifics of how it works aren't clear. DYRL, however, gives one concrete example that helps explain what's happening: the gravity emitters can fail, and when they fail, it isn't throughout the entire ship. I'm referring to the scene where Hikaru has to transform to GERWALK and capture Minmei in mid-air as everything is falling "sideways" (due to the moon Titan's gravity), yet the bridge crew are still firmly rooted to the floor. Therefore, in the scene you are looking at, we can infer that artificial gravity failed in the area where Minmei and Hikaru were found. However, the people looking on are standing in an area where the gravity emitters are still working. What we don't see is how strongly those emitters are pulling on the people. Perhaps the people in the foreground are being pulled by 1 G, but the people further from the camera (and closer to Hikaru and Minmei) are only being pulled by 0.5 G. While it's a different franchise, I think Star Trek sums up how artificial gravity works on a star ship: each deck has artificial gravity emitters, and they are all fairly localized. There are certain points between decks (usually near the ceiling) where one can not only find an area with no gravity (0 G), but also a point where gravity reverses as one is pulled "up" by the emitters in the next deck. It makes sense that a similar system is employed in the SDF-1 (least the bridge operators constantly float out of their chairs and the poor crew on the lowest decks are constantly being crushed under punishing gravity). And thus, you get the striking image of Hikaru and Minmei floating as the localized emitter in their section has failed, but not in the neighbouring section.
  6. Working... furiously... Apparently Japanese fans were aware of it as of October 2011. Source: https://ja.wikipedia.org/wiki/ă‚Œăƒłăƒˆăƒ©ăƒŒăƒ‡ă‚Łè»ăźć…”ć™š#ăƒŒăƒŒă‚žăƒŁăƒ‡ăƒ«ăƒ»ă‚ŹăƒŒ Edit date: 2011ćčŽ10月16æ—„. (I'm only posting translations of the 2 weapons that weren't mentioned elsewhere - E.g. in Macross Chronicle.) Armaments Other: hand grenades (appears in SDFM TV series, not movie) Theatrical version The Battlesuit is not equipped with any portable weapons other than a laser machine pistol. However, in one shot—when it enters the urban area inside the Macross—the Battlesuit is shown equipped with a missile pod instead of a plasma cannon. Fixed! The Macross Mecha Manual is someone else's baby. However, the aforementioned grenades aren't there, either: http://macross2.net/m3/sdfmacross/nousjadeul-ger.htm
  7. O.M.G.! Why hasn't anyone noticed this up until now??
  8. The VF-11 is a bit "fuzzy" when it comes to internal armaments. The VF-11C purportedly has them (à la Macross 7). However, the VF-11B (which ostensibly doesn't have them) is the Thunderbolt that appears in VF-X2. Seto's answer sounds like it is on the money, as the play-through guide books for VF-X2 state that the game's VF-11B are loaded with "micro-missiles" and "high-manoeuvre" missiles—the latter of which are only ever depicted mounted on the wings. ... and even though the number of missiles in VF-X2 are finite, the game developers opted for fun and gave us unrealistic, massively large quantities. I hardly ever recall running out of missiles in VF-X2. However, in the PS2's The Super Dimension Fortress Macross (2003), as I recall often frustratingly running out of certain missiles, the strategic use of them seems to be something that the developers built into game play. TL,DR: they have externally mounted wing missiles that were beyond the rendering capabilities of the time, and have unrealistically large payloads to make the game more fun.
  9. I checked out of Discovery (and the "nu" Star Trek) at the end of Disco's 2nd season and haven't looked back since. Michelle Yeoh was the sole reason I started watching Disco. So, when she recently appeared on The Graham Norton Show (2025/01/17) to plug the Section 31 movie, it tweaked my interest. However, as the preview clip shown was a bad jumble of nonsensical action shots with no characterization, it left A LOT to be desired.* Reading the comments here has confirmed that it wasn't just me, the show runners don't understand their audience, and that the bad clip speaks volumes about the quality of the show. I fully agree with the person who said that the current show runners have to be replaced with someone who actually understands what the fans want... what compels us to keep watching and talking about a show 55+ years later! * It closely followed the preview for Jamie Foxx and Cameron Diaz's new movie, which smartly had a single action scene with snappy dialogue and strong characterization—that after viewing the Section 31 preview, left me feeling "THIS is how you promote a show." Not a jumble of quick cuts where you can't tell what's going on, and no substantive shots of the poor actress who has to go around promoting it! 🙄
  10. That's cool. Up until now, I've envisioned it as Kawamori-san incorporating religious elements into Macross, when it most likely is producer Tomita chose an adjective that summed up the character. That adjective may or may not having later influenced Kawamori-san when he was choosing the names for things in Macross Frontier. For example, the Vajra tool*—the more likely source of the alien Vajra name—symbolizes indestructibility and irresistible force (a fitting summary of the race), and is arguably only coincidentally linked to the Basara name. Their subsequent choice of Messiah and Lucifer as the VF names probably wasn't specifically to align with a naming theme (a la the famous pilot names in Delta), but ended up creating a de facto one. * https://en.wikipedia.org/wiki/Vajra
  11. Huh. I always understood it as coming from Basara Taishƍ*, one of the "12 Heavenly Generals" in East Asian/Japanese Buddhism. As its significance would greatly deepen, perhaps it's both? Incidentally, Basara Taishƍ's name in Sanskrit is Vajra. * https://www.onmarkproductions.com/html/12-generals.shtml https://en.wikipedia.org/wiki/Twelve_Heavenly_Generals
  12. The problem—at least for us who translate Japanese into English—is that the Macross creators use the exact same term as the scientific (lower case) protoculture [ăƒ—ăƒ­ăƒˆă‚«ăƒ«ăƒăƒŁăƒŒ] for the in-universe (upper case) Protoculture [ăƒ—ăƒ­ăƒˆă‚«ăƒ«ăƒăƒŁăƒŒ]. If the show's creators had used kanji for the (upper case) Protoculture, then we would have some wiggle room to use a synonym of some kind—à la the kana and kanji versions of baseball [ăƒ™ăƒŒă‚čăƒœăƒŒăƒ« (baseball) vs 野球 (lit. field ball)]. Alas, the confusing use of terminology is hard-baked into Macross at the source...
  13. Just wish to point out that the other Rigādo in the series (regular, light missile, heavy missile, and scout) were all "no adhesive needed". Of course, to get rid of the ugly seam lines on the upper torso, adhesive is definitely needed. Especially to make sprue goo to fill in the gaps!
  14. While poking around to try and figure out why the 2025 Blacktron Renegade looks off, I stumbled across the following pictures showing the Cruiser and Renegade clips, and clipped together: Source: Jay Ong's Instagram: https://www.instagram.com/jayong28/p/DDw8DqWPivq/?img_index=1 As for why the Renegade looks off: the overall silhouette (in red) is octagonal, whereas the original was more diamond-shaped. In addition, the 'bulky bits' (in green) are arranged in an H shape on the new one, while the original was a rectangle. As the new Galaxy Explorer is fundamentally the exact same shape as the original—just bigger!—one wonders why the Blacktron Renegade's shape was so drastically changed... Perhaps the Lego group will have much better sales if they didn't market it as the Renegade, but as an entirely new Blacktron ship? 🙄
  15. Yikes! I fully agree! Some things are also meant to be blurry out of artistic choice. The Lucy clip is a good example—clearly depicting those background characters totally changes the focus of the shot from Ricardo onto them (nevermind how poorly it was done)! Fixing animation errors (E.g. adding missing missiles, colour correcting Focker's VF-1S) is one thing, but changing the artist's focus by de-blurring? That's a bridge too far!
  16. Looks like there's plenty of material to try the quicker/easier two techniques! (making sprue goo seems like a rather involved process) Seeing the box-like parts, I'm wondering what the best approach is for welding two chunks together. Thinking out loud: scoring and snapping a section apart to be glued back together will probably introduce stress marks... Perhaps gluing the undamaged bottom edges of two parts of that 'box' together will closest approximate the actual dome? It's a shame that the box isn't quite as clear as the dome. Maybe put a bit of something like masking tape on the clear plastic close to where you're gluing, and once everything is dry, remove it to see if there is any fogging (and how bad it gets) near the glued seam?
  17. That's good that you have some material on hand to try things out first. Hopefully there won't be too much fogging! đŸ€ž
  18. In one of the Japanese hobby magazines I remember reading a tip about how to glue pieces together in a way that gets rid of the seam line, without having to resort to putty and other fillers. If memory serves: 1) Put the solvent glue on the parts of both pieces that are being fused together. 2) wait until the plastic is suitable melted. 3) squish the pieces together until there isn't any gap, and some of the melted plastic is being pushed out. 4) when dry, sand off the excess plastic that was pushed out of the seam. However, I'm not sure how viable that is on a clear plastic piece - as the off gassing will probably cause fogging...
  19. Is there any way you can try out the preferred method on something first? The first thing that comes to mind are pieces of the sprues for the bubble canopy. However, they may be too small to replicate the end goal...
  20. That seam line sucks! But you did an awesome job eliminating it. Mad skills!
  21. Been a while since I updated my models-in-progress. A few months ago, my Rigādo factory was really getting into the swing of things, when I got a bad case of gotta-get-it-done-itis, and ended up nicking my thumb with the Xacto knife. While I was letting it heal, I reverted to the other major project on the workbench: dusting! At one point, I tackled the Death Star II. The big hole in the back is great for letting dust in, but terrible for getting it out. As I didn't glue it together, I was able to tease all the pieces apart: Then I remembered that someone on MW had painted the interior of their Death Star, and realized it was my chance to do the same. The red and silver paint is really obvious. Can you see any of the Burnt Iron paint? Alas, it's basically indistinguishable from the black water colour wash 😭: Regrettably, once assembled, I realized that the outer surface was too plain, and something needed to be added to it: In researching the details, I came across a buildup that essentially said that the 'city sections' on the Death Star's surface are darker than the surrounding areas. The modeller had painted all of the raised panels in a rainbow of darker colours, and then dry brushed a light grey over top to get the desired effect—essentially the opposite of what I had achieved with my wash. That's when I recalled another MW member having used pencil to add Aztec details to their Enterprise kits. As the test panels came out quite nice (bottom right Death Star in the image above), I went gangbusters on the rest of the surface. The results were nothing like I expected, and much too dark for my tastes: I decided to wipe off the pencils and resolved to find another way to achieve the desired finish. And that's when the happy accident happened: the wet-wipes I used didn't take all the graphite off, and I ended up with something extremely close to what I was aiming for: Thankfully, when I was laying on the pencils I had the presence of mind to resist scribbling, and pencilled in the areas with uniform top to bottom strokes. My overall goals were to ① break up the the monotony of the even-thickness layers in the back by drybrushing horizontally to suggest different layer thicknesses, and ② suggest that there is more detail than there really is with strategically placed vertical bits of colour to break up the monotony even further. I think it works—as long as you don't look at it too closely! What do you guys think? Does it look better now compared to when I started? ⇩ The unmodified Death Star
  22. Oh! That's quite different from what I had imagined! Nevertheless, as I said before, it's really effective! Thanks for the confirmation. It's a testament to your research and detailing work that I immediately thought exactly what you're intending to depict. 👍
  23. @pengbuzz That's a very dynamic looking ship! I especially like how visually different it looks from the 3/4 views (front top, rear top, rear bottom, etc.) You've also added an impressive amount of detail—phaser banks, escape pods, station keeping thrusters, etc. The crùme de la crùme are that the windows aren't just drawn on, but are indented into the hull material. The specular highlights really sells it! Question about the bridge area: is it the smallest dome on top of the top ventral dome? To my eyes, it looks like those forward facing windows on that top ventral dome could be the ship's 'Ten Forward'!
  24. Darn it! It also looks like it would be a lot of 'surgery' to kit-bash replacement parts—even more so if one wants to retain the transformation gimmick of the kit.
  25. Thanks for doing this build up! After seeing the marketing pictures of this, I'm really curious if the Destroid (AKA Gerwalk) and Battroid modes can be built (or transformed) without the VF girl-scale bicycle handlebars exposed.
×
×
  • Create New...