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sketchley

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Everything posted by sketchley

  1. We get what you're saying (refer to my comments on the F-22 above). Those side on images are also a bit misleading. Inside, the thrust vectoring vanes (foot assembly) open up, and it's really only where the vanes meet the fuselage (what becomes the ankle armour) is where it's at its narrowest. There's an excellent picture of that in the Variable Fighter Master File book in the VF-19, but it's not readily available on the net. Making do... these two should describe what I'm referring to (the VF-19 cutaway does a better job of showing it): http://www.macross2.net/m3/macross7/vf-19custom/vf-19custom-handandfoot.gif
  2. I'm not sure if a higher res version even exists! That animation in the original PS1 game AND the copy on the Macross 20th Anniversary DVD are marginally better, but not by much (I just checked my copy). UNiT (the production studio) was really using some low quality compression when they made it back in 1997 to fit on the PS1's CD-ROMs. Funny thing is the animations in VF-X2 are heads and shoulders higher in quality*, yet it was released only 2 years later in 1999 AND by the same production studio AND on the same CD-ROM format! 🤯 * where Digital Mission VF-X's is full of jaggies and compression artifacts, VF-X2's is pretty much analogue TV quality!
  3. I think there is one more thing that has to be addressed: what is the 'flight profile' of the toys/models/etc.? Are they at rest? (E.g. maximum constriction) Full afterburner? (E.g. least constriction) Obviously we can't get inside the head of the designer or the engineering team that forced compromises on the positioning of those parts of the toys/models/etc. in that configuration due to materials limitations. So my question is probably impossible to answer...
  4. It's for the same reason that real world jet fighters have exhaust vanes: they compress the outflow to get greater speed at lower throttle settings. The Macross era fighters you've mentioned were all designed when the F-22 Raptor was the big hot thing in aerospace news, thus a lot of those Valkyries emulate its thrust vectoring vanes. There is, of course, artistic licence—Macross's fictional Otech allows for more heat resistant materials, thus enabling even more narrowing in the exhaust vanes. However, some of what you're perceiving may just be the distortion caused from the 3/4 views that Kawamor-san tended to draw VFs at. Also keep in mind that the top and bottom of a VF's thrust vectoring (feet) have dissimilar shapes, and that may be skewing our perception of how narrow (or not) the exhaust port may actually be. As for turbulence... narrow, rectangular exhaust nozzles don't appear to negatively affect the F-22 in RL. If there are any downsides to the shape, they appear to be outweighed by all the benefits those types of nozzles provide.
  5. The writeup on the picture doesn't indicate whether it is stealthy or not. https://www.macrossworld.com/mwf/topic/33597-macross-translations-and-more/?do=findComment&comment=994397 Nevertheless, it could be, but my guess is that it would be through active stealth, not the passive stealth like is seen on the angular Northampton, etc.
  6. No problem. That reminds me, the Arugenikusu (Algenicus) Space Cruiser appears in the era your referring to: http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/ShipsUG-Escort/AlgenicusCruiser.php As usual, stats and hard details for things that appear in the video games are elusive. The game instruction book that I lifted the images from basically says "the special forces cruiser that the Max and Mira team (Dancing Skull) boarded. The crew is small because it is for covert action." The game is set between 2014 and 2030, thus it is plausible that a handful of this class of ship accompanied the Megaroad-01 (having launched in 2012).
  7. Seto's got the (limited) technical info available covered. However, the 'why'... in short, it's the Macross series' "great blank (or white) era".* Stuff happened between SDFM and M+/M7, but Kawamori-san has avoided filling in the details so far. We've got some hints here and there (Isamu's deployment history in M+, the Macross M3 video game), but that's about all that we've got. * Great Mechanics coined that phrase. Even Japanese language mecha-fans are frustrated by the lack of detail for this period of time.
  8. My impression, from Kawamori's comments, is that the number "100" is something that's stuck in his head, but the context of it was less solidified. I can see only 100 of Buritai's 1,000 ship strong fleet surviving (they were fighting against millions of other ships). However, ALL 100 going with the Megaroad-01? That's a bit of a stretch, IMHO.
  9. There's one further wrinkle to that: Kawamori-san has changed his stance on those things. If memory serves, at one point, he said "100 Zentrādi ships accompanied Megaroad-01". Decades later, he said "100 Zentrādi ships survived SW1" (or vice-versa). Nevertheless, what we do know is, that fleet consisted of: Megaroad-01 Emigrant Ships 2 ARMD-style carriers attached to its rear port and starboard sides 1 Noputi Baganisu (modified) many green and grey coloured ships, class and origin unknown* Given Kawamori-san's earlier statement, we can presume that there was a max of 100 ships in it. * from the shape of some, they look like Oberth Space Destroyers. But they may be Northampton, or an in-between class of destroyer that has never been elaborated on. The green ships are most likely Zentrādi Suvāru Saran and Picket Ships, simply because they outnumber all the other Zentrādi ship classes and are most likely to have survived the war and fallen into human hands.
  10. Those Battleships of the Galaxy have next to no images of the interiors of the ships. It's more an external view (usually the side) and a write up of the ship and some basic stats (length, weapons, mecha, crew, etc.) This site has images of the covers and samples of the interior pages (the middle 3 books): https://www.doujinshi.org/search/simple/?T=circle&sn=FANKY If you're looking for the internal layout of the ship decks, the only books I'm aware of are: Robotech RPG Book 3: Zentraedi: https://www.amazon.com/Zentraedi-Robotech-RPG-Book-3/dp/0916211223 Macross II Deck Plans Volumes 1, 2, and 3: https://www.amazon.com/Macross-II-Spacecraft-Deck-Plans/dp/0916211665 Of those, the 3 Macross II books are the better choice. Not only are they complete (the Zentraedi book doesn't have deck plans for the smallest 3 ships), they also include deck plans for the SDF-1 (DYRL ver.)
  11. There's really not that much available. Those 2 images are more or less all that we got for Zentradi hangars. As for the Megaroad, there is truly next to nothing. There is literally only the 4 or 5 images, and they're all of the outside of the ship. The SDF-1 is a bit more substantial, but, again, not much. Have you seen March's Macross Mecha Manual? There are a smattering of hangar illustrations and glimpses of hangars: http://www.macross2.net/m3/sdfmacross/carrier-daedalus.htm http://www.macross2.net/m3/sdfmacross/carrier-prometheus.htm http://www.macross2.net/m3/sdfmacross/macross.htm
  12. Macross Chronicle describes it as a "medium-sized hangar" in Buritai's ship. Makes one wonder what a "large" hangar looks like. To put the scale in context, that hangar has at least 3 Reentry Pods AND 1 Kerukaria Reconnaissance Pod. The "main" hangar in the Suvāru Saran Standard Battleship can carry a max of 4 Reentry Pods only!* Anyhow, there's one more lineart picture of the hangar (middle picture in this link): http://www.robotech-reference-guide.org/new.images/AircraftAux/ Alas, it doesn't answer Invid99's question about the eye sensor (I double checked the Memory Perfect book, and while the image in the link is cropped vertically, it isn't horizontally... Miyatake-san neglected to add that detail, or ran out of space when he illustrated the image). * Battleships Of The Galaxy Book 3: Zentrādi Military Vessels (Dojinshi)
  13. Be careful with attributing too much into that concept drawing, as it was drawn years after a fact by someone not associated with the production in any way. As skilled an artist as Matt Willis is, he's only extrapolated from what's seen on screen. Here's the actual concept drawing from the production staff: http://www.robotech-reference-guide.org/new.images/AircraftAux/hangar1.jpg
  14. Aside from the Power-Up Gurāji launcher Seto mentioned, we only get things like "The Picket Ship is the smallest ship in the Zentrādi Forces, and it bears the burden of such things as supporting the other ships, and controlling the sorties of the Jināru Fighter Pods. It is furnished with a launch port in the center of the stern for vehicles such as the Jināru. http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/ZentraadiShips/ZentPicket.php However, something described as the "Automated Resupply Craft" (aka: Refueling Tanker) appears in the lineart, and was animated as a background element in the 'medium-sized hangar' (in the episode where they break into Buritai's ship to rescue Misa just after her Cat's Eye is captured). There is NOTHING written about it. However, it implies a lot of things about Zentrādi mecha, launch and recover operations, and onboard fuel reserves, doesn't it? The only pictures readily available on the internet: http://www.robotech-reference-guide.org/AircraftAux/zen_Tanker.html
  15. Nothing's impossible in science fiction. My personal interpretation is that the Protoculture are like the Ancients in Stargate SG-1: remaining groups moved on to different galaxies or evolved into different forms of life (not saying that the Protoculture evolved into energy based beings, mind you). However, until Kawamori-san wants to tell a story involving Protoculture survivors, it's probably not going to happen.
  16. It's not so much that one is based off the other, but that the Zentrādi mecha as a whole share the same theme: they're all pods. Even the Battle Suits are variants on the "pod with limbs" theme. This is more apparent in the Quadoran-Rō than the Nūjaderu-Gā, of course.
  17. It is. In Macross Plus Game Edition, the Regult is particularly adapt at lethal spinning roundhouse kicks. It's also one of the most manoeuvrable mecha you can pilot in the game. I think Seto has convoluted "(physically) hard to operate" with "operates poorly". I haven't come across much that claims the latter, but many sources state the former—the most extreme being the Zentradi-held opinion that they'd rather get out and walk than drive a Regult!
  18. It seems to be par for the course for Delta. ... even Frontier. If things follow the usual pattern, it won't be until they release the models that we'll start to see stats in detail.
  19. Yes, it would. However, that backstory is what Kawamori-san decided that it would be. Perhaps he forgot about the FBz-99G's backstory, and used the main fighter of the M7 era? (Keeping in mind that the VF-14 design—let alone backstory—wasn't finalized until 2 or 3 years later, at the time of the Feios Valkyrie's debut in the real world).
  20. Odd behaviour. Especially as the site is static, and not taking in user info. Firefox just flags it as "connection is not secure" and Kaspersky doesn't mention a thing about it. As for resolving it, it all involves $$$ to buy a SSL certificate. Which is counterproductive, as it's a free hosting service. Not sure why the host isn't providing it, either. Get what you pay for, I guess. 🤷‍♂️
  21. Aside from ancillary evidence—like the structural enhancements you mention—there hasn't been much of anything said. I'd presume that those structural changes only kick in when being enlarged, as it starts to explain things like Exsedore's comments about losing some of his memory when he is shrunk and enlarged again, or Kuran Kuran becoming child-like when human size. I agree with those sentiments. However, I think one reason why it is generally disliked is that it is a band-aid over a flaw in the original: the Zentradi aren't really developed at all. Delving into that, in some ways, in the original it's implied that the rank-and-file Zentradi soldiers are like oil drilling platform workers in the '70's or naval crew in WWII. You know, without TV and before things like VCRs were available, and the off-duty workers spent their free time in 'traditional' ways. In short: long hours of hard work (and/or combat drills), and little free time with few things to do in that time.
  22. As it's working for me and some others, it *may* be on your end. Not your PC per se, but your ISP *may* be blocking it (you know the story: free sites getting abused by spammers, gets put on someone's blacklist, etc.) Troubleshooting (as it may just be something on that particular link), do either of the following main "index" links work for you? http://sdfyodogawa.mywebcommunity.org/Stats/index.php http://sdfyodogawa.mywebcommunity.org/ The only other thing that comes immediately to mind is that the latest version of Firefox (ver. 96) is rendering some pages differently than other. I've traced it down to whether <meta charset="utf-8"/> is declared in the <head> or not (that linked page is one of those without the utf-8 header). I'm not sure if not having that code in the header would prevent you from seeing the pages, but you can check with, E.g.: (with utf-8 header): http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/character/Step6.php (without utf-8 header): http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/character/Step8.php This all may be a non-issue for most everyone, but it's an annoying new effect from the Mozilla team's bizarre decision to remove the option to select text encoding! 🙄
  23. First appeared in the PS1 game VF-X2. In the same star system as planet Eden. http://sdfyodogawa.mywebcommunity.org/Stats/Locations/Eden.php (green text is official setting/canon).
  24. "The Submarine Type Valkyrie is perfected." "A booster made for underwater combat. It can even attain great speed underwater."
  25. It's been awhile since I played that game, but didn't it do a space fold just after the hero penetrates inside the ship? I may be forgetting things, as it's been ages since I played that game. Too much "fly to the next checkpoint" and not enough jumping straight to the action!
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