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Everything posted by SkyDancer
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I'll be back on team soon possibly in another 4 or so weeks when I have the end of year break and can relax from my honours research. I will most likely finish off that big green lemon and might attempt some textures for those models. I’m also going to start downloading some HW2 editors and see if I can pitch in with some code. Hang tight kids great things will happen soon!
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I have been out of the loop for a while due to my honour studies but from what I've seen previously of Lestat and the team I know they are a committed to the project and will continue. We all have to remember that they are doing this out of love, they take out precious hours of their day that they could be spending with their family, friends, work and social activities and put it towards this mod. If you would like this thing completed faster, have a love of Macross and have any design skills please step-up and put some of that love towards the project. We need textures, writers, voice actors, programmers, modellers…anything MM related. Just say who you are and what you can do and I’m sure the team can find you a job. From what I know they are currently working on lagging and import issues due to all the great models. So if you have any HomeWorld 2 modding experience please let the team know. As long as we have Macross to inspire us this project will never die and may even be passed on to our children's children if thats what it takes! I’m feeling inspired now so Ill get back to working on that large 3D green lemon thing for Chthonic.
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Patience friend…you’ll get your mod. If you rush this mob you’ll get a bang up job and that’s not what this mod is about! Think of this mod as more of an artwork then a themed add-on to an already great game.
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Sorry I’ve been out of the loop for a while guys, had exams, personal problems, social problems, societal problems etc…but here is the nous rifle anyhow. As for authenticity well I really only had one ambiguous picture to go by and there is no real legitimate information out on how this thing should look. If you think I have it wrong don’t waste your time by describing it just draw a picture showing the gun in profile and I will make the changes after clearance with NamlessAdvisor. Go team!
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Here is the nous with hand-gun and rocket-launcher, yea yea I know they probably have some kind of special name that I don’t know about etc etc... Hey Nameless Advisor or anyone in the know I need some info A-stat about the nous rifle. First of all is there any such thing as a nouse rifle or does it only have a hand gun. I only have one picture from the movie showing a nouse carrying something that looks like a large rifle (too large to be a hand-gun) with yellow trim. NA I have some pictures that I can show you if you don’t know what I'm talking about otherwise if possible could you email me some info about this rifle?
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Hey gentleman its time to start you’re drooling! Heres the pictures of the nous I promised. I’m going to do a little more tweaking and then add the rifle. Let us know what you think, its based on a couple of drawings I got hold of as you can see in the top left panel of the modelling screen. This has been a very difficult model to articulate because just about every representation of it shows conflicting sizes etc. Hope the hardcore aren’t too pisst cause I had to improvise on what I didn’t know! I’m sure the nameless advisor will burn my ass for it later through At the moment it stands at 1770 after 3Ds conversion which is pretty good for the amount of articulation it contatins.
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G,day guys the naus is nearly done, but no screenies im too lazy and need to get some uni work done cause its due this week:( Hey I just like to say that I love being part of this mod, even through my Fiancée thinks I'm having an affair with my msn going mad at the late end of every friday night (thanks alot Chthonic, had to stay offline to blow of some heat!). She might be even more upset if she found out what I was really doing (he he, she thinks I have a life!). I quickly have a window full of porn ready to pop up just in case she enters the room and sees me doing modelling. And I’d just like to say….I love you guys everyone of ya!!!
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Yea... I usually only use 3 vert triangles when working in max but I have become a bit lazy working in LW3d cause its just easier to do anything in it with a lower poly count. After this little episode I can definitely see that there is always a payoff for doing it the hard way! Any way the lesson has been learnt so its back to triangles but I'm still going to use LW3d as its a bit faster for me anyway. Perhaps after I have completed a few more models I'll go back over the Rau and Nna and crop them down a bit more as I usually aim for maximum shape and detail and then see how much I can take away without the model losing the shape that its famous for. But at the moment if you were to ask the other devs we really want to get as much done as possible and things like a couple of extra pollys are very important but need to be put aside so that we can some of the harder things done first like the Nous jadeulger. On that note I don’t mind any one having a go at trying to cut down the polly's on my models by using any method possible. So if you think your up for the challenge and want to give it a go get in touch with Lestat or one of the team and show us what you can do. I would have ago at it myself but at the moment I really want to get this Nous done. The fact is there really is a job here for anyone out there who is reliable and committed even if your only task is to send a model through a polly reduction program. If you are reliable and committed then I’m sure you will get a spot on the team…..now stop bothering me I got to finish these Nous feet!
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Hey guys I know you want it...so here it is! Quedluun-nona Chthonic I'll send it to you along with a cleaner rau if i catch you on MSN or get them both from Lestat if you see him first. Sorry about the raise in poly during conversion... I forgot that 3ds dont like poly's with more then three vertices so it choped the lwo sqare polys into triangles during conversion thus raising a 900 poly model to 1400. MY BAD! Any way the nona is an 800 poly lwo model so it should convert to a 1300 poly 3ds model. I also seperated the claws on both models if you want to animate that part indapendent from the arms. The Zentraedi nousjadeul-ger is next on my hit list. This one is hard so it may take a couple of weeks. I'll let you know how it goes!
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Who is for a little Rau with it's close-rang-Jiba-jaba-somthing-bla-bla-missile-pods. The rau is coming along nice, Cgthonic and myself helped bring this little picture for all you DYRL groupies!
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"Maggot missile" is name that Peter Walker of the Robotech Technical Files made up. They are "close-in-use super-small-type high maneuver missile launchers x 4 (126 missiles)" The Nameless Advisor www.macrossmecha.info 386924[/snapback] There's only really one use for those row-boat-techie names. And that's internal naming conventions for projects like this. It would be a pain to have model and data file names like "supersmalltypehighmanuevermissile.hod" or even "CIUSSTHMM.miss". That's about the only use for such rediculous rt-fanboy names, though. 387660[/snapback] Yea there’s that, but in all honesty if you asked me how the close-in-use super-small-type high maneuver missile launchers were coming along I’d have to say not verry well in comparison to the maggot missile pods!
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Yea can you imagine Yamato’s surprise when I asked for a toy 48 times bigger then the real thing? It nearly sent me broke I tell you!
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Yea problem is no one ever finishes, and truth be told you will have trouble getting any of those things to fly with realistic stats. The fact is it just ain’t possible. The thrust to mass ratio is just so out of whack and could you believe the amount of Gs m3 would pull. The pilot would be way dead even with a super pressurised cockpit. As for Strike Fighters I don’t think it has a ceiling height but you may run into trouble emulating 0 grav on that engine. I don’t think there were many crafts in the macross cannon anyway that could go straight from atmosphere to space and vice versa. Even the mecha in Macross plus had to shelter behind fallout so as not to burn up on re-entry. I don’t think you really need the riods having punch ups but it would be interesting if you had a set up like Heavy Gear etc. I only suggested SF cause its extremely open ended and easy to pick up and start modding. You could practically start straight out of the box without any dev tools. Most of the hard stuff has already been worked out and it’s very capable when handling extreme stats such as the ones featured in macross, or things that transform and redirect thrust such as tomcats, harriers or helicopters. None of the aircraft in the game really had these featurs but it supported them anyway. A couple of moddrs even made fully flyable helicopters which was odd for a jet fighter game. IMO make sure you pay some attention to the cockpit hud. As long as things look clean there players wont be scrutinising so much over world models. From memory there has only been one successful modders attempt at making a variable on commercial software and that was for Microsoft’s Flight Sim 98. It sucked a bit because it had no guns and just flew around like a stooge. I’ve recently started making 3d models for a team here creating a HW2 Macross mod. This projects been running for literally years and the members have been super committed which inspired me to join up and help out. No promises but if things go well and this HW2 mod gets completed while I’m still alive I might be interested in giving you a hand later, If you’re still cracking away that is!
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What's wrong with my Yamato, Bandai, etc.
SkyDancer replied to UN Spacy's topic in Hall Of The Super Topics
Hey I got three 1/48’s. On the Hikaru there is a slight gap on the left side of the chest plate/air intake, a crack on the cockpit window (very small but it annoys me when I look at it with a magnifying glass) and also my gun pod seems to hang out limply like a flaccid member from the bottom when in fighter mode. On my Mass production one of the plastic bolt looking things just popped out of the right leg I tried to push it back in but it ended up being lop sided with one side out further then the other. My fiancée thought I was performing some kind of odd masturbation ritual as I just kept pushing this bastard thing in for about half an hour (women are so funny). I ended giving up and just left the bastard half hanging out. Haven’t seen any thing wrong with the red one yet, but I made sure it was in a very damage prone place to be on the safe side. I made sure when setting up my toys that their defects were apparent and clearly visible so as to remind me that there are more frustrating things then finishing uni assignments and that blowing my money on toys is a waste of money. After a while I realised that a Yamato is like a women. You should spend more time admiring her and welcoming the joy and memories that she brings because she represents something diverse and beautiful, disregard her defects cause that’s what makes her unique and some times you should just leave her alone and reflect on what you’re own defects are before making rash and costly decisions. Understand that she suffers from entropy just like you and will change over time. In the end you shall understand that despite her problems she is well worth the time, money and effort spent. -
Are you bloody kidding me! that’s one of the best intros for a macross game that I have ever seen the models look wicked. Do you still have the Nousjadeul-ger model you could definitely use that in the game after a bit of poly reduction. I’m loving this mod already and I haven’t even played it yet! 386737[/snapback] SKyDancer, the model looks sweet. You definately have another two or even three hundred polys to spare to put some more detail into that backpack. Well done. Go ahead and make some basic textures, or even if you could just UVWUnwrap it that would be good. Then Chthonic or I can work on the texture and get it on par with the rest of the mod, that is, if that won't offend you. I'll upgrade your account on the mod forums. We can definately use someone like you who knows how to poly budget. 386745[/snapback] Hey the only way you could possibly offend me is by not fixing something that needs to be fixed. I really think we need to work together and fix each others mistakes or enhance previous efforts in order for this mod to be the best that it can be. When you finally get hold of my models and you find something that needs to be changed please do! I will take no offence I have worked in design teams before and I know how hard it is to work around a so called “artistâ€. There you go you have my permission first hand to change any of my work as much as you want. To tell you the truth I’m not the world foremost authority on Macross either, in fact living in Australia meant I only herd about it through Harmony Gold’s Roboshlock which was on after Voltron (every body else in the country was too busy playing with He-Man or Transformers) and I haven’t even seen the DYRL? movie yet because it has never been retailed or aired in this country. I have however played the DYRL? game on an emulator, have all the 48/1 Yamato toys (nearly sent me broke), gotten hold of the original subbed version of SDF Macross and the internet has helped clue me into what is authentic, alternate, Bandai and fan made etc.
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Holy sh!t that looks hot Why don’t you help out on some of the games being modded here? I’ve nearly finished building a Q-rau for the DYRL? SW1 mod and it isn’t as pretty as yours! Could you possibly build something like that under 1000 polys and still keep the general shape? Let us know if your interested cause I think they would really appreciate someone with your talents!
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Are you bloody kidding me! that’s one of the best intros for a macross game that I have ever seen the models look wicked. Do you still have the Nousjadeul-ger model you could definitely use that in the game after a bit of poly reduction. I’m loving this mod already and I haven’t even played it yet!
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OK Lestat I think she’s just about done. She stands at about 860 poly and the only thing that I can see that needs fixing off-hand is maybe a bit more detail on the back pack or perhaps rounder missile pods but besides that I think she’s fit for texturing. As for texturing, it’s not my strong point but I can do it if needed but don’t expect anything too spectacular. Let me know if you want the model now as it stands or after texturing and minor fixes. On that note did you want the file as an obj* or a lwo and do you want it with the arms, pods etc. in different layers or grouped into the one layer? Oh yea I found it kind of fidgety getting the missile pod doors to open nicely. It could be that I need to take the doors in a bit as well as the missile floor. The way I’m doing it is kind of the way Pac-Man opens his mouth is this correct? After this one did you want me to start on a Quedluun-Nona or something else maybe the Nousjadeul-ger? I wont be modelling again until a weeks time cause I need to get an involvement theory essay in for uni But after that you can rely on me for more modelling
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Beautiful work m8 could you do the same with a 1000 poly limit? There’s a gang here building a HW2 mod that could probably direct your talents for something bigger then just a lw model. There’s not much chance that Harmony Gold will let you do anything commercially related with your talents for building Macross related stuff so helping build a freeware game is probably you’re best bet for going down in the Macross history books. Plus there just something about starting up a game and playing something that you built yourself . You start to remember every problem you had building it and recognising any cover ups or flaws. It really does give you a kick! Seriously think about it man cause it would be a shame to see you’re talents go to waste before you get a big job in the big city making 3D logo’s and laying in you’re bed thinking if only I could turn back the clock and fight the “good†fight!
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Why don’t you try using the Third Wire Strike Fighters engine it is totally editable and they fully support freeware creations. The engine can even support transformations multiple gunners and such. Not too long ago someone built a harrier jump jet that could change throttle direction and fold wings mid flight (its fun taking of and landing in VTOL). You can also make and drive land cars and it already supports multiple and scatter fire missiles and editable cockpit huds etc. Best of all you could test your creations against legitimate aircraft and its fully online multiplayer supported. Well thats my plug for Strike Fighters cause it owns all the other flight sims thanks to being totaly open ended and not closed up like the microsft games.
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OK here is where I am at with the queadluun-rau things are looking good and the polys are low. I’m going to finish the hands and add the antenna next then start spending some polys on getting details right and maybe even round things off a bit more. Hey Lestat should I make a duel layer on the maggot missile pods so that she can open up when attacking in game? Let me know what you think so far and feel free to change what you want when I send the finished thing over! Hey cool the forums are back up so people can do my poll
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Hey is it just me or has the forums at the Dev site crashed? Please have a look: http://www.dyrl.vze.com/ Let me know if you can get in! P.S. the Queadluun-Rau is coming along nicely I was going to post some images at the dev forum but I can’t because of the above problem.
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Hey is it just me or has the forums at the Dev site crashed? Please have a look: http://www.dyrl.vze.com/ Let me know if you can get in! P.S. the Queadluun-Rau is coming along nicely I was going to post some images at the dev forum but I can’t because of the above problem.