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Knight26

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Everything posted by Knight26

  1. Ok, now for your typical Mk2 configured Solaar. The primary alteration to the Mk2 is the replacement of the lower triple 120mm MDC pack with a three barrelled 60mm gatling MDC. The gatlings were added to give the Solaar an anti-fighter capability, the slower refire rate of the big guns made them hard to bring to bear against fighters.
  2. Guess what more updates. First the secondary weapons packs on the upper surface. The larger weapons packs each hold three of the triple cluster missles. These smaller ones are for the longer range missiles, which are larger then the smaller cluster type, but still smaller than the three stacked type. Mk1 Solaars typically carry the cluster missiles, while MK2s usually carry the more standard missiles. The packs are interchangable though, so that can change.
  3. Do you ladies have pics of your Millia Cosplay, just out of curiousity, like to know what outifits you used and see how well they were made.
  4. Maybe the TF-Armada StarScream is a VF-11MAXL, lets face it there are a great number of desing similarity there. I'm sure a clever customizer could make it work,
  5. And a close up on those big guns. Twelve 120mm MDCs, and two 240mm Heavy PLASER Cannons. These Weapons are designed to be used in conjunction to bring down a bomber's shields and tear it's hull to pieces in a single pass. In fact they are all fire linked firing in a cyclic pattern. If I weren't so burnt out from my games easrlier I would explian more, but later. Anyway here are those big guns.
  6. Actually I am actively writing it, the first book is currently under review for pulbication. Thanks for the comments. Here are the two latest additions, or really 18, the six heavy Mass Drivers and 2 Heavy Plasers plus their mounts. I will work on several color schemes for this fighter, including a low vis. But first I have to do the other set of upper weapons packs. They use differenet missiles and are smaller. Well here she is in all her glory the SOLAAR MK1 anti-bomber interceptor.
  7. Crab fighter? Hmm will have to look at that. Actually the original inspiration was the Dralthi from Wing Commander 1, just turned around with a super big engine and huge guns. Anyway here is teh new lower weapons packs. Those white parts are the rocket packs, Hive Pack, High Explosive Rockets, 70 per pack. Perfect weapon for ripping bombers to shreds. As always comments appreciated. Once the guns have been redesigned I will post more pics.
  8. Second version with the darker weapons packs, but still a little lighter in shade then the rest. Comments welcome, let me know what you think. Edit- I am likely going to remove the bolts from the texture map, they stand out way too much, easy fix.
  9. Ok, first two drafts of the upper weapons packs, except the guns, redesigning those. Would like constructive comments. The colors on the striping came out a little different, can't figure how I did the originals now, so did it like I did the bottom, which was a little different. Even then I couldn't remember the exact sequence of events and messed it up a little. I may change the spacing between the stripes but I like the thickness of them overall. The first pic is has the much lighter weapons packs, came out a little too light really.
  10. Th weapons packs will likely have something similar to the old striping as well. The striping changes on the main wings were made to coincide with the new panelling, may chagne that in the future.
  11. What kind of sicko would by one of those things, they are just disturbing, and many JR that is a really sick thought, *cold shiver*
  12. Ok just reread Tekkamans comments, misread it this morning, oops. There are a number of things that will be added to the design. First and foremost the weapons packs. I am planning to do those in a light shade of grey, except for the guns, which I will redesign and darken considerably. I will also be adding visible thrusters to the wings, but these will be modeled on. I am debating whether or not they should have a Macross nod and be the circle-bar verniers. Any comments on the overall textures though, I tried to keep them from being too busy, I see a lot of sci-fi fighter textures that are just way too busy and plan to avoid that. As you can tell I've done a lot of maintenance work on fighter, planes and ships, which explains all the access panels, these bird is very maintenance friendly. I should have the weapons packs finished this weekend or next week provided nothing major comes up. Not bad I think overall. Learning how to use layers properly helped a great deal in making these textures.
  13. Details, like what? This is a fighter it shouldn't be too busy. I may make it a little dirtier.
  14. In this pic you can clearly see the problems AUTOCAD is having with the textures, mostly around the edges of the saucer and the bottom of the cockpit. A reshape of the wing might fix that, but damn that would be a pain to fix. Hopefully the next version of ACAD will correct that problem, otherwise I may have to finally migrate over to 3DS.
  15. Next the new verion, no weapons right now since I have yet to start the retexture on those. Also no squadron markings as yet, but they are on the way. Comments welcome and appreciated.
  16. I have been working on retexturing my craft lately and decided it was about time to do some of my enemy fighters, give them a unique and believable texture. Up until now this particular fighter has been using a texture I found on the net years ago. It was fine for a long time, but looking around I finally stopped lying to myself that it is a terrible texture for a fighter, way too complex. I would appreciate any constructive comments about the texture job. Right now I am having just a little trouble with the cockpit side textures, working on how to fix that, may have to scrap those textures and redo them, its all due to the shape of the cockpit and the software. Yes I am still doing this in AUTOCAD, amazed the heck out of Super-O when he saw the work in progress yesterday. Well let me know what you think. The first pic is of the old version,
  17. I would definitely be interested as long as it doesn't cost too much for 1:6 Focker in flight gear, put him right next to my 1:6 Wedge.
  18. Big, let's put it that way, about the same size as a 1:10 scale hornet. But making gerwalk will had a heck of a lot of weight and will make the plane damn hard to fly. We've had this discussion before off the boards if you remember.
  19. Twinmoons did you push in the new backpack lock on the VE and VT-1s? Shawn was displaying these yesterday at the MW Con-3 and showed us the lock, basically you just push down on the back pack and it locks in place. The radar on his seemed to go up higher as well, probably due to the lock. It will also keep the backpacks up right.
  20. Nice looking mech, might even have a realistic transformation, guess they are taking cue from Macross how to, finally, though Devilsdue didn't if you see their starscream that transforms into a night raven, the arms are in the engine nacelles, ugh.
  21. Probably just an Engrish error, but I love that new shot, looks like it might have mini missiles on the shoulders, RAM launchers, woohoo, the thing is the ultimate walking CIWS, I love it. Everyone welcome the CIWS Destroid. Or maybe they are just chaff and flare dispensers, but hey a RAM ISEA can dream can't he, I'd love to see my launcher or something resembling my launhcer in Macross-0. And hey justy noticed this the update was yesterday, what a great Birthday present, thanks Shoji, does that mean I can expect the lego valks in the mail soon, hehe.
  22. If I had the money to waste on one of those I would get a couple sets of the Yamato pilot helmet/torso harness, and modify at least one of them into something I could use while actually flying, with communications gear and circulation hardware. Man that would be bad ass to climb out of an aerobat wearing that. Ok, scratch that, one set and then use the rest to get an accurate pilot suit made to go with it, now that would be bad ass to climb out an aerobatic plane in. Maybe a custom painted Berkut or Long-EZ painted to look like Hikaru's fan racer.
  23. Nice, but those motors are way too big, give me muscle fibers any day, and yes they are a real technology.
  24. Very nice 114, maybe it's just the lighting but a few parts look a little out of proportion and the chest looks a little too flat. Maybe it's just me or the lighting, but great work, nice textures.
  25. Question, what is the difference between the series and movie FAST Packs?
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