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Everything posted by Knight26
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I was actually thinking of doing something along those lines with it. YOur mailman comment reminds that every year I make a christmas card with this bomber in holiday colors, say it is santa's new sleigh, lol. Guess this year he gets an even bigger sleigh.
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Nice but the weapons really need to be in a V-shape
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Cool! Btw: you tear up shields and hull with the quad mass-driver first, then you fire your heavy torpedoes! Otherwise it is a waste of torpedoes slamming into the shields that absorbes the damage. Those good ol' days... Funny that you say that, those guns under the chin are three four-barrelled heavy mass drivers, lol.
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Having a night to think about without net access, soon will have DSL, I realize that the Feral is more akin to a B-25 then a B-1B and is more of a fighter bomber, but still leans towards the heavy bomber more. THose big guns under the nose are mass drivers intended mostly for anti-capital ship work, pound away at their shields, tear up their hull, etc... once you run out of torpedoes. They really would not be that great for use against fighters though because the Feral is not that manueverable, it is still a bomber after all. For defense against fighters it does have those four turrets and up to 60 missiles. Oops, I still need to put on the missle launchers, but that's a quick fix. The ships is also carrier based so that limits its overall size, I suppose I could come up with a longer range planet based heavy bomber, sort of an even bigger brother. Hmm, maybe I can use the old Feral-F model as a starting point for that, double its size, cover it with turrets have it carry a massive number of torpedoes, hmm. Man I have travel starting tomorrow guess I know what I will be doing in my hotel room. BUt what to call it, can't call it the Feral anymore, and this company also produced the Ferine Dropship, what to call the strategic bomber. Oh and Wabbit I am an old wingnut from back in the day too, so I suppose some of the design was influenced a bit by the old wing commander series. And Nightbat, the A-10 is my all time favorite aircraft, best tank killer ever designed or built, those big guns are a nod to her glory. Also, if you look closely, have to post a close up, the guns design is a cross between the VF-17 gun pod and the Mac-7 main cannon.
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I try and stay away from the typical sci-fi magic explinations, if you look at the incredible cross sections for AOTC Curtis Saxton does his best to try and explain why the engines on Padmes mini-cruiser and jedi starfighter were so low. Basically he uses the extremely dense and massive component in the belly explination. The engines are massive enough to lower the CG, but even that does not lower the CG enough, so it would have pitch up issues. Really the only fix would be to lower the central hull and or add another engine to the top. I don't see the BSG look you mention, except that is has the same general layout as the BSG itself. One possible redesign would be to take that BSG look all the way, putting the engines in the main section with smaller sidemounted weapons pods. As for the tie-bomber influence I really do not see that. The wings don't flap, they fold up for landing, I will add structure to the point where it mounts to the fuselage. Though the wings may or may not stay, at this point the design is still pretty fluid. Those "struts" joining the main fuselage to the weapons/engine nacelles also act as airfoils, this is a tranatmospheric bomber so has some aerodynamics built in, but atm flight is mostly dependant on anti-grav and engine thrust. And Drad, like all my designs, these are for the books I am writing, I design most if not all the ships and vehicles in the books. Maybe someday I will try to port them into a game to fly them, that would be fun.
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Well it is intended as a long range heavy bomber, probably most akin to a B-1B. I still like the old design, but its biggest failing was the high CG. I try to keep the designs somewhat realistic design and with the low slung engines and high CG would cause it nothing but problems. I was contemplating another engine on top to compensate for the high CG, but decided against that.
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Oh and the registry of the landed configuration. Those four lights on the back are the emergency grappler beam projectors and have an airlock between them. This is to allow for emergency SAR (Search And Rescue).
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And of course the registry view: I'm having a little bit of problems with the textures but that be resolved quickly, plus I need to add control surfaces to the wings, sensors, anntennae, etc... you get the picture. Well what do you guys say?
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Fore View:
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Landed configuration:
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Now onto the new design, as usual any comments or critiques are welcome. Ladies and gentlemen without further ado I present the newly redesigned ASF Model 524 Feral-F.1 Bomber. I'll do the five subvarients later.
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This redesign caught me by surprise. Originally it was intended to be purely cosmetic in nature, to change a few faults in the design, replace the turrets, fix the CG, etc... Instead it turned into full tear down and rebuild. I reused most of the parts, just chopped them up, resized them, repositioned etc... The redesign was actually mitigated by changes to the size of the torpedoes it carries, making them smaller then they were before. That was done because the the enemy torpedoes have become so small, so I decided that the more advanced race really needs to have the smaller more advanced weapons. Anyway this size change allowed me to toy with the idea of adding more torpedoes giving it an equal number to the enemies vampire bomber, 12 plus any extra in bomb bay. I think the bomber that has resulted is hundreds of times better then the original. The design is almost done, just needs a few tweaks like the thrusters and other details. Anyway onto the pictures, first off the original version:
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nah, because then Val Kilmer would be Max. Hey Val Kilmer wouldn't be a bad Max, and his WSO/RIO was kind of a big not so bright lumox, hmm its Kakizaki. Holy Shreg, that's it Top Gun copied its characters from Macross, lol. That would make Tom Skerrit's Character Breetai and Jeremy Iron's Kamjin. Obviously then Kelly Mcgillis is Misa and that blonde what's her face is CLaudia, obciously they made her white to cover up the conspiracy and not make it too obvious. Lol. man I crack myself up.
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Just in case you are wondering all four sets of engine rotate independently of one another, I was just too lazy to rotate them to show that prior to rendering the images.
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Now the Osprey, the GF tactical dropship. This one may never proceed much further beyond where I have it now becuase it is being a pain in the rear. FOr some reason I can't shell it to make it hollow inside and make the cargo bay. I will keep experimenting to get it to work if I can, but for now this is good enough. THough I really should add the landing skids. ANd yes before anyone jumps on me for it I do see the resemblance to the SA:AB dropship, that wasy not intentional, it just came out that way.
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Man I really should have added a second light source under the ship to illuminate the bottom, oh well. Here is the registry picture:
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Ok I promised you the Brekhov, and here she is. I think I may have gone a little nuts with all the anntennae on it and I still think that it is lacking something, any opinions? It's hard to see but the underside does have a small hanger for dropships and docking points for a full squadron of fighters along with shuttle docking ports along the rear. I think this design is far superior to the original but I don't know it still seems to be missing something.
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Well Tom Cruise and Anthony Edwards might be the appropriate heights to play Hikaru and Roy Respectively, lol.
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Probably just a perspective trick, or may be the bow fork sticking out there that makes it look twisted up.
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Ivh idh bleets, ve can kill idh...
Knight26 replied to Mechamaniac's topic in Anime or Science Fiction
I am all over that set, that and the Lost Boys DVD release, gotta love the Peter Pan References in that cool vampire movie. -
I will probably keep the engine nacelles, but have been considering beefing up the connecting arms, giving a much more solid connection to the hull. If you look at the old thread you will see that those are basically the last hold out of the old design, guess they are goners now. Besides, its a carrier not really designed to be pulling hard Gees.
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lol, I;m contemplating signing up my sister and a few girls I used to date, lol. Nah, I'm evil, just not that evil.
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Not sure I know what you mean Ewilen, its just a standard perspective shot using a 25mm camera lense.
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Yes yes something of mix between the two, this is one of my few through deck carriers, most have seperate launch and landing areas that are not immediately connected. Aargh, I keep forgetting to update the registry template, need to fix that, thanks for point that out, bugger. ANy comments on the designs though?
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Here's a nice little render I did just for kicks, a Tenrack, two Mosquitoes and a pair of Solaars Mk-3 launching off the redesigned mitchell. The redone Brekhov came out pretty nice but needs something in my opinion, will post pics tomorrow. THe redesigned GF tactical dropship is coming along nicely too but needs a lot of detailing work, mostly it needs an interior and doors at this point. ANyway here is the pic: