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Everything posted by Knight26
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Ok, changed the central intakes. I was feeling that high middle one at first, liked it, but it was too small, so I added the two side intakes, now the question is do I keep all three or just the side ones, as they are large enough on their own?
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I find the F-22s whole gun arrangement distateful, like most of its weapons deployment, way too complex with too much to wrong. They could have much more easily incorporated a single barrel 30mm cannon without the need for the complex door system and still retain the stealth characterics. Anyway back on topic, I've added on the overhead docking mounts and vertical fins, i will add sensor pods to them like on the Splicer 5000. The fins will fold in for landing on space carriers to limit the space required to keep it. Next up I will redo the intakes and retro thrusters and add intakes for the central engine, no retroes there though, so this beast will slow down slower then it accelerates. After that I will start in on the thruster packs, which will cover this beast.
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Ask and yee shall recieve, this is a picture of the F-22s gun mount, that door opens to allow it fire: I'll do some more work on the Cutter in a little bit, going to go for a bike ride first then after I get back and cleaned up I'll start back to work. Probably work on refining the main fuselage and putting in more missile mounts, something long range equivalent to the Phoenix.
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Good point guys, I moved the cannons into recessed positions under the wings instead of the F-22 style mid fuselage mount. Yes that is correct the F-22 has its cannon burried mid fuselage and has to open a door to fire out of so the cannon rounds pass a good 15 or 20 ft, need to check to be sure, over the fuselage, most fighters only cross maybe 5-10 feet at a maximum. I'll have to do a little more work to blend the aft end of the cannon into the wing, but what do you all think?
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I'm not wild about that claw, looks way too flimsy and really doesn't seem to serve any purpose and limits the missile loadout in the arms, lets face it the Monster is an artillery weapon, not a close in.
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Fins are still being contemplated at this point, will have to get back you on that. Anyway I've mounted the guns, I am debating adding a third set, the problem is where to put them at this point. I've also narrowed the tail end and modified the torpedo launcher. I am not sure if I should keep the narrow tail end or go with with the fatter original. It would give it mine dropping capablities with the fatter rear end, but I am not sure if I should go with it. I am also going to look into how hard it will be to put in an intake on the dorsal side, as well as a missle hardpoints for long range missile types. Any thoughts?
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Ok, redid the wing and engines adding the missile packs in the process. I may add additional hardpoints under the wing for long range ordnance, I will remodel the torpedo pack and start on the gun placement next. Again I look forward to any comments or critiques, come on 100 views and no comments I find that hard to believe.
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Ok first update, still a long way to go but it is a start. The only parts I have retained from the S-5000 are the cockpit and the torpedo launcher. The Torpedo Launcher may go though, and the cockpit is now so heavily encased that only the canopy is recognizable. This is still very early in the design and very rough so everything is up for change. I appreicate any comments but I think you can start to see the line I am going along for this one.
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The cast of Marvel's FANTASTIC FOUR unveiled!
Knight26 replied to UN Spacy's topic in Anime or Science Fiction
Hmm, wonder if it will be as funny as the last episode of Venture Bros where they were totally ripping the FF to shreds. -
The cast of Marvel's FANTASTIC FOUR unveiled!
Knight26 replied to UN Spacy's topic in Anime or Science Fiction
Hmm, interesting, but I always thought that the Human Torch and Invisible Girl were blonde and much more fair skinned. Also isn't MR Fantastic suppossed to be much older. Now the Thing looks good, much more like the classic Thing, though what is up with his wrist? -
Ok, now that the Splicer 5000 redesign is finished, except for the textures, which I plan to start on this weekend, I am ready to start on the next fighter in the line. This fighter actually predates the 5000, the Splicer 2000 "Cutter." Now these are all supposed be modular designs so I am considering using the cockpit as a common module, though changes will be made to the exterior depending on how it is mounted and what is mounted to it, etc... This one is an interceptor, designed for high speed in and out slashing attacks, run in drop missiles and light torpedoes, maybe make one to two strafing runs then beat feet out of there. It does have a gun armament but unlike the 5000 it is secondary to the missile. Like I said I am considering using the same cockpit (with modifications) and a cranked arrow planform with forward canards and three big engines. It may or may not get the advanced engine type as the 5000. I appreciate any thoughts you all have on the design because as of now I am not sure how to proceed beyond the points I have listed. To see what it looked like before here is the original design.
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The products of the last two redesigns together. I have no idea why the glass came out so frosted but I will work on that in the future.
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Man the Last Starfighter is great how could they do this to it, what's next Buckaro Banzai the muscial?
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Hey Doc Gonzo, if you want them I have some videos I shot recently on the Nimitz showing hornets landing and taxiing.
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One more before bed, I altered the original just slightly, added a ripple and motion blur coming off the tail pipes to simulate moving, heated air, i.e. exhaust off the gravity engine. It is the only visible exhaust the engine produces, and outside of atmosphere that is gone.
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Very Nice, can't wait to see more.
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Third scene, not as good as the first, its a pain making the lights match up.
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This one took a few tries before I got the lighting to look right to me, I think this will be my new desktop.
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I made a couple scene renders. The first one came out iffy, see what you all think.
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Well FSWs aren't for everyone, too unconventional, but I love FSWs. Any more comments?
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From below and behind.
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Man this thing hardly even needs texturing now but I applied a basic dirt map, any comments?
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Another one, from beneath:
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Ok some renders with it anti-aliased, it is so much better its not even funny.