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PointBlankSniper

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Skull Leader's Lackey

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  1. All hail procrastination! lol Despite that, it's getting close. On the bright side, you only need to make one arm and mirror it.
  2. Coming along nicely. I honestly don't even remember those scenes with the workroid lol. You aren't realizing you are addressing yourself for me, with the exact same information I am basing my idea on. lol I did not mention bending time. I said tampering with the time component of a force, with what ISC already does. Exactly by displacing inertial forces for a short time. Once again, I was giving the example of an unarmed cargo ship, cheaping out on security, fending off space pirates and hungry monsters. Nobody is out to shred, melt, and delete the ship itself. It's already a universe with humanoid/bipedal robots, that take their little hands and fingers into space, despite being up against the same beam cannons and missiles. If even forklifts can dance, I think we are already past the point of worrying about the finest details of realism here. lol
  3. My idea with the ISC was not for itself to block anything. It was to allow for the hull and frame to disperse impacts over time. Ballistic penetration is generally determined by sheer projectile speed, so if you can cheat the time component of the vector, it can turn a lethal AP round into a paint chip. Same with blunt force damage. If you can disperse a force over time, any impacts and torquing can also be dulled. From the opposing persepective, shooting and punching an ISC equpped robot would be like hitting something that is harder and has more mass than it should, because it's less willing to move in a given moment in time. it becomes something close to a stoppable force, meeting a nearly immovable object. The inverted use case is to absorb self inflicted destructive amounts of forces. A punch so strong, it should have flattened the fist, would no longer even pose noticable structural harm, giving time to dissapate. This idea was meant to be used in conjunction with the wheeled dancing and buster sword. My ideas were envisioned as a full package. While on wheels, the machine would be already constantly skating in combat, with built inertia and ready to steer sharply or build rotation for a massive melee strike, while ISC can explain away any sudden and normally self destructive amounts of torquing and directional changes. This gives the whole thing enough scifi magic excuse for explosive speed with a giant metal slab of a weapon. I know is said boarding crews, but what I really had in mind were vajra style giant space monsters trying to bore into a ship's hull and eat the fleshy little people inside. A classic scifi trope, and a perfect excuse for terrestrial/pedal robots to have big sword in space. Just rollerblading and fly swatting on a big boat, because its more ammo and energy efficient and less danger of friendly fire and ship damage than missiles and gun lol. Just picture, in the silence of space, a hulking metal figure skater magnetically trailing around the hull of a ship, lifting it's partner, a giant metal slab with a hilt. It leans into a wide curve, then abruptly breaks into a spin, and tucks to build rotation. Like a top, it spins its way up beside a giant space mosquito. The pinpoint barrier along the edge of the blade lights up just before the moment of the home run splat. Cue music and title drop: Macross Freighter. A story about an intergalactic courier, delivering hot food and fresh groceries between fleets, while fending off space pirates and giant buggos. Through PMC back channels, the company is stocked with surplus advanced military robo tanks, but retrofitted them into glorified high vis forklifts. Our MC is one such certified forklift driver, but he is often forced into double duty as deck security when emergencies arise.
  4. That is one mean looking hi vis worker lol All this talk just puts more absurd advancement ideas in my head lol. How about outward facing ISC on the armor and limbs, for extreme impact and ballistic resistance in addition to pin point barrier. Conversely allows destroids to throw stronger, normally self destructive punches. Just same old tech, but different application. So when CWIS fails, and things devolve into carrier deck brawls, destroids have the advantage. If valkyries are allowed to dance, then wheeled bots should be able to spin and twirl too. Throw in a solid melee weapon like a buster sword, that a valkyrie couldn't feasably lift, and you've got some nimble runway security that can sweep hostile boarding crews overboard to the next planet over, at no ammo cost. With the magic of outward ISC, when out of combat, it could be a workroid that could temporarily carry lift massive cargo well beyond it's structural capacity.
  5. I didn't want to go down the technical lore and realism rabbit hole that I kind of knew was coming, so I kept my comment to the rule of cool lol. Yall have valid points but aren't putting it together to see the bigger picture. I thought this through ever since wanting to see more out of them. It's very simple, plot dictates their place in the story as pointed out, then the solution is simply demand a plot that gives them a place to shine. If spacecraft and aircraft are too powerful, knock them down a peg. Make their armor too weak for new enemies. Make them easy targets in the type of fighting involved. Make them too costly for the volume of enemies they are up against. Make terrestial battles important. For all of these things, the scaling is relative. Since tech has gone so far for valkyries, tech can advance just as much for destroids, in ways that are to their advantage. There are tons of specific ways to go about all this. The easy example, look at how muv-luv did away with combat aircraft in their universe. The enemy simply has overwhelmingly powerful anti air lasers. Mechs are reduced to walking and low hover, or terrain shielded mad dashes. Track and wheeled vehicles and mecha can totally shine in such a setting, where flying machines were previously all powerful. If valks are that costly to make, and have only advanced to become that much more costly, then cheap manufacturing of relatively lower tech machines could easily have advanced by just as much. On the flip side, they could have the same tech as valkyries, applied to their advantage. If power plant is not used for high speed thrust, then it can be diverted to having bs amounts of barrier, or that much more power for beam weapons. Being on the ground with active fold stealth could make them even more stealthy than aircraft, despite being a tank. With all the bs fold magic that has been introduced in universe, the could recieve the same level of benefits, instead of fold travel, they could have ridiculous powers like using fold tech to dimensionally anchor themselves and resist a certain degree of dimension bombing. So long as they aren't depicted to fly remotely as fast as a valk, they can be explained away with low cost and higher offensive and defensive power. There are plenty of other ways to frame their tactical relevance with all that setup. Like how konig monsters need to land to have a stable firing platform, destroids could just be in tank mode and be stable and fire at the same time, with comparable fire power, while laying low. Ground based shoot and scoot artillery is a real world advantage, in warefare where anti air weapons are a threat to aircraft. The scaling just has to be tweaked to fit that since this is fiction with every advancing tech and life forms. Let's say there were creatures more durable than Vajra, and the existing science magic bombing and beaming isn't effective on destroying their planet. A fight has to be taken to the the core of the hive. Gravity is immense enough to hamper flight, and people have to use exosuits to stand hp. Psychic and electronic fold interference that is on a similar in scale to Var syndrome makes controlling an aircraft on the frontline very difficult, without being an ace pilot powered by the music of love polygons. Defeating the creatures requires destroying their underground hive with an experimental science device that require engineers on site to install. The stage is set to need a massive mechanized terrestrial infantry force, hard push their way through a whole monster planet. The only way that works, is by armor pushing in, conquering territory, while defending logistic bases along the way, until probing for a point of entry and reaching the heart of the swarm. Destroids need to handle everything from atmospheric entry, landing spearhead, occupation, base defense, artillery, infantry maneuver, kaiju brawls, troop and vip transport, and idol concert security, with limited pretty boy air support. The best a valkyrie can do in that scenario is be a cog in combined arms tactics. Destroid pilots can easily even be the main characters, because the series is called "macross", and not "valkyrie", so all that is needed is an oversized LCAC type ship cameo and transform every now and then lol.
  6. Looks like a simple enough mod for the top one. The second one though, I'm not sure what's going on with the arms or if it even makes sense to have that much articulation on a forklift, with a fist in the way too lmao. But it sure does look awsome. Those forks could have been arm blades or one of those pronged beam guns lol I always wished Kawamori did more with these. They get so llittle screen time its hard to even tell or remember how they look lol. If he can turn the monster into a transformable plane, I'm sure he can at least turn cheyenne into a tank or apc. He's done valk but with car in his Last Hope Pandora anime before, so that's not even much of a stretch to ask for.
  7. The space port is coming to life
  8. While I'm no fan of excessive bulk and odd dangling shapes, for an aircraft, and a potential toy, I think it's a pretty cool looking mech. If only it wasn't supposed to transform lol. I have a love-hate relationship with armor packs in general. I love the gimmicks, and the silhouette changes on existing parts, but I don't like the oversized brick nature and excessive additional overhanging components of them. Most of those parts look like they bring reasonable specialized function to the base battroid. Even the absurdness of the pronged gun and big arm blade, could be excused if there was some plot relevant use. I just don't like the spatula fin funnel things and their bulky drum mounts, which IMO don't look good on gundam or any other mecha, and can't really be explained as an attachement over the aircraft's wings. The fighter sketch looks close to the final armored design, with an extra giant gun. The gun itself is too alien for my tastes, but I'm sad that the idea of another gunpod for the armored pack was lost. As for the head, it looks like you interpreted the lower jaw as a V. Will be interesting to see how it turns out because I see the sketch differently. My take is that it's either vertical cheeks only tapering on the x axis towards the front, or even ^ shaped where the lense parts just scallop out the peak. The lense would be smaller and temple/cheeks much wider, as well as the glass you have yet to or not planning to model bubble out and overhang the jaw. Not sure if that make's sense in text lol
  9. It does need a bit of tweaking to the proportions before it looks like it will conform with fighter mode, but that is a pretty awsome design to use as a cyclops variant for the 24. Do you have the full image of the sketch? That cancelled armor design seems interesting too.
  10. At this rate, you are going to have a playable open world with hijackable aircraft before gta6 drops lol
  11. That article sounds like they put a lot of though into arriving at the most brain dead obvious corner cutting solution that I've been explaining for them. At this point, they are just seeding the idea of the whole "missing link" valkyrie so they can soften the blow for being inaccurate, and maybe leave the door open to come back around to doing a true "anime accurate" version later. I don't think anyone would have blamed them too much for going for the lazy solution if they had at least made the head cover slide away, did new shoulders, and sloppily glued a blank cover over the foot details lol. I've mentioned it before, but they could have done the same with the legs and just glued armor part style panels, over the existing legs to at least approach the original proportions and hide the wrong missile ports, while adding the correct super part connections. I'm fairly certain a moderate layer of armor could fit under the backpack without even dropping a click on the gerwalk joint. I still think the most bizarre thing they did was make new elbows that could otherwise have been passed off as artistic difference if untouched, yet somehow make the new ones longer when they should have become shorter, when there was always a few mm left on the 171's to do that. Really curious to see what kneejerk conclusion bandai gets when they are met with the likely disappointing sales, espacially when the price tag is basically the same as the remaining stock of Armored 171EX revivals...
  12. That is indeed very airline lol. Well done and happy holidays to you too. 🎅🎄
  13. Yikes, I had thought that piece might have been the one thing bandai made properly by how reasonably smooth yet firm it moved, especially since it was excessively tall compared to canonical art. Now I'm going to have to remember to be paranoid of that piece if I transform it. This toy is kind of a gift that keeps on giving... 😬
  14. That's one of my favs from the 31 sketch sheet. Amazing lunch break job 😁
  15. What works works lol
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