After a decade and a half of being blown away by the CG artists here I finally have building my own Valkyrie in Blender. I'm playing around with proportions of the many modules that make up the craft to try and balance the appeal of each mode. I may throw in a few new interpretations of my own as I progress.
I don't expect to come close to Olitech's level but his work gives me a high benchmark to strive for.