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Everything posted by MKT
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Ah so it is a SKL version. I'm not very familiar with Mazinger IP, so the lack of the usual red chest 'Z' symbol or bolt threw me off a bit. The articulation in your pic already looks very good to me, but I'm also not familiar with the SOC line as a whole. Incidentally, I have my first SOC the Getter Arc on the way; it was on massive discount recently at HLJ & I got it more of a curiosity on the SOC line. I don't doubt Sentinel's articulation would be better, I really liked the looks of their Mazinkaiser at one time but when the re-issue came around, the urge has passed lol.
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Very, very interesting! The valk design hits all the right notes..
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Consolidated Megazone 23 Toy/Model Thread for 2017-2018
MKT replied to RavenHawk's topic in Anime or Science Fiction
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Nice shading already! Looks like going to be a very nice custom.
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@lechuck Is that the SOC Mazinkaiser? Nice pose btw
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This is one aspect of Yamcadia's I like, there's always a bit more attention to detail in these little areas. Bandai missed the opportunity to make the rear gears splayed here, and they are easy enough to do given these are parts-forming items. They could have also done it for their HMR VF-1, but perhaps that gets a pass as that mold was based on the legacy HM.
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No idea what I'm doing with this pic.. But I think the side profile is the HMR VF-0's weakest point. It shows off the more visually unflattering aspects of this mold - the various thick hinges, and the soft and big panel lining details. Something that has bugged me somewhat since Roy's 0S, is that the front landing gear looks to be a bit too long? It somehow gives the impression that Fighter has a bit of negative rake going on while on a flat surface, not by much, but just ever so slightly enough to notice in a way I don't get with the larger Arcadia 1/60.. Initially I thought its me not plugging the landing gear deep enough into the bay, but I've prodded it quite a bit and it should be as far up as it can go.
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Consolidated Megazone 23 Toy/Model Thread for 2017-2018
MKT replied to RavenHawk's topic in Anime or Science Fiction
It turns out that for this jet, the entire Garland with its rider in bike-mode goes into the cockpit. When the jet goes into robot / slave mode, the Garland shifts into its chest. There's a schematic drawing of the same bike-in-jet concept, but of a different FSW jet design below. The designer acknowledges some intentional differences with the canard positioning to make it different from (presumably) Macross's VF-19. I got to say, I'm getting more excited for these designs, as they combine 2 mecha types I love - jets and bikes. Although, the bike-in-cockpit concept is something tangentially familiar. Where have I seen that before??- 819 replies
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Interesting video. We see the arms are on a sliders like Bandai. The swing bar has a shortening mechanism to make the hips go higher in Battroid; but on other hand, can't figure out if the swing bar can remain connected or have to be detached like the DX Chogokins to enable waist twist.
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Yeah especially when the super pack is slapped onto Fighter & then everything underside barely holds together. Even so, the mold has its own charms and sculpt-wise Bandai really tried to make it look great in all modes. It is a shame they didn't continue with the other designs. Would have really loved the VF-2JA, and an eventual Metal Siren.
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Consolidated Megazone 23 Toy/Model Thread for 2017-2018
MKT replied to RavenHawk's topic in Anime or Science Fiction
It's been gestating for so long... they need to put it up for PO already, to make it for their planned Dec release.- 819 replies
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I looked up the original game, and it does look pretty cool for its time.. Too bad my local arcades didn't have this then.
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Ok got it into Fighter today. Yup, everything stays on better than Roy's 0S, I never once had the arms or any other bits pop off, with everything underside coming together perfectly. There was some complication tabbing one side of the wing to the leg like some folks here experienced, but in the end the entire leg first needs to be perfectly straight for the wing to tab on securely. Small gripe: after the wings are tabbed on, there's still a slight bit of tab being very visible, and it's mostly down to that tab being in base white/grey among its blue surroundings. For better or worse, the canards and vertical stabilizers are like Arcadia's, needing to be manually adjusted to align both sides, instead of having some fixed detent position. OCD folks will go nuts trying to align them perfectly.
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IMHO the nicest Gerwalk mode for any VF belongs to the VF-0D, and the HMR toy makes it exactly that. This is one area where the HMR VF-0 is miles improved over the HMR VF-1, allowing some really aggressive stance whilst keeping both feet firmly on the ground.
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I've only recently opened my VF-0D, and played around with it a bit in Battroid & Gerwalk. The 0D by nature of its design with the various winglets does feel a bit fiddlier than the 0S, but to compensate, Bandai refined the tolerances compared to Roy's 0S and mostly for the better. Stuff that was very tight before, such as the cockpit heat shield, now slides smoothly in and out. The ankles are now easier to slide in and out too, so it's less effort to adjust minute feet posing. On other hand, the joint extension at the knees feels a tad too loose, and I foresee it may flop as it becomes looser over time with more handling. Specific to Gerwalk (and also Fighter), those small flaps that wrap around the head stay tightly tabbed with handling and do not come undone as easily as the 0S. One of my biggest gripes with Roy's 0S was the translucent plastic, and thankfully it doesn't rear its head here. Been taking a few pics and so far haven't noticed any unusual light bleed through the plastic like Roy's. The rainbow coating on the canopy looks to be lighter on this compared to Roy's, but that is likely due to variations between individual copies. Haven't put in into Fighter yet, hopefully everything tabs in nice and tight like the 0S. It's kinda strange; this 0D is a derivative of the swing-wing 0S and VF-1, yet there are enough differences such that it handles like a whole new mold. Perhaps it is also because I've never transformed my Arcadia 0D, so everything on this HMR 0D feels very fresh to me.
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Looks like lunch just started.. more bottles once table cleared of food.
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I thought Grogu piloting IG-12 was a very familiar concept, but couldn't put my finger on it at that time. THIS is really what I wanted to remember haha.. cool that they making figures from this game. Seeing this does take me back to 16-bit console gaming
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I'm warming up to the 31AXs more now. Primarily I think the paint scheme, especially in Fighter, looks better than the base 31 and even more so when putting all three AX releases side by side..
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Probably for the first time, I'm liking an HMR more than its bigger 1/60 counterpart, at least in Battroid. The VF-0D's shorter wings really help with the sculpt, and the fixed posed bigger hands makes it much more expressive..
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Absolutely love seeing customs @nightmareB4macross What are we looking at here? Sorry not familiar with that at all..