Jump to content

MKT

Members
  • Posts

    3302
  • Joined

  • Last visited

Everything posted by MKT

  1. +1
  2. I'm still hoping they can make a last minute change to have the landing gears white. Black really is more inappropriate and feels like a further screw-you for those who already abhor the bare diecast / silver color of Bandai's.
  3. Like Roy's 0S, the 0D price have dropped on Jap secondary markets. Extra helpings so easy to justify now
  4. New video. If the production toy follows the 3D renders, then I don't think the arms will hang down low in Fighter like what we have seen on some of the promotional pics.
  5. For the Sci-Fi 03, one set may be enough for smaller toys like the HMR valks, but for the larger 1/60s & 1/48s, you may need multiple sets to comfortably fit them in. @Saburo was the one who designed the graphics for Sci-Fi 03 btw.
  6. Ok I think I figured out how the limited waist swivel works.. If we go back to the 3D animated transformation video on the previous page, here is the hip swing bar set up: The swing bar is essentially 2 different pieces, the upper part (colored yellow) and the lower part connected to the hips (colored red). The yellow part, has a semi-circular bar that follows the curvature of & partially wraps around the nosecone. The red part, which actually locks into the nosecone radome, is able to slide anywhere along the yellow semi-circular bar. In combination with radome rotation, this essentially gives the waist swivel, as much as the circular bar allows (the red arrows). I'd say it is a pretty ingenious solution, allowing a fair degree of waist swivel without the fiddly, wholly detaching and therefore perfect transformation-breaking swing bar of the Chogokin.
  7. Thanks The backdrop is from Fext Hobby. They have a few different options, but Sci-Fi 03 is the most versatile for a universal backdrop. I see that they now also have the Sci-Fi 07.
  8. I got one of those Metal 3D models from Aliexpress, the ones which are like pre-cut cardboard parts where you press the shapes out of the board & fold them into the desired item, except this one is metal, and comes pre-painted. What attracted me was the Macross the First Minmei itasha used for this VF-1S. From the size of the fuselage & wings, this looks to be slightly larger than the old CharaWorks 1/144 VF-1. The printing of Minmei herself & the graphics are not very high-resolution, but I think decent enough for this scale especially as a cheap 3rd party item, and now that I'm thinking of it, Sheryl's itasha on the much larger Chogokin VF-171EX Maruyama wasn't that sharp either.
  9. The interview with ThreeZero CEO is also interesting, as he has this slight nugget of info that the waist swivel is not much, only by a bit. This means the swivel bar shouldn't be detachable like the Chogokin, and perhaps more akin to.. I can't remember, but KC's do have a bit waist swivel, right?
  10. Ah so it is a SKL version. I'm not very familiar with Mazinger IP, so the lack of the usual red chest 'Z' symbol or bolt threw me off a bit. The articulation in your pic already looks very good to me, but I'm also not familiar with the SOC line as a whole. Incidentally, I have my first SOC the Getter Arc on the way; it was on massive discount recently at HLJ & I got it more of a curiosity on the SOC line. I don't doubt Sentinel's articulation would be better, I really liked the looks of their Mazinkaiser at one time but when the re-issue came around, the urge has passed lol.
  11. As we are moving into Monday blues week.. Love the silhouette of the VF-0D fighter..
  12. Very, very interesting! The valk design hits all the right notes..
  13. Another concept drawing:
  14. Nice shading already! Looks like going to be a very nice custom.
  15. @lechuck Is that the SOC Mazinkaiser? Nice pose btw
  16. This is one aspect of Yamcadia's I like, there's always a bit more attention to detail in these little areas. Bandai missed the opportunity to make the rear gears splayed here, and they are easy enough to do given these are parts-forming items. They could have also done it for their HMR VF-1, but perhaps that gets a pass as that mold was based on the legacy HM.
  17. No idea what I'm doing with this pic.. But I think the side profile is the HMR VF-0's weakest point. It shows off the more visually unflattering aspects of this mold - the various thick hinges, and the soft and big panel lining details. Something that has bugged me somewhat since Roy's 0S, is that the front landing gear looks to be a bit too long? It somehow gives the impression that Fighter has a bit of negative rake going on while on a flat surface, not by much, but just ever so slightly enough to notice in a way I don't get with the larger Arcadia 1/60.. Initially I thought its me not plugging the landing gear deep enough into the bay, but I've prodded it quite a bit and it should be as far up as it can go.
  18. It turns out that for this jet, the entire Garland with its rider in bike-mode goes into the cockpit. When the jet goes into robot / slave mode, the Garland shifts into its chest. There's a schematic drawing of the same bike-in-jet concept, but of a different FSW jet design below. The designer acknowledges some intentional differences with the canard positioning to make it different from (presumably) Macross's VF-19. I got to say, I'm getting more excited for these designs, as they combine 2 mecha types I love - jets and bikes. Although, the bike-in-cockpit concept is something tangentially familiar. Where have I seen that before??
  19. Interesting video. We see the arms are on a sliders like Bandai. The swing bar has a shortening mechanism to make the hips go higher in Battroid; but on other hand, can't figure out if the swing bar can remain connected or have to be detached like the DX Chogokins to enable waist twist.
  20. Yeah especially when the super pack is slapped onto Fighter & then everything underside barely holds together. Even so, the mold has its own charms and sculpt-wise Bandai really tried to make it look great in all modes. It is a shame they didn't continue with the other designs. Would have really loved the VF-2JA, and an eventual Metal Siren.
  21. It's been gestating for so long... they need to put it up for PO already, to make it for their planned Dec release.
  22. I looked up the original game, and it does look pretty cool for its time.. Too bad my local arcades didn't have this then.
  23. Ok got it into Fighter today. Yup, everything stays on better than Roy's 0S, I never once had the arms or any other bits pop off, with everything underside coming together perfectly. There was some complication tabbing one side of the wing to the leg like some folks here experienced, but in the end the entire leg first needs to be perfectly straight for the wing to tab on securely. Small gripe: after the wings are tabbed on, there's still a slight bit of tab being very visible, and it's mostly down to that tab being in base white/grey among its blue surroundings. For better or worse, the canards and vertical stabilizers are like Arcadia's, needing to be manually adjusted to align both sides, instead of having some fixed detent position. OCD folks will go nuts trying to align them perfectly.
  24. IMHO the nicest Gerwalk mode for any VF belongs to the VF-0D, and the HMR toy makes it exactly that. This is one area where the HMR VF-0 is miles improved over the HMR VF-1, allowing some really aggressive stance whilst keeping both feet firmly on the ground.
×
×
  • Create New...