

guyxxed
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Everything posted by guyxxed
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No paladin pack, sorry, just this oeange color version and another that matches Klan's purple valk. Interesting that both go heavier on the color than the "standard" packs (they all have white caps with colored edges, whereas both of these have colored caps with white edges), but no other hidden toys that I've found so far. And, yeah, that experimental human pose folder....it has been deleted. 😁 Once I get to putting people in the scenes I'll start over fresh with what I've learned and hopefully not duplicate any of the triple jointed, broken armed things my first tries got me.
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Don't know if this is update worthy, but I feel bad when I don't keep posting things to keep this thread going. Hopefully others can jump in with things they're working on as well, but in the meanwhile I thought I'd share some of the rabbit holes I keep finding myself in lately. As an example, I have no interest in messing with the Macross characters, but in learning animation to make the planes move, and then also thinking it would be cool to have background characters so that the game settings I've been building don't feel abandoned, I've somehow now ended up tinkering with the Uta Macross idol models. Like the M30 models, these are very well detailed and a great example to learn from, both in how to model efficient topology and also in how to build an effective armature, which helps me with what I'm doing with the planes. The end result, though, is that I now have a folder full of weirdly posed models of the Macross singers that is somehow way more embarassing to be seen with than the folders full of imaginary planes I've been working on so far. 😉 I thought it might be funny if, somewhere in my game environment, you could come across Sheryl or Kaname on a random park bench, and when you approached a bunch of bodyguards would come out of nowhere and throw you off the nearest balcony. So now I'm learning event triggers and other fun things in Unity. 😄 I've also come back to my beloved VF-25s and made a VF-1D colored trainer version (one of my favorite schemes) and started messing with Super and Armor packs to work out ways to easily equip the planes in-game. Didn't realize there was a custom version of the packs for the YF-25 (my favorite plane), so that was another nice discovery in the files. Also putting these models in scenes together highlights once again the crazy scale of Macross. A valkyrie is super cool, but it's also ridiculously big, the shot of Sheryl sitting on the foot shows it better than anything. Oh well, maybe one of these days, I'll actually have a working environment where stuff will happen, but in the meanwhile, here are a couple of screenshots to pass the time.
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Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Okay, that works for me (the acknowledgement by Chiba), and I'll happily go back to suspending my disbelief. Like I said, I really appreciate that there has been thought given to things like this, someone took the time to figure it all out and write it down, and that it's all there for us to puzzle through and absorb. Thank you very much for pulling it together and sharing it, this is fun stuff. (And, as an engineer who can't let things go, I started doing some calculations on just how much acceleration you would need on those few milliliters of fuel to impart the kick we observe to an 18m long fighter plane, and...well, it's very big numbers. Significant fractions of c. Wild). -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Fair enough. The engineer in me is still raising an eyebrow that you could get enough thrust out of that small an amount of reactant to move a multi-ton air/spacecraft at the speeds we see, but there are certainly crazier things to accept and at least there's a thought through rationale behind it. Works for me, and thank you for pulling those together. I'm always a bit impressed at the depth of world building Macross has accumulated over the years, whether it's "official" or otherwise, it's all fun to read through. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Interesting, and very helpful, thank you! I think it still raises an issue, though, in that the thermonuclear reactor is, well, reacting to produce the plasma, and that plasma still needs to be exhausted even if the turbines aren't blasting it out, correct? Maybe the transducers are so efficient that it can be radically throttled down when not actively flying and still have enough power to run the whole thing in a combat situation, but there will still be some super hot gases spewing out of the nozzles the whole time. Only other option I can think of is that they have a way to close off the expansion chamber after the reactor and run off the "bottled" plasma for awhile, but that raises the problem of being able to flip a thermonuclear reactor on and off at will (maybe not too big an issue since it is fuel injected and gravity powered instead of needing neutron dampening). I'm still having images of valkyries stomping around sandblasting everything within a dozen meters and setting things on fire wherever they go. Entertaining, but not practical. 😉 -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Maybe a dumb question, but something that's always tickled the back of my mind: a valkyrie generates electrical power through its turbines, and it uses the most power when in battroid form (energy conversion armor at its strongest, pinpoint barriers likely in use, weapons and motorized joints all active), so the turbines have to be going pretty good to sustain that. No problem when in the air or in space, but when standing or walking on the ground, there would be a constant blast of hot air from the feet/nozzles throwing up dust and rocks and generally making a nuisance of themselves. I know the planes have batteries, and maybe this is the hand wave tomake ground operations practical, but they can't possibly be powerful enough to give more than a few minutes of operation. Just wondering if there's something I've missed that makes this more practical, or if it's just a concession to Rule of Cool suspension of disbelief and I should stop worrying about it. 😉 -
My suspicion was correct, transformation on this one is pure magic. There is no "mechanism", the shoulders/arms just float up into position from fighter to battroid. The shoulder gaurd even sticks through the other parts in fighter a bit. Polygons can be very forgiving. 😉
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I will have to dig into the models, but I highly suspect the transformation is mostly magic. 3D is almost as forgiving as animation is, and there are a lot of parts that float around on these models. The 25s, for example, have nothing actually connecting the legs to the groin in battroid, and I'm pretty sure the shoulders on the 22 just kind of "end up" there. I'll take a look and let you know. As for the growing fleet, I haven't even touched the VF-11s, 19s, or SV-51s available in the game yet. M30 is quite the teasure trove of high quality valkyrie models!
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Small update, have added a competing trade family in the Al Shahal community with their own "royal guard" units. The VF-22 seemed a natural choice (and I've pretty well overrepresented the VF-25 at this point 😉). This livery was based off of some Iranian gaurd uniforms I found online (the VF-25s above were based on a Saudi scheme). I need to make panel lines and rig the model for posing, but am pretty happy with how it turned out. No idea where any of this is leading, but I'm having fun in the process! I can imagine a scenario where the different families come into conflict and the NUNS cannon fodder have to step in to separate them, though given rich people antics, more likely these and the 25s above would just be arm wrestling for the prime parking spaces at the spaceport. Enjoy, and have a good weekend!
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Macross DYRL in 4K UHD with English Subtitles
guyxxed replied to GGemini's topic in Movies and TV Series
Yup, that was exactly what I zeroed in on, but nothing came up on screen during playback. I've probably got a setting messed up somewhere on the player itself. Thanks for the confirmation, I'll keep fiddling. -
That would not be a bad outcome! 😉 Don't know if I'll ever get there, but it's fun trying.
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Macross DYRL in 4K UHD with English Subtitles
guyxxed replied to GGemini's topic in Movies and TV Series
Dumb question, but does the regular blu-ray that comes with the set not have the English subtitles on it? I've tried all of the menu options I can find, but none of them seem to put English on the screen. Happy with it either way, and the picture looks goregous to me, but just wondering if it's only on the 4k or if I'm just having a stupid attack and can't find the option on the regular blu-ray. -
Been awhile, so figured I would share a few things I've been working on lately. Most recent is filling in the Al Shahal map with locations from the show, currently working on the spaceport where Mikimo ditched Mirage. Not much is shown in the anime, so having to improvise a bit using pieces found here and there across the internet. Still need to make textures for the buildings and figure out a way to put roads down that doesn't make my GPU explode with too many polygons, but so far so good I think. I kitbashed some Halo maps to make a train station and some other buildings (the Halo design aesthetic, especially the cities, fits the Macross world aesthetic pretty well, in my opinion, and adds something interesting to explore on a human scale). Still a ways to go, but I'm liking it so far. Other thing I've been playing with is to make some Al Shahal specific valkyries. I've been using the Frontier NUNS 25s I made as placeholders, but those obviously make no sense for the setting. I dropped in the Al Shahal VF-171s from Delta as the obvious replacement, but found them boring. Making an Al Shahal NUNS version of the 25 was my next try, but that also makes no sense, since the Brsingr Cluster is generally pretty poor and the local NUNS probably can't afford 25s. That's when the idea hit me that the NUNS might be poor, but certainly some residents of Al Shahal won't be, since it's apparently a big trading center, and since PMCs are all the rage in Macross I made a private branded version of the 25s as what I'm calling the "Royal Guard" for whatever family this is. I'm thinking maybe a couple of different liveries (and probably branching out to something other than just 25s) to represent different local families that have their own protection squads. Anyway, fun to play with and nice to show. Enjoy, and any feedback, suggestions, or ideas are welcome!
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3d models macross class battle carrier 3d models DL!!
guyxxed replied to reaper7092's topic in Fan Works
Well, now that's interesting. I did notice all the weird medieval props tucked into the Delta Scramble game as well, but didn't know if they were a holdover from whatever template they built the game from or test files of some sort. I guess it's a sign of how cheap memory has gotten that they wouldn't bother to keep the assets to the bare minimum, but it's still strange to see. Thank you for sharing the new method, I'll give that a shot. I haven't gotten very far in converting anything yet, but had tried Noesis on the DYRL archive and it just bounced off without recognizing the files. I'm still very much an amateur at this, so appreciate the guide. Thanks! -
3d models macross class battle carrier 3d models DL!!
guyxxed replied to reaper7092's topic in Fan Works
Wow, that's impressive, and thank you for sharing! Your capital ship collection is expanding nicely! 😉 Looking through the archives is interesting. It looks like the DYRL archive includes models for the 171 and 29 among others. Were those actually part of that game? I've not played any of the games, and YouTube clips aren't super helpful. Again, thank you for making these available, I really appreciate it and look forward to going through them. -
Okay, so I've been messing around trying to learn animation for Unity this week, and somehow this happened. Don't know if it counts as progress, but it feels appropriate somehow. Happy Friday, and I apologize. 😉 Dancing 31J 2.mp4
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There is a battle 25 in the other thread I linked to. It is modular and able to be transformed, though the rigging to do so in an animation would be up to you to create, from what I see.
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Baidu is a cloud service based in China, and requires you to install their client before you can use it (like Dropbox or other similar things). That said, I just Googled "baidu downloaders" and used one of the online services that came up. I don't remember which one, but it worked, and then the Blender import tools are part of the archive and you're off to the races. If that's too much work, check towards the end of that thread I linked before because the owner of the archive posted a ton of links to other archives and what you want might be part of those (mostly Google Drive links) and be easier to get to. There are a handful of threads in the Fan Works forum with links to stuff like this, so hunt around a bit as well. For my part, the Macross 30 archive has been the most useful resource, but it all depends on what you're trying to do.
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They are all at the link here (same as the one I linked to in the other thread above). The entire Macross30 extract can be downloaded from this archive, along with the Blender plugin for importing the models and textures. It takes a little work, but it's all there. https://pan.baidu.com/s/1t52il63SDNmX3q3A49Z5jw DL PASS:ab7i
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Happy new year! The slow plod continues. Nothing terribly exciting, though I did manage to create some rough animations in my Unity project so a few things can move around in static loops to help give some sense of life to the settings. Mostly, though, I got the Ykikaze Designer's Note art book a bit ago (I recommend it) and spent the holiday building a model of the TS-X1, which is visually more appealing to me than the 'hero' version of the Mave. The model is still a little rough, but I dropped a flight of them into the scene and have them keeping patrol over Al Shahal, a few freeze frames included here. Sorry for the bad framing, I took the laziest method possible to get screen grabs and didn't take time to set up a proper angle. The shot of the 171s is just for fun (and it looks like I have some texture issues with the decals), another scene I've thrown together with an air base in a random jungle location. Might end up connected to the Al Shahal stuff or might just stay separate, still just playing around while learning Unity. Enjoy!
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Yes, everything I posted just above here is part of the Macross 30 archive, I was just fishing through the game assets for interesting schemes. The only things I made myself were on the previous pages (the racing and corporate schemes as well as my original Frontier NUNS version of the 25).
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I also picture some poor digital artist toiling away at a tiny desk in the basement to do their research and make all the textures accurate per the show, finally publishing the best mapping they can come up with, trimming here, stretching there, trying to use every pixel as best they can to give every last bit of detail possible, only to get their first beta copy of the game and realize that everything they worked on is invisible. Headdesk commences. 😉 Meanwhile, the VF-25 guy just drew two simple boxes and went for an early lunch.
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Something else I noticed that was funny/interesting: All of the models have at least some details in the cockpit, but it's not consistent. The VF-25, for instance, has a very rudimentary cockpit, essentially just a few simple boxes. The VF-0, meanwhile, is quite detailed, with the rear view mirrors and even the control stick! Funniest/strangest, though, was the VF-27, whose cockpit is completely hidden under the opaque cowl, but yet has not just a modeled cockpit, but also someone took the time to textrue a dashboard for it that no one will ever see! I find this wierdly fascinating. 😉 Oh well, enough fooling around. Back to the code trenches!
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They already are. Link is here: