guyxxed
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Yes, everything I posted just above here is part of the Macross 30 archive, I was just fishing through the game assets for interesting schemes. The only things I made myself were on the previous pages (the racing and corporate schemes as well as my original Frontier NUNS version of the 25).
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I also picture some poor digital artist toiling away at a tiny desk in the basement to do their research and make all the textures accurate per the show, finally publishing the best mapping they can come up with, trimming here, stretching there, trying to use every pixel as best they can to give every last bit of detail possible, only to get their first beta copy of the game and realize that everything they worked on is invisible. Headdesk commences. 😉 Meanwhile, the VF-25 guy just drew two simple boxes and went for an early lunch.
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Something else I noticed that was funny/interesting: All of the models have at least some details in the cockpit, but it's not consistent. The VF-25, for instance, has a very rudimentary cockpit, essentially just a few simple boxes. The VF-0, meanwhile, is quite detailed, with the rear view mirrors and even the control stick! Funniest/strangest, though, was the VF-27, whose cockpit is completely hidden under the opaque cowl, but yet has not just a modeled cockpit, but also someone took the time to textrue a dashboard for it that no one will ever see! I find this wierdly fascinating. 😉 Oh well, enough fooling around. Back to the code trenches!
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They already are. Link is here:
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Ugh. Still here, still prodding away on the Unity project. I've mentioned a few times that I'm not a coding person? Well, I'm proving it with the stuff I'm struggling to kludge together there to make stuff work. Making progress, just slow and somewhat painful. In the meanwhile, just to distract myself and have some fun, was playing with the Macross 30 stuff and just seeing what every texture map looked like. There are some really cool liveries there, along with some very strange ones (assuming those were specials for an idol or a holiday), and I figured I would share some highlights here just to keep the thread alive. I'll start with the VF-0:
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It looks both better and worse when you're actually wandering around in it (better in that the lighting came out really nice and the environment is super cool, worse in that I can see up close and personal all the mistakes I made on the models), but fun to see it starting to come together. Lots more to do to make it functional, and I really need to figure out how to make vehicles work because walking the 5 kilometers from the port to the city takes forever. 😉
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A long period of quiet from me, but progress has been happening. I think I mentioned it somewhere upthread, but one of the goals I have in making these models is to bring them into Unity and build....well, I'm still not sure exactly what, but at the very least I want to be able to walk around in these worlds and interact with this stuff. Maybe someday I'll get to the point of actually being able to climb into a Valkyrie and fly around, but for now I'm still in the baby steps. I've worked with a couple of different environments over the past month, but last night decided to pull the Al Shahal stuff I shared above into a test scene to try a few things out. Still very much Hello World level, but here are a couple of screen shots to give a human level view of some of the same things shown before. Probably only interesting for me, but figured I would share anyway.
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Just got my copy delivered yesterday, and I fully agree this is an amazing book! It's crazy the amount of detail they went into for each of these designs, way deeper than anything actually used in the anime, it seems, though that understanding of the designs certainly informs the solidity of what you see on the screen. I almost feel like these planes could actually be built from the level of detail presented here. Great book, worth every penny, and very much appreciate you guys highlighting it here, otherwise I'd have never known it existed! Thank you!
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Hey there, and sorry for the long silence, life got in the way for a few weeks. I did manage to pull the rip into Unity and load the models, but have not gotten a clean export of any of them so far. I think it has to do with the way they are rigged for transformation, the converter tools I have get confused and jumble the parts when turning them to other formats. I'm sure there's a way to fix that, but I'm not enough of a coder to do it. I will say, the quality of these models is a fairly significant step down from the ones in M30 or MDS, so if you're looking for well modeled, transformable planes those might be better options. Mostly, I'm hoping the other stuff that's been posted in the meanwhile has given you what you're after and you've been able to make progress without waiting on me. I will probably poke at this a bit more, but am not sure I'll be able to get any further than I have. Sorry about that.
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I have no idea, but would think it's likely. They've been leaning into the Macross availability at the (admittedly very few) events I've been to recently where they had a presence. To the rest of the discussion, I completely get the frustration everyone has with this release, but as a member of the target audience for it, I totally get why this is first out of the gate for Delta. I only started collecting about two years ago as previously it was too difficult, too expensive, and too 'unnecessary' in my life. Time passes and things change, though, so now I find myself starting to look at getting things I would have never considered before, just because I can and it fits where I am in my life now. I did not buy any of these toys on first release, and while I've picked up one or two in the aftermarket, the Alto 25F with super parts bundle was exactly the spur I needed to get started. That toy at that price available through a US distributor? I didn't even think twice. This release is the same. It is squarely aimed at people like me. I will likley wait until the US prices drop a little before picking it up, but I'm happy it's here. Would I rather have a 31A? Absolutely, but this is still a nice thing to be able to get here. Just my two cents, for what it's worth.
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New Macross Animation Announced, to be animated by Sunrise
guyxxed replied to seti88's topic in Movies and TV Series
Fully agree with moving on to a new story and new people (as Macross is most likely to do regardless of what we want). I want to see more of this universe and not keep retreading over the same people and events (ahem, Star Wars, looking at you). Honestly, I'd be super happy if the next Macross story was smaller and they gave up on the galaxy smashing threats for a bit. A Macross Plus or Macross the Ride sized story would be a nice change after trying to mind control the universe (again). Really, I'll just be happy that there's new Macross, whatever they decide to do, but I think it would serve them well to go in a smaller, more personal direction the next time out. -
Nice to hear from you, getfresh. Speaking as someone who's entire experience of Macross for years came from fansubbed files, I really appreciate the time and effort everyone put into making those available. If not for those files, I may never have bothered keeping up with the franchise despite it being one of my early, formative loves. At least not until current days where official versions are starting to surface. Thank you!