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guyxxed

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  1. Okay, so I've been messing around trying to learn animation for Unity this week, and somehow this happened. Don't know if it counts as progress, but it feels appropriate somehow. Happy Friday, and I apologize. 😉 Dancing 31J 2.mp4
  2. There is a battle 25 in the other thread I linked to. It is modular and able to be transformed, though the rigging to do so in an animation would be up to you to create, from what I see.
  3. Baidu is a cloud service based in China, and requires you to install their client before you can use it (like Dropbox or other similar things). That said, I just Googled "baidu downloaders" and used one of the online services that came up. I don't remember which one, but it worked, and then the Blender import tools are part of the archive and you're off to the races. If that's too much work, check towards the end of that thread I linked before because the owner of the archive posted a ton of links to other archives and what you want might be part of those (mostly Google Drive links) and be easier to get to. There are a handful of threads in the Fan Works forum with links to stuff like this, so hunt around a bit as well. For my part, the Macross 30 archive has been the most useful resource, but it all depends on what you're trying to do.
  4. They are all at the link here (same as the one I linked to in the other thread above). The entire Macross30 extract can be downloaded from this archive, along with the Blender plugin for importing the models and textures. It takes a little work, but it's all there. https://pan.baidu.com/s/1t52il63SDNmX3q3A49Z5jw DL PASS:ab7i
  5. Happy new year! The slow plod continues. Nothing terribly exciting, though I did manage to create some rough animations in my Unity project so a few things can move around in static loops to help give some sense of life to the settings. Mostly, though, I got the Ykikaze Designer's Note art book a bit ago (I recommend it) and spent the holiday building a model of the TS-X1, which is visually more appealing to me than the 'hero' version of the Mave. The model is still a little rough, but I dropped a flight of them into the scene and have them keeping patrol over Al Shahal, a few freeze frames included here. Sorry for the bad framing, I took the laziest method possible to get screen grabs and didn't take time to set up a proper angle. The shot of the 171s is just for fun (and it looks like I have some texture issues with the decals), another scene I've thrown together with an air base in a random jungle location. Might end up connected to the Al Shahal stuff or might just stay separate, still just playing around while learning Unity. Enjoy!
  6. Yes, everything I posted just above here is part of the Macross 30 archive, I was just fishing through the game assets for interesting schemes. The only things I made myself were on the previous pages (the racing and corporate schemes as well as my original Frontier NUNS version of the 25).
  7. I also picture some poor digital artist toiling away at a tiny desk in the basement to do their research and make all the textures accurate per the show, finally publishing the best mapping they can come up with, trimming here, stretching there, trying to use every pixel as best they can to give every last bit of detail possible, only to get their first beta copy of the game and realize that everything they worked on is invisible. Headdesk commences. 😉 Meanwhile, the VF-25 guy just drew two simple boxes and went for an early lunch.
  8. Something else I noticed that was funny/interesting: All of the models have at least some details in the cockpit, but it's not consistent. The VF-25, for instance, has a very rudimentary cockpit, essentially just a few simple boxes. The VF-0, meanwhile, is quite detailed, with the rear view mirrors and even the control stick! Funniest/strangest, though, was the VF-27, whose cockpit is completely hidden under the opaque cowl, but yet has not just a modeled cockpit, but also someone took the time to textrue a dashboard for it that no one will ever see! I find this wierdly fascinating. 😉 Oh well, enough fooling around. Back to the code trenches!
  9. They already are. Link is here:
  10. VF-171:
  11. VF-27 and YF-29:
  12. Ugh. Still here, still prodding away on the Unity project. I've mentioned a few times that I'm not a coding person? Well, I'm proving it with the stuff I'm struggling to kludge together there to make stuff work. Making progress, just slow and somewhat painful. In the meanwhile, just to distract myself and have some fun, was playing with the Macross 30 stuff and just seeing what every texture map looked like. There are some really cool liveries there, along with some very strange ones (assuming those were specials for an idol or a holiday), and I figured I would share some highlights here just to keep the thread alive. I'll start with the VF-0:
  13. It looks both better and worse when you're actually wandering around in it (better in that the lighting came out really nice and the environment is super cool, worse in that I can see up close and personal all the mistakes I made on the models), but fun to see it starting to come together. Lots more to do to make it functional, and I really need to figure out how to make vehicles work because walking the 5 kilometers from the port to the city takes forever. 😉
  14. A long period of quiet from me, but progress has been happening. I think I mentioned it somewhere upthread, but one of the goals I have in making these models is to bring them into Unity and build....well, I'm still not sure exactly what, but at the very least I want to be able to walk around in these worlds and interact with this stuff. Maybe someday I'll get to the point of actually being able to climb into a Valkyrie and fly around, but for now I'm still in the baby steps. I've worked with a couple of different environments over the past month, but last night decided to pull the Al Shahal stuff I shared above into a test scene to try a few things out. Still very much Hello World level, but here are a couple of screen shots to give a human level view of some of the same things shown before. Probably only interesting for me, but figured I would share anyway.
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