Jump to content

guyxxed

Members
  • Posts

    205
  • Joined

  • Last visited

1 Follower

Profile Information

  • Gender
    Male

Recent Profile Visitors

3158 profile views

guyxxed's Achievements

Sharon Apple Concert Attendee

Sharon Apple Concert Attendee (4/15)

52

Reputation

  1. Okay, that works for me (the acknowledgement by Chiba), and I'll happily go back to suspending my disbelief. Like I said, I really appreciate that there has been thought given to things like this, someone took the time to figure it all out and write it down, and that it's all there for us to puzzle through and absorb. Thank you very much for pulling it together and sharing it, this is fun stuff. (And, as an engineer who can't let things go, I started doing some calculations on just how much acceleration you would need on those few milliliters of fuel to impart the kick we observe to an 18m long fighter plane, and...well, it's very big numbers. Significant fractions of c. Wild).
  2. Fair enough. The engineer in me is still raising an eyebrow that you could get enough thrust out of that small an amount of reactant to move a multi-ton air/spacecraft at the speeds we see, but there are certainly crazier things to accept and at least there's a thought through rationale behind it. Works for me, and thank you for pulling those together. I'm always a bit impressed at the depth of world building Macross has accumulated over the years, whether it's "official" or otherwise, it's all fun to read through.
  3. Interesting, and very helpful, thank you! I think it still raises an issue, though, in that the thermonuclear reactor is, well, reacting to produce the plasma, and that plasma still needs to be exhausted even if the turbines aren't blasting it out, correct? Maybe the transducers are so efficient that it can be radically throttled down when not actively flying and still have enough power to run the whole thing in a combat situation, but there will still be some super hot gases spewing out of the nozzles the whole time. Only other option I can think of is that they have a way to close off the expansion chamber after the reactor and run off the "bottled" plasma for awhile, but that raises the problem of being able to flip a thermonuclear reactor on and off at will (maybe not too big an issue since it is fuel injected and gravity powered instead of needing neutron dampening). I'm still having images of valkyries stomping around sandblasting everything within a dozen meters and setting things on fire wherever they go. Entertaining, but not practical. 😉
  4. Maybe a dumb question, but something that's always tickled the back of my mind: a valkyrie generates electrical power through its turbines, and it uses the most power when in battroid form (energy conversion armor at its strongest, pinpoint barriers likely in use, weapons and motorized joints all active), so the turbines have to be going pretty good to sustain that. No problem when in the air or in space, but when standing or walking on the ground, there would be a constant blast of hot air from the feet/nozzles throwing up dust and rocks and generally making a nuisance of themselves. I know the planes have batteries, and maybe this is the hand wave tomake ground operations practical, but they can't possibly be powerful enough to give more than a few minutes of operation. Just wondering if there's something I've missed that makes this more practical, or if it's just a concession to Rule of Cool suspension of disbelief and I should stop worrying about it. 😉
  5. My suspicion was correct, transformation on this one is pure magic. There is no "mechanism", the shoulders/arms just float up into position from fighter to battroid. The shoulder gaurd even sticks through the other parts in fighter a bit. Polygons can be very forgiving. 😉
  6. I will have to dig into the models, but I highly suspect the transformation is mostly magic. 3D is almost as forgiving as animation is, and there are a lot of parts that float around on these models. The 25s, for example, have nothing actually connecting the legs to the groin in battroid, and I'm pretty sure the shoulders on the 22 just kind of "end up" there. I'll take a look and let you know. As for the growing fleet, I haven't even touched the VF-11s, 19s, or SV-51s available in the game yet. M30 is quite the teasure trove of high quality valkyrie models!
  7. Small update, have added a competing trade family in the Al Shahal community with their own "royal guard" units. The VF-22 seemed a natural choice (and I've pretty well overrepresented the VF-25 at this point 😉). This livery was based off of some Iranian gaurd uniforms I found online (the VF-25s above were based on a Saudi scheme). I need to make panel lines and rig the model for posing, but am pretty happy with how it turned out. No idea where any of this is leading, but I'm having fun in the process! I can imagine a scenario where the different families come into conflict and the NUNS cannon fodder have to step in to separate them, though given rich people antics, more likely these and the 25s above would just be arm wrestling for the prime parking spaces at the spaceport. Enjoy, and have a good weekend!
  8. Yup, that was exactly what I zeroed in on, but nothing came up on screen during playback. I've probably got a setting messed up somewhere on the player itself. Thanks for the confirmation, I'll keep fiddling.
  9. That would not be a bad outcome! 😉 Don't know if I'll ever get there, but it's fun trying.
  10. Dumb question, but does the regular blu-ray that comes with the set not have the English subtitles on it? I've tried all of the menu options I can find, but none of them seem to put English on the screen. Happy with it either way, and the picture looks goregous to me, but just wondering if it's only on the 4k or if I'm just having a stupid attack and can't find the option on the regular blu-ray.
  11. Been awhile, so figured I would share a few things I've been working on lately. Most recent is filling in the Al Shahal map with locations from the show, currently working on the spaceport where Mikimo ditched Mirage. Not much is shown in the anime, so having to improvise a bit using pieces found here and there across the internet. Still need to make textures for the buildings and figure out a way to put roads down that doesn't make my GPU explode with too many polygons, but so far so good I think. I kitbashed some Halo maps to make a train station and some other buildings (the Halo design aesthetic, especially the cities, fits the Macross world aesthetic pretty well, in my opinion, and adds something interesting to explore on a human scale). Still a ways to go, but I'm liking it so far. Other thing I've been playing with is to make some Al Shahal specific valkyries. I've been using the Frontier NUNS 25s I made as placeholders, but those obviously make no sense for the setting. I dropped in the Al Shahal VF-171s from Delta as the obvious replacement, but found them boring. Making an Al Shahal NUNS version of the 25 was my next try, but that also makes no sense, since the Brsingr Cluster is generally pretty poor and the local NUNS probably can't afford 25s. That's when the idea hit me that the NUNS might be poor, but certainly some residents of Al Shahal won't be, since it's apparently a big trading center, and since PMCs are all the rage in Macross I made a private branded version of the 25s as what I'm calling the "Royal Guard" for whatever family this is. I'm thinking maybe a couple of different liveries (and probably branching out to something other than just 25s) to represent different local families that have their own protection squads. Anyway, fun to play with and nice to show. Enjoy, and any feedback, suggestions, or ideas are welcome!
  12. Well, now that's interesting. I did notice all the weird medieval props tucked into the Delta Scramble game as well, but didn't know if they were a holdover from whatever template they built the game from or test files of some sort. I guess it's a sign of how cheap memory has gotten that they wouldn't bother to keep the assets to the bare minimum, but it's still strange to see. Thank you for sharing the new method, I'll give that a shot. I haven't gotten very far in converting anything yet, but had tried Noesis on the DYRL archive and it just bounced off without recognizing the files. I'm still very much an amateur at this, so appreciate the guide. Thanks!
  13. Wow, that's impressive, and thank you for sharing! Your capital ship collection is expanding nicely! 😉 Looking through the archives is interesting. It looks like the DYRL archive includes models for the 171 and 29 among others. Were those actually part of that game? I've not played any of the games, and YouTube clips aren't super helpful. Again, thank you for making these available, I really appreciate it and look forward to going through them.
  14. Okay, so I've been messing around trying to learn animation for Unity this week, and somehow this happened. Don't know if it counts as progress, but it feels appropriate somehow. Happy Friday, and I apologize. 😉 Dancing 31J 2.mp4
  15. There is a battle 25 in the other thread I linked to. It is modular and able to be transformed, though the rigging to do so in an animation would be up to you to create, from what I see.
×
×
  • Create New...