guyxxed
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As it turns out, not that much. 😉 The rifle is a place holder (stolen from another mecha game) until I can find or make something better, but I think it fits for now. And, as is only fitting for a formal "ending" to a project, I splashed a new coat of paint on the thing to make it look more like a Macross plane. I think the bright colors actually help it pull together some, but your mileage may vary. I'll update the files in the link I posted before to make at least the base model available. Hope others can have fun and find some use for it!
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I'm with you. While this more or less matches what I had in mind, it's not super exciting to look at, but it's good enough for now I think. Like I said, once I complete the rest of the model, I'll probably revisit and see if I can come with anything better. Or, who knows, maybe someone else will come up with something in the meanwhile. 😁
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A few more tweaks to proportion and some recoloring/shading, and I think I'm done with this head. Don't know if it's great, but it at least hits what I was after and isn't the 25 head. 😉 I will probably revisit with some other design ideas I have, but for now moving on to other parts of the model. Will hopefully be able to wrap it up this week.
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So, all I have to do is paint everything bright red and we're good to go! 😉 It's a good point about the colors and the top looking separate. I like the feature of the black stripe around the edge, but as soon as I saw it in place I knew it was probably going to have to go. That space behind the eye and under the brim (the temples?) needs something as well to help tie the two spaces together. Don't know if I can just add colors or stripes there or if it will need an actual feature, but it's too blank right now. I'm also less than enthused by the front view, and want to find a way to give that profile some more shape, but it may also just be the stripe working agianst the flow again. The shape looks okay from the side and 3/4 views (in my opinion), so we'll see. It will be funny if in the end, I just give up and slap the 31A head on it. 😄 Appreciate the feedback!
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A quick update today after a few tweaks and remappings. A bit further along on the head and all the body parts swapped out for something like the intended battroid mode. Plenty more to do, but getting close! Feedback and ideas welcome!
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Minor update. Still working on colors and proportions, but here's the completed new head in place. I like the overall feel of it (though that black eyeball needs to change), but think it might be missing something, or is maybe too helmet-like. Will continue to refine as I get the rest of the battroid together and see how it looks as a whole. Bit by bit...
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Appreciate the feedback, all! And, I agree with the observations that the 24 head seems to be narrower. It seems the helmet design is getting the most votes, and after trying a few more things I think I'm in agreement. The Zentradi head is a bit too bug-like for a Valk, but when I combine it with the helmet, I think I tick all the boxes. The helmet gives me the heavier/armor look I had in mind, the NJ eye gives it some distinction from the 25 and 31, and the combo still (mostly) fits the profile seen in the art. I'm stitching things together now and working on propotions, and I still need to add the sensor bubbles to the top, but I think this looks like a winner (at least for now). Added bonus: it's both a cyclops AND a visor, since it has the Zentradi squint! 😉
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Pretty much every model is available through the links in the Battlecarrier thread a few lines down from this post. This post has the most recent links, which give access to game models from Trial Frontier, Macross 30, and others.
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I get what you mean, and I was tempted to just use the 31A head and be done, but wanted to at least give it a try. I like the Zentradi based head because it's different and a bit mean looking, but it's definitely not a design I would buy a toy of. 😉 We'll see, I still have a few other ideas to try out, but I'm trying to steer away from visors and other "hero" designs since, as Seto pointed out above, no CF A model has ever used that. More to come hopefully soon.
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Hey, all, finally back in the US and puttering around on this once more. I did some boring cleaning up of bad geometry and recalculating normals, but the more interesting thing (to me, anyway) is that I've started prototyping head ideas. These are just quick concepts I'm throwing together from bits and pieces to see if anything promising emerges. Standard 25A on the bottom for reference, with the 31A just above. First idea was just to squash the 25 head to be less of a football shape and add some armor, next above that is something loosely based on one of the Halo Spartan helmets to follow on the "heavy brow" concept, and the last one on top (which I'm kind of liking so far) is derived from the Nousjadeul-Ger head to take things in a more Zentradi direction. I'll probably keep bashing some more concepts like these together for awhile and haven't settled on a solid direction yet, so feedback, suggestions, ideas all welcome,
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Forums all the way. It's the closest to an actual conversation you can get online without direct messaging. Sometimes the communities are a little too closed, but the signal to noise ratio is always way favorable over social media.
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Hey, all. Shield and back mods are done (though there's still clean up work to do to make it pretty). As mentioned, I'm out of town and away from computers for awhile, so I'm putting this out there for others to mess around with (if they're so inclined). I have a ton more to do on this model (like the new head), but didn't want this to drag on. There seems to be some general interest in this model, so to keep the momentum, the google drive link below gives you the Blender file for this along with an FBX version for those using other modeling software. The (very crude and rudimentary) texture is embedded in the model, but I also provided it separately. I'd love to see others play around and add their own spin to this, and if my work gives them a boost up to get started, happy to do it. Like I said, it's still got a lot of messy stuff to clean up, so don't judge. 😉 See you all back here in a few weeks. https://drive.google.com/drive/folders/1MEqAULkJDzBoGyFBrgRHBX7C7_ZVdfcg?usp=sharing
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My head cannon had always just kind of assumed the shield was where the pinpoint barrier generator was and that it was only usable in battroid or gerwalk. I know the anime goes against that when Ozma tanks a ship killer beam by turning his back to it, but I still like the idea of the shield having a technical purpose as well as an aesthetic one. Also today realized that all of the nozzles that give forward velocity in gerwalk are there between the back plate and the shield, so I will need to basically rebuild and remap both sections to make this work with the shorter shield. No easy 'stretch and smudge' shortcuts for this part. Oh well, will try to work on that tonight before I hit the road again tomorrow and lose my ability to work on this for a week or so. Will post whatever I get done before I head for the airport.
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Good call, that's also true. What's weird about that is that it's almost too short to actually attach to the arms. In the line art, the area it's overtop basically only has the hands tucked under it. I will probably have to split the difference to have something that will look like anything other than a wristwatch in battroid. 😉