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kajnrig

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Everything posted by kajnrig

  1. IIRC, these are all updates carried over from the Armored VF-1 kit. The nose cone joint should see more utility here than on the Armored, where it was almost comical how the Armor parts completely negated the new rotation. The Armored kit also included the older (better-sculpted) hands, so I don't see that being any different here.
  2. They're present on the 1/72 model kits by Bandai. Engineering them onto figures, to be easily assembled/painted/etc. by humans, is probably more costly than it's worth.
  3. FYI, got my shipping notice from USAGS. I'd imagine other US stores are similarly getting their stock in and shipping out.
  4. It's gotten really good reception both critically and commercially. It came as a complete surprise, shadow-dropping onto stores like the same night it was announced or something, and everyone I keep up with has had a blast with it. It doesn't overstay its welcome, either, which is nice. I think a solid 6-10 hours for the main campaign? There have been a lot of comparisons of its humor to, say, Futurama and/or old-school Simpsons.
  5. Glad to see stores getting these up earlier than before. I'm surprised they didn't foreshadow the next kit in the line the way they did before. I hope that's not a sign... The only way for something like the YF-19 to be an "anime accurate" partsformer would be to include three variants of so many parts that partsforming would be made redundant. Or they could do some serious origami on literally every part of every limb in order to lengthen/shorten/widen/thin out proportions. That would certainly be a sight to see...
  6. That was not the news I expected coming into this thread. Sigh...
  7. 10% off, to be clear, not 10%. Though how I wish...
  8. Latest update. Buddy is working fast.
  9. Some more small updates. By the by, I forget who was working on it, but I remember seeing a Super Sylph and/or Mave in the works as well.
  10. Yeah, I bought a whole raft of games when I purchased a VR2 last week, though I've been busy with work and the ones actually enjoying the fruits of my labor are the rest of the family. That said, RE Village is great in VR. Making the gun handling fairly elaborate does so much to ramp up the tension, aside from being fun in its own right. Kayak VR Mirage is... alright... but it really shines when you just want to paddle around, relaxed, in any of its various open-world settings. It also made me a bit nauseous occasionally. Tetris Effect and REZ Infinite, similarly, are still good games to just sit down and vibe to. REZ has a new-to-PSVR2 eye-tracking mode where the targeting reticle follows your eye focus, and that alongside the ability to look around in general allowed me to blitz through the levels with zero problems whatsoever. VR has really broken that game. RUNNER is an 80s anime-skinned arcade bike shooting game. Its gameplay is fairly basic - you ride your Akira bike along a highway, and you take out enemy police with your bike's autocannons and handheld SMGs. It's very hard and very fun. Horizon: Call of the Mountain is the VR2's mascot game, and you can really tell. It really gets the most out of every bit of the VR2 hardware. It's also a lot of weightless climbing, which can cause a whole bunch of vertigo (though mine wasn't bad). Swordsman VR costs $20, and the kids wanted it and paid for it, and it's the VR game they've played the most by far. I... I don't even know, man. Hey, if they're having fun, who am I to judge, right? Pistol Whip is the closest of these to Beat Saber so far. It's an on-rails shooter, with an optional rhythmic timing mechanic. Your character basically runs straight through a level, and you shoot enemies and dodge their shots and obstacles. You get a bonus for shooting on the beat. It's very fun. Really scratches my lightgun shooter itch, too, and makes me wonder how possible it would be to bring any number of those back with VR support. Time Crisis again, but in VR? Yes, please. IIRC, No Man's Sky has already been updated for PSVR2, but I haven't installed it to try yet. I got it hoping to get to the flight part ASAP, because IIRC there is literally no other VR2 game with a flight component. Oh, how I wish AC7 would come out with an update... As far as emulating a VR1... I wonder if it would be possible with relatively minor headaches. I think the biggest hurdle would be mimicking the different camera setup; couldn't the VR2 just (well, "just") designate an arbitrary point in space to act as the "camera" and reverse calculate tracking relative to it? You could do the same with the controllers; use their positional data relative to the inside-out tracking of the headset and translate that to positional data relative to the "camera." I can't imagine it would be THAT hard for the software engineers at Sony to reverse engineer back compat. But what do I know, I'm just armchair developing.
  11. Oh, that reminds me. Caught this a couple days ago. Still a WIP as I understand it, but very far along.
  12. So it took a lot longer and a lot more cajoling than I'd have liked, but they finally got me a refund on Wednesday. Better late than never.
  13. So just an update on the Gundam Model Center order: 1) Got a response after the New Year ended that consisted of a picture of the tracking information. 2) I responded with my interpretation of the tracking information: The package was apparently not claim-eligible [by me] because I, the recipient, filed the claim; "there is a contract or account restriction" in place between UPS and Gundam Model Center that only allows GMC to file claims... or something. Nevertheless, the same tracking info said that "a claim has been issued [by UPS] to the sender [GMC]," and for me to contact GMC. I asked GMC for an update and/or clarification if my interpretation was wrong. 3) GMC responded requesting that I "please be patient for update." 4) A month has passed since then with no word from GMC. I'll be sending them another update request, but I gotta say, my patience is wearing thin.
  14. I think they just wanted to target the 12-14cm tall range, and 1/100 was a common scale that most closely matched that range. 1/72 kits would be too big, and 1/144 would be too small.
  15. Courtesy MacrossCentral. The first half is a bit of a retrospective on the OVA/movie, and the second half is mostly stuff we already know.
  16. If anyone is really in need, I've been seeing tons of them on YJA, both built and unbuilt: https://auctions.yahoo.co.jp/search/search?auccat=&tab_ex=commerce&ei=utf-8&aq=-1&oq=&sc_i=&p=HG+1%2F100+YF-19&x=0&y=0
  17. I remember being somewhat disappointed with the Vol. 1 kits. I think the parts fit was the main problem for me. It's very... "Chinese knockoff Gundam kit," if you know what I mean. Every part is sliiightly too big or sliiightly too small, such that even when you cut pegs and drill out sockets, parts still might not fit together completely. It's nothing you can't ultimately overcome, but it IS more problem than it's worth, IMO. It's certainly more problem than the price and size would warrant.
  18. These are all up for preorder now, btw. HLJ links: Xenogears Structure Arts Vol. 1 re-release (Weltall, Vierge, Heimdal, Brigandier): https://www.hlj.com/1-144-scale-xenogears-structure-arts-plastic-model-kit-series-vol-1-reissue-enx34840-2 Xenogears Structure Arts Vol. 2 (Xenogears, Crescens, Renmazuo): https://www.hlj.com/1-144-scale-xenogears-structure-arts-plastic-model-kit-series-vol-2-enx37197 Xenogears Structure Arts Plus (Seibzehn): https://www.hlj.com/1-144-scale-xenogears-structure-arts-plus-plastic-model-kit-series-zeputsen-enx37144 Xenogears Bring Arts Maria Balthasar and Chu-Chu: https://www.hlj.com/xenogears-bring-arts-maria-balthasar-chu-chu-enx36632 Kind of appalled by the prices, though. Everything is 2-3x more than they used to be, with the Seibzehn for 15000 JPY/$110 being particularly insane. That's damn near the price of the bigger, prepainted Weltall-Id figure from the same company a year or two ago. No amount of inflation can mask such naked greed.
  19. kajnrig

    Macross figures

    The Oiran Sheryl and Maiko Ranka are among my favorite of the various releases. I've thought about getting multiples of them just in case something should happen to mine on display.
  20. I'm in the same boat as most of you, it seems. Congrats to... it looks like... @Big s and @Chronocidal?... on their good luck. I'm in no rush, so I'm fine waiting... is what I'd say if I didn't in a panic preorder three from USAGundamstore when I wasn't charged after two days.
  21. I think it was just a very matter-of-fact assessment. The big things I took were 1) M+ is a mixture of their visions and styles, and 2) Kawamori can be very particular and eccentric. On the first, that statement tracks with, well, what's already on screen. And on the second, that seems to jive with the impression I'd worked up about Kawamori over the years. So I don't get the impression that there exists any "dirt" beyond the usual workplace politics, nor that they have any strong lingering resentments towards each other.
  22. https://www.forbes.com/sites/olliebarder/2023/01/26/shinichiro-watanabe-on-making-cowboy-bebop-and-what-he-thinks-of-the-live-action-adaptation/ The interview covers the entirety of his career, but a good few paragraphs are dedicated to his M+ days.
  23. They came out with the VF-31 and SV-262 molds just a few years ago. And the -25 either a bit before or a bit after that. I'm still hoping for an Armored/Tornado kit of that.
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