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kajnrig

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Everything posted by kajnrig

  1. If you don't want to use primer, a trick is to sand the surface of the kit pieces with fine-grit sandpaper (1000-grit or above) to remove the glossy top and introduce some texture for the paint to adhere to the plastic. I'd still recommend priming, but this is a cheap, fairly easy alternative.
  2. Nice haul! Was this something you needed right away? Intel's launching their new generation in October, so you might have been able to get something a bit more powerful (though from what I hear the prices have been marked up, too).
  3. I think if you're familiar with model kits, almost nothing of Bandai's will be difficult. They obsessively engineer their Gundam kits to be easy to put together. MG kits, especially nowadays, are no more difficult to build than their "easier" HG counterparts. More complex, that's all. As for paints, if you intend to just hand-paint this kit, then Citadel paints (if you still have them) will suffice. Might want to thin them down a bit, but that's about it. A spray can of clear gloss can help too, if you want to panel line/apply decals. I don't think the kit comes with waterslide decals, though (only stickers and maybe dry-transfers). (If you do get clear gloss, you might want to get a second can of clear matte aka clear flat to give the finished product a non-reflective surface.) For panel lining, anything from black paint to thin artist pens, from Gundam Markers to I think it's seti88 who uses mechanical pencils can work. For such a dark kit, I'd probably use black paint. There are tutorials online for applying panel washes. (I use enamel paint for the wash, but assuming you're sticking with Citadel, those will still work just as well.) ...you might want to buy a cheap HG kit along with this to have something to practice on. Food for thought. Otherwise, standard tools apply. Sandpaper (200-1000 grit), nippers, a good hobby knife...
  4. Was it, though? I know a bunch of us here don't like it for one reason(s) or another, but what's been the reaction from the actual audience in Japan? Seems people like it a lot, especially as a vehicle for introducing them to Walkure. I'd like to see some numbers before writing the series off as a complete failure. Walkure seems maybe slightly less popular than the Nakajima/May'n pair, but that could just be my Kanno bias showing.
  5. Re-watched Twilight Axis in its entirety just now, and... I had hoped it would be better with a second viewing after a few months/weeks, but nope, it's still as disjointed as ever. The last "episode" engages in some mindless aping of Evangelion, without any of the dramatic setup. I really wanted to like this show on the strength of the Tristan's design. Oh well. Looks like I'll just have to wait a bit longer to finally like this franchise. Bandai's entire strategy with this story/merchandise has been confusing, to say the least. A good story told in 25 minutes isn't impossible; I'm reminded of Makoto Shinkai's breakout short movie, Voices of a Distant Star, which also ran about 25 minutes long but managed to tell a watertight story with unparalleled visuals to go along with it. Twilight Axis... doesn't. I don't know who decided to split it into six episodes, but the decision does a whole lot of harm to the flow of the narrative. Each episode has to waste runtime on intros and outros, so you only actually get about 22 minutes of actual animation. A single broadcast episode to show off half a dozen robots, two more robot fortresses, and a fistful of characters across multiple settings and time periods. Oy vey. (EDIT: Also that animation error in the final episode. Check the thumbnail; the "extra detail" on the shoulders. Yikes.) Anyway, linking to the individual episodes in case you want to watch them too:
  6. Yeah, the "clarification" that they came out with is nothing but backpedaling from the bad PR their initial boneheaded statement+threat received. I didn't care for PUBG before, and I don't care about multiplayer shooters at all, but I can tell you for sure that I'm 100x more likely to buy Fortnite now than I was last week. If they had said absolutely nothing, Fortnite's BR mode would have come and gone, and no one would have been the wiser. News articles would have continued to roll out saying how PUBG is the most popular game for X months/years running, and they would have had nothing but good press to languish in. Now they have to waste time and resources fixing their own dumb mistake.
  7. I'mma use the term "anime" in the loosest, Japanese-iest way possible - which is to say, animation in general - to justify sharing this video, just because I think it's hilarious (audio from the Super Best Friendcast):
  8. http://www.crunchyroll.com/interviews-with-monster-girls/episode-13-the-demi-chans-summer-break-740201 Watched a special thirteenth episode of Interviews With Monster Girls. There's your typical summer break episode livery - girls in yukatas, fireworks festivals, etc. I had hoped for a bit more progress in characters' stories, but the standalone goings-on was fun nonetheless. The ghost hunt section was hilarious and put the unique traits of the world to creative use. Stay for the post-credits tease, too. That was all sorts of awkwardly funny.
  9. On Steam Early Access it is in English. Dunno about this PS4 release, though.
  10. Sure am. Thanks for the info. I know a whole bunch of you are going to be excited for this.
  11. What are Silhouette and Gunpla Builders TV?
  12. Who wants to take bets on whether the X-2/ATD-X finds its way into the game?
  13. Putting this here from another forum: Project Nimbus started out as a PC game, part of Steam Early Access in 2014. It's a mix between Armored Core, Zone of the Enders, and Omega Boost in terms of gameplay, with radio chatter and hammy dialogue similar to Ace Combat and, in a small part of the trailer, transformation to a flight mode/fighter mode a la Macross. This PS4 version remakes the game in Unreal Engine 4, and it definitely compares favorably to the PC original. I have some other issues with how it seems to play, but I'm definitely intrigued by it nonetheless. Here's hoping the engine change will be backported to the PC game as well, and hopefully the audio will be upgraded as well. There's been no announcement of a PC upgrade package, so if you're thinking of getting it on Steam, it might be best to wait a couple weeks to see if the devs make any updates.
  14. The PSVR sequences won't be part of the campaign; they're their own separate standalone mission(s).
  15. I do really love the G-Self's head design, and the rest of its design, too, for the most part. It would be great to see it get an MG. The only reason the Barbatos has so many votes is because, surprise surprise, IBO was the most recent Gundam series and fresh in the audience's minds. Japanese audiences' goldfish memory irritates me greatly sometimes. It's that same mentality that got us more Final Fantasy XIII and more Lightning than anyone besides Toriyama wanted.
  16. That besides, the Lupus Rex would look terrible as a Ver Ka. Then again, most designs look terrible as a Ver Ka, so maybe my opinion is worth about as much as the electrons spent transmitting it. :/ Voted for the Age-FX, though maybe I should have voted for the G-Self just so that series can get some MG love.
  17. ...is Tatsunoko not doing well financially? From all this talk it sounds like they are, but... it's Tatsunoko. They can't be having money problems.
  18. The "exia 1" means Exia, not Exia Repair (which is dumb that it gets its own name and model number and everything, like it's literally just the Exia beat to crap and junkyarded back to barely working condition, c'mon people). Included: - GN-001 Exia - GN-001REII Exia Repair II - GN-001REIII Exia Repair III Not: - GN-001RE Exia Repair
  19. Oh, that was all? Was an Arcadia release confirmed there as well? Asking because of the "1/60." (The only 35th anniversary scheme merchandise I know of are the Hasegawa VF-1 and Bandai VF-31, both 1/72.)
  20. I couldn't find any preexisting thread, so here's creating one just so I can talk about it a bit. I'm sure you've seen the trailer (not linking to the Paramount video because it has that dumb "trailer trailer" at the beginning): I doubt many of you are interested in it - and so, it seems, is the case for most of America - but my thoughts on it nonetheless.
  21. Did anything come of this? What was the announcement, if any?
  22. Article is wrong. This is the second game in the series, Zone of the Enders: The Second Runner (Anubis: Zone of the Enders in Japan).
  23. Has a re-release been announced for it? I only saw the VT-1/VE-1/VF-19 in their marketing materials.
  24. Aka Hidetaka Suehiro, aka Swery65, creator/director of Twin Peaks The Game Deadly Premonition and D4: Dark Dreams Don't Die. All-around lovable weirdo whose (probable) hypoglycemia translates to games where you constantly eat to maintain your strength.
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