Jump to content

M'Kyuun

Members
  • Posts

    4951
  • Joined

  • Last visited

Everything posted by M'Kyuun

  1. Odd that, as it seemed like a good seller to me. But then again, the lack of any notable presence by Maketoys this year is concerning. I still have their take on Thrust PO'd, and that toy was serendipitously supposed to come with wing fillers for Skycrow, the only other Maketoys Seeker I own. I hope they're still in the game. If nothing else, they offer a far more affordable alternative, especially now that Takara have thrown in. It's fair to say that V2 will likely fall into the $250-300 range. That stings a bit. However, with an official one out, odds are more likely that the market will be flooded with used copies of Maketoys Seekers, so if V2 ends up sucking, I'll probably pick up a Meteor & Lightning to fill the ranks. As for filling out my Generations ranks, my Target Seeker 2-pack should be arriving on Saturday. It'll be the first time since I started this hobby in '84 that I'll have all three first season Seekers standing together on a shelf. I own all three of the Classics Seekers, but Skywarp came boxed with the Ultra Magnus recolor of Classics Prime, and I never opened them- they're still MISB somewhere amongst the many boxes of toys I've accumulated over the years. As it turns out, it was a Target exclusive, too.
  2. Ah, it was only a matter of time. But yeah, particularly in that scene, he comes across as being this close to losing control. I guess it works for intimidation factor, but it's inefficient. If they play it right, that may just be the charm of this Batman movie relative to the others. Focus on the growing pains, if you will. I suppose the car makes sense for a guy who's still starting out, but it feels more FnF than Batmobile to me.
  3. At this stage, with only a gray proto to go on, and no idea what the fighter mode looks like, I think it's a bit too early to drop the gavel. I have niggles, but I'm not going to discount it just yet. I still need Starscream and Thundercracker to complete my first season MP Seekers, so if this ends up turning out well, I may just be in for two. Honestly, I hope it does. Gonna be expensive, though.
  4. What looks like a second wing on the back is actually the lower wing panel; the wing splits apart allowing the tail boom and stabs to sandwich within the main wing surfaces. I might've considered it elegant engineering if they'd kept the hinges internal and unseen. But, the hinge for opening the wing surfaces is huge and can clearly be seen. My concern is that it won't tuck away flush in fighter mode, either, leaving a huge hump just under and slightly behind the leading edge, which will be clearly visible from straight-on, spoiling (both figuratively and literally) the wing profile. I too think they should have just found a way to tuck them into the lower legs, as there's already a big panel there with what looks like some sort of swiveling mechanism built into it. The idea of employing a false chest doesn't enthrall me, either, although that seems to be the case. I like the solution Maketoys employed, where the actual canopy is supplemented in bot mode by just a little bit of faux canopy to finish the look. I don't see the need for a false cockpit, just better engineering to use what the alt mode provides already. The other design choice that favors my bent toward Maketoys is the fact that, despite a small buttflap, its overall back kibble is relatively minimal and more compressed, enabling a thinner side profile. From the profile pic of V2 doing his ab crunch, there's a bit on the back of his lower waist that looks to me like it needs to be untabbed from all the upper back kibble. I wonder how that's going to impact waist swivel? The legs are cleaner on V2 than Meteor, even with the big hinge, but honestly, the tail booms on Meteor's legs never really bothered me. The deep knee bend is nice; the enhanced articulation is definitely a good selling point for Takara's offerings; for the last few releases, however, other factors have dissuaded me from going in on the official toys, especially when I felt third party got it closer to what I wanted in a MP figure. I'll echo @mikeszekely's sentiments concerning the null rays; those things are chubby, stumpy, and just the wrong shape altogether to my eyes. They should be thinner and longer, extending beyond the hands. The only good point I see about them is that they appear to hinge into place for fighter mode (why else would that linkage be there?). Hopefully, they'll get a lot of fan feedback and change them before final production. So far, I'm not seeing a lot to sway me away from the Maketoys version; both nail the essentials of the toon look pretty well. I definitely don't like the look of the giant hinge connecting the lower wing surface on the Takara V2, but how it looks in fighter will be a big deciding factor. I think we've all come to expect by now that with jet-formers, the alt mode is always the sacrificial lamb, and I fear that may be the case with this toy. It remains to be seen. Hopefully fighter pics will come soon.
  5. Definitely promoting the song, but more than that, it felt rather long and disjointed, so you get no real sense of what it's really all about- what's the end goal? To prevent a dystopian future? The time stuff is cool, and it seems like they're using it to a different effect than we usually see in sci-fi, although to my eyes, it looks more like telekinesis. Still, I like sci-fi, and this looks interesting. From all the stuff going on in the trailer, it seems to me it'd be better realized as a series.
  6. This I remember. I don't recall the land mode, but that just makes it better. Totally down for a toy. Might have to cobble one together with LEGO. Kinda reminds me of the Bubbleship from Oblivion, except, this preceded it by over a decade. Perhaps Daniel Simon is a closet Macross 7 fan.
  7. I just saw these listings over on Twitter and figured I'd check in. Along with Sandstorm, who I've never heard of, there's also a G2 Megatron. Never cared for the G2 colorations, so pass. Too, I didn't even bother getting the ER version of Megs; too similar to the Siege toy, and I vehemently dislike his obnoxiously huge cannon sword. IMHO, the Siege version is better. Huffer! At long last, they're making Huffer! I'm very cautiously happy. I'm guessing Wheeljack is a reissue. Tracks is ok, but really, there are so many other characters from first season that still need figs in this line. Huffer's a good sign that more minibots are coming, though. Fingers crossed. Never heard of Slammer or Wingfinger (terrible name). I agree about T30 Waspinator- it's already a really good fig, so I'm not sure how they'll improve on it. Airrazor's a nice addition; she hasn't had many toys over the years. I wonder if Silverbolt's going to make an appearance, too. His romancing of Blackarachnia was one of the more enjoyable elements of season 2. I wasn't crazy about the Fuzor designs, but Scott McNeil made Silverbolt an unforgettable character. Anyway, I hope these leaks keep coming, and they keep bringing more good news of additional G1 characters to the line. Hopefully, we'll at least have all the first season characters when they're done.
  8. It's also available on the LEGO website. Forty bucks seems a little steep for that, but then again, this is LEGO. I have the Betrayal at Cloud City set (75222), which incorporates that scene, so easy pass for me. This has been one of the sparsest LEGO buying years I can remember in a very long time. Out of all their themes, very little has really been that appealing to me this year. I was very much disheartened to learn of their canceling the Osprey set. Moving into September, with the release of the fall sets, there are a number of them that I'm looking forward to getting, but on the whole, it's been a slow year for LEGO acquisition. More money for other stuff, I guess. I started collecting Beast and MegaBox figs from 52Toys this year, so I guess it's a tradeoff. Universe help me if next year is packed with goodness across all my collections. This stuff tends to get expensive really quickly.
  9. Every time I see something like this, or watch yet another vid of one of Boston Dynamics' amazing robots, I can't help but think we're inexorably heading towards Cameron's Skynet scenario.
  10. Ever since seeing Macross Zero, I've wanted a fully transformable Octos. I still want a 1/60 Variable Glaug. I made my own with LEGO, but it's not quite the same. I also want an Fz-109a Elgerzorene, or an Az-130a Panzerzorene. The enemy mecha from M7 got no toy love, which is a shame. I also want a VF-14 Vampire, b/c who doesn't want a valk based on the A-12/SR-71? What's the transforming police mech from? It's silly in a good way.
  11. Thanks for the shout about the Target Seekers. As I do most evenings, I checked the link last night and lo and behold, they were in stock. Needless to say, I got my PO in ASAP. I checked Wally for Soundwave after that, but he's still MIA. Hopefully that'll get restocked soon, and then I think I'll be good for the exclusives I want, at least for now, or until the next core character they make exclusive. It'll probably be Huffer. At voyager scale, I think you're going to get your wish for Cyclonus; he should stand at least as tall as Prime and Megs. I'd like to see a pic of his jet mode. Unpainted, the proto still looks pretty good, so I think I'll be rather pleased with his bot mode. Looking at his elbows, looks like only 90 degrees of bend- kind of a bummer. I wish greater than 90 degree elbow and knee bend were part of the articulation improvement philosophy for this line. Then again, it took 35 years to make ankle rockers a standard. Sheesh. Not sure I have another 35 years in me to wait. At that point, I'll be more concerned about my own articulation, or lack thereof. I think it'd take a concentrated effort to make a worse Cyclonus than CW; I didn't like that mold for Silverbolt, but it at least fit the blocky G1 aesthetic for the character. It was in every way wrong for Cyclonus. I passed on both, no regerts. I'm surprised Galvatron isn't part of the '86 SS line. Or did I miss something?
  12. Not a bad lineup, although I wish there was more G1 in there. Still, I have my Generations Rhinox, Waspinator, and Rattrap on display with my MP BW figs. I thought all three were well done. I'm curious to see how the Kingdom figs look, as the BW stuff in the main line has always been hit and miss for me. I passed on Generations Cheetor, as it looked really wonky to me. Likewise Dinobot. The only decent representation of Dinobot thus far is the MP (IMHO), and he's pretty chunky due to basically turning inside out, and sports a cheat for his chest. I notice he's not listed, but I'm sure he'll be in the next wave. Hopefully he'll be leader scaled, as he was taller than Primal in bot mode, and since they seem to be more cognizant of bot scale in this line, it would make sense. With having MP versions of Primal, Megs, and Blackarachnia already, and my enthusiasm for BW toys waning, at least in the MP arena, my excitement quotient is rather low. Guess I'll wait and see how they look/handle, as I don't find the MP versions very much fun to transform. If these are fun to mess with and look good, then I'll likely get them. Out of all these, I'm most excited for Cyclonus. CW Cyclonus was unmitigated shite. I like Universe Cyclonus, but the prospect of getting a far more G1 representation is exciting. The last deluxe Warpath was a really good figure; I'm curious to see how they'll make it better. Hopefully there's a deluxe Powerglide coming too. It'd be great to get a deluxe Huffer that can tow Prime's mini-trailer (it'd actually scale better to Huffer, methinks). We haven't had a decent official G1 Huffer since the original toy, and it'd be sweet to get him in this line. I've got the Magic Square version standing in, but I'd love to have a properly scaled ER version.
  13. Truly. But it was repeated maneuvers like this that spelled her doom, constantly exceeding the load limits on the airframe. She lost her left stab during a high-G maneuver and crashed. Fortunately, the pilot was able to eject safely. The SU-57 is a pretty bird. The thrust vectoring setup is ingenious; the vectoring occurs in a single plane, but the augmenters are canted at angles, which allows for vectoring in all three axes, depending on how they're independently deflected. The engines are also linked to the flight control systems, which through thrust control and vectoring, assist in maneuvering the aircraft. The F-22 only vectors in the pitch axis, and as Chronocidal mentioned, the F-35 doesn't have thrust vectoring, except for the F-35B version(Navy/Marines), and that's only for hover and landing configurations. So, it would seem, our Russian friends have a leg up, so to speak. Thrust vectoring is great for airshows, but in practical terms, I believe the US goal in air superiority currently is look first, shoot first, minimal close engagement. We don't want to get close if we don't have to, as it puts the aircraft and pilot at risk. It's why stealth is a salient feature of all modern US fighters and drones- we wanna see the enemy without being seen ourselves, as much as possible. The F-117 opened a lot of eyes to the benefit of low observability, and that philosophy has carried forward since the Nighthawk proved itself over Iraq. To my way of thinking, it's preferable to the gung-ho dogfighting mentality of the 40s-80s. Planes are expensive, the technology prized, and, while pilots may be replaceable, humans are not. It's in our best interest not to lose any of these assets in combat. That's not to say we shouldn't be prepared for close encounters (of the jet jockey kind, not ET), as one never knows how a situation might evolve. Too, our guys, and theirs, often escort the other when we edge a little too close to borders; if such encounters took an aggressive turn, our pilots need to be ready to engage. It's a fact of life. I just hope it never comes to that, or what lies beyond that first step.
  14. I waited decades, even passing on the Yamato Garlands, to finally get a Proto-Garland, my favorite variant. Arcadia did a good job, even though they fudged the cockpit/half figure. The only other criticism I have is that the hips barely have any lateral swing to them, and on a modern figure, that's a bit of a letdown. It can do an "A" stance, but it's pretty limited. Otherwise, it's a gorgeous figure.
  15. Russian pilots are just straight-up ballsy; I imagine the F-35 could do this, maybe, but I highly doubt the powers-that-be would ever permit it. The only way an American fighter would ever be maneuvered like this would be well into the test phase, and likely not even then. Or if something went catastrophically wrong. That's a heck of a way to give slip to a bird that's chasing you and turn the tables. That is, if the pilot isn't too dizzy to aim afterwards.
  16. I can't speak to Omega, as I don't own any of the Titans, but Jetfire, or Skyfire, as he should really be called, is a worthy figure. I got delivery notification today that I should be receiving my copy of Sky Lynx next week. He's never really been of interest to me before, but this is one cool looking toy, and I'm actually a little excited to get him. I'm hoping Snapdragon, who I've also got PO'd with Pulse, will be shipping soon. It's a really nice update to a design I've liked since I was a teenager. The real question in this line is, "Where is Jazz?" We're getting updates of obscure characters, but yet Jazz, who was pivotal to G1, even surviving getting munched by Unicron, remains MIA. Granted, it'll be difficult to top the Reveal the Shield mold, but given how well the ER Datsun Bros have turned out, I have faith that they can create at least as good a figure for this line.
  17. Beat me to it! My Coneheads came unexpectedly this afternoon, and I took a bunch of pics figuring I'd do a quick writeup in the interim until Mike gave his full review. When I pulled up the thread- Coneheads! I'll add a few pics I took for consideration. I'm also of two minds about this mold; the Classics was well done, but it is over a decade old, and given all the articulation we got with the Siege mold, it would have been nice to get a new mold that carried over the articulation of the Siege version while improving on the shortfalls of the Classics, such as the large gaping hole between the intakes in jet mode. A step back from its predecessor, the ER version has a large hinge under the nose to allow it to split for transformation. It negates any ability to have landing gear, and spoils the sleekness that the Classics enjoys. I'm also not a fan of the chest band between the intakes in bot mode; it's both inaccurate and irrelevant, and yet it's another of the undesirable holdovers from the Classics toy. Negatives aside, given Hasbro's track record with jetformers, this could have been far worse, so choosing to upscale the Classics toy and make a few changes, for better or worse, seems a good compromise. It's not a bad toy, but having its root design in one from around 2007, it just feels a little dated. On to the toys themselves. Both of my Conies have nice crisp paint apps, and I'm especially enamored of Dirge's kneecap paint apps, which echo, and IMHO, improve upon, the G1 toy's stickers. They're not exact to the G1 toy, but I think I like this design better. The purple backdrop with small yellow and red details just looks sharp. Both of my figures were pretty tight overall in all the moving parts dept, save for Dirge's right forward winglet. It's not completely floppy, but it gives the impression that floppiness is its eventual destiny. Guess that's just part of getting old, even for toys. I'll echo Mike's sentiments here about the shin panels, as they don't lock into anything in fighter mode, and I can see much handled toys suffering from permanently deployed spoilers in their futures, just waving in the breeze. Not the best. One cool deco point is that both Dirge and Ramjet have Decepticon symbols on the tops and bottoms of their wings. The regular Seekers only have it on top. I always thought it was neat that the engineering differed on the Classics mold for the Coneheads' heads to be the nose of the planes. Of course, it made for a stubbier nose, and the face could be clearly seen from below. Tradeoffs. However, being able to hide the entire conehead inside the forward fuselage in the same manner as the regular Seekers allows for simplicity in the transformation and preserves the longer nose. Unfortunately, it does nothing for that big hinge on the bottom. C'mon Hasbro, we know you can do better. Final thoughts: while I wish they'd made more improvements in their translation from Classics to Earthrise Seeker, it's still one of the best jetformers they've produced. Since it's one of their most milked molds in any line, Coneheads were a forgone conclusion, and it's nice to see that these aren't just straight repaints, but have new chests and shins to go along with their heads and wing bits for differentiation. They didn't have to, but I appreciate that they did. I'll be happy to get Thrust, my fave of the Conies, and hopefully, should the Universe smile upon me, the Target Seeker two-pack to complete my collection.
  18. Unfortunately, LEGO doesn't like odd numbers, so the number of odd studded parts is woefully inadequate to the demand and necessity. I agree, however, that a 5 stud diameter dish or plate would be proper. The 5 stud dish that David referred to is just too deep and the wrong shape for the AT-AT hip. I still think that plates are more apropos for the job, and what I intend to try is using macaroni bricks to line the front of them to try and add thickness to the hip as well as cover the Technic joint. I'll use macaroni tiles to create the circular exterior detail. Hopefully I'll be able to closer approximate an accurate look. And, yeah, the feet could do with another layer or so. Something else I noticed was that the sides of the new AT-AT are almost flush as they go around, but there's an obvious 'step' between the fore and aft sections of hull on the movie model. I may have to mod that as well, which may prove challenging due to the hinging system they employed for the center panels. I'm almost tempted to try adding the large teardrop shaped moving sections to which the hips themselves attach. LEGO has never even tried on any of their AT-AT models, and generally only imply they're there with subtle shaping. Might be worth trying. I really wish, after all these years, they'd just give us an ultimate UCS AT-AT with all the bells and whistles. I think the lackluster choice of joints is what's preventing them from doing so. With so much focus on mecha these days, it's a glaring disparity that, Mixel small ball joints aside, they've made no new joints since the ratcheting(Exo-Force) series in 2004, and the large(Bionicle) ball joint system in 2007, with few to no additions since. I wish they'd make a larger more robust set of ratcheting joints that are up to the task of supporting larger mecha builds. As a mecha MOC builder, I can attest they're sorely needed.
  19. Good review, Mike. The GERWALK shot is pretty cool. If they're going to just make the car a shell, it'd be cool if they could somehow massage it into a trenchcoat of sorts instead of the huge backpack. It defeats the purpose of having a lithe robot mode only to be saddled with a backpack that's thicker than the fig itself. At least the forearms on this Arcee contribute to the car mode; that's more than ER Arcee. I agree with Mike's point about pricing between the WFC lines, and Cyberverse. The former , to my eyes, have always seemed the more premium- better sculpts, more complexity, better paint, etc. The Cyberverse toys have every appearance of appealing to a younger age group 6-10, I'd reckon, and the quality of those toys adjacent to the more 'mature' WFC lines bears that out, so the pricing should reflect that disparity as well, but it doesn't. I don't generally collect the Cyberverse stuff, although I may pick up a fig here or there that appeals, so the personal impact is low, but the fairness of it , or lack thereof, bugs me a little.
  20. I'm also ok with the ratio of G1 to BW- I'd rather it were 80-20 respectively, but 60-40 is ok. At least they're still doing G1 in the next wave. I wish they'd leave BW out of it altogether and let it have its own line under the Generations banner, TBH. I don't mind their doing BW (I love BW, and I have quite a few toys from various lines over the years). However, I see WFC as Hasbro's golden opportunity to just go all out on the G1 stuff, make all the major characters so that the core groups from first season , the '86 Movie, and and whatever else they want to throw into the mix get their updates in the line, and thus make all the Geewunners happy. I think it's safe to say that's what most of us want. Once that's accomplished, move on to BW, or whatever else they want to do with Generations. I see it as a way to give G1 a rest for a while and focus on something new. Constant rehashing just creates fatigue- I think we're primed, pun unintended, for another Animated-esque sort of creative outing in the brand. I don't mean copy Animated, but a new show in the same creative spirit- a new direction, new characters, different setting, original story. Aside from the abhorred Bayverse, I think it's good to breathe new life into a franchise from time to time. Honestly, as much as I revile the Bay films, I have to acknowledge that some very creative toys and engineering approaches came from those designs that influence the way HasTak does business since '07. Moreover, the movies made a lot of revenue for Hasbro and Takara, which has kept the franchise thriving, and given the partner companies the money to keep toys across numerous lines coming. For that I'm sincerely thankful. I'm not sure the brand would be where it is today without Bayverse. Your concern about a commander class Rodimus is valid; why would he need to be that big when Optimus is a leader class with his trailer? Rodimus' battle chariot isn't even as big as Prime's trailer, even the shrunken one from ER, if Hot Rodimus is in scale with ER Prime. Well, it's just rumor for now, and hopefully that's misinformation., as it makes little sense in context. They mention concerning the unnamed "gangly" Titan as possibly being the Ark. Somehow, that doesn't track, either. Then again, I always imagine Omega Supreme from Animated whenever a transforming Ark is mentioned. That's a toy I'd love to have. That could be their next Haslab project- I'd be all in.
  21. I agree with your print argument, especially for the price point of these sets. A little history: out of five large minifig scaled AT-AT sets, only the original 2003 set and the 2007 sets had 6-wide dishes for the hips and 4-wide dishes for the knees, both of which were printed. The 2010, 2014, and 2020 sets have no printing and use the same 4-wide dishes for both hips and knees. The prints definitely added to the look of those first two sets, and it's a trend I wish they'd have continued, especially when we see all sorts of prints appear in other themes. Additionally, I think the 6-wide dishes looked better, and are more accurate for the hips. Those printed dishes can still be found on Bricklink, but they're a little pricey. Honestly, though, for accuracy's sake, the rounded areas of both knees and hips should be made with plates and detailed with tiles, with maybe some stickers to add the necessary mechanical detail, as well as some better shaping for the upper leg to give it a bit of an angle and blend better with the joint. The hip area on the 2020 version looks incomplete, like a large truck with undersized wheels mounted. The top of the hip could definitely benefit from some filling out to cover the Technic hinge, both on the leg itself, and the structure supporting it. i think I'll be doing some modding when I get a copy.
  22. Stumbled on a list of rumors for the Kingdom wave of WFC and thought I'd post it. If these prove true, I'm not feeling the skeletal stuff. I'd much rather they give us a full team of voyager scaled Dinobots. Anyway, just rumors for now, so take it with a grain.
  23. Or a lot of Kragle.
  24. I wonder why a whole plethora of useful and practical parts haven't been produced, but I digress. I haven't got the new AT-AT set yet, but I intend to once they become available (usually 1 Aug is the release date for fall sets here in the US, but due to Covid, I believe it was pushed back a month. All new SW sets on LEGO's site say "Coming Soon"). In the meantime, I've watched a couple reviews; my impression is that the head design, long time coming, is superior to any other AT-AT thus released, as it can accurately hold two drivers side by side, as well as Gen Veers commanding from behind the drivers. It's rather cramped, but I give kudos aplenty for the effort. No reviewer I watched had the head hatch criticism. Since it's not structural, but is basically a lid, I guess that was enough for it to pass LEGO's internal testing. From the pic, it looks as if that 1 stud wide plate is held on by a 1 stud wide cross plate and a 1x2 cheese slope. That's not much surface area, but again, it's just a lid. Of course, this is LEGO, so you can mod it as you like. My criticisms align with yours: the dishes on the legs would have greatly benefited from printing (they used to print them, but quit about three AT-AT sets back. Another discrepancy that I think they got right with early AT-AT models, chief among them and still my personal favorite, 4483, is the use of larger dishes for the hip joints and smaller ones for the knees. That's accurate to the movie model, and looks better than the 4 stud wide all around dishes LEGO's been using on the last few releases. The legs strike me as too narrow on this new set as well. Again, I look at 4483's and to my eyes, they look right, relative to the whole. YMMV I don't care for the Technic joint at the hip being exposed, either. Some plates to cover it (or a 6 wide dish) would have helped the aesthetic. A plus for this set is that the legs are spaced wider enabling the internal fourth toe on each foot, an accuracy that has only been represented on the Technic Motorized AT-AT set from 2007, and the 2020 set. Of course, I'm referring only to the large minifig compatible sets. The inclusion of a speeder bike, which can stow in the posterior of the AT-AT, and has featured in a number of AT-AT sets over the years, harkens back to the SW: Incredible Cross Sections book from 1998, a year before LEGO acquired the SW license, and five years before my beloved 4483. One feature I wish they'd include is a second deck within the main body. The central structure of most of the AT-AT sets has been tall enough to allow for it, but LEGO never seems inclined to want to do it. It doesn't help, either, that there are usually empty seats in every AT-AT set, and this one, unfortunately, maintains that trend. Hopefully, there will be a Snowtrooper battle pack in next years lineup to help fill the seats in the newest version. One point of contention with the AT-AT has always been the method of ingress/egress for the intrepid Imperial troops who man it. LEGO doesn't give us any answers. Hasbro, however, did with their glorious 174 Imperial All Terrain Armored Transport , which solved the problem by having an inverted T-bar for the troopers to stand on attached to a winch. It's simple but effective. It's something that could be be modded into a set relatively easily, but I wonder that LEGO haven't thought to do it themselves. They did, however, build in a winch to re-enact the scene where Luke winches up to toss a thermal detonator into the AT-AT's belly. There's even a hinged belly plate to simulate Luke's cutting it open. For the few things it gets wrong, my overall impression of the 75288 AT-AT is that it's the most accurate set to date. The play features are relevant and look fun. I wish it had more Imperial Snowtroopers, but isn't that always the wish with large troop carriers in LEGO? looking forward to its availability here in the US, as I'll likely be picking up a few of these.
×
×
  • Create New...