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M'Kyuun

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Everything posted by M'Kyuun

  1. The lack of news on Arcadia's front concerning their VF-5000, which already seemed to be in final phases of development, and no news at all in light of Bandai's YF-21 is a bit troubling. Are they done with Macross? It would be a huge loss to the fandom if they were quitting the franchise, having given us some incredible toys over the last several decades as well as some innovative solutions to making them work mechanically, enjoy full articulation, and appear very close to Kawamori's art. I hope they're still in the game, but their silence of late is a bit concerning.
  2. Do we really need a review when a picture says it all? It's a wonky, mostly static and all-around pretty craptatstic toy. It had the novelty of being the first combiner TF fig back in the day, but the individual Constructicons and the combined robot Devastator were mostly immobile janky toys that left much to be desired. I was 13 when Transformers premiered in Sept 1984, and after getting Prowl, my first TF toy, I was thereafter mostly disappointed with the toys due to the lackluster robot modes and the overall lack of articulation. I had to wait nearly thirty years for the toys that I wish had been released when I was a fervent cartoon-watching teenager indulging in the first season of Transformers. The toon went downhill after that and I quit watching, but I still bought a toy here or there hoping for improvements that never came in any of the G1 lines. I get the nostalgia aspect, but it holds no appeal for me regarding the old TF toys, with few exceptions. I do, however, confess a mild interest in seeing where Takara goes with the Missing Link line. I've never owned a G1 Megs, and for some reason, that toy has always appealed to me. Likewise Soundwave, who I do own, which was already a pretty darned good figure but would be really cool with additional articulation. I wouldn't mind a ML version of Prowl to hit my personal nostalgia sweet spot. Perhaps that's a bit hypocritical of me, but I'll own it. As much as I'm down on the G1 toys, even I have my fanboy kryptonite. IDW makes sense since Whirl also took inspiration from the same. I didn't mind the 2014 Generations Whirl, but I'd love to see some honest to goodness G1 updates for both Whirl and Roadbuster.
  3. That's a great idea. With all the third parties making upgrade kits for Transformers, it'd be pretty cool if at least one of them took a stab at this solution.
  4. They did and I have them. Whirl was actually pretty well done and harkened somewhat back to his G1 counterpart, although he was more of an amalgamation of the IDW and G1 designs. IDK what they used, if anything, as a basis for Roadbuster, but it most definitely wasn't the Dorvack design and I was quite disappointed after Whirl was released. Honestly, if no one holds the license for Dorvack designs, with Tatsunoko's demise decades ago, then there should be nothing stopping Takara (b/c let's be honest, Takara does all the design heavy lifting- there would be no Transformers toys without them, at least not as good as what we get from Takara) from recreating that design with modern articulation in a, hopefully, voyager scaled fig. That would truly be awesome (I say with cautious optimism).
  5. I'm in the same boat as Twich having ordered mine from BBTS. I've yet to see anyone post who has received theirs from them, but I'm hoping it's good news so far as straight antennas and unbroken bits. For the price we're paying, anything amiss is unacceptable.
  6. I haven't been keeping an eye on this thread this week so I'm just catching up. Referring back to @mikeszekely's Saturday post concerning TFW's face time w/ Hasbro, the possibility of a TFA Omega Supreme in the pipeline is good news. I hope it's true, and I really hope it's well-done. I was hoping the entire team of Constructicons would be voyager scale which would make their vehicle modes scale more appropriately with deluxe scale cars. The OG Constructicons were woefully underscaled and looked awkward next to Autobots in their car modes. But then, that was a similar issue across the board for G1 combiners and one would hope they'd remedy that in modern times. However, it sounds like Long Haul and Hook will likely be voyagers and the limbs merely deluxes if the combined mode is comparable to Menasor. Disappointing. New versions of Whirl and Roadbuster would be most welcomed if Has/Tak were able to reacquire the license for the OG Dorvack models and we got proper updated Gazette and Calibur toys. I know it likely won't happen, but I can dream. I really want a nice, updated version of Mugen's Calibur. Mildly curious about the upcoming Haslab, although I admit my interest only extends to G1 or possibly Animated and I'm not sure what they'd do at this point that isn't covered under Legacy or Studio series. Just got the new Lockdown fig earlier this week and while it's so-so, it definitely doesn't compare to either the OG Animated figure or the well-done RotF figure. I also had to shake my head when I saw that only one of his boosters was painted- I mean c'mon Hasbro, would it really have killed your budget that much to paint them both to match? Pretty crappy.
  7. I've remained forthright about my deep disdain for the Bayformers films. However, I appreciate that they're the G1 for some fans and I very much appreciate what that subset of the franchise did financially to buoy up the franchise as a whole. From Bayformers fans' perspective, the decline of Bayformers characters appearing as toys in the very line they originated must be frustrating and I can sympathize. That said, at least as long as us old fogies from the 80s are alive and remain influential through our championing G1 in the myriad ways we do, it's likely going to remain the most popular theme given its age and pervasive influence. Bay fans can complain all they want, but even they, once exposed to G1, can't deny the influences gleened from the G1 show, toys, and comics. That's the reality; nearly any main character from G1 will trump a non-Prime or Bumblebee Bayformer character in popularity and sales, especially if that character is less than first tier, and when profit drives what characters or themes get the most toys, the fact that G1 makes up a majority portion of Hasbro's offerings tells the tale. I agree with your commander class assessment, and given the slow rollout of combiners, I imagine your observation is their plan. CW didn't exactly give us the most stellar toys, nor were they G1 faithful representations which seems to be the prevailing want within a large swathe of the fandom. Ignoring demand of that level would be negligence on Hasbro's part. I think combiners will be filling out various slots in both mainline and SS86 for the next few years as they've just about exhausted all the G1 main characters between those two lines and there's obvious need for better combiners to fill the voids in the current uber-G1 Legacy/SS86 lines. I'm here for it, especially a shiny new Bruticus.
  8. Pensburgh must be a pretty obscure suburban area as not even the mighty Google can find it; I'm consistently taken to Pennsburg which is the reason for my earlier supposition of your location. But yeah, you're not far from where I am. Indeed, it's a small world. I'm assuming the G1 naysayers are congregated on a certain well-known TF fan site infamous for vitriolic discussions, to put it politely. As my own view towards Bayverse is somewhat opposed, said naysayers can kindly "suck it" in the vulgar parlance they best understand. I'll take all the G1 Has/TT can dish out, thank you very much, especially at the level they've been achieving with both Legacy and Studio Series. Not perfect toys by any means, but still pretty darn good, and in most cases meeting or exceeding expectations for G1-faithful retail toys. I feel that qualifier is requisite as the designers are working under constraints both budgetary and safety related and likely numerous others of which we fans are blissfully unaware. And, to bookend my point, there'd be no Bayverse or any other TF continuity without the initial success and popularity of G1, so again I reiterate, the G1-haters can "suck it" whatever "it" may entail. Good review on Swoop. I echo your observation concerning his alt mode and the omissions that made his G1 toy superior so far as his alt mode's appearance is concerned. I do think his bot mode looks great but given how much (over)engineering was put into the other Dinobots, SS Swoop is a surprisingly and disappointingly lazy effort by comparison. Still, as you say, it'll be nice to have him to complete the team. Not sure that there's really much third-party add-ons can do for him either; I guess they can make his longer curvier wings, but the lack of foreshortening arms that retract into the body and a tail are precluded by virtue of the design. I wish Takara was still making improved versions of these figs for their home market as that would also give us Western fans a chance to own them too.
  9. I'm staying with my sister in Falls Creek near Dubois in Clearfield County. I know you're over on the eastern side a bit NW of Philly and a little SE of Allentown. We're about 2 hours NE of Pittsburgh. I grew up in Ridgway, Elk County- very, very hick in this whole region, not my cuppa. Gimme the city and some culture any day. Kudos to you and your source. Nice to know what's coming.
  10. On vacay in PA visiting fam and just checked in. Some interesting news and rumors; def down for KITT. KITT goes up for PO the same day I'm leaving to go back to WA but hopefully I'll have the opportunity to get my PO in. Very surprised that light and sound are included, and while the weird hump under his bumper isn't the best, I'm also willing to overlook it for the electronic features even if I'm generally not a fan of electronics in my toys. In this case, it completes the character. At this point, I take it on good faith that the SS86 Constructicon rumor is true and I hope they're done well. I passed on CW Devy due to its many flaws, so I'm hoping Studio Series offers a far, far better set of Constructicons. I'm cautiously curious about Silverbolt, as so little of his plane mode is generally integrated to help form his bot mode- the entire bot is a giant block carried under an undersized Concorde and I vehemently hate that. Concorde is a large plane and it'd be nice to see more of the plane form the bot and vice versa, y'know, like a proper Transformer. Guess we'll see, but I have a feeling Silverbolt may be the first commander class fig I skip.
  11. Got this guy for my birthday last week, and while he's not as refined as LEGO Optimus Prime (who was designed by former Hasbro Transformers designer Joe Kyde), Bee, designed by Design Manager Samuel Liltorp Johnson, was a challenge that apparently nobody at LEGO thought possible. Not sure why, but more on that later. Sam took it as a personal challenge; it took him a year 's worth of work and the creation of two new very useful elements, a Technic element and a quarter compound curved brick to achieve a transforming version of everybody's favorite yellow Bug-cum-robot. There are some caveats, of course, and one might instantly chock them up to the limitations of LEGO, but as a transforming mecha designer myself with 13 bots under my belt, all of them perfect transformation with three of them Macross designs, I'm heavily disinclined to agree. LEGO has its limitations, but in Bee's case, as much as I like the model, I feel that it could have been much better. As I mentioned, there are caveats, the first of which is the necessity to parts-form his windshield into a barely believable jet pack. The shoulder joints sit very low within the arms and due to the size of said shoulders, which form the rear fenders of the car, his range of motion is limited. Further limiting the arm motion is the use of clicky joints anchored within the body in a setup that's reminiscent of Studio Series Hot Rod or Kingdom commander class Rodimus Prime, to name two well-known examples. In other words, with the arms straight ahead zombie-style, the arms cannot rotate out to the sides. The entire shoulder must be rotated as close to 90 degrees as possible in order to achieve any meaningful left or right. I have Bee's right arm rotated about as much as possible to the right, but due to a lack of clearance and due to that awkward shoulder joint, Bee's arms' range of motion is sparse. His elbows can bend 90 degrees, there's no bicep rotation, an unfortunate omission that would have afforded Bee some much needed additional range of motion, his wrists can rotate 360, and his three fingers and thumb can all articulate at the base knuckle. His hands are built around a recently new modified plate with a bar on the bottom which allows a claw element built into the handle of his gun to clip securely into his hands. Due to his transformation mechanics, utilizing two of those new dogbone Technic elements sandwiched together to move his legs into position to form the lower part of the car mode, he has no waist swivel. His thighs can swivel fore and aft, but the range is determined by where you position the big dogbone joint; have it pressed close to his crotch plate, and there's no forward movement possible; move the dogbone back one click and then the hips can swivel forward about three clicks or around 20-30 degrees. However, in the interest of stability, like LEGO OP, Bee has no knees. Furthermore, he has no ankle rocker to allow his feet to sit flat in anything but in a legs-together pose. The feet will rotate a little side to side horizontally, but that's about the extent of foot pose ability. Overall, much like the G1 toy that inspired him, LEGO Bumblebee is more statue than action figure. As to Bee's car mode, well, it's similar to a VW Beetle up front, but the rear takes on more of a 50's coupe look than the nice curvature of the Beetle's backside. Ground clearance is good and Bee rolls out like a true Autobot. One cool element to the set, pun partially intended, is that there are two yellow 2x2 tiles printed with the Autobot symbol, as well as an additional non-printed yellow tile. Thus, Bee can have the choice of having one on a foot, both feet if that's your thing, one on the roof of his car (the bot's chest) and one on a foot, or as I've displayed mine, just a single logo on the roof. Options are nice, and given the limitations of the figure, at least you can choose how you want to deco him. Additionally, he comes with some stickers: two for the license plate, one being the BMBL84 as seen on my copy or another that says GLDBUG, as well as the bumper stickers. These referential stickers add some nice character to the model even if you have to look at his backside to see them. I appreciate them nonetheless. While Bee's car mode, on the whole, is adequate, the hints that this is more than meets the eye are readily apparent to anyone remotely familiar with LEGO, Transformers or both by virtue of visible hinges, especially the dark grey ones used for his elbows and the corner of a grey brick, his shoulder joint, breaking up the sea of yellow, not in a good way. All things considered, despite some glaring flaws and a design that stands inferior next to LEGO's Optimus Prime, I'm glad we got him. Transformers, or more precisely, a homegrown transforming robot theme, has long lingered at the top of my LEGO wishlist since the mid-80s when transforming robots seemed to dominate the boys' toys market. Ironically, we almost got a taste had early M:Tron prototypes made it to market. Oh, how I wish these had been released. Years later, an obscure but regular poster to the Macross World Forums would add his own addition to what LEGO started: And that brings me back full circle to my statement of incredulity that a transformable Bumblebee was considered impossible, until Sam went and did it. Is it perfect? No. But is it an adequate second try at something that's such a radical departure from LEGO's normal set subjects- you bet! I appreciate that LEGO didn't one-and -done with Transformers. Bee gives hope that more will follow, and my preference would be for a Decepticon on their next outing. Since modern tanks and jets are off the table due to LEGO's no modern war machine stance, I wouldn't mind seeing them take a stab at everyone's favorite aloof Communications Officer and his mini-minions. I think a G1 Soundwave is feasible, although getting his cassettes right might prove challenging simply due to LEGO's part dimensions- pretty tough to get a thin wafer with any meaningful moving parts. But I've seen both Bumblebee and Soundwave MOCs that were quite good so, like Bee, I think there's a distinct possibility that Soundwave could be realized in a set that can stand proudly, or perhaps disdainfully, next to LEGO's Prime and Bumblebee. With a standard of expectations having been established for any future figs, I say bring 'em on!
  12. Just got these beauties in today. Still haven't transformed either of them (may have to consult a vid for Blitzwing, er Commander). Both of these guys have a lot of crisp lovely paint, and Magic Square's light of Peace Toy Colored version has some nice tampos reflecting the G1 toy. He also has the silver stripe around the cab which, to me, is a bit of an essential detail that the toon unfortunately omitted. I wish he had leg vents instead of those stupid toony squares, but otherwise this is IMHO the best MP OP mold out there for how well it captures Optimus, with Magic Square's previous MP OP, Light of Freedom, a close second (love his chunkier proportions even if he does also have a chunkier hitch bed in truck mode. And he has leg vents FTW!) 😄 I've been waiting, along with everyone else, what seems like an eternity for Fans Toys to finally release their take on Blitzwing, only to recently have them announce that they won't be producing it in the near future. Fortunately, there was already a pretty damned good contender available, and after fence-sitting waiting on FT, I finally made the executive decision to go with Star Toys' lovely design (i.e. FOMO). In some ways, especially the shaping of the thighs, he's a bit too toony IMHO, but in all other regards, especially the incredible balance they achieved with his alt modes (looking extra especially at you jet mode), I'm really happy with this fig thus far. After watching a number of vids, I know that the tips of his weapons in jet mode parts-form, and while I'm not a fan of that approach, considering the extent of his complexity, I think it's a passable offense. On the subject of his jet mode, while most Blitzwing toys just leave the turret hanging off the jet's belly like some misbegotten WWII modification, Star Toys brought their A-game and by virtue of some effective plastic origami, integrated the turret into the fighter's form giving him a nice flat belly. So nice! For anyone not aware, I'm prior Air Force and a bit of a snob when it comes to the accuracy, or general lack thereof, when it comes to Transformers with jet modes. Demonstrably, even Star Toys' take is merely a loose approximation of the MiG -25 Foxbat just like the G1 toy, but this toy's superb adherence to the G1 toy's fighter and the cleanliness of its execution warrant a pass. I appreciate the effort. I'm looking forward to getting into the transformation. Overall, these are simply amazing looking figures. 'We're eating well', to borrow a phrase. I try not to take it for granted. Credit to Sixo and TFSource for the fighter pic "Come on down, Autobrat."
  13. From your lips to Mr. K's ears. I think I'm safe in saying we all echo the sentiment; their first toy was nigh perfect so a second, building off the experience of designing the first with an eye towards a more balanced valk across all three modes, would at least rival the DX. I think we'd see some of the same solutions, especially the legs. If proportional to the rest of the battroid, they need to store somewhere and those nacelles seem the obvious answer (it has always seemed obvious to me despite Kawamori's mass-shifting artwork showing them shrink as they turn sideways to fit into their bays). I think that was one of Bandai's crowning achievements with the DX. It's not a perfect toy: the backpack gap leaves one wanting for a better solution, the elbow joints are unsightly (even if I laud them for the range of pose ability possible b/c of them), the forearms are a little too small, and the fact that the transformable gunpods don't fit well in the FAST Packs, and the main landing gear are too short to offer proper ground clearance. Yet it has presence and I honestly find it quite striking in fighter and battroid modes (never been much of a GERWALK fan). I'm looking forward to getting my copy. I've watched enough vids now that the transformation is staring to burn into my brain. Honestly, compared to many third-party TFs, and some Takara ones and heck, even some of the old 2007-2009 Bayformers retail toys, this thing really isn't all that complex.
  14. I appreciate your sharing that, as I have mine ordered through them and had given thought to requesting they open and check my antenna before shipping it. I guess they can't do that, but at least they're willing to help if i gent a bent antenna. Digits crossed I won't. Seems like a good packing job minimizing any pressure on top of the box is getting good results. I hope BBTS follow the example.
  15. This is B46 Light of Victory. I got the version wrong in my post- all these third-party names for stuff are difficult to keep track of. Sorry about that!
  16. QFT. Consider MS-02 Light of Victory. (Edited to insert right name of fig)
  17. Cheers to that. They've done some incredible engineering for their Gundam stuff, and their VF-19 advance, the version of their -19 that I have, is really well designed with some great solutions to eradicate the need for partsforming. Heck, I really like their VF-25 renewal, but YMMV. Then this. I'm guessing it was a very different team of designers working on the YF-21 because the level of investment on their -19 is simply not there. It's a notable dichotomy in approach and standard, unfortunately not for the best.
  18. I've been waiting to see pics of it drawn in as far as it can go, but 'the gap' is pretty much all I've seen thus far, which has me thinking this is as good as it's going to get. The battroid looks good from the front and 3/4 angles, but in profile, Yikes! It's such an obviously wrong departure from the line art and the animation, not to mention just about every other model and toy of the YF-21 thus produced, that it beggars the question how something so off-model made it through to production without being remedied.
  19. Boggles the mind how this looked 'right' to Bandai. Some of the proto shots appeared to have the backpack closer to the battroid's body with the main wing hugged up to the blue bits to which the grey arm armature mounts. There still would have been a gap, but it may have shaved off 1/8 to a 1/4 inch of that gap.
  20. 😄 The truncated belly plates at the aft end look clean, but they're definitely not canon. Below is Kawamori's line art. All that leg is supposed to cram into an area that's even smaller than what Yamato was able to do on their take using skinny legs. There's a lot of animation magic going on. I like the Bandai solution so far as enlarging the nacelles and using them for storage for proportionately sized legs. It's a shame they couldn't have found a way to somehow replicate that interior leg bay detail without resorting to a huge partforming piece. Granted it looks nice, certainly nicer than the alternative as we've seen with the Yamato, but one would think that, too, would have been part of the engineering evolution invested in this toy. Alas, no, a bit of a step back instead. I'm likely in the minority for my preference of the non-canonically truncated belly panels; I just never liked the leg-length panels, and I think the shorter ones compliment the battroid better, except when the gunpod is attached and hangs tackily over the edge; they should have been at least as long as the entirety of the gunpod. However, GERWALK looks better with the full panels open and those VTOL verniers visible and, once again, it's shame they didn't exert an iota's worth more of effort towards actualizing all the aspects of this valk, with certain concessions in mind, to achieve, like their other DX figures, a 'perfect' transformation that still captures all the features and details as envisioned by Kawamori. Did some retroactive reading after my initial post, and 'absolutely yes'. This is exactly the sort of creative engineering we've come to expect from third party Transformers developers, and even from Takara to an extent. We should certainly see it from a top tier toy company like Bandai. They need you @PointBlankSniper.
  21. Yep, inexcusably poor, especially for their high-end product selling at a high price.
  22. Well, there's gotta be some profit with a nearly $100 markup. I'm sure some of that goes towards shipping, but they return the favor in part to the customer with $4 flat rate shipping. And, if you canx your PO with them, they keep the $35 deposit. I hope they're gearing up now for the deluge of complaints when the majority have bent or broken antennae. I'm hoping mine will be ok, but luck is not one of my talents.
  23. I POed mine through BBTS which means I won't be getting my copy until August or so (they're always slow at getting stock) and I wonder if Bandai will have fixed the antenna issue by then. It would be as simple as packing it with the other accessories rather than attaching it to the head, a really easy and no-cost solution. I hope that's what they do in light of the number of bent antennas showing up. Since BBTS keeps $35 even if I canx my PO (pretty shitty tactic to make you keep it), I'm thinking of having them open my copy and check it and perhaps paying a little extra for additional packing to make sure it doesn't get bent enroute. The various package carriers aren't exactly delicate with packages. Beyond that, I hope my copy will have the proper shoulder bits. I've never had to use BBTS' customer support, but in light of the issues already popping up, I hope they're good to work with.
  24. I like this a lot, but the number of parts-forming bits, from the cockpit chair to the various locking mechanisms, all bely some really poor engineering when those things couldn't be built-in, especially for the price. I am glad, however, that the joints appear to have a proper level of torque/tension for a figure of this size and weight. It definitely presents well and those beefier legs make all the difference for the look of battroid, my preferred mode for display.
  25. I reiterate, a company of Bandai's long experience and proven prowess at applying good engineering solutions (especially if it starts and ends with Gundam), stuff like the backpack, the partsforming bit for delimiter, the gunpod issue, and the lack of ground clearance with FAST packs on by virtue of too-short main gear are all half-measures, a sort of 'good enough' standard that conflicts with what they've shown they're capable of, and definitely a step behind Yamato/Arcadia. I like it, and I'm getting a copy, but I'm certainly not blind to its flaws, and it's a bit of a bitter pill considering the price tag.
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