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M'Kyuun

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Everything posted by M'Kyuun

  1. Awesome. Skipped the original release, but this time around I'm in for some Go-Lion action. Never understood the allure of vehicle Voltron, but to each his own.
  2. Transformers and transforming toys for me has always really been about the toy first, its engineering, and whenever possible, the story of its development. To that end, I found a pretty cool article on Seibertron.com showing some pre-Diaclone prototypes, illustrating what pre-CAD concept work was all about. Hope you enjoy. https://www.seibertron.com/transformers/news/rare-hand-made-transformers-prototypes-shown-in-figure-king-magazine/42990/ I wish I could read Japanese, as I'd love to know what's said in that article. I hope Figure King gets a lot of positive feedback for this article, as I'd love to see more of these.
  3. I think that's why it worked for me, and why, if anime remains popular here in the US, it'll enjoy a better shelf life than live action GitS, which seemed to cherry pick the things it remained faithful to. I get the sense, just from the OVA scenes I know, Alita didn't stray too far from the source. I see people complaining about pacing, but I don't have that issue. There is a fair bit of stuff going on, but I didn't feel like anything was really rushed. However, in hindsight If anything, I was worried that the romance story was going to feel rushed, or without substance, as most movie romances go- all action, a little witty banter along the way, and yet two strangers risk life and limb for each other repeatedly and fall madly in love despite not really knowing each other at the end. I won't say all action movies are like that, but the vast majority that I've seen are. To that end, Alita showed a progression in the relationship over time. It worked for me better than most. Too, I'm guessing that's how it goes in the manga. It felt more rushed to me in the anime, but that seemed to be more compressed than the live action. Anyway, I think they set a benchmark with this film with both the look and their adherence to source. As kajnrig says, it loves its source, and that's the impression I got as well. I enjoyed it, I hope it makes a profit, and I hope the story continues on the big screen.
  4. Even after all these years and numerous Lamborghinis later, the Countach is still, from stem to stern, one of the most beautiful cars ever made. I'll give it to Takara; when they designed the Diaclone line, they definitely had good taste in the cars they chose for alts (well, maybe not Skids, or the vans), but the Lambos, the Fairlady bros, F1 Ligier, Lancia Stratos, etc. were all very eye-catching vehicles. That's one area where Bay did well- the man knows his nice cars; it's just a shame that the bot modes were so horrible.
  5. That's what I was thinking, too. It's a panel-forming CW toy, and while it's cool for becoming Ecto-1, not $50 cool.
  6. I have no answer for your face color question; I have little recollection of Superion from the cartoon. My comment concerns design aesthetic, particularly for aircraft in the TF world. The original Seekers did a pretty decent job of looking like F-15s, although we have Kawamori to thank for designing the original Diaclones. It seems, though, that depite what Kawamori was doing with his subsequent Macross designs in terms of producing very realistic jet modes, Takara went the opposite direction favoring the bot modes, which generally end up as boxy chunks with a few plane parts added to try and complete the illusion. Despite the amazing strides they've made with rendering all sorts of ground vehicles accurately, they never really applied the same design philosophy to aircraft, and that legacy has been carried over, by extension, to many of the third parties. Unless there's a serious paradigm shift at Takara, I'm sure this pattern will remain, sadly, the norm. I hope some of the third parties, unconstrained as they are, will at some point find a better compromise. I look at Unique Toys' Challenger and wonder why that level of origami can't be brought to bear. Imagine if they did a G1 Silverbolt, or an Bayverse Jetfire applying the same complex engineering to make a virtually seamless and accurate looking jet mode. As a guy who like planes, it's something I want to see happen: a revolution in design thinking as technologies emerge, and fan standards elevate. To that end, I'm glad Macross has enjoyed such a long life, and that Kawamori hasn't run out of ideas yet. After all these years, with thousands of inspired designers learning from his work, I still think he's unparalleled at what he does.
  7. That's really nice. And all that dark blue.
  8. I was running an errand on base yesterday, and it just so happens that the Base Exchange (like a department store on a military base. Fairchild's is rather small, as the size of the BX is determined by any number of factors, but I digress) had all their Transformers on markdown, a rarity. So, after about 15-20 minutes of picking it up and putting it down, I bought Studio Series Blackout for just under $40 (there's no sales tax at the BX, either. As Spokane sales tax is 8.8%, it's a nice savings). Anyway, I've been looking at pics of this thing since it came out, and I generally like the look of the overall sculpt, with exception of the hands, which I think was a common criticism. In hand, seeing all the other joints throughout, it boggles my mind that they didn't put the hands on a mushroom joint so they could both pivot for transformation and then rotate into a proper configuration. Moving on, I wasn't sure what to expect with articulation, but it's a lot more limited than I thought it would be. The thighs are impeded by a single-piece hip skirt, which can be moved out of the way a bit, but it still doesn't allow for much forward leg movement. The rest of the leg, however has a fair bit, especially with its digitigrade design. The knees are a little weak on my copy, however, and this is a pretty decent sized figure, so I'm not sure how its going to do over the long term. The shoulders are limited to fore and aft, like a LEGO minifig, due to its mounting within the pontoons. The small plate to which the shoulder mounts, is on a hinge for transformation, and allows for an iota of lateral swing. More lateral movement can be achieved by untabbing the larger panel, which moves the arm from helicopter position to robot position. On mine this large panel untabs fine from one side, but the other does not and I was afraid I was going to snap the tabs off (they are sideways 'L' shaped tabs which grab and lock into their relative recesses. Nice for strength, but stress-inducing to get them to relinquish their hold). Pressing on, I bought this guy primarily because he becomes a CH-53 Pave Low helicopter, an impressive aircraft I had the opportunity to see up close when I worked at Hurlburt Field many moons ago. Moreover, of the Bayverse designs, his was one of the better ones, IMHO. The '07 toy just never quite did the job, so when this was announced, I was all but ready to part with my cash. Then I saw the hands, and for some reason, that just killed my enthusiasm. Anyway, Blackout is in large part a panel-former, which I think can be excused given the shardy nature of Bayformers, and the size of the resulting helicopter. I was pretty impressed with the size of this thing- about 13 inches from the tip of its refueling probe to the upper aft surface of its vertical stab. Little more if you measure rotor overhang, both main and tail. And it looks very good from top and sides. Viewing from the rear, he has a gaping hole where his cargo ramp and door should be, and the entirety of the bottom reveals the robot inside. I wish they could have found a solution for the cargo door, but as the aft side fuselage panels become the soles of his feet, there really is no non-complex way, nor room, to add more substantially decent sized folding panels. It's a concession, much like the bottom of just about every Transformer alt ever made. One issue that seems endemic to largely panel forming figures is fit, and mine has a couple issues here: the forward halves of the cowling above and directly behind the cockpit on mine do not tab firmly, leaving an omnipresent eighth inch gap, and the large panels to which the arms attach don't flush and tab on either side of the heli mode, which also leaves unsightly gaps. Otherwise, everything else seems to go together pretty smoothly, and the final result is a rather large, fairly accurate, and imposing Pave Low. My final thought is that SS Blackout makes a better display piece, in either mode, than a playable toy. Short of swooshing, there's little playability to the helicopter mode. The main rotor hub has friction, ostensibly favoring the robot mode, so you can't free spin it. I think some sort of optional locking device would have been favorable here, but c'est la vie. The landing gear are permanently extended, which likely doesn't bother most; I would have preferred retractable gear. Purely subjective. The bot mode certainly has presence due both to his design and size. Posing him in any sort of dynamic pose will take a bit of creativity, and probably some untabbing. Overall, it's still a fairly 'faithful' depiction of '07 Blackout, and despite its flaws, quite literally stands above any previous official incarnation of the character. Somehow, though, I still think the little legends sized Blackout is the more fun toy- it's adorable, and far more posable- a fantastic little Mini-me for his Studio Series big brother. That's all I've got. If anyone's on the fence, and you're just looking for a nice display piece at an affordable price, this is probably the toy for you. If you're looking for a better overall figure, especially in bot mode, Wei Jiang's Hide Shadow is, IMHO, the superior option. Cheers!
  9. You're not impressed with it, either, I take it. Ah well, it's not the worst figure I've bought over the years. I think with all the positives that have surrounded this line thus far, expectations have been raised. There's definitely a notable improvement since Combiner Wars, which was probably the cheapest looking mainline I've seen. So, in that respect, Siege Megs is a step up, but it's tank mode is uninspired, and the figure's articulation is pretty much at the minimum standard of current expectation. I could sing its praises if they at least improved him in that aspect to make up for his lackluster alt. I guess it can only get better from here. Fingers crossed.
  10. Yeah, I watched that review today, too, as I have Harry PO'd . Normally I wouldn't buy a legends scaled fig of a normally deluxe scaled character, as I'm primarily a CHUG and MP collector. However, I love G1 Prowl's design, and NA just nailed it, so I decided to get it as kind of a one-off purchase. He'll be my pocket TF that I take on trips and such. Anyway, just in general, I've noticed that there's really no legend scale yardstick for third parties, although I think DX9, Iron factory, and Magic Square are pretty close, close enough anyway that figures from all three companies can be placed together in a display without too much scale issue. Iron Factory have their own aesthetic direction, and take some license with the designs, which may or may not appeal to everyone. MS and DX-9 seem like they're going more for a mini-MP look, hitting that G1 nostalgia button pretty hard. I bought MS' Strongman, as I wanted a more G1 accurate Huffer to replace my old IGear figure. He's almost too accurate and just a bit too small to fit in with the current Generations legends figs, but he looks so good I'm willing to fly the F**k-it flag. TBH, with its chunkier proportions, the IGear actually fits better visually. I'm eyeballing NA's Cosmos, as I like the squatter look of it-very faithful to the toon look. MS have a nice looking Cosmos, too, but it's slightly lankier, although the engineering looks better. Alas, the greatest of first world problems, choices.
  11. I have no idea; I didn't realize there were two variations of the same mold. I had no interest in it, so I gave it enough attention to see whether it was the VW version or other. I have no interest in the VW version either, TBH, but for some reason which I don't understand, I care enough to check. Anyway, sorry I couldn't be more specific. BTW, your knowledge of the numbers and variations of the Studio Series is a bit daunting. I have a vague awareness of all the characters made thus far, but of the entirety, I only own Dropkick. I'd own Blackout if it wasn't for those terrible hands; funny how a small detail like that can completely derail your interest, but it did. Concerning Siege Megs, I find myself hoping that he'll receive a whole new mold when it comes time to bring the line to Earth, as I'm thinking they will eventually. It'd be fantastic if they actually gave him a gun mode, but I know that's a forgone conclusion. It's an irony not lost on me. Anyway, if they're dead set on making him a tank, I'd hope they'd make him something akin to an M-1 Abrams instead of the more sci-fi quad tank he possesses as his Cybertronian alt. I also hope this hypothetical new mold has improved articulation. Just not feeling like I'm getting my $30 worth from Siege Megs.
  12. While I was at Wally today, I made the usual sojourn to the normally sparsely populated Transformers section. To my surprise, while they had one SS old Camaro Bee, and one copy of Skytread, they had a couple copies each of Megs and Optimus (they usually have nothing bigger than deluxe, so voyagers are a rare sight indeed). So after some hmming and hawing, I bought Megatron. Not quite as nice as I thought it would be, but ok. Prime is certainly the better figure, judging from vids. I think Mike's pics up there seduced me to the Dark Side. I will say that the joints on mine all feel tight; nothing flops when I pick it up and change its orientation. However, his right ankle becomes floppy loose once ankle tilt is used. For those who don't own the figure, the feet are attached to a pivot that has a molded panel which fills the inside leg. When the ankle tilt is engaged, the panel, which is held in place by a small raised nub, snaps into a hollow cavity behind it, providing a fairly ample amount of ankle tilt. Once engaged, the ankles are a little floppy, one worse than the other on my copy. I like transforming tanks, so I caved on this guy, although, IMHO, there are better tank figures.
  13. Just looked at the artist's Twitter- some of those transforming designs are brilliant. Love the red triple-changer that goes from bot to plane to car. I saw the wheels, so when it went to a plane first, I was totally surprised. Awesome. This guy's pretty much a Chinese version of Kawamori. Hopefully, he'll find a career in animation, and we'll get to see these things in action. And toys- there must be toys....
  14. Perhaps the joint issue was endemic enough that Hasbro received complaints. At any rate, good to hear that they're fixing the issue. Gotta say, not at all crazy about the G2 color scheme. For me, that goes for just about everything G2, though- they went Crayola crazy with some of those schemes, and few, if any, that I've ever seen really appealed to me. Anyway, Megatron's tank mode is great until you get to those obvious feet hanging out. It's the only weak point on an otherwise good tank-alt Megatron. I very much like the G1 color scheme of Seige Megs, but it looks like they went overboard on the battle damage, like he's got mud splatter all over him, but the placement on his shins makes little sense in tank mode (if it was mud, but I know it's not). I'm curious if they're going to do a straight reissue with him if, and when, they start doing Earth alt modes. I could see them changing the cannon to look more realistic, but otherwise, not much really needs to be done. Seige Prime will need a little more work, but the core bot should remain about the same, I'd say. That vid of Skyfire up there (I know they're still calling him Jetfire, but we all know what his name really is) is cool, but much too limited. I'd love to see some more transformation stuff going on. I'm glad they didn't copy FT's arm transformation, which is brilliant for how it becomes part of the fuselage, but found their own method of stashing the arms. It's not as efficient, but far and away better than their usual non-solution of just letting them hang off the sides. I've got this guy PO'd from Hasbro's Pulse site, and I can't wait get him.
  15. Never heard of 'Armored Gull', but that bike looks cool. Transformation is reminiscent of the Garland, but differs enough in both modes to be its own thing. Hopefully the manga, and potential OVA, will become popular enough to get some toy treatment. I also like transforming bikes, so this would be nice.
  16. I've not read the manga, either, so again, I'm making inferences just based on the OVA and the live action. My thinking is that she's a complete construct, artificial from head to toe, but the makeup of her brain, similar to the cyberbrains from GitS, is still somewhat organic, hence her need to eat. However, her brain and other pseudo-organics can survive hundreds of years, even without nourishment. We know that her head is a construct, as one can see bits of her metallic skull peaking through holes in the skin when Ido finds her in the scrapyard. Considering she's likely been there for some time and there seems to be no normal decomposition, that to me indicates that everything is artificial even if it has organic similarities. I assume Shirow-san took inspiration from Gunnm when he created his cyborg society in Ghost in the Shell, such are the similarities.
  17. I bought Twinferno after passing him up many times after I got the Grotusque exclusive. I had the original Grotusque toy, and they did such a nice job on the TR toy that I splurged the $24 for him. No regrets. Anyway, learning that the same basic body was used for Twinferno, I picked him up on impulse shortly thereafter. I thought both were done really well relative to the rest of the TR line, which I enjoyed thoroughly and agree with Mike that it was best of the Prime Wars trilogy line. the only real issue I have with the toy is trying to tab the leg bits into his torso in beast mode. On both Grotusque and Twinferno, they don't line up naturally and I have to use a bit of force to get them to do so and tab in. Beyond that, fun figures.
  18. I liked that part, too. It wasn't maudlin, but just simply stated, and a nice sentiment towards Ido.
  19. I didn't think it felt rushed, either. I think they used the 2.5 hours to good effect. The love story actually felt like it developed rather than just existed, like many action movies where the leads barely say ten words to each other and suck face at the end. Honestly, it didn't even feel that cheesy to me- watch anything on Hallmark for just five minutes; you can spread that sh!t on crackers. I agree the story was fast paced, and there were a lot of story elements taking place, but I think it all flowed logically, told a good story reinforced by some amazing visuals and some good acting by the leads. Rosa killed it; she makes Alita a real person, and I'd assume as part of her MoCap work, her facial expressions informed those of Alita. Anyway, I was sold. Ed Skrein, Francis from Deadpool, does a very entertaining turn as a cyborg character. I thought Christoph Waltz, who generally plays eccentric characters, played Ido very straight and true to the character(as I know it from the anime, anyway), and watching that relationship develop, while not as focused as that of her and Hugo, was no less satisfying. Even the gritty world they created was a character, as it's made the people what they are. From start to finish, I enjoyed it, and that ending just leaves you wanting to see more, as they drop breadcrumbs throughout. Hopefully this will make oodles of cash , and demand, in the Asian markets, and in a couple years we'll be watching the further adventures of Alita.
  20. And for those of us who still do. I think one of the most enjoyable things about both films is that they're written and animated in a way that kids can enjoy them, but the message of each can be appreciated by adults, especially AFOLs. The first was clearly a love letter to AFOLs, though, as there were so many in-jokes that we, more than most, would totally relate to. And while the father/son dynamic as it relates to Farrell's LEGO collection was intended to be an exaggeration, I doubt it was too far from home for some of us in the AFOL community. But I like how they shifted the story from father/son to brother/sister, which, for those of us who grew up with siblings may be an all-too-familiar struggle. My sister and I rarely got along as kids. She wasn't into LEGO or any kind of creative outlet as such, and would at times knock stuff I built onto the floor just to break it. Our relationship is much more respectful these days, thank goodness. And "Our-Mom-ageddon" was a threat I faced on any number of occasions when I wasn't doing what I was supposed to be doing. I had to laugh when it became clear what that phrase meant- I'm a survivor! Anyway, I hope the box office gets a little more momentum, as it's a fun film with a positive message, and I'd like to see more LEGO movies down through the years.
  21. Just got back from seeing it. This is how an anime movie should be done in live action- loved it. Wish there was more blood and gore, like lots more, but I understand their toning it down to keep the PG-13 rating. Hope it does well enough to get a sequel.
  22. The new Hasbro Pulse site has the upcoming wave of Seige up for PO. I got Jetfire, Springer (who's description and pics only show him taking a heli mode, so this may not be a triple changing figure after all), and the cassettes. I was going to get Prowl and Ironhide, but they were already sold out. Anyway, thought I'd let folks know.
  23. I liked it quite a bit, too. Along with the scene, I had a few good laughs. Really good movie overall. Not enough Classic Spaceships, though. Never enough.
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