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Posts posted by M'Kyuun
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27 minutes ago, Chronocidal said:
You know what's irritating now.. I could easily use a few of those new compound curves to refine the OMS pods on my shuttle, if I can get them in white. I've been trying to come up with a better arrangement of elements, and that might make a really nice option for those curves.
That Countach is really tempting though.. but sadly I probably do not have the spare funds to pick anything up at the moment, just from other priorities. Will have to see though.
Man, you said it. I'm also working on a mostly white MOC and could use those in white as well.
The Countach is an impressive set and I'm still tempted to pick it up, too. I kinda wish they'd done it in red, but I think they wanted it as a counterpoint to the Speed Champions version, which was also white. OR, perhaps, Ferrari took issue with making a Lambo in red. IDK- just spitballing, but some of these car companies can be rather fussy and demanding. I would have preferred it in black, too, over the white.
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@Chronocidal, food for thought!
I picked this up at our local LEGO Store this weekend after some hmmming and hawing over various options. I believe the last one of these I built was the Mustang, actually, since you mentioned it, and I considered the Countach, as it looked amazing. But I love dark blue and I love the look of the Cobra, so I made an executive decision! No regrets; as usual with these premium car models, there are plenty of interesting techniques, a few new parts which will come in handy for MOCs, and just an overall excellent capture of the real car's details and design, not to mention working steering, opening doors, hood, and trunk. This is a very curvy car, and the new 4x1 complex curved slope piece (7206 left and its analog, 7205 right)
really allowed the designer(s) to execute them in an accurate manner. The model is stunning in-hand and I'm glad I chose it over some of the Marvel sets I was considering. The sticker sheet was small with only three or four stickers that weren't difficult to apply. The striped parts are all printed, as well as a 1x1 round tile with the Cobra emblem, and a few generic 1x1 round tiles with the gauge pattern. The build was smooth, as too are the functions of the final model; the doors have a satisfying little 'thoop' to them when they close and the hood/trunk open on double hinges that allow for them to close flushly like buttah. Overall, I give it a solid recommend.
BTW, they had the Black Pearl at the LEGO Store and it is a large and impressive beastie to be sure. It's not really my jam, but for those who've hoped for a set of this magnitude, if they can spare the ducats, I'm sure they'll treasure the experience. Arrrr! From what I've read, the Pearl was designed by Mike Psiaki, Senior Designer extraordinaire, who has been responsible for any number of notable sets, especially the Icons Cars and the 10497 Galaxy Explorer. He has demonstrated time and again, a penchant for devising techniques and ingenious solutions to achieving very challenging shapes, functions, and features posed by the subject matter of the sets he works on. He was a brilliant MOC builder before working for LEGO, and we're all the richer for his having joined the company.
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On 8/16/2025 at 5:28 PM, ImChris5115 said:
Your talent, creativity, and skills are remarkable in the truest sense. I don't know about the other fellas here, but I'd love for more toys and animation that's similar to Macross, in the same vein anyways, but perhaps with a different narrative or justification for the need of variable planes and other vehicles. This is obviously an ambitious and downright impressive feat of design and engineering and I'm glad you've shared it with us here. I very much hope you get your wish and meet Kawamori-san at one of the Fests. He's not getting any younger and if Macross is to continue beyond his lifetime, there'll be a need for a protege who designs in a similar fashion. I'd say this makes for one jawdropping resume if in fact you wanted to pursue that. I've enjoyed seeing and reading your posts on both the process and the progress leading up to the finished product and it's both astounding and inspiring. Thanks and every success to you!
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In case anyone else, like me, was wondering, Typho does transform into an Ankylosaur. Compared to the G1 Dinobots, his dino mode is a bit messy and lacks the refinement of the originals, but since the primary intention is for him to form the torso, right arm, and leg skeletons for NA's Dinobots to attach and form Volcanicus, the fact that he can transform at all is a bit of icing on the proverbial cake. I have NA's Dinobots, but I have no real desire to combine them. That said, it's cool that NA is providing that option for those who do. I have the toy deco versions and I wonder if they're going to make up their own toy deco version of Typho. I'd be curious to see what it looks like even if I don't plan to get it.
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15 hours ago, Hikaru Ichijo SL said:
I really like the 86 soundwave. But I still do not think it could replace my MP Soundwave. The cassettes looks terrible,
It looks ok, although I'm not crazy about the plainness or lack of paint apps to replicate the toy's sticker details. And yeah, the cassettes have some notable flaws.
13 hours ago, sh9000 said:I like the look of 86 Soundwave more than Netflix/Legacy Soundwave. Not so much with the cassettes though.
I'm feeling the opposite the more I compare the two. I like SS86's proportions, with his meatier arms and overall bulk, as well as the lack of superfluous arm kibble that unfortunately bled over from the terrible Siege Soundwave to his Netflix version. However, I don't care for his thinner feet or their visible hinges; they look better on the Netflix figure, IMHO. Too, as I mentioned above, toon-slavish plainness is not my preferred look; I want details on my robot toys, especially when they're retailing for $60. Finally, they just can't seem to make very good cassettes at this smaller scale. I wish they'd never moved away from the OG real micro-cassette scale, as then they'd have more real estate to work with and they'd all be compatible across CHUG and MP toys.
For my money, the OG cassettes, flatness notwithstanding, just did a better job of realizing both cassette and bot modes than these smaller scaled ones. At least the animal modes were better captured. KFC proved, too, with his latest Ramhorn and Steeljaw cassetttes that more realistic, non-flat animal modes that actually look like the animals they're supposed to be is possible. Kudos, too, to FansToys for their Ravage, which IMHO, Ravage being my favorite of the cassette minions, is the best executed version of him in the OG scale right after the one that came with Universe Hound and then the OG. The best Ravage overall goes to MMC, but of course, he's upscaled to a regular cassette which gave them a lot more real estate to work with.
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18 hours ago, TangledThorns said:
The odd thing thing about TRON: Legacy was the Jeff Bridges de-aging. It looked terrible in the first scene in the real world for Flynn but looked fine in the digital world for CLU. Anybody feel the same way? I guess its because CLU was supposed to be a separate character from Flynn, or at least in my mind it was.
Agree. As good as CG has become, there's still an uncanniness when they render real people's faces as digital constructs. It's a tough hurdle to clear for CG artists, as we're innately attuned to faces and tend to notice when even the slightest thing is off.
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11 hours ago, sh9000 said:
@M'Kyuun Thrust is still available to preorder on Target's site just in case you change your mind.
Thanks! I appreciate it, but as I stated in my previous post, I have nitpicks with the ER mold and given Hasbro's penchant for milking Seeker molds, I think I'll just wait for the eventual SS86 Seeker to get the Conehead treatment, b/c you know they're coming. How they come however, i.e. pesky exclusives and cumbersome box sets, is another story. I'm patient, though, so I'll wait. The coneheads were always more of a bonus to me anyway; I'm always more concerned with attaining Starscream, Thundercracker, and Skywarp; any Seeker outside of that core three is just fluff for the shelf.
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11 hours ago, mikeszekely said:
Target's Geek Out site launched their Transformers stuff. For me, it's a lot of nothing. There's Earthrise Sunstreaker (the original release, not the one with painted windows from the box set), and there's Gigawatt if you missed him the first two times he was released. Of more interested might be Earthrise Thrust, since he was a Target exclusive before and sold out pretty fast. Still a Target exclusive, but here's your second chance...
Also did a little digging into Soundwave. Can confirm he's still compatible with the previous Siege Micromaster/Studio Series Core-class/Dr Wu tapes, and he's got the room to store just one at a time. Really hard to say for sure until I have him in hand, or until someone posts a clean direct comparison instead of guessing from shots with Alchemist or rulers, but it does look like SS86 Soundwave is about a quarter of an inch/0.6cm taller than the Siege/Earthrise/Netflix/Legacy version.
Man, my copy of Thrust was unceremoniously cancelled and I missed the window to reorder him, so he's the only one of the six main Seekers I don't have, and he also just so happens to be my favorite of the Conehead designs. However, with the SS86 Seeker on the horizon, it's not unrealistic to think that they'll milk that mold for all it's worth, and from what I've seen, while it's still not a completely accurate F-15, it' does appear to be somewhat better than the ER Seeker mold, partsforming stabs notwithstanding. I've lived without ER Thrust this long; I'm thinking I may just hold out for the inevitable SS86 variants.
1 hour ago, mikeszekely said:If I didn't know that the one on the right is the Studio Series figure, I'd swear it was one of their lesser toys for younger collectors. Compared to all the surface detail and greater number of paint apps to represent both OG toy and toon, the SS86 figure looks drab, the milky white plastic looks cheap, I'm not too crazy about how the feet and their hinges look, and the overall toonish plainness doesn't appeal. I missed the PO on Pulse, and maybe that was for the best, as right now I'm liking how my Netflix Soundwave looks better, crappy holdover arm kibble notwithstanding. For $60, I want something better.
Once again, I wish Magic Square or New Age would release more of their figures in CHUG scale, as one or the other often creates a nigh perfect version of a character and I'd love to them available as options for my CHUG shelves.
@mikeszekely I appreciate your writeup of Micronus Prime. I'm neither a UT fan nor an ardent fan of the greater TF lore as it has been presented in comics and other media, but there's just something creatively charming about this guy and the armor they cooked up for him. I concur that it's a cool play pattern and it elevates what could have been a relatively simplistic figure into something greater. My interest in the Primes has been tepid at best, as Alchemist is, to wit, the only one I've bought thus far, and I got him more for his resemblance to Prime Bulkhead than out of any interest in the character himself, mostly. He does have a neat look about him with his goofy steampunk goggles. I'm digressing, but, yeah, Micronus struck a chord with me when they revealed him in the fanstream. I wish there was just a pinch more complexity to the bike mode's transformation but given that the bike was a totally made-up thing to accentuate the principal figure, and at a deluxe price point no less, I shan't criticize too harshly. Kudos to Takara for thinking outside of the box, or three-dimensional disc as it were.
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8 hours ago, mikeszekely said:
A friend of mine had never seen any of the Tron movies, so I had him come down to watch the first two. Personally, while I can see how the original film would have been really impressive back in 1982, but the pacing of the actual story felt really off. This isn't to say that Legacy's plot was any better, and it's a less creative film overall, but it moved at a better pace and the sights and sounds were greatly improved.
As far as Ares goes, I don't have a lot of hope for it. The plot seems a little dumb, and I'm really not a fan of Jared Leto. But I caught previews for it in 3D, and when the Recognizer is flying through the city it looked pretty awesome. So I think I'm going to make same buddy go see it in 3D with me.
I'm old enough to have seen Tron in the theater, one of only a few films I saw in the theater growing up, and it was impressive. Visually and narratively, it was absolutely unique. All the smart-ass comments landed, the characters were likeable, especially Flynn, who, much like Han Solo, outshone the eponymous main hero of the story. Even the CG was extraordinary, as it imparted an uncannily realistic look to the scenes in which it featured, and with CG being a relatively new phenomenon in film, it stood out as something special. We take it for granted now, but back then my 11-year-old self was left wondering what did I just see? There was truly an otherworldly, magical quality to it that was fresh and unique and cool. It's a shame we haven't really felt that about movie effects since '93's Jurassic Park, which amazed me all over again with its incredibly realistic CG effects. So much of Tron has become iconic today, but one must remember that it was all one big experiment dreamed up by Steven Lisberger and it didn't really gain traction with fans until years after its initial release. But thank goodness it attained a cult following which kept it relevant, as it's one of those landmark films that pushed boundaries and laid the groundwork for further innovation in visual effects. Incidentally, the Tron producers were cheated out of an Academy Award for Best Visual Effects b/c the Academy felt that CG was cheating, despite all the intense work that went into creating those effects on rather primitive super computers. In my mind, they won it deservedly.
Next to the original Tron, IMHO, the animated Tron: Uprising is the second-best entry in the franchise, if only b/c it builds on what came before. It was an excellent show, well-written with well-fleshed out characters, a handful of good baddies (Lance Henriksen always delivers), and cranky old Tron himself, reprised by Bruce Boxleitner, added a bit of grit and a tinge of darkness to the character. Disney, in its infinite wisdom, cancelled it after only one season, of course. I would have loved to have seen at least one or two more- it exemplified what I want to see in a Tron show or movie. That said, I'm lukewarm for Tron: Ares. I'm not the biggest Jared Leto fan either, and I'm not sure how I feel about the digital world coming into the real, as I think there are far more interesting things that can be done visually and narratively in the digital, and that was sort of the point with the first two films. Nearly anything is possible in the digital realm, and I think that's a far more interesting world to explore than our own with its many limitations. I'll very likely go see it, but with tempered enthusiasm. If nothing else, judging by the trailers, it'll at least be pretty. And Gillian Andersen, speaking in her native British accent, is in it. To quote Frohike, "Scully's hot". 😛
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14 hours ago, JB0 said:
Oh man, I really like how Venom came out! I never owned the deluxe insecticons, but I sure wanted them. Wish the whole team could've gotten this treatment, though Venom's probably the one that we win most with. Chop Shop's gotten pretty close with a Shrapnel rework, and the other two ... their original designs aren't near as good.
I agree they should've found something better to do with the wings rather than being slavishly toy-accurate. The orange bit in his torso is a nice accent that I think improves the design. I probably would've updated the axe-head to a kukri knife if they'd asked me.I
I never had any of the OG Deluxe Insecticons (I only had Kickback and Shrapnel), but I do have a downscaled Convertors version of Barrage and I always thought it was a cool figure. I wish Takara/Hasbro had gone all-in on making new molds for Ransack, Barrage and Chop Shop to match their OG toys as well. Regarding Venom, I know there's some complaint about the wing attachments, but it follows the OG toy quite faithfully and IMHO that's a strength, mostly. It would have been nice had those attachments swiveled to his back to get them out of the way, but overall, I'm extremely happy with how he turned out. Still waiting for my copy. Since they've demonstrated the willingness and ability to back-engineer Venom, I hope they'll do the same eventually not only with Ransack, Barrage and Chop Shop, but also Whirl and Roadbuster. I really want a proper Mugen Calibur as my Roadbuster.
Missed the preorder today so I didn't get SS86 Soundwave. Got a little sticker shock from that $60 price tag. Just not seeing $60 worth of stuff there, and being a fan of the cassette-bots, the new molds with him aren't exactly inspiring. I'll likely get him eventually, but man these prices are becoming a bit off-putting, especially when 3P legends makers are, IMHO, crafting superior versions of these characters for around the same price and they're much more space-friendly, an appealing factor when I'm just about out of space for Hasbro's mainline/SS stuff.
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1 hour ago, danth said:
Wow, nice. So they're doing much better than Lego on that front.
I concur. I just put together the second of the Speed Champions Lamborghini two-pack (the blue one) and applying the decals was a pain. Moreover, there are, TBF, a fair number of printed parts included in the set as well, but as it turns out, one must exercise diligence in applying the stickers so that they match up with corresponding printed parts. I didn't realize until after I'd already applied the ones on the slopes of the hood and they misaligned with the printed complex slopes forming the edges of the front end. Thus I had to pull the one off and reapply it so that it lined up. The other one was close enough so I didn't bother, but it's stuff like that that sticks in the craw. I get why LEGO maintains the sticker option, but on livery or detail heavy sets like the SC line, I kinda wish they'd just print everything for a smoother frustration-free build process.
I'm looking at that Mattel Honda set and thinking how useful any number of those parts would be if LEGO made them too.
I like that Mega Skystriker/H.I.S.S. Tank set.
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Speaking of Soundwave, while I applaud the LEGO designers for making their version as good as it is, I was disappointed that the hips couldn't bend fore or aft and the forearms were rather skinny, proportionally, and the hands couldn't retract into the arms. So I fixed mine.
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39 minutes ago, mikeszekely said:
Need to see a few more angles. They did stuff like removing the spaceship kibble from his forearms and folding his knees so they don't bump out... But the way the waist still spins, the alt mode controls are a flap on his back, and the way his shins are in the sides of his alt mode instead of folded in are making it seem like like a proper new mold and more like a more modified Netflix Soundwave.
Agree. SS86 Soundwave shares a fair bit of the Netflix's engineering/transformation. The cassettes aren't much better than what's come before, either. I'm thinking Ravage's jet packs and tail are on a separate piece that has to be parts-formed onto him after he's transformed, much like Steeljaw. At least the G1 cassettes had complete robot/creature modes- only the accessories were parts-formed. The Condors' wings aren't the right shape, and while Ravage's legs are an improvement over the previous release, his No-Neck Ed head and block-o-accessory sticking up on his butt just detract from what should be a svelte cat-like form. Again, his flatness notwithstanding, the G1 toy still looks better. Ravage here makes for a better Steeljaw, IMHO, as that wide neck would make for a good mane. A little cassettte deco would go a long way towards selling the alt modes, too.
Funny that they still put out stock shots with mistransformation errors. It gives the impression they don't understand how to use their own products.
So, not really the "Wow" factor I was hoping for, but it does make some improvements over the Netflix version, which suffered the additional kibble from its WFC crappy spaceship alt mode. I'll get him, but I can't help but feel a bit letdown over some of the execution, especially, as usual, with the cassettes.
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On 9/12/2025 at 12:27 PM, mikeszekely said:
Ok, time to put together Devastator!
Start with everyone in their alt modes. For Scrapper, make sure the little clip on his shovel is in place and lift the shove up. Pull out his arms, rotate them 180 degrees, then push them back in. Bend the elbows to make the heel. Now pull his right leg away from the left. For Mixmaster, fold the heels down from the underside of the cab, then fold in the other flaps. Unhook his hands from the cab. Rather than shift the entire cab the way most Devastators do, just grab the front of the cab and double-hinge it into the top of the cab. Open the mixing drum.
Get Long Haul's trailer and turn in into pants mode. Slide the right thigh sideways into Scrapper's left leg, then close his right leg around it. For Mixmaster, use the groove in back of the truck to slide him forward onto the left thigh, then close the mixing drum back up.
Speaking of Long Haul, fold his legs back, and fold the roof up. Tab his heels into the roof. Pull his arms out, rotate his forearms 180 degrees, and then curl his arms up. His forearms will tab into the biceps, and then the entire arm will tab into the side of the truck. On the underside you'll see a big gap with Long Haul's face peaking through it. This gap fits over the purple block at the top of the pants. Long Haul's knees will fit into grooves on the flap on the back of the pants.
On Hook, fold out the Devastator head part way, and pull out the feet/shin flaps. Pull the to halves of the vehicle apart and fold them over, then lock them together by folding the head the rest of the way into place. Fold his feet/shin flaps back into place. Now the trick is to make sure everything you need to connect is oriented right. Fold out the arm connector from the crane deck, and the torso connector from Hook's chest. Open Hook's front cab, fold out the other connector, and close it up. Bend Hook's right arm 90 degrees at the elbow, but leave the other one straight. Now line everything up... the chest tab goes into Long Haul's cab, and Long Haul's smokestack goes into one of Hook's feet. Tabs on Long Haul's arms go into Hook's other foot and a slot on his chest. Hook's bent right arm plugs into a slot on Long Haul's roof flap.
For Scavenger and Bonecrusher, untab their leg treads. Take the center block and fold it outward. Now put the leg treads back. They'll tab back into the combiner ports, but for extra stability there's a flap on the inside of one leg on each bot. Fold it down, then bend the foot of the opposite leg up so that it pegs into the flap.
It should be pretty obvious that the ports on the arm bots slide down over the connectors we folded out of Long Haul- just make sure you push down until they click. You're not quite done, though! The rearward tread on each arm bot has a slot that fits into tabs on Long Haul's arms. All of these connections make Studio Series Devastator feel much more solid than the Combiner Wars version.
Now we just gotta do the rest of the partsforming. Fold out the fists, and spin them so the hollow side is the back of the forearm. You'll notice a peg inside, and a tab on the lip near opposite the fist. Line up the tab and peg with the slot and peg hole on the blocks dangling from Scavenger and Bonecrusher. Note that it's obvious which side of Scavenger they plug into, but make sure you've got Bonecrusher's turned so the forearm pegs into the hollow side.
The easiest way to attach the chest armor is to first open the front of Long Haul and clip the shield onto the part you just opened. Then close it back up, and the top of the shield tabs into Hook while the sides of the shield tab into the treads on Scavenger and Bonecrusher.
And there you have it, folks... the third official Devastator toy in 40 years. Like his constituent parts I think it's very difficult to capture a truly Sunbow accurate Devastator... Bonecrusher's treads can't magically turn purple, Scrapper can't magically turn into a weird I-shaped block with a shovel and some scaffolding, and Mixmaster's grill can't magically vanish, after all. But improvements have definitely been made. His hands are now correctly purple, he's got the purple at the tops of his thighs and (subjectively) I think his overall proportions are better, even if he's much smaller than the Combiner Wars version.
Improved, but not without flaws. Much has been made of how his lower legs don't really line up with his knees. Officially, it was a design decision so he could stand straight up without Scrapper and Mixmaster banging into each other, but would it really have killed them to just make the hips slightly wider? Or, so what if they bang a little? Modders have already started whipping up knee parts that bring the legs back in line, and the slight A-stance doesn't look bad. I think the next biggest complaint is the backpack. I'm not sure why they didn't design Long Haul's legs to sit up a little higher, maybe hide some of those transformation joints on the back of Hook. I also don't know why they didn't make the flaps on the pants part fold up a bit more. It's not the prettiest, but ultimately not the worst thing ever. It's not like Sunbow Devastator didn't have a (purple) backpack.
Of more minor complaints, there's a visible hole just above the shield where Hook's head is hiding. Hook's head doesn't line up perfectly with the shoulder flaps, hence the gap. I really don't know why a flap couldn't have been built into the shield, or onto Hook's shoulder flaps, to cover it. I'm also not a fan of the way Mixmaster's forearms just kinda dangle off the back of Devastator's leg.
Unlike Menasor, who had a chunk of leftover trailer and Stunticon pistols, weapon storage was designed for Devastator. Bonecrusher and Scavenger officially use their own alt mode storage for their own rifles, while Mixmaster and Scrapper's plug into the top of the backpack (just ignore that I mixed up Scavenger and Scrapper's rifles). Hook's can plug into the side of his boom. As for Long Haul, the reason part of his gun is green is because you're meant to plug it into Mixmaster's bumper, and you're supposed to the think it's the green toe seen in Sunbow art. The problem I have doing thigs this way is that the toe is off-center, and Bonecrusher and Hook's guns are going to visible from the front (Scavenger's shovel kinda hides his).
Fortunately, there are more peg holes on the sides of Long Haul's legs, on Scrapper's feet, and on Hook's left arm. It's possible to plug all of the Construticon's guns on the back of Devastator and out of sight.
Devastator's head swivels, no tilt. His shoulders can swivel, and his right arm can move 90 degrees laterally (his left is just a little short). His biceps swivel. Both elbows can only bend about 45 degrees. His wrists swivel, and his fingers (which are molded as a single, permanently curled part) can open. His waist swivels, but only about 45 degrees in either direction before his back kibble hits his waist. His hips ratchet forward 90 degrees, backward about 45 degrees before his butt flap gets in the way, and laterally (on a friction joint) just under 90 degrees. His thighs swivel, and his knees ratchet 90 degrees. Ratchets in Mixmaster and Scrapper's waists give him about 45 degrees of ankle pivot. All-in-all, I don't think his articulation is that much different than the Combiner Wars toy, but because he's smaller and so much more solidly built I find that he's much easier to get into dynamic poses. That being said, I think Scavenger and Bonecrusher also really needed ratchets in the shoulder swivels.
Devastator can hold his own gun by plugging the 5mm handle into ports built into his hands, though on my copy (and others, I'm hearing) the connection is pretty loose.
One last thing to discuss is scale. I hate to open that can of worms, but I know a lot of people who are happy that Devastator is now closer in size to Legacy Menasor and the old four-Deluxes-and-a-Voyager combiners from Combiner Wars and Power of the Primes, but I know just as many people who think that the Combiner Wars toy scaled better with individual characters. So, here's Devastator with a few Optimus Primes (SS86, Devastation, Dr. Wu, NewAge, and Hasbro's Core-class).
Now, here's the official scale chart copied right out of The Ark (so, not any of the various fan-made charts out there). On the very bottom line we have Prime roughly crotch-height to Devastator, and wouldn't you know it SS86 Prime is roughly crotch height to Devastator. But, on the first line, Megatron is only about knee-high to Devastator. Assuming Prime is the same size as Megatron (though, if you compare Megatron to Shockwave on that same line then Prime to Shockwave on the third line you might expect that Prime is half a head taller than Megatron), then Devastation Optimus or a 3P Legends-scale figure might scale better. When you actually played the Devastation game, though, Devastator seemed even bigger still. Which makes me think of the episode "City of Steel," when Devastator was climbing the Empire State Building while clutching Prime in one hand. I think you could make a case for the Core-class toy being the right size for that. All of which leads me to a somewhat unorthodox conclusion... scale is whatever you want it to be. Personally, I never liked Devastator being so much bigger than the other combiners, so much so that I actually bought a downsized KO of CW Devastator. SS86 works better for me. And if I want Devastator to loom larger over Prime than SS86 Devastator does over SS86 Optimus, then I have other options for Optimus.
So, yeah. Ultimately the gestalt follows the same pattern as his constituent parts. SS86 Devastator still has plenty of flaws, but enough improvements were made in aesthetics, scale, and especially stability that I think it's well worth replacing the older Combiner Wars version. Just remember that it's ultimately still a mainline toy, not a mini-Masterpiece.
I'll add my kudos for your customary extensive writeup and pics. I've made a few poor efforts towards doing minimal reviews, so I appreciate all the work you put into your elaborate efforts. As to the thing itself, I think we the fandom at large recognize that both the individual bots and the final gestalt are good, but certainly not perfect by any stretch, and as always, it leaves one hoping that the next installment, b/c there's always another installment, will be further improved. I skipped the CW team entirely b/c they left far too much to be desired. On this go round, the figs were markedly better, and I bit to my general satisfaction. Of course, I have the same complaints as everyone else, mostly, but on the whole I think it's a much better collection of figs. I'm still waiting on Mixmaster to complete my team and assemble Devastator, but thanks to this and other reviews, I'm well informed on what to expect and what to do, so a sincere thank you, Mike.
I do have to say that, with all the extra effort and higher price points for these guys, I'm a bit disappointed that Devy's elbows don't even achieve the standard 90 degrees. C'mon Takara, you can do better. One more thing for third party add-on kit makers to fix, I guess.
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My wife and I have been binging Orphan Black on Netflix this week and we finished it this evening. We enjoyed it immensely. Huge kudos to Tatania Maslany for pulling off one of the best multiple character portrayals I've ever seen, not to mention all the folks who made her concurrent appearances in scenes look seamless. Just a damn good show overall.
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1 hour ago, sh9000 said:
Mixmaster came in. Time to complete Devastator.
Oh, lucky! Scavenger showed up yesterday, so Mixmaster is the only one I'm waiting on now. I ordered him from Pulse and all my Pos have been showing up recently, sometimes just a day apart, so shouldn't be long now.
I'm happy to finally be getting a full official Devastator after 40+ years of fandom and collecting, but I wish they'd done a better job with the individual Constructicons. They're not as bad as the CW team, which I skipped entirely, but stuff like Bonecrusher's too-short forearms, Scavenger's lack of a rotating deck in excavator mode, Hook's weird arm proportions, etc erode the joy I was anticipating when these guys were announced. They're good, but not great, and I was kinda hoping for great. I am, however, looking forward to getting them all assembled for the first time. Devy was, I'm sure, the primary focus and from what I've seen in reviews, huge superfluous butt-flap notwithstanding, they did a pretty good job with him.
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7 hours ago, 26662 said:
😀 Phenomenological experience is my answer as well, but I think psychology outweighs stature here: in my memories, my 1980s TFs are magnified in scale simply because it reflects their relative importance to me.
I think a lot of us can relate to that; toys were always important to me as we were not well off so I didn't have a large or complete collection of anything, and I cherished what I did have. Transformers and building blocks were my two favorite things (not much has changed over the last 40 years except for the volume of my acquisitions. 13-year-old me would absolutely piss himself if he could see what I have now). Oddly enough, the scale thing often hits me more when I'm out on a walk and encounter the odd LEGO piece that a kid has dropped on the sidewalk. LEGO has been an integral part of my life for most of it; I handle it or see it every day and yet when I encounter a random piece it in the wild it always seems so small, like it's smaller than it really is. It's a weird perception, but in that analogous comparison I can completely understand @26662's amazement at how small the G1 toys were compared to today's main line and SS86 figures, and all the more diminutive compared to MP.
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21 hours ago, pengbuzz said:
They don't; I have him and as near as I can tell, they don't have any. Watching the promo video for it, it looks like they may have modified the cab's lower legs at the knee joint so it can travel forward (0:58):
The front of the knee (where the "sticker" would be) looks like a plate, and it may actually hinge outward/down to allow the thigh to bend forward.
Are the thighs on G1 OP and UM's core made of die cast? It's been a very long time since I handled that figure and I don't recall. However, that would account for my mistaking them for being chromed, as they're pretty shiny in the pics. I was thinking, too, that there may be a moveable panel to allow for more forward knee travel, but I couldn't make it out if there is. There could also just be more clearance in the leg mold to allow for the thighs to swivel forward a bit. Regardless, I'm thinking the pics show the extent, or very close to the full extent of thigh forward motion. If it could kick up higher, I'm thinking they would've shown it for the 'ooh, ahh' factor.
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Interesting, if simple, solution. As I surmised, the knees act as the armored form's hip joints. I wonder if the previous poses represent the limit of hip articulation forward or if the legs can kick higher. I don't have my reissue of G1 OP handy to see how much forward bend his knees have, but then the ML core's feet and calves have been modified so it's entirely possible the knees have as well to affect greater pose ability.
The armatures holding the core's thighs in place are concerning for the potential to scratch or rub off the chrome.
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I was never into G.I. Joe anywhere near as much as Transformers, but I did watch the show, almost on a daily basis in fact, even as background noise, after school. I thought the Joe toys were incredible, but I only owned a handful of figs and the only vehicle I owned was the Dragonfly helicopter. I still have it, but my Wild Bill's rubber band dry rotted a long time ago and he rests in pieces somewhere in my collection. Anyway, I thought a crossover was a cool idea until Hasbro decided to do Megaron as the HISS Tank, a vehicle I dig, and the end result was far from spectacular. Bee was better. Kup's better executed than the others, but IMHO, the greatest hindering factor is making the vehicles become established TF characters instead of tailoring the transformations to suit bespoke characters. I've argued before that not everything related to Transformers needs to be Optimus, Megatron, Bumblebee, Starscream, etc. I get why, but I point out how abysmally bad they turn out as a result whereas creating a new character to fit the vehicle and creating a more efficient transformation schema to fit the vehicle-to-robot conversion is the optimal solution. Anyway, while I like the concept of Joe/TF crossovers, the execution thus far has been less than appealing, alas, but my wallet and too-full shelves thank me.
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I appreciate what they were going for, but I prefer the original spherical Death Star set that they released. I like the Imperial Shuttle they made for it, although the nose gives me bull terrier vibes. 😄 I made my own for the OG DS playset.
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1 hour ago, Bolt said:
I see a serious lack of security on the island. Considering Prodigy is one of the 5. They should have a serious military program. This would obviously involve several very specialized platoons (or thereabouts) on the island itself as well as defensive installations . And , along those lines, i would've thought that security would have been amped up with the addition of Weyland -Yutani's exotic and very dangerous pets now in Prodigy's possession. A contentious issue, obviously. Are they really just telling us that this kid doesn't have a security commander , and is so arrogant he thinks no additional measures need to be taken.
It was a miracle he even kept humans out of the specimens zone, but every other thing he does or says is so blindingly arrogant, it's a miracle he's made it this far in life.
I think Prodigy is going to die. Literally and figuratively.I agree, and I think that's the point. Kavalier is inherently unlikable, purposely so, and his arrogance is ultimately going to be the downfall of his little fiefdom. His number two, Evil Daddy Warbucks, is also cruising for some karmic takedown. The male IT guy is one of the few truly decent people working for Prodigy. His wife the therapist, who seems old enough to be his mother, also seems like she has the hybrid kids' interests at heart, although she also seems to be more comfortable towing the company line.
SpoilerI get the sense that the IT guy is eventually going to reach his limit and, regardless of what his wife chooses, he's going to work against Kavalier, and potentially with Kirsch, to perhaps free the hybrids so they can go back to their families if they have them, or he's going to meet an untimely end at the hands of Warbucks, at the behest of Kavalier, or one of the critters.
SpoilerConcerning the antics on board the Maginot, the sheer negligence by the science officer is appalling. Moreover, why would you ever put dangerous creatures of unknown characteristics in glass containers on a high shelf rather than in something made of plexiglass or the like that won't shatter if it falls on the floor, and place said containers close to floor level in the event of a tumble? Beyond that, why wouldn't you put that container into an even stronger more secure container when not directly observing them just for, you know, security's sake? And yeah, the lid design is questionable to say the least.
The engineer's mate certainly seems like he's more than a bit on the slow side beggaring how he would have ever qualified for the job.
SpoilerAh well, he's leech food now.
This show, for all intents, is about monsters and I guess, rather than being creative, the production is falling back on the old 'people make dumb decisions in horror films' trope to ensure that said monsters get their chance to do what they do thus upping the body counts and the gore factor. I rather enjoy both in sci-fi and horror, but it's always more fun when, as @Seto Kaiba mentioned, the protagonists make smart decisions, do everything correctly within their power, and still fall prey to the monsters. Stupid or negligent protagonists offer easy prey and in turn erode the menace and cunning of the monsters hunting them thus lessening the whole experience.
SpoilerMorrow's arc is taking a pretty steadfast path; he's a company stooge to the end and since his daughter died young, apparently his humanity died with her and 'the mission' is all that matters to him. Still, his not-so-subtle manipulation of Slightly, not the brightest of the hybrid kids, is at least proving somewhat entertaining, although it'd be more enjoyable if he was attempting to manipulate someone with a bit more wherewithal. I'm still wondering about Kirsch's angle; he knows about the Morrow-Slightly connection (funny that no-one else in Boy-genius's high-tech island paradise has done the same with what one would assume to be much more sensitive and powerful equipment), and yet he's keeping it to himself. IMHO, that makes him the most interesting character in the show, as you know he's planning something with that info, but you don't know what or to what end. I hope they keep the mystery a bit longer. I do have a feeling that Kirsch isn't too savvy with being Kavalier's servant and that there's going to be a mutiny at some point. Paraphrasing Soundwave, "Kirsch superior, Boy Kavalier inferior." In the meantime, Kirsch is just soaking up info on the hybrids, the new beasties, and Morrow. I hope Kirsch's storyline has some complexity and nuance to it, as every other character seems rather cookie-cutter with little subtlety or mystery. For now, Kirsch's motives are enigmatic and that's about the most interesting part of the show.
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9 hours ago, J.T. Silversmith said:
I was wondering how the legs of the inner bot were going to line up with the armor, but it appears that the inner bot's knees will bend forward in line with the armor's hips. I'm curious what sort of attachment points they're using to keep the inner legs in place. I'm thinking they either limited the thigh movement to what we're seeing here to allow the inner bot's lower legs to remain somewhat in parallel with the armor's thighs or those thighs can continue moving forward leaving the inner bot's legs just kinda dangling behind them having reached their limits. Regardless, this is a challenging bot to approach with the ML methodology, and I give Takara mad props for accomplishing what we're seeing in the pics. If I was buying this, the armor's knee joints, pins connecting two relatively thin panels, would give me a bit of concern over long term durability given the top-heavy nature of the figure.
However, again, I have to tip my hat to Takara for imbuing this with the level of articulation they've achieved here and yet keeping both bot and alt modes looking virtually identical to the OG toy. It's an impressive bit of problem solving and the execution is quite well-done.
I'm assuming the buggy dude came with the OG Diaclone toy, as I'm not familiar with its coming with OG UM.
8 hours ago, danth said:I also appreciate that they somehow captured the essence of the box art pose without him looking like he's squeezing one out:
I didn't see it 'til you said it! 🤣
Honestly, not one of the better bits of box art.
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13 hours ago, mikeszekely said:
Pick her up if you've already got Prime, Bee, and Megatron and want to complete at least those four, but if you're not into the TFone figures Elita is definitely no the one to start with.
Ironically, she and deluxe Alpha Trion, who I picked up at Target on impulse, are the only two TFOne toys that I intend to get thus far. Elita One was the only TFOne fig that I purposely ordered b/c I liked the look of the design enough to plunk a few ducats down. A3 was a little disappointing in his beast form, but I like the bot mode. For all these beast moded figs that use the back legs , at least from the knee down, to form the rear legs of the creature, I wish they'd add an additional joint that places the back leg to the animal's side allowing for complete 360 rotation of the hind quarter instead of just keeping them awkwardly in line with the rest of the robot leg. As for Elita, I think the level of engineering is fine given the size of her alt mode and the fact that she's on a deluxe budget. Could she be better, sure, but not unless they reinvent her on a higher budget with more complexity.
FX Alien: Earth
in Anime or Science Fiction
Posted
I'll say this; the show is entertaining, but it's as much to see where they're going with the story as it is for the extraordinary comedy of errors and obscene buffoonery by, more often than not, trained professionals disregarding said training and paying heavily for their negligence. This show is positively rife with improper actions and poor decisions that are just blatantly made to serve the story. Every time somebody makes a huge oopsy, they should just give a wink or a nod at the camera b/c it's like having sex in an 80s slasher film- it's all a gratuitous precursor to the ensuing chaos and death.
I was hoping that Kirsch would end up being the true mastermind; of all the characters, I think he's the most interesting of them all and I'd hoped, maybe foolishly, that there was a larger game afoot where Kirsch was manipulating things to his own agenda. Guess not.
So, mind-controlling parasitic fungi exist, but their hosts need to be alive and kicking for them to be effective to the parasite. Unless it can restore dead tissues, the Eye-ctopus' occupying Arthur's corpse and walking away with it raises an eyebrow. Clearly, neither physics nor bio-chemistry are real in this show. Nor good judgment or adherence to protocols for that matter.
Wendy is definitely overpowered, inexplicably so, since none of her fellow hybrids have any of her additional 'magical' abilities. Mary Sue indeed.
Not sure I like the idea of the Xenomorph being her on-command pet just b/c she learned to replicate some of its sounds. We've domesticated dogs for thousands of years and yet when they bark at each other, we still have no idea what they're saying to each other or if there's actually language there at all. The idea that in such a short period of time she could learn the language of this rather complex and extremely aggressive predator and that that alone, along with a tender caress in the lab, would endear it to her slavishly is, even for a sci-fi show, stretching the suspension of doubt to its breaking point. I can buy, perhaps by some fault or by some hidden hardware (this would have been a good Kirsch angle) her ability to control some electronics, but the whole "How to Train Your XX121 Xenomorph" story element only erodes the random and terrifyingly homicidal nature of the beast. Heck, if this was a known factor, why weren't all synths in the future programmed to be Xenomorph whisperers? That'd save a lot of lives and ammo.
So, there's not really a satisfying conclusion and an obvious expectation for a season 2 greenlight. Wendy's become a homicidal warden with the most questionable of watchdogs at her command. Any remaining menace the eponymous species may have held is dissipated by this turn of events. The Eye-ctopus/Arthur zombie is shambling about somewhere on the island, Joe's in a precarious position and probably wishing he'd never met Wendy, Kavalier's probably not long for this world (they really were setting him up to be a host for the Eye-ctopus), Yutani's coming with a huge invasion force of soldiers that will end up being more gratuitous gorefests for the sake of it (unless her forces are made up of a contingent of artificial persons), more than a few people are aware of the Xenomorph's existence which throws the future developments from Alien forward into question- did the company really know or have reason to expect that the downed ship on LV426 contained XX121 eggs? After all, the Maginot crew got them from somewhere, and more than likely had notations of these things in their science logs. With all the chaos that ensued on Neverland Island, it's understandable why Yutani would compartmentalize that and all other info pertaining to the Alien so that only a very select few top execs knew anything about them. Too, they wouldn't want the other three major corporations learning about them and trying to score some Xenos for themselves, as it seems that Prodigy's future is precarious. Unless Wendy takes Boy Kavalier's place as the ethically challenged synthetic girl genius and self-appointed CEO. I guess we'll see where that leads.