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Seto Kaiba

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  1. Macross: Eternal Love Song for the PC Engine took the same step a few years earlier in the Macross II timeline. The UN Forces tried the Minmay Attack on the Burado main fleet only for it to prove ineffective because Quamzin had outfitted the ships of the Burado main fleet with an ancient Protoculture communications system that prevented the Minmay Attack from cutting into their communications. The Prometheus II taskforce launches a raid on Quamzin's own flagship and fight the penultimate boss fight against Quamzin himself in order to steal Quamzin's piece of the system so they can break into the Burado fleet's communications with the Minmay Attack in preparation for the assault on the Burado mobile fortress.
  2. In a few ways, yes... mainly ones inspired by certain early 90's trends like pop culture's sudden and intense interest in railguns driven by the media attention on a US military railgun project that was announced around that time. Several other items are inspired by Gundam, which several OVA staffers had previously worked on. (Let us just say that is is not an accident that Feff's ace custom Gigamesh has a horn, a bright red paintjob, and is faster and more agile than the standard type. Fortunately, he does not have a younger sister as far as we know.) In all fairness, the Macross II UN Spacy fleets defending Earth were made up in large part of captured and refurbished/upgraded Zentradi warships. Macross II's Earth had a lot more trouble with the Zentradi, with remnants of the Boddole Zer fleet showing up to bother the planet every few years (later tailing off to about once a decade) provided a LOT of "free" secondhand Zentradi warships alongside defecting Zentradi soldiers. Add to that defectors and remnants from the four other main fleets the UN Forces encountered and actually beat in the years between 2010 and 2092, that's a LOT of surplus Zentradi hardware piling up and just begging to be put to use. That's why there are structures in Macross City that are clearly Zentradi ships that've been built into/over, huge numbers of upgraded Zentradi ships in the Spacy's fleets, and a new class of ship in the fleet that is literally four modified Nupetiet Vergnitzs-class fleet command battleships reengineered and upgunned to be cannons on a massive transformable gunship. Earth's original designs seem to mostly be their own takes on Meltrandi designs. The Gloria's silhouette is strongly reminiscent of the Meltrandi fleet command battleship and the heavy battleship Heracles and her sister ships appear to be an Earth take on Meltrandi gunboats. (Macross II's timeline did also carry forward the ARMD-style design... in the 2030s, a new ARMD-type warship called the Daedalus II-class was introduced and played a large role in the Zentradi invasions of 2036 and 2037. And yes, with that name, it does EXACTLY what you are thinking it does.) TBH, I doubt it. The New UN Forces in the main Macross timeline are somewhat gunshy about adopting large amounts of Zentradi overtechnology. They almost always pass on General Galaxy's more Zentradi tech-intensive designs in favor of Shinsei Industry's more conservative ones. Available evidence suggests that, in the main Macross timeline, humanity rolled out a BUNCH of ARMD II-class ships (the movie ARMD version) after the war and accompanied it with a bunch of new ship classes that mainly show up in the games like the Algenicus-type stealth cruiser. Of course, the Guantanamo-class is also technically an ARMD. Eh...you're a bit wide of the mark there. The VF-XX wasn't built solely for cultured Zentradi. It was the proof-of-concept for the Valkyrie II series and supposedly widely used in the transitional period of the 2060s when the VF-2 series was being developed. It's a "Zentradi Valkyrie" mainly in the sense that it uses a lot of tech from the Nousjadeul-Ger and is basically a transformable battle suit. It wasn't really "more guns" so much as "better guns"... the VF-2SS Valkyrie II w/ Super Armed Pack is basically just a 90's futuristic take on the VF-1S Strike Valkyrie. It's a lot more sleek and rounded, but the essentials are all there. The lasers got swapped for beam cannons, but you've got a large anti-warship gun, a handful of long-range missiles, and a lot of micromissiles. It's just in a sleeker, more compact package. It's even got almost exactly the same number of missiles. (6 fewer micro-missiles and 2 more long-range ones in their place.) About all we can say for certain is that from its designation it was probably a late Gen 3 design and one of the first to adopt thermonuclear reaction turbine engines.
  3. That's doing them quite a disservice. The Zentradi are exactly what the ancient Protoculture created them to be: highly trained, highly motivated, professional soldiers who are well-trained and well-drilled in everything they needed to be trained in to do their jobs. They're not stupid or ignorant by any means. They're just the very model of "end user" when it comes to the advanced technology the Protoculture created for them. They have the training and experience to operate their technology to its full potential. They're just missing the necessary education about how that technology does what it does that would let them troubleshoot and repair it themselves. The Zentradi forces absolutely know how to switch frequencies and encrypt their communications the same as humans. The inventors of the Minmay Attack in the Vrlitwhai fleet and aboard the Macross weren't idiots either and accounted for that. With the Vrlitwhai branch fleet's help, the first Minmay Attack was broadcast on all Zentradi frequencies and using the Boddole Zer main fleet's own ciphers. The point was to make exposure to the culture shock material inescapable and prevent Zentradi ships and mecha from taking up an effective defensive posture by jamming their communications. They could change frequencies, but if it's on all the standard frequencies then there's no way to communicate the new frequency bands and ciphers. It becomes an exercise in "pick and pray", hoping someone else picked the same random non-standard channel you did (and odds are the Vrlitwhai branch fleet had the short list of agreed-upon backup channels too) all while being blasted with incomprehensible sounds and images non-stop.
  4. Great Mechanics G is a quarterly hobby magazine/mook, not an official artbook. The cover art is new, the art used in the article is reprints of official art from 1982. It's only natural there'd be a difference in quality there.
  5. It is difficult to say, because technology developed very differently between the two settings. Human overtechnology in the Macross II: Lovers Again timeline developed at a more conservative pace than the main/ongoing Macross timeline's did in many respects. Reverse-engineering the technologies left behind by the ancient Protoculture played a much bigger role in Macross II's timeline, with progress being made at a slower pace overall but with several periods of extremely rapid advancement in the wake of capturing a new factory satellite or other ancient Protoculture device. The Macross II timeline's UN Forces used a good deal more Zentradi and Meltrandi overtechnology in their military hardware, where the main Macross timeline's New UN Forces relied mainly on reproducing the technology themsleves and using the reproductions. The two settings are also rather different strategically, with the Macross II setting's UN Forces adopting more Zentradi-esque strategies centered around fleets of battleships where the main Macross timeline's New UN Forces adopted a carrier-centric strategy more closely resembling modern Navy practice. Consequently, Valkyries developed in those timelines had rather different design priorities. The main Macross timeline's Valkyries frequently prioritized stealth and evasion due in part to the New UN Forces standard approach to Zentradi fleets being avoidance. The Macross II timeline's Valkyries instead prioritized durability, survivability, and firepower as a part of a defense-oriented strategic doctrine supported by the Minmay Attack (later retitled the Minmay Defense). The Macross II Valkyries like the VF-2SS Valkyrie II have quite a bit less in the raw engine thrust department than main timeline Valkyries, being about on par with the VF-11 in terms of flight performance and they're not built for stealth. Rather, their design emphasis is on high agility though large numbers of verniers, sub-engines, etc., on maximizing generator output, and on using that generator output to deliver a lot of firepower with direct-fire weapons. The Macross II version of the VF-4 was upgraded with a substantially powerful beam gunpod and funnels armed with beam guns (yes, like the ones in Gundam, but computer-controlled like 00's Fangs). The Valkyrie II series had coaxial beam cannons on the monitor turret and went in for railguns for its gunpod and for a large anti-capital ship cannon on its Super Armed Pack. It was also outfitted with Bits (again, like Gundam, but minus the psycommu) that were armed with multiple beam guns. Firepower-wise, they may actually exceed the main timeline's Valkyries in some areas since the main timeline has yet to mount a true/pure railgun system on a Valkyrie... those railgun weapons in the main timeline are using electromagnetic rails as an assist to boost the firepower of chemically-propelled rounds where Macross II's railguns are entirely electromagnetic. The amount of internally-carried missiles is about on par with 4th Gen Valkyries like the VF-19 or VF-22, with the Valkyrie II having six long-range missiles and fifty-four micro-missiles. Under the hood, there are some similarities as well like the Valkyrie II having a g-force support armiture in the cockpit to help the pilot function under high g-loads similar to EX-Gear. There is also mention of improved actuator technology involving keeping moving parts separated but aligned with electromagnetic forces that is vaguely similar to what's used in the main timeline's 5th Gen VFs for transformations, though noted to be used throughout the Valkyrie II's entire body.
  6. Yup. These are the occupational hazards of farming out animation work to multiple studios on a tight timetable... and back then they had to consider shipping times between the different supporting studios, some of which (esp. ones specializing in manpower-intensive work like tweening) were located in Korea. Redrawing often wasn't on the table. True, though that's more the fault of the game's publisher. Palladium Books's staff are undeniably passionate about their games, but when it comes to their licensed games their work is often rather wide of the mark accuracy-wise. That wasn't their fault in the first version of their R-word licensed game since they were flying blind with no help from the people they licensed the rights from. They did marginally better with the second version and the Macross II game, but in all three cases the content of the books is only vaguely representative of the content of the show at best and both weapon damage values and armor values were arbitrary or completely contradictory.
  7. Those are, officially, an animation error. The blisters on either side of the VF-1's nose contain camera systems incl. infrared sensors. Super Dimension Fortress Macross, like many shows of its era, was hand-drawn and to help meet deadlines studios often subcontracted out animation work to other studios for "production cooperation". Tatsunoko Production, the main studio, contracted some of the animation work out to AnimeFriend and StarPro. StarPro was, IIRC, responsible for a great deal of the off-model animation in the series. The "R-word" series made the animation error canon to its setting.
  8. Granted, it's a big ship... but it's a ship so big that the crew frequently use cars to transport men and materiel through it. On a fair number of occasions, we see pilots and other personnel using the M-299 Sugarfoot to get around inside the ship. It's probably not an obstacle to have an actual goddamn staff car driving through the ship's corridors too.
  9. Of course, for off-center bridges on large military ships is typically to make room for a carrier deck... but the Macross doesn't have one of those. Quite a bit of thought was put into the Macross's design... but I suspect you're overthinking it. Most of the commentary on the bridge is related to how the design evolved from its "the Macross is a giant Gundam" origin to its present form. The two sides of the bridge tower docking at the end of the transformation seems like a little stylistic touch to cap the transformation. The Macross would naturally have some bays for its own auxiliary craft, but there's no guarantee that it's anywhere near the bridge. It's a BIG ship.
  10. Yes. The VF-1's service ceiling, transit time, and preservation of the VF-1's onboard fuel supply. In atmospheric service, the VF-1 Valkyrie's FF-2001 thermonuclear reaction turbine engines are extremely fuel-efficient because they can use intake are as a propellant and heat it using waste heat and plasma from the compact thermonuclear reactor. That efficiency is lost once the Valkyrie ascends past the atmospheric service limitation where a planet's atmosphere is too thin to sustain conventional jet/ramjet propulsion and it has to switch to operating its engines as thermonuclear rockets. The exponentially greater rate of fuel consumption at extremely high suborbital altitudes and low orbit leaves the VF-1 with only a few minutes of maximum thrust before its tanks are dry. Because its Battroid mode's size was constrained to approximately what the UN Forces expected the Zentradi to be, it is a small aircraft with relatively little room for internal fuel storage that prevents it from being able to do things like operate in space for extended periods without additional tanks or launch into satellite orbit independently. With internal fuel only, the VF-1 can launch itself to the edge of space (over 100km altitude) but that consumes most of its onboard fuel, leaving it needing recovery and refueling, and takes a fair bit of time. The atmospheric escape booster system has its own engines and fuel supply. Using one enables the VF-1 to reach higher altitudes than it ordinarily could, faster, and without the use of its internally-carried fuel supply so it will still have fuel to maneuver once it reaches space. Macross Chronicle also asserts that the boosters are reusable SSTO units that are able to return to base autonomously after being detached from the Valkyrie.
  11. If there is an in-universe rationale for it, it may be one that has not been "revealed" to the audience. For whatever reason, separating the main bridge tower from the ship's deep space radar system seems to have been abandoned in the ship's postwar refit and mass production of new Macross-class ships. The painted stripes on the Macross's docking arms seem to be purely cosmetic. They run diagonally, directly under the barrels of the ship's railguns, which seems like a very bad place to try to fly an aircraft. The UN Forces original intent for the Macross was for her to dock to two ARMD-class space carriers that would support carrier-based aircraft for her (ARMD-01 Harlan J. Niven* and ARMD-02 Invincible), but when those two ships were sunk by the Vrlitwhai Branch Fleet the crew made do by attaching and retrofitting the surface-based Daedalus and Prometheus after they were unintentionally dragged into space. The few times the Macross is shown recovering fighters without them, the runways used are shown to be inside the arm/docking port. (The oldest supplemental lore from the Sky Angels tech manual makes mention of another, never-completed class of space carrier that was 50% larger than the ARMD-class and might have been intended for a similar role had it not lagged so far behind the ARMD-class and been scrapped.) * Named for the first Prime Minister of the Earth Unification Government, who assumed the post in 2001 and was assassinated in 2005. The UN Forces and later New UN Forces both seem to have inherited the modern naval tradition of naming some large warships after heads of state or famous military leaders. ARMD-14 was named for his successor, Robert A. Rhysling. Other examples of this practice include the Uraga-class CV-339 Bruno J. Global and the twelve ships of the mass produced Macross-class being named for noteworthy Generals of the (New) UN Forces like Takashi Hayase, Bruno J. Global, and Vrlitwhai Kridanik.
  12. Y'know... that is a very good question. I have never seen an explanation for it that I can recall. The creator commentary about that design almost exclusively revolves around the different permutations of designs for the Macross's "head" that had actual faces and were judged unsatisfactory. (As in Miyatake's Design Works book or Document of Macross.) That said, I doubt that space was intended to be anything like a helipad given that the Macross was constructed and reconstructed to be a deep space warship. Maybe that's why it was abolished on the movie version... they couldn't think up an explanation for it.
  13. Probably just to simplify the transformation. I've noticed that point isn't even discussed in Miyatake's own comments on the design changes they made for the movie (which mostly focus on increasing the total amount of surface detail).
  14. Saw this, apropos of nothing in particular, and thought it was maybe worth a share. https://www.ign.com/articles/andor-showrunner-said-his-mandate-was-to-completely-avoid-fan-service?utm_source=facebook Apparently Andor's showrunner is indicating he and the writers are committed to storytelling over fanservice and to keeping the series accessible to viewers who aren't die-hard Star Wars fans. A laudable goal... but probably a fundamentally unachievable one given that the other three shows are extremely fanservice-heavy and that this series is backstory for a character from one of the better-received movies and for the Rebellion as a whole.
  15. Not to mention the live footage of Minmay kissing Kaifun... something off-putting and unnatural to the gender-segregated Zentradi and anyone who's met Kaifun before.
  16. One reason the Minmay Attack is so consistently effective is that the Zentradi don't really have a way to "hard counter" it successfully. Any military force on the battlefield needs to be able to communicate to fight effectively, and the Zentradi are not only not an exception but an extreme case given how masssive the forces they deploy are. The Minmay Attack works by leveraging the Zentradi fleet's own communications infrastructure against it to deliver the Minmay Attack to all ships and pods in range through their own communications channels. They could shut off their communications or institute wide area jamming on all frequencies, but that would render them blind and probably lead to them doing more damage to their own forces than the enemy. Which would require the Zentradi to have, and understand, artifacts of culture in their fleets... something the Protoculture expressly forbade them. A prohibition their own kind enforce rather violently. (If you recall, Boddole Zer's response to some of his branch fleets being exposed to Earth's culture was to order them destroyed alongside the Earth.) Mind you, there have been two Macross stories that've tried this plot. Macross II: Lovers Again prequel Macross 2036 had the Zentradi Neld main fleet show up to finish with the Boddole Zer main fleet started with troops resistant to the Minmay Attack thanks to the guidance of a not-quite-dead Quamzin who legged it into space after that timeline's equivalent of the original series "Two Years After" arc. The Neld Fleet still lost to a Minmay Attack in the end because resistance wasn't the same as immunity. Macross: Eternal Love Song, in that same timeline, had Quamzin try to weaponize humanity and their Minmay Attack against a Meltrandi fleet thanks to a Protoculture communications device that encrypted their communications in non-standard ways so the Minmay Attack wasn't able to reach the Zentradi Burado main fleet initially. The Spacy eventually developed a countermeasure and the Minmay Attack succeeded there as well. Assuming you can still communicate to your forces through the de facto jamming the Minmay Attack represents and reach someone who's uncompromised enough to follow them.
  17. In hindsight, it's also kinda weird that the topic of the Maquis being wiped out by the Dominion comes up pretty prominently but nobody ever recalls that Kassidy's old crew were among them. She eventually comes back to DS9 after getting paroled and the topic of her (now dead) crew never comes up.
  18. Moved on from TNG into DS9 as my rewatch continues. Just finished "For the Cause", the episode where Eddington betrays the crew to steal the industrial replicators destined for Cardassia and Captain Yates is revealed to have been running supplies to the Maquis. Talk about harsh in hindsight... Kassidy Yates dropped off the crew of her freighter, the Xhosa, on a Maquis colony before surrendering to Sisko's security staff on DS9. The colonies that got wiped off the map by the Jem'Hadar-supported Cardassians when the Dominion War started. She tried to keep them out of a cushy Federation penal colony and instead they probably all got gunned down by the Jem'Hadar instead.
  19. If it's not the weirdest, it's gotta be in the top five. There's just nowhere that those two things meet in the middle. Robotech is a largely forgotten cartoon from 1985 and the Supra's a sportscar from 2020. Rick Hunter was an American stunt pilot turned fighter pilot who got around by taxi and bicycle when not flying and the Supra's a German-Japanese sportscar. It's not even a car that could have plausibly existed in Robotech, since Earth's surface was destroyed in 2010 and this Supra's a 2020. Robotech's not exactly known for cars either, with the few motor vehicles in the series being heavy duty trucks, jeeps, and motorbikes. Rick is wearing his pilot suit rather than a racing suit or casual clothes and he's saluting as sportscar drivers so often do*. The background art in the packaging's a Queadluun-Rau, which has nothing to do with any of those things. It's not so much Initial D as Initial F: See Me After Class. *Well, with more than just the middle finger...
  20. What even... why with a car? Why a Toyota Supra? Why is the background image a Queadluun-Rau? Why is this? *exasperated sigh* Like, I'm looking for an ObviousPlant logo or something, because this gives off insane levels of that "off-brand Chinese knockoff toy from a non-chain drugstore toy aisle" energy. Go home Robotech licensing, you're drunk.
  21. Yeah, the torque conventional emotors with a few hundred volts of power behind them can produce is impressive but pretty limited for moving something that big around. Macross benefits from things like room temperature superconductors and power supplies with output voltages in the gigavolt range. That's a LOT of get-up-and-go for an emotor.
  22. Your real-world summary is spot on, but one important detail you have to remember is that Star Trek was created in the 1960s and the member of its production staff who had military experience were World War II veterans. This manifested in many different ways, like the twelve Constitution-class ships being named for infamous American carriers in World War II and in Starfleet using the rank of Commodore for its O-7s instead of having two grades of Rear Admiral. That did not change even after the US Navy changed what they called their O-7s to Rear Admiral (Lower Half). It remained consistent from TOS all the way to present shows like Picard (with Commodore Oh in season 1). That's a fair argument, but in existing Star Trek material that kind of promotion seems to be exclusive to Captains being promoted to the admiralty... and only then for captains who are main characters. For all the sh*t we give Harry Kim the Forever Ensign, it's actually pretty rare for main characters to get promoted in Star Trek shows. Probably because most of the cast are senior officers and don't have a lot of upward mobility while remaining on the same ship. It usually happens offscreen between seasons or between a series and a movie. It's basically always single-rank promotions too. The TOS cast got most of their promotions between movies. TNG had the most, I think. Geordi got promoted twice during the series, starting at Lieutenant (JG) in season 1 and getting promoted to Lieutenant for season 2 when he became chief engineer, then season 3 made him a Lieutenant Commander where he stayed. Worf landed a promotion to Lieutenant after Tasha died, and another to Lt. Commander in Generations before DS9 bumped him up to a full Commander. The only other character who landed a promotion there was Troi, IIRC, who got promoted from Lt. Commander to Commander near the end of the series. On DS9, Sisko, Bashir, and Dax get one-rank promotions which mostly occur between seasons. Kira goes from a Major to a Colonel, but that's the Bajoran militia and they might not have a Lt. Colonel equivalent. When she got her Starfleet commission for the mission to Cardassia she was made a Commander. Tuvok and Paris were the only ones who got promotions on Voyager, though Tuvok's was one rank and Tom's was a reversal of a previous demotion. I'd disagree with the witticism, since most of the characters who get promoted actually have fairly clear rationales for when and why they get promoted and their promotions are single-rank ones except for the main character captains who get promoted to admiral. Geordi's promotions coincided with his becoming department chief of the Enterprise-D's engineering department. Worf's first one coincided with his assumption of the Chief of Security role, his second was a term-of-service promotion, and his third was for assuming a new office as DS9's strategic ops officer. Troi's was because she specifically took a promotion exam and had been a Lieutenant Commander since the start of the series. I could go on, but I think the point is made? They're not getting merit-based promotions on a regular basis, they might get promoted once or at most twice in the course of a seven year tour between merit promotions, required promotions to fill operational vacancies, and term-of-service promotions.
  23. Very true, but they would at least be on the ship... and nominally a superior decisionmaking authority to the Captain(s) present. Incidentally, while I was poking around I noticed something related. Jean-Luc Picard is another case of an admiral in direct command of a Starfleet starship. I'd very nearly forgotten Star Trek: Picard made the same mistake the failed Abrams movies did and put most of its (fairly important) backstory in a limited run licensed comic. Picard left the Enterprise-E upon his promotion to Admiral and assumed command of a new ship, the USS Verity. In hindsight, it's interesting for a few reasons. The Verity is the first case, chronologically, of Picard borrowing designs from Star Trek: Online. The comic presents the USS Verity as an Odyssey-class ship in 2381, when that class in STO didn't enter service even on a trial basis until 2409. Also interesting is that Jean-Luc Picard apparently skipped three ranks and was promoted directly from Captain to a full Admiral. Come to that, does everyone important just skip the rank of Commodore entirely? Robert April was promoted from Captain to Commodore after his tour of duty aboard the original USS Enterprise ended, but Kirk was promoted directly from Captain to Rear Admiral (a double promotion) after his tour as the Enterprise's Captain ended, Kathryn Janeway landed a triple promotion from Captain to Vice Admiral after getting Voyager back to Earth*, and now Jean-Luc Picard got a quadruple from Captain all the way to a full Admiral after taking charge of the Romulus evacuation effort. If Sisko comes back and doesn't get a promotion to Fleet Admiral, I'll be terribly disappointed. *The relaunch novel 'verse and a few staff comments suggested Janeway was "kicked upstairs" into a borderline sinecure as Vice Admiral because Starfleet and the Department of Temporal Investigations were alternately impressed and horrified by the things she did on her way home and decided to take her off a starship and put her somewhere where they'd have little difficulty keeping an eye on her. Voyager wasn't decommissionined in that timeline, but the DTI did drydock her and seize all of the future tech Janeway got from her future self.
  24. Yeah, that plus Star Trek and Star Wars cementing in the public consciousness the idea that a space fleet is a space navy, makes things real frustrating for other franchises which take a more realistic approach. (Oh so many questions sent my way by people who can't or won't believe that the Captain of the Macross has the title of Captain but holds the rank of Brigadier General...) I wonder how much of that is just the average civilian's popular conception of naval operations and how much was dated knowledge on the part of the showrunners who served in the military during the second world war. In any event, there would not technically be anything wrong with Seven being in command of the Titan-A as a Commander. Not to mention an admiral or two... since many of the largest surface combatants and carriers were taskforce or fleet flagships as well. Weird, in hindsight, that Starfleet has always depicted promotion to Commodore or above as an assignment to fly a desk at some shipyard, starbase, or at Starfleet Command on Earth. The only non-insane admiral I can recall ever actually commanding a ship or a fleet in Trek is Vice Admiral Hanson, who commanded an unnamed starship (one the script and reused sets indicate was Galaxy-class) at Wolf 359. ... out of the most morbid curiousity, I googled it. I am spoiler-tagging the rest because this is INCREDIBLE pedantry. To bring that bit of insanity back around to actual Star Trek... this actually leads to an interesting point that historian Jean-Luc Picard screwed up the 19th century Royal Navy uniforms in Worf's promotion ceremony in Star Trek: Generations. EVERYONE except Worf is wearing two epaulettes. Everyone who's not Riker or Picard should be wearing only the one.
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