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Seto Kaiba

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  1. I'd agree with your dissent... the flashbacks to Cassian's early childhood as a member of an inexplicably primitive tribe on Kenari serve no real purpose in the story. It doesn't add anything meaningful or interesting to Cassian's character or to the story as a whole. It's not like Cassian is a Proud Warrior Race Guy and he hasn't shown any real attachment to his birth world or its culture in the story thus far. It could be omitted entirely without subtracting anything from the story except total runtime. After a while, you start to wonder if it's a subtly racist thing... if Cassian Andor's dissolute lifestyle is supposed to be because he's a native who's left the reservation like that old racist stereotype of the First Nations folks. Really, possible racist implications aside, all it really does is leave you asking why there's a primitive tribe of explicitly-human hunter-gatherers living barely a stone's throw from a massive high-tech Imperial strip mining operation. How do you even get a half-feral human tribe like that in a setting like this? (Not being snarky, I really want to know.) Looking back at it, there is at most one 30 minute episode's worth of material spread across more than 90 minutes in the three episodes thus far. This could have literally been one episode. It definitely feels like that... they spent so much time shooting people walking purposefully down the same handful of streets for minutes at a time. If this is starting as it means to go on, I can hardly wait for Andor Kai, when they cut out all the filler and lose 3/4 of the episode count. It's also really stupid that for all Cassian's real planet of origin is supposed to be a secret, he's apparently blabbed to so many people he can't name them all. Even his adoptive mother is visibly exasperated by his stupidity. Now this, I disagree with... Andor has, thus far, lived up to its showrunner's promise to focus on storytelling and not let the show be driven by fanservice. Even weak as it is, it stands head, shoulders, knees, toes, and several banthas above the likes of The Mandalorean, The Book of Boba Fett, and Obi-Wan Kenobi in my opinion. Those shows are driven almost exclusively by fanservice. My experience has been that if you're not already fully invested in the specific fanservice they're built on, they don't really bring much to the table. For me as the filthy casual, none of those shows have really offered much in actual entertainment because they are very much "By fans, for fans". I too hope this series picks up, though my fear is that it will decay into a fanservice-driven affair like the other three shows once Cassian becomes involved with the founders of the Rebellion. Saw Gerrera and the boss lady from Return of the Jedi are already confirmed to be in this one. The more references and in-jokes they draw, the more casual viewers like me end up locked out of the loop in "Sorry, who are you again?" reactions.
  2. ... and for the hat trick, episode 3 "Reckoning". EPISODE 3: "RECKONING" Andor is pretty weak tea thus far... though episode three shows a modicum of promise once the series finally gets off the goddamn dime and gives up on its multi-episode walking tour of Irrelevant City A's grungiest edifaces in favor of actually moving the plot forward a little bit. I do like that, once the action finally gets rolling, there's no quipping. No smart remarks. For both Cassian and the corporate cops, the situation is a tense life-or-death affair and they look appropriately tense and anxious during the whole thing. No graceful acrobatics, no trick shots, just a bunch of panicky scrambling for cover and desperate fighting for survival. I am especially fond of the scene after the episode's climax, where nobody celebrates. The deputy inspector is so shellshocked he's left staring blankly into space and needs to be dragged away by his subordinate. The locals who assisted in the sabotage aer traumatized by having taken a life, and of course those who saw someone die right in front of them are distraught. This wasn't a bold moment of heroism for anyone, it was a violent traumatic event that touched EVERYONE... even the would-be jaded antagonists who thought they were above it all. That positive node aside, three episodes in and I'd call Andor boring. Even tedious. Over ninety minutes of footage in the can and maybe ten minutes of actual content if you're generous about it. The protagonist is an arsehole, and we know he's not going to get better because he's still an arsehole in Rogue One. We're just going to see a lot more very vicious, inhumane moments as Cassian becomes the cold killer he brags about being in Rogue One.
  3. Alrighty then... after a first episode so bland, insipid, and lifeless that it felt like it could be dropped into any dystopian sci-fi franchise virtually unaltered and still be unremarkable at best, it's off to episode two "That Would Be Me". Thus far, I have to say I'm not impressed by Cassian's backstory either. Han Solo was a scoundrel, but at least he was a scoundrel with a good heart. Cassian Andor's seems to be just kind of a sh*thead supreme. Everyone he talks to is either intensely wary of him being a con artist, manipulative dick, or a debtor trying to skip out on repayment. Admittedly, I guess he never did claim to be a good person, but he's just kind of an unlikeable prick here and I can't imagine he gets any less difficult to tolerate once he launches his career as a remorseless terrorist. EPISODE 2: THAT WOULD BE ME Honesly, the writing on this show is so bad and so badly paced that I actually went and checked and make sure the Writers Guild of America wasn't on strike when it was filmed. Over sixty minutes of runtime between the first two episodes, and maybe four minutes of actual plot progression, all of which is at the start of the first episode. You could cut ninety percent of this material and lose literally nothing. I'll give Tony Gilroy his due. Two episodes in and Andor is very definitely NOT driven by fanservice... because it's not driven by ANYTHING. It's sixty-plus minutes of aimlessly f***ing about in a run-down industrial town. If you took the background aliens out, this could belong to literally ANY franchise. It's THAT un-distinctive (and I'm sure that's not even a word). It's padded so heavily I'm waiting for the narrator to cut into the teaser and say "NEXT TIME! ON DRAGON BALL Z!". Hell, the sheer number of wretched hives in Star Wars and the escalating dinginess of each successive wretched hive has started to make me suspect Obi-Wan's a judgemental dick and Mos Eisley's actually a nice middle-class neighborhood. It's visibly nicer and a LOT livelier than this place, or that port town on Jakku, or anywhere they visit in the new trilogy except maybe Maz's place. Why is there seemingly no middle ground in this interstellar civilization between almost-literal ivory tower luxury and squalid borderline slums?
  4. Eech... well, as laudable as showrunner Tony Gilroy's stated desire to keep Andor accessible by prioritizing a coherent narrative over fanservice was, Andor now has a lock on first place with a commanding lead on my personal leaderboard of franchise shows that sent me to Wikipedia to look up some critical bit of info the fastest. I had to hit pause at only one minute and thirty-nine seconds into the first episode to figure out what the actual hell "BBY5" meant, because the series clearly expected me to already know. On my way to Wikipedia, I could only think "Wow, BestBuy stock is trading super cheap in the Galaxy Far Far Away" (its stock symbol is BBY)... or if it was some weird sexual thing like "BBW" is. Nope, we're just marking time relative to an event that hasn't happened yet for some reason. Were they paying by the letter or something? Was it too expensive to have this text just say "Five years before the Battle of Scarif", the defining moment in Cassian Andor's life and the movie this is spinning off from? Why mark time from the Battle of Yavin when this series is about a guy who's been dead for days or possibly weeks by the time that battle takes place? As for the start... well, I'll just quote from an episode of Star Trek: the Next Generation for a second: EPISODE 1: KASSA As first episodes go, I'm with Captain Picard. This isn't a promising beginning. I'd call it a bad sign that the character I most identify with is the security supervisor who clearly thinks the crux of the entire plot is bullshit. It's an origin story for a character in an another origin story, so my expectations are going to stay pretty low. I know this is building to something and following multiple characters in their separate stories is helping towards that eventual intersection, but right now it gives me the same badly-paced feeling as Harry Potter and the Half-Blood Prince. Like I'm watching two or more separate stories that only coincidentally share the same sets sometimes.
  5. Really, the thing that'd find the most use wouldn't be the Valkyries... it'd be the Ghosts. What government wouldn't want a semi-autonomous or autonomous unmanned aircraft able to loiter over an area for weeks at a time without needing to be refueled? Not just for its military potential, but for what it could do for the sciences. An unarmed Ghost would be an invaluable asset for an organization like the US NOAA for collecting data on tropical storms, hurricanes, and tornadoes. Conservationists would jump at the chance to have aircraft that could remotely monitor the populations and migrations patterns of the various endangered species (esp. ocean-dwelling ones like whales and sharks), or as an armed anti-poaching measure. Emergency services would probably love having them for search-and-rescue operations, especially maritime ones.
  6. No kidding... I've seen e-motors do terrible things to steel and aluminum. Science, however, marches on and there are few carbon allotropes that've been created in laboratories that are approaching the properties of the "hypercarbon" used as structural materials and armor in Macross's VFs and warships. NCSU researchers reported creating a metallic carbon allotrope that responds to magnetic fields while also being harder than diamond back in 2015. It's called Q-carbon, though their experimental results haven't been replicated yet.
  7. Macross: Eternal Love Song for the PC Engine took the same step a few years earlier in the Macross II timeline. The UN Forces tried the Minmay Attack on the Burado main fleet only for it to prove ineffective because Quamzin had outfitted the ships of the Burado main fleet with an ancient Protoculture communications system that prevented the Minmay Attack from cutting into their communications. The Prometheus II taskforce launches a raid on Quamzin's own flagship and fight the penultimate boss fight against Quamzin himself in order to steal Quamzin's piece of the system so they can break into the Burado fleet's communications with the Minmay Attack in preparation for the assault on the Burado mobile fortress.
  8. In a few ways, yes... mainly ones inspired by certain early 90's trends like pop culture's sudden and intense interest in railguns driven by the media attention on a US military railgun project that was announced around that time. Several other items are inspired by Gundam, which several OVA staffers had previously worked on. (Let us just say that is is not an accident that Feff's ace custom Gigamesh has a horn, a bright red paintjob, and is faster and more agile than the standard type. Fortunately, he does not have a younger sister as far as we know.) In all fairness, the Macross II UN Spacy fleets defending Earth were made up in large part of captured and refurbished/upgraded Zentradi warships. Macross II's Earth had a lot more trouble with the Zentradi, with remnants of the Boddole Zer fleet showing up to bother the planet every few years (later tailing off to about once a decade) provided a LOT of "free" secondhand Zentradi warships alongside defecting Zentradi soldiers. Add to that defectors and remnants from the four other main fleets the UN Forces encountered and actually beat in the years between 2010 and 2092, that's a LOT of surplus Zentradi hardware piling up and just begging to be put to use. That's why there are structures in Macross City that are clearly Zentradi ships that've been built into/over, huge numbers of upgraded Zentradi ships in the Spacy's fleets, and a new class of ship in the fleet that is literally four modified Nupetiet Vergnitzs-class fleet command battleships reengineered and upgunned to be cannons on a massive transformable gunship. Earth's original designs seem to mostly be their own takes on Meltrandi designs. The Gloria's silhouette is strongly reminiscent of the Meltrandi fleet command battleship and the heavy battleship Heracles and her sister ships appear to be an Earth take on Meltrandi gunboats. (Macross II's timeline did also carry forward the ARMD-style design... in the 2030s, a new ARMD-type warship called the Daedalus II-class was introduced and played a large role in the Zentradi invasions of 2036 and 2037. And yes, with that name, it does EXACTLY what you are thinking it does.) TBH, I doubt it. The New UN Forces in the main Macross timeline are somewhat gunshy about adopting large amounts of Zentradi overtechnology. They almost always pass on General Galaxy's more Zentradi tech-intensive designs in favor of Shinsei Industry's more conservative ones. Available evidence suggests that, in the main Macross timeline, humanity rolled out a BUNCH of ARMD II-class ships (the movie ARMD version) after the war and accompanied it with a bunch of new ship classes that mainly show up in the games like the Algenicus-type stealth cruiser. Of course, the Guantanamo-class is also technically an ARMD. Eh...you're a bit wide of the mark there. The VF-XX wasn't built solely for cultured Zentradi. It was the proof-of-concept for the Valkyrie II series and supposedly widely used in the transitional period of the 2060s when the VF-2 series was being developed. It's a "Zentradi Valkyrie" mainly in the sense that it uses a lot of tech from the Nousjadeul-Ger and is basically a transformable battle suit. It wasn't really "more guns" so much as "better guns"... the VF-2SS Valkyrie II w/ Super Armed Pack is basically just a 90's futuristic take on the VF-1S Strike Valkyrie. It's a lot more sleek and rounded, but the essentials are all there. The lasers got swapped for beam cannons, but you've got a large anti-warship gun, a handful of long-range missiles, and a lot of micromissiles. It's just in a sleeker, more compact package. It's even got almost exactly the same number of missiles. (6 fewer micro-missiles and 2 more long-range ones in their place.) About all we can say for certain is that from its designation it was probably a late Gen 3 design and one of the first to adopt thermonuclear reaction turbine engines.
  9. That's doing them quite a disservice. The Zentradi are exactly what the ancient Protoculture created them to be: highly trained, highly motivated, professional soldiers who are well-trained and well-drilled in everything they needed to be trained in to do their jobs. They're not stupid or ignorant by any means. They're just the very model of "end user" when it comes to the advanced technology the Protoculture created for them. They have the training and experience to operate their technology to its full potential. They're just missing the necessary education about how that technology does what it does that would let them troubleshoot and repair it themselves. The Zentradi forces absolutely know how to switch frequencies and encrypt their communications the same as humans. The inventors of the Minmay Attack in the Vrlitwhai fleet and aboard the Macross weren't idiots either and accounted for that. With the Vrlitwhai branch fleet's help, the first Minmay Attack was broadcast on all Zentradi frequencies and using the Boddole Zer main fleet's own ciphers. The point was to make exposure to the culture shock material inescapable and prevent Zentradi ships and mecha from taking up an effective defensive posture by jamming their communications. They could change frequencies, but if it's on all the standard frequencies then there's no way to communicate the new frequency bands and ciphers. It becomes an exercise in "pick and pray", hoping someone else picked the same random non-standard channel you did (and odds are the Vrlitwhai branch fleet had the short list of agreed-upon backup channels too) all while being blasted with incomprehensible sounds and images non-stop.
  10. Great Mechanics G is a quarterly hobby magazine/mook, not an official artbook. The cover art is new, the art used in the article is reprints of official art from 1982. It's only natural there'd be a difference in quality there.
  11. It is difficult to say, because technology developed very differently between the two settings. Human overtechnology in the Macross II: Lovers Again timeline developed at a more conservative pace than the main/ongoing Macross timeline's did in many respects. Reverse-engineering the technologies left behind by the ancient Protoculture played a much bigger role in Macross II's timeline, with progress being made at a slower pace overall but with several periods of extremely rapid advancement in the wake of capturing a new factory satellite or other ancient Protoculture device. The Macross II timeline's UN Forces used a good deal more Zentradi and Meltrandi overtechnology in their military hardware, where the main Macross timeline's New UN Forces relied mainly on reproducing the technology themsleves and using the reproductions. The two settings are also rather different strategically, with the Macross II setting's UN Forces adopting more Zentradi-esque strategies centered around fleets of battleships where the main Macross timeline's New UN Forces adopted a carrier-centric strategy more closely resembling modern Navy practice. Consequently, Valkyries developed in those timelines had rather different design priorities. The main Macross timeline's Valkyries frequently prioritized stealth and evasion due in part to the New UN Forces standard approach to Zentradi fleets being avoidance. The Macross II timeline's Valkyries instead prioritized durability, survivability, and firepower as a part of a defense-oriented strategic doctrine supported by the Minmay Attack (later retitled the Minmay Defense). The Macross II Valkyries like the VF-2SS Valkyrie II have quite a bit less in the raw engine thrust department than main timeline Valkyries, being about on par with the VF-11 in terms of flight performance and they're not built for stealth. Rather, their design emphasis is on high agility though large numbers of verniers, sub-engines, etc., on maximizing generator output, and on using that generator output to deliver a lot of firepower with direct-fire weapons. The Macross II version of the VF-4 was upgraded with a substantially powerful beam gunpod and funnels armed with beam guns (yes, like the ones in Gundam, but computer-controlled like 00's Fangs). The Valkyrie II series had coaxial beam cannons on the monitor turret and went in for railguns for its gunpod and for a large anti-capital ship cannon on its Super Armed Pack. It was also outfitted with Bits (again, like Gundam, but minus the psycommu) that were armed with multiple beam guns. Firepower-wise, they may actually exceed the main timeline's Valkyries in some areas since the main timeline has yet to mount a true/pure railgun system on a Valkyrie... those railgun weapons in the main timeline are using electromagnetic rails as an assist to boost the firepower of chemically-propelled rounds where Macross II's railguns are entirely electromagnetic. The amount of internally-carried missiles is about on par with 4th Gen Valkyries like the VF-19 or VF-22, with the Valkyrie II having six long-range missiles and fifty-four micro-missiles. Under the hood, there are some similarities as well like the Valkyrie II having a g-force support armiture in the cockpit to help the pilot function under high g-loads similar to EX-Gear. There is also mention of improved actuator technology involving keeping moving parts separated but aligned with electromagnetic forces that is vaguely similar to what's used in the main timeline's 5th Gen VFs for transformations, though noted to be used throughout the Valkyrie II's entire body.
  12. Yup. These are the occupational hazards of farming out animation work to multiple studios on a tight timetable... and back then they had to consider shipping times between the different supporting studios, some of which (esp. ones specializing in manpower-intensive work like tweening) were located in Korea. Redrawing often wasn't on the table. True, though that's more the fault of the game's publisher. Palladium Books's staff are undeniably passionate about their games, but when it comes to their licensed games their work is often rather wide of the mark accuracy-wise. That wasn't their fault in the first version of their R-word licensed game since they were flying blind with no help from the people they licensed the rights from. They did marginally better with the second version and the Macross II game, but in all three cases the content of the books is only vaguely representative of the content of the show at best and both weapon damage values and armor values were arbitrary or completely contradictory.
  13. Those are, officially, an animation error. The blisters on either side of the VF-1's nose contain camera systems incl. infrared sensors. Super Dimension Fortress Macross, like many shows of its era, was hand-drawn and to help meet deadlines studios often subcontracted out animation work to other studios for "production cooperation". Tatsunoko Production, the main studio, contracted some of the animation work out to AnimeFriend and StarPro. StarPro was, IIRC, responsible for a great deal of the off-model animation in the series. The "R-word" series made the animation error canon to its setting.
  14. Granted, it's a big ship... but it's a ship so big that the crew frequently use cars to transport men and materiel through it. On a fair number of occasions, we see pilots and other personnel using the M-299 Sugarfoot to get around inside the ship. It's probably not an obstacle to have an actual goddamn staff car driving through the ship's corridors too.
  15. Of course, for off-center bridges on large military ships is typically to make room for a carrier deck... but the Macross doesn't have one of those. Quite a bit of thought was put into the Macross's design... but I suspect you're overthinking it. Most of the commentary on the bridge is related to how the design evolved from its "the Macross is a giant Gundam" origin to its present form. The two sides of the bridge tower docking at the end of the transformation seems like a little stylistic touch to cap the transformation. The Macross would naturally have some bays for its own auxiliary craft, but there's no guarantee that it's anywhere near the bridge. It's a BIG ship.
  16. Yes. The VF-1's service ceiling, transit time, and preservation of the VF-1's onboard fuel supply. In atmospheric service, the VF-1 Valkyrie's FF-2001 thermonuclear reaction turbine engines are extremely fuel-efficient because they can use intake are as a propellant and heat it using waste heat and plasma from the compact thermonuclear reactor. That efficiency is lost once the Valkyrie ascends past the atmospheric service limitation where a planet's atmosphere is too thin to sustain conventional jet/ramjet propulsion and it has to switch to operating its engines as thermonuclear rockets. The exponentially greater rate of fuel consumption at extremely high suborbital altitudes and low orbit leaves the VF-1 with only a few minutes of maximum thrust before its tanks are dry. Because its Battroid mode's size was constrained to approximately what the UN Forces expected the Zentradi to be, it is a small aircraft with relatively little room for internal fuel storage that prevents it from being able to do things like operate in space for extended periods without additional tanks or launch into satellite orbit independently. With internal fuel only, the VF-1 can launch itself to the edge of space (over 100km altitude) but that consumes most of its onboard fuel, leaving it needing recovery and refueling, and takes a fair bit of time. The atmospheric escape booster system has its own engines and fuel supply. Using one enables the VF-1 to reach higher altitudes than it ordinarily could, faster, and without the use of its internally-carried fuel supply so it will still have fuel to maneuver once it reaches space. Macross Chronicle also asserts that the boosters are reusable SSTO units that are able to return to base autonomously after being detached from the Valkyrie.
  17. If there is an in-universe rationale for it, it may be one that has not been "revealed" to the audience. For whatever reason, separating the main bridge tower from the ship's deep space radar system seems to have been abandoned in the ship's postwar refit and mass production of new Macross-class ships. The painted stripes on the Macross's docking arms seem to be purely cosmetic. They run diagonally, directly under the barrels of the ship's railguns, which seems like a very bad place to try to fly an aircraft. The UN Forces original intent for the Macross was for her to dock to two ARMD-class space carriers that would support carrier-based aircraft for her (ARMD-01 Harlan J. Niven* and ARMD-02 Invincible), but when those two ships were sunk by the Vrlitwhai Branch Fleet the crew made do by attaching and retrofitting the surface-based Daedalus and Prometheus after they were unintentionally dragged into space. The few times the Macross is shown recovering fighters without them, the runways used are shown to be inside the arm/docking port. (The oldest supplemental lore from the Sky Angels tech manual makes mention of another, never-completed class of space carrier that was 50% larger than the ARMD-class and might have been intended for a similar role had it not lagged so far behind the ARMD-class and been scrapped.) * Named for the first Prime Minister of the Earth Unification Government, who assumed the post in 2001 and was assassinated in 2005. The UN Forces and later New UN Forces both seem to have inherited the modern naval tradition of naming some large warships after heads of state or famous military leaders. ARMD-14 was named for his successor, Robert A. Rhysling. Other examples of this practice include the Uraga-class CV-339 Bruno J. Global and the twelve ships of the mass produced Macross-class being named for noteworthy Generals of the (New) UN Forces like Takashi Hayase, Bruno J. Global, and Vrlitwhai Kridanik.
  18. Y'know... that is a very good question. I have never seen an explanation for it that I can recall. The creator commentary about that design almost exclusively revolves around the different permutations of designs for the Macross's "head" that had actual faces and were judged unsatisfactory. (As in Miyatake's Design Works book or Document of Macross.) That said, I doubt that space was intended to be anything like a helipad given that the Macross was constructed and reconstructed to be a deep space warship. Maybe that's why it was abolished on the movie version... they couldn't think up an explanation for it.
  19. Probably just to simplify the transformation. I've noticed that point isn't even discussed in Miyatake's own comments on the design changes they made for the movie (which mostly focus on increasing the total amount of surface detail).
  20. Saw this, apropos of nothing in particular, and thought it was maybe worth a share. https://www.ign.com/articles/andor-showrunner-said-his-mandate-was-to-completely-avoid-fan-service?utm_source=facebook Apparently Andor's showrunner is indicating he and the writers are committed to storytelling over fanservice and to keeping the series accessible to viewers who aren't die-hard Star Wars fans. A laudable goal... but probably a fundamentally unachievable one given that the other three shows are extremely fanservice-heavy and that this series is backstory for a character from one of the better-received movies and for the Rebellion as a whole.
  21. Not to mention the live footage of Minmay kissing Kaifun... something off-putting and unnatural to the gender-segregated Zentradi and anyone who's met Kaifun before.
  22. One reason the Minmay Attack is so consistently effective is that the Zentradi don't really have a way to "hard counter" it successfully. Any military force on the battlefield needs to be able to communicate to fight effectively, and the Zentradi are not only not an exception but an extreme case given how masssive the forces they deploy are. The Minmay Attack works by leveraging the Zentradi fleet's own communications infrastructure against it to deliver the Minmay Attack to all ships and pods in range through their own communications channels. They could shut off their communications or institute wide area jamming on all frequencies, but that would render them blind and probably lead to them doing more damage to their own forces than the enemy. Which would require the Zentradi to have, and understand, artifacts of culture in their fleets... something the Protoculture expressly forbade them. A prohibition their own kind enforce rather violently. (If you recall, Boddole Zer's response to some of his branch fleets being exposed to Earth's culture was to order them destroyed alongside the Earth.) Mind you, there have been two Macross stories that've tried this plot. Macross II: Lovers Again prequel Macross 2036 had the Zentradi Neld main fleet show up to finish with the Boddole Zer main fleet started with troops resistant to the Minmay Attack thanks to the guidance of a not-quite-dead Quamzin who legged it into space after that timeline's equivalent of the original series "Two Years After" arc. The Neld Fleet still lost to a Minmay Attack in the end because resistance wasn't the same as immunity. Macross: Eternal Love Song, in that same timeline, had Quamzin try to weaponize humanity and their Minmay Attack against a Meltrandi fleet thanks to a Protoculture communications device that encrypted their communications in non-standard ways so the Minmay Attack wasn't able to reach the Zentradi Burado main fleet initially. The Spacy eventually developed a countermeasure and the Minmay Attack succeeded there as well. Assuming you can still communicate to your forces through the de facto jamming the Minmay Attack represents and reach someone who's uncompromised enough to follow them.
  23. In hindsight, it's also kinda weird that the topic of the Maquis being wiped out by the Dominion comes up pretty prominently but nobody ever recalls that Kassidy's old crew were among them. She eventually comes back to DS9 after getting paroled and the topic of her (now dead) crew never comes up.
  24. Moved on from TNG into DS9 as my rewatch continues. Just finished "For the Cause", the episode where Eddington betrays the crew to steal the industrial replicators destined for Cardassia and Captain Yates is revealed to have been running supplies to the Maquis. Talk about harsh in hindsight... Kassidy Yates dropped off the crew of her freighter, the Xhosa, on a Maquis colony before surrendering to Sisko's security staff on DS9. The colonies that got wiped off the map by the Jem'Hadar-supported Cardassians when the Dominion War started. She tried to keep them out of a cushy Federation penal colony and instead they probably all got gunned down by the Jem'Hadar instead.
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