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Seto Kaiba

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  1. Thus far, no such issue has been mentioned. The ancient Protoculture's tech is basically Ragnarok-proof, with only battle damage really being enough to cause it to break down or malfunction. The factory satellites doing large-scale cloning have been doing so for half a million years without apparent incident. The only genetic or biochemical abnormalities that have been mentioned in connection with the Zentradi to date have been in children born via natural reproduction. Like the half-Zentradi Guld Goa Bowman's issues with managing his Zentradi side's heightened aggression in Macross Plus. Or Cpt. Klan Klan's genetic abnormality that causes her to revert to a childlike form when micloned but return to her true biological age as a giant. The most severe example being Michael Blanc, whose mixed heritage apparently gave him some rare genetic issue that causes no health problems normally but would make him terribly ill if he were ever to use a micloning system. None mentioned. It would not be entirely unreasonable for there to be some, given that the Zentradi forces were originally maintained by Protoculture colonies across the galaxy that may have had different regional accents or dialects. It could be said that the Zentradi language itself is something like a dialect of the Protoculture language. One specializing entirely in military matters with no words for things outside that narrow field.
  2. The Soviet Union was very much still a thing in the initial versions of the Macross timeline and backstory. It wasn't until the mid-90's that the Macross official timeline was adjusted to account for the real world dissolution of the Soviet Union in 1991. References to the Soviet Union were replaced with Russia, references to Leningrad were replaced with St. Petersburg, and references to Germany were updated to reflect German reunification. Mind you, it's entirely possible that it wouldn't actually have changed a thing. Russia was one of six major nations to cofound the overtechnology research institute OTEC alongside the US, UK, France, Germany, and Japan, and a cofounder of the Earth Unification (UN) Government and Earth Unification (UN) Forces. The development of various new weapons was done via design competitions and bidding processes as with normal military procurement. It took the industry and economy of the entire world to successfully reverse engineer the systems of the crashed alien starship and apply it and the UN Government mandated sharing of technological advances among all member nations to ensure nobody could monopolize those advances. Stonewell and Bellcom landed the winning proposal for a Variable Fighter out of all the companies around the world that submitted proposals. Alien StarShip 1 could have landed anywhere, and it probably would not have affected Stonewell and Bellcom's design significantly because it was based not on an existing aircraft but on a set of requirements put forward by the UN Government. Both in-story and in the real world, the VF-1 was not based on the F-14. It ended up looking like one largely by accident due to the unique requirements of its transformation. The real world version started out as a transformable powered suit vaguely reminiscent of Gundam's Core Fighter, before evolving into a more SF-like giant robot and then ultimately a modernesque fighter reminiscent of the F-14 thanks to how its transformation was designed. EDIT: Also, Soviet Air Force and Navy aircraft didn't typically use the hammer and sickle iconography of the Union's flag. They would have used the red star, like the one on that MiG-29 model in your video, and as a rule they tend to lack the fancy iconography the US uses. Probably not, unless somehow a different set of firms won the contract to develop the first generation Variable Fighter. Like how Sukhoi, Israel Aircraft Industries, and Dornier worked together to develop the SV-51 based on development data stolen for them by VF test pilot D.D. Ivanov. Yes, Macross Zero is a prequel. It's set in 2008, one year before the start of the First Space War in the original Macross series. It wouldn't work as a post-DYRL? movie, given that everyone on Earth's surface was killed in the First Space War when the Zentradi destroyed Earth's surface. The non-technological society of the Mayan islanders would not have survived the bombardment and the contamination of the atmosphere and oceans. The only survivors were the people who were 6km underground in bunkers beneath the Grand Cannons or out in space aboard the Macross, on the moon, or in the space colonies at Earth's Lagrange points.
  3. This is really not a Robotech-friendly site as the rules will remind you... discussion of it is only permitted as it relates to Macross. Probably best to just forget the R-word entirely. No. There are topics about care and cleaning in the Toys section, though. Because Go-Bots was a less-than-successful western rebranding of Bandai's Machine Robo toy line by Tonka, which was bought out by Hasbro in 1991 and folded into Transformers. Bandai continues to market the Machine Robo toy line in Japan to this day, though mostly through a spinoff called Mugenbine (originally Machine Robo Mugenbine until 2008) and the occasional anniversary special toy marketed under the original Machine Robo name. ... why would anyone want to do that? Macross and Machine Robo are from two different genres, for two wildly different age groups, and they're not owned by the same company. Bandai owns Machine Robo, but Big West and Studio Nue jointly own Macross. Bandai is a Macross licensee only. Eh... how can I put this gently? That kind of goofy and deeply unnecessary crossover schtick is more the content-starved Robotech fandom's thing than ours. They abandoned the whole brand years ago. I will send a more detailed explanation by PM, but the short version of the story is that they licensed control of the franchise to Funimation back in '19 after a string of embarrassing failures to relaunch the brand and then bent the knee and became a Macross release partner after losing a series of court battles over trademark rights to Macross's owners. They've effectively retired the brand, save for streaming licensing and a small amount of merchandise needed to hang onto their US trademark.
  4. You won't find much, it was a PC Engine game from the early 90's made as one of two game tie-ins to Macross II. The main VFs that omit a gunpod are the VF-4, Variable Glaug, VAB-2/FBz-99, and VB-6. It's longer than the regular GU-11[A], the grip was moved to the back portion beneath the ejection port, it's more streamlined, and the underside acquired this weird pump action shotgun-like grip that runs almost the entire length of the front part of the gun.
  5. In terms of its official appearances, the VF-4 is depicted without a gun pod in Flash Back 2012, Macross Digital Mission VF-X, Macross 7 Trash, etc. The only official appearance I can recall where it does have a gun pod is Macross: Eternal Love Song, in which it has a large beam rifle similar to the Zeta Gundam's. It's mostly model kits and such that depict the VF-4 with a gun pod. 's worth noting the "GU-11C" in Master File differs quite a bit from official gun pod designs.
  6. Most of the time, the VF-4 didn't use a gun pod at all because it had a pair of built-in beam cannons as its main armament that could be exchanged for 30mm machine guns should projectile weapons be more advantageous. It has occasionally been depicted, mainly by model kits, as being able to wield the VF-1's GU-11 gun pod. Variable Fighter Master File also depicts it with this capability, though its version has the VF-4 using a variant of the GU-11 that has a more streamlined shape. In Macross: Eternal Love Song, the VF-4 instead has a large beam rifle as its gun pod... but that game is part of the Macross II timeline.
  7. I'm not sure if they would/could have boiled away the atmosphere itself given that the planet's gravity and electromagnetic field are the chief forces keeping it in place. It'd probably be easier to actually physically destroy the planet using something like the Golg Boddole Zer mobile fortress's super-large scale super dimension energy cannon from DYRL? than just boiling off the atmosphere. That thing's basically a Death Star... and a fusion plasma beam weapon able to vaporize moon-sized armored spacecraft would probably do a number on planets. They absolutely could - and did - saturate the Earth's atmosphere with so much dust and pulverized debris kicked up by the bombardment that it became upsettingly lethal to breathe across much of the planet. It took several months of atmospheric cleanup operations before it was safe-ish to be on the planet's surface without a space suit. The damage was so bad that Earth is only kept habitable by large-scale technological intervention in the form of a massive orbital sunshade preventing runaway global warming and designer bacteria that are regulating the atmospheric composition and cleaning up radioactive contamination.
  8. It's not explicitly stated to be, but it's clear from in-story context in official and unofficial material that it is given that it's described in terms like "the strongest naval weapon" and said and shown to be an anti-fleet weapon able to vaporize many ships with a single shot. Exactly how much more powerful is unclear, because not all Macross Cannons are created equal and not all of them are used to their full potential in their respective stories. Macross 7's Battle 7 was able to sink half a dozen enemy ships with a near-miss at 80% power from its Macross Cannon. Battle Frontier seemingly only ever fired low power shots, but used a sweep of a low-power beam to kill hundreds if not thousands of Vajra converging on it during an emergency fold. Macross 13's gained a scattering beam cannon effect that let it hit multiple enemy ships with a single low-power shot. It wasn't until Battle Astraea that we got something resembling a full-power shot again, which in that case was projected to do a downright apocalyptic level of damage to Windermere IV just by having the path of the beam pass through the planet's atmosphere on its way to its target. Variable Fighter Master File's description of the fleet assembled to tackle the Main Fleet that destroyed Spica III included the Battle 7, using its main gun in several sustained barrages to help destroy a fleet with a hundred thousand ships (alongside gratuitous reaction weapon spam). By all accounts, probably not. The incredible firepower of super dimension energy cannons (AKA heavy quantum reaction beam cannons) have some pretty significant drawbacks that make them difficult to use effectively on the battlefield. They're quite large and unwieldy, taking up a substantial amount of space inside of a ship that could be used for conventional beam weapons and to carry combat aircraft. The energy requirement to achieve such massive destructive force is substantial and even with dedicated reactors and the support of the power grid on the rest of a large ship, it can take several minutes to charge the weapon to fire. It also takes several minutes (if not longer) to cool the barrel after firing because the beam is made of fusion plasma from a sustained exotic matter thermonuclear detonation. You pay for the incredible firepower in the vulnerability of your ship between shots. The Zentradi, and presumably the Supervision Army as well, use more conventional but still immensely powerful particle beam cannons as their main offensive option for ship-to-ship combat. In the distant past, they apparently made widespread use of less powerful (in individual terms) but more versatile and spammable thermonuclear reaction warheads launched from battle pods and warships... probably in a manner similar to how the New UN Forces do in the modern day. The factory satellites producing those munitions were destroyed hundreds of thousands of years ago, and so they make do with conventional munitions to supplement their particle beam cannons. EDIT: You absolutely CAN build a giant F-Off super dimension energy cannon and try to take out the whole enemy fleet in one go... but if you don't get 'em all, as we saw with Boddole Zer in DYRL? and the UN Spacy in Macross II, you're in trouble. Golg Boddole Zer, call your agent.
  9. Yeah, it's slow... but take it slow with Andor. The story's broken up into story arcs of 3 or so episodes, which are largely self-contained but build in the same direction. If you're going to do multiple episodes, groups of three is the way to go.
  10. Finished Part 2 of Spy x Family. I'm impressed by how solid and consistently enjoyable the series is. I think the series really strikes a great balance between the slice of life family bits and the action-oriented spy bits. It's especially enjoyable when those two meet in the middle, either with Anya getting involved in Loid's business or Loid going to the same extreme lengths in his helicopter parenting that he does in his superspy work. Thus Spoke Rohan Kishibe fell kinda flat for me. Partly because of the significant difference in art style, and partly because the stories really are inconsequential ghost stories that don't even really have anything to do with the nominal protagonist.
  11. I had not, but I ordered mine from CDJapan and they can be a bit slow about sending that kind of notice out. It looks like CDJapan is showing "early January 2023" for a release there. On paper, it was a great idea to set the Master File book's release for the same time as the home video release of Absolute Live!!!!!!. It was probably a real bad idea to depend on the folks at SoftBank/GAGraphic to get it out on time tho.
  12. OK, feeling a bit thrown by Thus Spoke Rohan Kishibe. Even though it's still David Production, the art style for the OVA is very different from Diamond is Unbreakable. So much so that Rohan looks like a completely different character... or a different person cosplaying as him. EDIT: Well, that was shockingly short. Just four chapters adapted, each into their own episode, and unusually for a Jojo series none dealing with stand users at all... it's four separate paranormal incidents unconnected to stands, three of which don't actually involve Rohan at all.
  13. I've been putting it off, but I'm getting ready to start This Spoke Rohan Kishibe, Jojo's Bizarre Adventure Part VI: Stone Ocean, and maybe Cyberpunk: Edgerunners. My hopes for the latter aren't very high. I tried the game it's promoting, and found it pretty mediocre with the bugs being far and away the most entertaining part. Kinda mixed feelings about Stone Ocean too... more because I already know how it ends via the manga than anything and the ending's pretty bittersweet. Still hoping for David Pro to announce they'll continue into Steel Ball Run and the recently-concluded Jojolion. (IIRC, the 9th and final part, Jojolands, is supposed to start serialization in February.)
  14. In the novelization, Max was still in the New UN Forces in 2059 and was part of the joint NUNS and SMS reinforcements coming to the Vajra planet to support the Frontier fleet. That's not personal connections at work, that's Max wielding his authority as the commander of the Macross 7 fleet's New UN Forces to get a trial production version of the latest VF during a state of emergency. That authority didn't go with him after he retired and apparently started living on Listania. (Variable Fighter Master File: VF-25 Messiah asserts that the Macross 7 fleet government was one of the emigrant governments that purchased the rights to build the VF-25 for their local New UN Forces. One of the example paintjobs provided is the one for the Macross 7 fleet's special unit "Emerald Force", who supposedly carried out the operational evaluation testing on the VF-25 for the fleet government.)
  15. Eh... like the earlier reference to The Witcher: Blood Origin, that's a bit of a false equivalency. There's quite a bit of difference between producing an adaptation of an existing work like The Witcher or The Boys and producing a for-all-intents-and-purposes original work based on the fragmentary backstory of an existing work like Blood Origin or The Rings of Power. That aside, whether straying from the source material is a good thing or not is absolutely on a case-by-case basis. Having an actor who's constantly at loggerheads with the project's writer(s), director(s), and producer(s) during production is a problem regardless of whether or not some of their feedback helps the production. Nobody wants to work with someone who's being an arsehole on the job, which is why Netflix's The Witcher production crew don't seem to be at all broken up about Cavill being let go and recast. It's a big enough issue when it's an actor behaving badly, but when it's a producer - as Cavill will be on this proposed WH40K series - who's being an arsehole on the job it has the potential to have serious impacts on the production. The concern, which I think is a fairly valid concern, is that if your passion for the project makes you difficult to work with then it'll have negative impacts on the project regardless of how well-intentioned the difficult behavior is. Cavill's supposedly very passionate about WH40K... will that passion make him a liability for the production? Time will tell, but it's not exactly an unmerited concern.
  16. I did. In fact, I said pretty much exactly that in the part you quoted. An inadvisable assumption, given that it's demonstrably incorrect in the only other case where an Elysion-type's home branch is identified. Max, Exsedol, and the Macross Gigasion are from the Xaos branch on Listania, a planet in the Brisingr globular cluster first mentioned in the 6th episode of the TV series. Given what's said about the Brisingr globular cluster's remoteness, the most probable answer is that these ships are from other planets in the Brisingr globular cluster. Well, yeah... the Macross Delta: Passionate Walkure movie is a separate and alternate version of the Macross Delta story as per the franchise's usual approach to movies. The Macross Delta: Absolute Live!!!!!! film is unusual in that it's a film with an original story, but's a sequel to Passionate Walkure. In the series, the Macross Elysion was the only ship of its type. In the movies, we see very little of any planet in the Brisingr cluster. The first film very briefly stops off at Ionideth, but spends most of its time on Ragna and Windermere IV with a brief stop on Al Shahal. The second film starts on Windermere IV, spends most of its runtime in deep space, stopping very briefly at Alfheim on its way back to Windermere IV. It's not surprising that we don't see any other Elysion-type ships just sitting around. The only planet they actually visit for any significant length of time that probably had one is Al Shahal, and they spend most of their time there in the deep desert well away from civilization. (Of course, the cynical realist would note that the reason these ships aren't seen parked anywhere beforehand is that they were pulled out of the writers arse for the fleet scene.) I'll have to check my print copies of Macross E to see if it actually notes where Pipure is. I honestly don't recall if it was one of those planets that was "relatively close" to Brisingr or actually in Brisingr. (Or if it was one and retconned into being the other, which has happened before.) Bear in mind, Xaos is a mega-conglomerate rather than a monolithic megacorporation. Instead of being one massive corporation that controls multiple subsidiary companies in one specific industry and directly-related fields or services like Bilra Transport and its wholly-owned subsidiary SMS, it's a loose alliance of multiple smaller corporations that're all owned and controlled by the same holding company. Unlike SMS, who can be counted on to be anywhere that its parent company Bilra Transport manages interstellar commerce because they were founded as a security force for Bilra Transport's shipping, Xaos's different business interests aren't necessarily guaranteed to all be anywhere one of them is because they operate in different (and sometimes unrelated) industries. Xaos's original business was a fold communications firm, which you could reasonably assume would be found in a lot of places, but less universally-relevant businesses may be present only in specific regions. It's possible the PMC and Idol Management division are only present in certain regions like the Brisingr cluster... especially if there's stiff competition in some markets from a better-equipped, more established rival like SMS.
  17. Well, the older ones maybe... the ones who were with the game through 5th and 6th when Matt Ward was doing his thing. How used to disappointment fans are with licensed materials would depend which category you're talking about. Video games, sure... the franchise has had too many minimum effort microtransaction-heavy mobile games and very little in the way of quality since Dawn of War and Fire Warrior. Not that that's stopped fans from engaging in girlish squeeing over the announcement of Space Marine 2. It's partly a jealousy thing, since Warhammer Fantasy got a number of actually-good games in that period that even developed factions which were previously fluff-only in the actual (defunct) Warhammer Fantasy game. Other media is generally more positively received. The novels and comics are typically well-received by fans. There are the occasional exceptions, like the novelizations of video game titles and the few stories that do too much character shilling, but on average they're typically greeted with enthusiasm if not vocal excitement. The much-criticized decision to squash fan films in order to promote official animations initially led to frosty reception of new official animations, but even those have warmed considerably as Games Workshop has started putting more effort into it.
  18. Considering standard New UN Gov't policy is to seize any factory satellites discovered and repurpose them, it's pretty much a given that it's a captured one that was either retooled already or in the process of being retooled.
  19. Interesting. Thanks for sharing that. I'd been thinking of the display where they show the ships firing on the Battle Astraea, which only showed eight. Twenty or so would make the most sense. While only about a dozen planets are named and/or visited in the Macross Delta TV anime, the Brisingr globular cluster supposedly has around twenty inhabited planets within its 1,000 light year diameter. Macross Delta copies very VERY heavily from Macross Frontier, so it would make sense that the Macross Elysion effected the same transition the Macross Quarter did between TV anime and compilation movies: going from one-of-a-kind to "every government has one". It makes you wonder which planet the Megasion was from. Since the Elysion was effectively the headquarters and sole ship of the Xaos Ragna branch, one can assume the same's true for the Megasion and the others. Whatever planet that ship was from probably lost its entire Xaos branch in one barrage from Sigur Berrentzs. In the Macross Delta TV anime, the Xaos branch on Ragna was depicted as the largest branch and de facto (if not de jure) headquarters of the company's PMC and Entertainment divisions in the globular cluster. They never mention or allude to the existence of any other ships of the Elysion's type, and when we see Xaos's forces regrouping to retreat from Brisingr it's only a handful of escort warships and the Macross Elysion. The mega-conglomerate Xaos was founded on Earth, though the PMC division and the Tactical Sound Units have only ever been depicted or mentioned operating in the remote regions of space around the Brisingr globular cluster. The remoteness, isolation, and difficult navigational circumstances of the Brisingr globular cluster are often listed as major factors in the economic difficulties the cluster as a whole faces, and major contributing factors in Windermere IV's war of secession in 2060. It's worth noting that after the Xaos Ragna branch is forced to flee into deep space, they never mention the possibility of receiving reinforcements from outside the cluster. Whether this is because there just were none to be had because they only operate in that region or because there was some contractual or legal obstacle is unclear... though given that Xaos's entire involvement in the Brisingr Alliance's war with the Kingdom of the Wind was illegal in and of itself, so I can't see that stopping them. While SMS was strongly implied or overtly stated to be a very large organization from the word "go" given that it was founded to protect the galaxy-wide shipping of its parent company Bilra Transport, Xaos's PMC division didn't become a large outfit until the movies where they suddenly had dozens of ships instead of just the one.
  20. To be fair, that seems to be the new normal for entertainment news. Streaming-first productions seem to do their utmost to control what information about the production reaches the ears of the press and, through them, prospective audiences. It's only after production wraps or there's a significant shakeup like recasting or moving the series to a new platform that unfiltered news starts to come out.* We likely won't hear anything except carefully-vetted press releases about this proposed Warhammer 40,000 series until after the release is over and done with. (Not sure where you're goin' with the "No, except yes" thing... you say to take it with a grain of salt and then acknowledge that it's true in the very next sentence.) We'll see what comes of it. Hopefully there'll be some other producers able to exert a moderating influence on the proceedings. That always seems to produce the best results when the lead creative's a bit eccentric or too passionate. * Like how we only learned what a troubled production Star Trek: Discovery was after Netflix took a hard pass on Star Trek: Picard and didn't get a complete picture until Netflix successfully escaped its contract with CBS and the show moved to CBS All Access.
  21. Launching a new Macross fansite for my translation work and lamenting the lack of any decent information for this ****ing movie. It's downright depressing how little info there is for Absolute Live!!!!!!. We're so hard up for data we have to get our info from a Master File book... assuming that doesn't get delayed again. >_<
  22. It'd certainly fit with the presentation of Xaos in the Macross Delta TV anime. In that version, it seemed like Xaos spent every penny they had on the Macross Elysion and the five VF-31 Siegfried customs. An impression that was only reinforced by the next development in the story after fleeing from Ragna with the Island Jackpot was that the Ragna branch ran out of operating capital almost immediately and could no longer afford fuel, ammunition, and other necessities. Not to mention later remarks about how it'd take more than year's worth of the branch's total operating budget to remove and replace all of the Epsilon Foundation-provided hardware from the Macross Elysion. It'd be less explicable in the movie version, where Xaos seems to have exponentially greater resources and fields at least ten* Elysion-type capital ships in the Brisingr globular cluster as opposed to the single ship that they had in the TV anime. Especially when, in the second film, they had access to a factory satellite while they were regrouping and rearming after retreating from Windermere. You'd think that, with the limited number of personnel and trial production VF-31s at their disposal, they'd make up the difference with Ghosts. Esp. if there's something like the Super Ghost on the table, which significantly exceeds even the performance of their ludicrously expensive, ultra-high performance ace custom fighter. * Xaos fielded three Elysion-type capital ships in Macross Delta: Passionate Walkure and eight Elysion-type capital ships against the Battle Astraea in Macross Delta: Absolute Live!!!!!!. With the Macross Megasion having been sunk by friendly fire from the Var-controlled Macross Grasion in Passionate Walkure and Absolute Live!!!!!! confirming that the Macross Elysion was still too badly damaged to participate in the conflict with Heimdall's forces a year later, that would put the lower bound on the number of Elysion-type warships Xaos possesses in the region at 10 in 2068. (This assumes the Macross Grasion was one of the seven unnamed Elysion-type ships in Absolute Live!!!!!!. If not, that bumps the lower bound to 11.
  23. ... a very fair point. It's especially strange given that the Master File book that is currently the ONLY source of specs for the new designs in the movie indicates those Super Ghosts have almost twice the mobility performance of the allegedly top class VF-31AX. Flood the zone with those, and they should have made light work of the Sv-303s. Now that you mention it, yeah... In hindsight, it's actually pretty weird that we don't see the Brisingr Alliance NUNS and Xaos using Ghosts during the war with the Kingdom of the Wind. Being short of cash is pretty much THE defining trait of both the Brisingr Alliance itself and the Ragna branch of Xaos. It's quite literally the reason the VF-31 exists... they developed it locally as an economic self-stimulus with an eye towards export sales. The General Galaxy QF-4000 Ghost has performance exceeding that of any 4th Generation Valkyrie at 1/3 of the cost of the relatively conservative VF-171. On cost-performance alone, you'd expect the Brisingr Alliance NUNS to be making fairly extensive use of the QF-4000 Ghost in the various planetary defense fleets. I guess that was probably a bit of necessary idiocy for the Macross Delta plot to work. The Kingdom of the Wind wouldn't have gotten very far with its invasion if the Brisingr Alliance New UN Forces swarmed them with fully autonomous Ghosts.
  24. For what it's worth, while I'm going to hold off on having any real expectations of the project until we know whether they plan to develop an original story or adapt one of the more accessible novels. That being said, I'm kinda with the pessimists on the subject of Cavill because he's a long-time fan. It's often not a good thing when fans end up in creative control of the very property they're fans of. It tends to lead to mindless self-indulgence in the creative process. Maybe fans are just a little gunshy after what happened when Games Workshop hired Matt Ward in 2002.* Cavill's a big fan of The Witcher too, and the reports about his departure from the series claim it made him a royal pain to work with because he would argue with the directors and writers about deviations from the source material. * For those unfamiliar, Matt Ward is probably the single most-hated writer to ever touch Warhammer Fantasy or Warhammer 40,000. He penned several army books for both games that were unbalanced to the point of being literally game-breaking, but is more often remembered for a laundry list of terrible retcons that tended to turn his favorite factions and characters into unstoppable Mary Sues around whom the entire galaxy revolved. Especially what he did to the Ultramarines and Grey Knights, making the former the Gold Standard to which all Space Marines aspire and the latter an army of Godmode Sues who suckerpunch demigods on the daily.
  25. I'm only a few episodes into part 2, but so far it's been excellent for me.
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