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Seto Kaiba

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  1. Or they thought it would do something right, at least... Macross Chronicle's Mechanic Sheets for the Destroid Cheyenne II do say that it was basically useless against the Vajra. It doesn't seem to have fared any better against Zentradi battle pods in Macross Delta either. If nothing else, the Destroid Cheyenne II lives up to the Destroid legacy of being jobbers. One potential explanation is that the (initially) unmanned Neo Glaug is actually bigger than the Variable Glaug of the late 2010s and early 2020s. After all, it is a new aircraft based on the Variable Glaug and not simply an unmanned version of the Variable Glaug. There is a fair amount of real world precedent for that kind of thing, like the relationship between the General Dynamics F-16 and its Mitsubishi F-2 derivative or the Boeing F/A-18 and F/A-18E/F. If the Neo Glaug was built slightly larger than the original Variable Glaug that would explain both the disparity in the games (though scaling in games is always an issue) and the manned Neo Glaug bis's ability to accept an adult Zentradi pilot as it is said to do in the Macross Frontier novelization and Macross the Ride. Alternatively, it's possible that if it's the same size that application of more modern technology allowed the designers to hog out a bit more space for the pilot to sit inside of the cockpit block. My recollection is that the Master File books tend to only mention the Zentradi mecha in passing unless they're directly relevant to the development of a Valkyrie. There's a fair bit said about the Queadluun-Rau in the VF-22 book, but that's got direct relevance to the VF-22's development because the VF-22 applied lessons learned from the restoration of the Quimeliquola factory satellite that was relocated to Eden for restoration in the 2030s and directly incorporates some technologies from the Queadluun series like the Queadluun's Inertia Vector Control System. Other than that, they tend to only show up in terms of the very earliest models and "We did X because we studied the Zentradi mecha and they did Y" like calibrating the power of gunpod shells to pierce battle pod armor or adjusting the radars and active stealth systems of VFs after the First Space War to achieve better stealth performance vs. a Zentradi radar system. They get mentioned in passing in narrative sections that describe how the subject matter VF model saved the day in some skirmish or battle. Woooooah, we're halfway there... Oh wait, that's not the lyric. Alas, no. We know approximately how big the VFs of Macross II are thanks to statements of Battroid mode height and size comparisons from the art books. We know what they're armed with, and in some cases what some of their key design features or changes are. But the only one of the Macross II Valkyries to get an actual stat block is the VF-2SS. That's not even in the contemporary artbooks. It comes to us from Bandai's 1/100 plamodel kit. The poster that comes with the kit has, at the bottom, the stat block for the VF-2SS and the Super Armed Pack. Macross Chronicle subsequently used that information for its Mechanic Sheet. Perhaps if the OVA had been more popular back when it was new we might've gotten subsequent kits with similar stat blocks, but its lukewarm reception in '92 meant that we got just the one... which has subsequently been re-released several times. Much of the technical information for the Macross II setting comes from the marginal notes on the animation model sheets and coverage of the OVA in Bandai B-Club magazine in 1992.
  2. They've got two in cetacean ops.
  3. Not that I have seen. The only enemy mecha covered in the recent ones have been the Sv-262 Draken III and Sv-303 Vivasvat.
  4. We've never or almost never seen individuals from two separate branches together at the same time in the main Macross timeline. Almost everyone seems to be from the Spacy. The main exception is Isamu Dyson, the New UN Forces multiply-regifted holiday fruitcake who was bounced between the Spacy, Navy, Air Force, and Spacy Air Force. Very likely, yeah. That does appear to be the case. The only mention of attempts to improve the stock models comes from Macross R in 2058, when Macross Galaxy was experimenting with the application of 5th Gen VF technology to First Space War-era Destroids for some reason. Battle suits are definitely the most survivable of the Zentradi units, since they boast better armor than the regular battle pods. The New UN Forces improved version of the Queadluun-Rau was about equal to a Gen 4 or Gen 4.5 VF, which is pretty darn impressive. Of course, Humanity's saving grace when facing the Queadluun series in Zentradi hands is that they're quite rare due to the complexity and cost of their manufacture. True, they are cheap... but that comes at the expense of low survivability, low operator comfort, and high strain on the operator in operation. The New UN Forces mercifully thinks rather more of its Zentradi pilots than the Protoculture did, so it's not surprising that even the improved Regults don't appear to be widely used and the Zentradi forces are implied to mainly use far more defensible units like the Neo Glaug bis and Queadluun-Rhea if they're not just miclones using VFs. One of the details I really enjoy is that Master File and other books occasionally offer details of postwar Zentradi VF squadrons with markings and heraldry using Zentradi text and evocative unit names like the "Big Aces".
  5. Hard to say... in no small part because characters explicitly affiliated with the UN Army are vanishingly rare in Macross. The only one I can say with 100% confidence was a UN Army officer is the UN Army Colonel commanding the air defense of Macross City in the Macross II OVA's penultimate episode. That's one of the only times that branch of service has been clearly delineated by uniform, with the UN Army personnel wearing khaki uniform jackets and slacks as opposed to the Spacy's black jackets and white slacks. Of course, in that timeline, Destroids never faded into obscurity the way they did in the main timeline. IIRC, the Army's the only branch that has NOT been mentioned as using Valkyries... we've got example squadrons and/or characters representing the Air Force, Marine Corps, Spacy, Spacy Air Force, and Spacy Marine Corps. Considering the overwhelming emphasis on space-based defense, I'm not sure the Army would even have a need to have Valkyries. The Zentradi are not inclined to take and hold land. Their attitude is more "that's a nice planet you have there, shame if someone glassed it from orbit". I'm not even sure what the Army would do in the modern era, apart from possibly providing infantry for security inside of emigrant ships and so on... assuming the Spacy doesn't have infantry of its own for that. In the main Macross timeline... probably not, IMO. In Macross II, the Destroid concept remained tactically viable and new models of Destroid were in widespread use throughout the Mardook conflict in 2092 with new versions of the Tomahawk, Phalanx, Defender, and Monster. The main Macross timeline from Macross Plus onwards essentially took the stance that Destroids and many other equipment decisions made in the runup to the First Space War were conceptual misses based on the incorrect assumption that a war with aliens would take the form of a classic Alien Invasion and ground war against occupying forces. The UN Forces learned to their great surprise and detriment that the Zentradi really didn't care for that, and the ground-based defenses were wiped out without firing a shot by orbital bombardment. It's implied that Destroids as a concept didn't last much past the end of the First Space War, since planetary defense shifted its focus to space and point defense guns and anti-aircraft missile batteries could do the same job less expensively on emigrant ships and New UN Spacy warships. The Cheyenne II was kind of a surprise when Frontier aired for those reasons, and even Macross Chronicle suggests that the re-adoption of Destroids is an isolated phenomenon covering some weird corner cases. Even the Frontier materials point to the Cheyenne II still just being an overcomplex air defense gun and that they typically aren't even manned when they're used on the Macross Quarter. Their main utility seems to be that they don't mess up the pavement the way a Valkyrie does when it's walking in Battroid. In a limited manner? It was well attested to in Frontier-era materials that the New UN Forces had a great fondness for the Queadluun-series battle suits due to their incredible maneuverability and high overall combat performance. So much so that, when the number of remaining Queadluun suits dropped due to the difficulty of repair they set out to capture the factory satellite to not only make their own but develop an improved version that we see in the Macross Frontier series as the Queadluun-Rhea/56. It was known from the original series that the New UN Forces initially made use of Regults produced by the captured factory satellites, but it wasn't until Macross Delta that there was any indication they were STILL using them. Especially given that they have low survivability and that the cramped conditions and low level of automation make them rather uncomfortable to operate. Presumably the Regult Type-104, Type-106, and Super Glaug are better in that regard, but I'd expect that Valkyries have probably stolen their thunder rather comprehensively except among new Zentradi recruits used to the stock model.
  6. Just one episode... No.15, "Cucuruz Doan's Island". It was kind of "The Incident" when it came to the production of Mobile Suit Gundam and kind of became the franchise's Old Shame. It was a one-shot episode that had such disastrously poor production quality that it's held up as one of the most infamous examples of animation collapse (作画崩壊), the term for when the bottom falls out of a show's art quality. It was left out of the compilation movie trilogy, and when the series was licensed in the US the entire episode was omitted on Yoshiyuki Tomino's request. It was also left out of Mobile Suit Gundam: the Origin manga updated retelling of the original series. This movie, Mobile Suit Gundam: the Origin MSD: Cucuruz Doan's Island is... well... a "do-over" on the infamously poor quality episode of the original Gundam series in the style and alternate continuity of Mobile Suit Gundam: the Origin and its partial OVA adaptation. The movie's part of a new spinoff title Mobile Suit Discovery (MSD), a play on the Mobile Suit Variation series acronym "MSV" that'd been used for non-canonical side stories in the past. Nope... there was a six episode Mobile Suit Gundam: the Origin OVA series that was subsequently re-edited into a one-cour (13 episode) TV anime series Mobile Suit Gundam: the Origin: Advent of the Red Comet. It's only a partial adaptation of the Mobile Suit Gundam: the Origin manga, though. It's a villain origin story for Casval Rem Deikun (alias "Char Aznable") that shows his incredibly messed up childhood, the traumas that led to his Start of Darkness, how he enlisted in the Zeon armed forces under a stolen identity, the collapse of Zeon's relationship with the Earth Federation and its subsequent declaration of independence, and the early parts of the One Year War including Operation British (the colony drop), the Battle of Loum where Casval/Char earned his sobriquet "the Red Comet", and General Revil's escape from Zeon. It ends shortly before Amuro would enter the story proper, with the White Base being dispatched to Side 7 to retrieve the Federation's Mobile Suit prototypes. IMO, it's pretty dark even by UC standards... and puts a WAY darker spin on the direction that Side 3 was heading before the war. EDIT: For your viewing pleasure and convenience, Crunchyroll currently has the OVA and TV series edit, subbed and dubbed: https://www.crunchyroll.com/series/G3KHEV0NW/mobile-suit-gundam-the-origin https://www.crunchyroll.com/series/G60X0KVGR/mobile-suit-gundam-the-origin-advent-of-the-red-comet Their reasons for making the Curcuruz Doan's Island movie seem to be a desire to put right what once went wrong, as a few of the staff have said that the story was sound but the animation didn't do it justice.
  7. It seems there's some small brouhaha going on over the Witch from Mercury in the latest Gundam Ace. Something seems to have prompted the publisher to remove a statement or two about Suletta and Miorine's relationship from the web version. I saw something on Facebook about them now saying they wanted to leave their relationship open to interpretation? I'm not sure how open to interpretation the fact that they're clearly married is, esp. given that the arranged marriage to the Holder was the main thing driving the plot in the entire first half. That should be interesting. A little while ago I was looking over some of the publications for this one because people on MechaTalk were asking about the new Zaku variant. Sadly basically no information about it. It's kind of disappointing how sparse the info in new Gundam publications has become.
  8. They've got a sense of humor about it too... both in production terms and in the Macross setting itself. Going back as far as the original VF-1 technical manual, the name of the system that controls the operation of OTM thermonuclear reactors is literally "MAGIC". (The acronym is short for MAtrix of Gravity and Inertia Control.) We engineers do love to have fun with acronyms. Sadly, the leadership types tend not to let us get away with most of it... especially when it's a rude word or forms a joke when read aloud.
  9. Yup... whether the next Macross series will change that is unknown, but as of Macross Delta: Absolute Live!!!!!! (2068), Humanity can apparently synthesize fold carbon of such high quality that it can approach a tiny fraction (~1%) of the potential of fold quartz but is still unable to achieve a synthetic version of fold quartz itself. Fold carbon is used in all sorts of systems, like the Gravity and Inertia Control systems inside of thermonuclear reactors, ship-based gravity control systems, fold communications and radar systems, fold navigation systems ("fold drives"), dimensional beam weapons, the detonation mechanisms of thermonuclear reaction warheads, holographic projection systems, and so on. Master File also suggests that it's used in advanced computer systems. Essentially, it only really does two or three things: it's a catalyst for producing heavy quantum, it can function as a higher dimension equivalent to a radio crystal, and if Master File is accurate it can be used to make computer circuitry. The trial production model VF-31A has two large fold carbon pieces inset along the spine of the aircraft, though it's not 100% clear what they're for. Yup, that is the Master File-original YF-29C... a (failed) experiment meant to facilitate development of a mass production-worthy version of the YF-29 using carefully selected ultra-high purity fold carbon in place of the nearly-impossible-to-obtain ultra-high purity fold quartz used in the original YF-29 or extraordinarily rare super-high purity fold quartz used by the handful of YF-29Bs produced. With the very best fold carbon Humanity could make, the fold wave system only achieved about 1% of the potential the original YF-29 displayed in Macross Frontier: the Wings of Goodbye.
  10. Probably because episode 1 introduces the series and episode 4 is the first big concert and battle. Episode 2 and 3 are a breather between them with Hayate's training arc. HG has said that all current/existing Macross titles are in the clear... so I'd assume it's because episodes 1 and 4 are simply the most exciting ones in the early series.
  11. Like a lot of things in mecha anime, it's one of those "it's all in the manual" sort of situations with the information. The "heavy quantum" in Macross that is so critical to the operation of thermonuclear reactors and fold technology is very much inspired by the exotic Minovsky particles that make much of the advanced technology in Gundam's Universal Century era go. Minovsky particles are exotic charged particles that are a product of fusing deuterium and helium-3. The positively and negatively charged Minovsky particles naturally align themselves into a sort of lattice based on opposing charges. Almost all of their tricks depend on the Minovsky particles being charged particles and interacting with electromagnetic fields/waves. In extreme densities, they can block heat and neutron radiation from a fusion reaction, letting them be used as a self-sustaining form of shielding in fusion reactors. In lower but still high densities they can jam radio and radar in a manner similar to chaff (but longer lasting) by absorbing radio waves. They can also be used in certain kinds of sensors, and fusing them using magnetic pressure releases an enormous amount of energy that is focused to produce destructive high energy particle beams. A similar effect can allow ships to float on a cushion of high density Minovsky particles via magnetic levitation. Macross's heavy quantum is also principally produced inside thermonuclear reactors, albeit by a fold carbon or fold quartz catalyst, and while the force it exerts is gravitational not magnetic it's still used to provide fuel compression and plasma confinement that makes a compact fusion reactor possible. Instead of magnetic fields, fold waves produced by a fold carbon or fold quartz resonator are used to control the amount of gravitational force. It can similarly be used for reactionless flight via antigravity or opposing gravity ("falling up"), and like Minovsky particles compressing heavy quantum to the point of fusion with itself releases an incredible amount of energy that's focused into the most destructive form of beam weaponry: the heavy quantum reaction cannon AKA super dimension energy cannon. The main thing it doesn't do that Minovsky particles do is block radiation. The other key difference is that there's only one flavor of Minovsky particles... whereas the force heavy quantum can exert varies depending on the purity of the fold carbon or fold quartz used to produce it, which can vary wildly. Letting normal heavy quantum collapse on itself will yield a thermonuclear boom (this is largely how thermonuclear reaction bombs work), but letting the superheavy quantum produced by fold carbon collapse on itself yields a fold effect intense enough to be a pseudo black hole (a dimension eater bomb).
  12. On an unrelated, but fun, note... a Gundam book I'm working on for a friend (Gundam Century: Renewal Edition) contains a very familiar friend... ... with a very familiar explanation. Checked the credits, and lo and behold... "Cooperation: Studio Nue". This is a drawing of the MS-09B Dom's thermonuclear jet engine and it looks A LOT like the drawings of the FF-1999/FF-2001 initial type thermonuclear reaction engine from the QF-3000E Ghost and VF-1 Valkyrie. Its description even boasts the same design flaw. Both designs omit the turbine stage that would normally drive the compressor in favor of using an electric motor because the temperature of the plasma-heated exhaust was too high for a turbine built with available materials to survive. The main difference between the two, apart from substituting the gravity produced by heavy quanta or the magnetic compression of Minovsky particles is that the Dom's turbine had to use indirect heating to keep the engine at a safe temperature. Macross's thermonuclear reaction turbine engines put the compact thermonuclear reactor in the engine core and the heating of intake air is achieved by passive transfer and by injection of minute quantities of plasma from the reactor core into the airflow. Gundam's Dom wanted to do that, but didn't have materials with the heat resistance to pull it off. Instead, the primary reactor fusing deuterium and helium-3 inside the MS's body is used to heat hydrogen from a separate set of fuel tanks into a lower temperature plasma for injection into the turbine in order to heat intake air. Just thought y'all might enjoy this fun little bit of serendipity between Macross and Gundam.
  13. Not a lot that's controversial there, TBH... at least not to the majority of the Macross fandom. The one thing I'll say in Zero's defense is that it's really not meant to be watched as a stand-alone title. It builds on a lot of what Macross 7 did, and it sets up a lot of what went on in Macross Frontier and Macross Delta. There are some reasonably cogent explanations for the VF-0's designation and anachronistically advanced appearance, but a lot of that is "all in the manual" stuff. It works much better as a part of the larger whole. They really are just that good. I imported the album, but was surprised and delighted when my YouTube Music "My Supermix" picked the album up seemingly of its own accord. Honestly, I'd love to see a duet version of some of them between May'n/Sheryl and Minori Suzuki/Freyja.
  14. Oh, I am maximum chill... we're just making sure it's understood that the goal here is to give people accurate and factual answers to questions. 😉 (I'm actually on a staycation and having a blast getting stuff done WRT translations and some home improvement projects.) Which has led you to make other inaccurate statements... like when you said there were only two launcher systems in the CIMM-3A missile pod, when the text actually says that there are typically two CIMM-3A missile pods equipped on the Super Pack. Machine translation has come a long way, but it's still not terribly reliable. We are, at least past the comically bad phase where using those tools in the dry goods section of an Asian market produced a cluster F-bombing. That's your opinion and you're welcome to it. But remember, what matters when we're answering questions here is giving accurate answers based on what the official materials actually say.
  15. As a side note, there is one FAST Pack configuration described in Master File which does potentially have over 400 missiles in it... but it's an original design Master File's authors made up for Variable Fighter Master File: VF-19 Excalibur. The Master File original NP-BAP-15c booster pack is a design similar to the one used by the VF-11 Thunderbolt's Super Pack booster, which is said to have an improved rocket motor and a modularized interior that can hold a theoretical maximum of 220 micro missiles, though at the expense of having almost no fuel. The actual number of missiles and quantity of fuel are presented as a tradeoff depending on mission need, with fuel modules beyond the minimum cutting into the amount of space for munitions. (Though the Master File-original ELINT/AWACS variants of the VF-19 would probably not be able to equip it due to how the radome is mounted.)
  16. Received and understood. On one level, I understand that it's just how those fly-by-night operations were back in the day. On another, as someone who routinely has to work with the protected IP of other companies, that they didn't give you that information or may not have even had it themselves is like a shocking level of administrative negligence.
  17. Yeah, both parties did a pretty good job with the covers... but there's no denying that JUNNA's just no substitute for May'n.
  18. To be blunt, there's only one contradiction in the material... and that's between what the text says and your interpretation of an art piece that does admittedly have a few issues. But what's not kosher here is what you're doing. You've already admitted you did not read, and/or cannot read, the book. Yet you are confidently attempting to tell people what the book says and shows. That is deeply, deeply disingenuous at best. It would not be at all unfair to say that what you're doing is spreading misinformation. A desire to contribute and help people with answers to their questions is admirable. There's also nothing wrong with discussing hypotheticals either. But if someone is here asking a question, the responsibility of the people answering the question is to give factual, verifiable answers or reasonable fact-based inferences where no factual answers exist. What you posted is a mixture of half-truths and interpretations that run counter to what the book you're claiming to have referenced actually says. That's not OK. And those of us who CAN and HAVE read the book aren't going to give it a pass as though it were OK. Macross has enough problems with fans spreading misinformation as it is thanks to projects like the fan Wikia that doesn't police its content. We don't need to stand idly by and let more misinformation be introduced to spare your tender feelings and indulge your desire to appear knowledgeable. If you post BS, we will call you out on it... because the goal here is accurate information. If you keep posting misinformation, we'll start reporting your posts as spam/trolling and let the mods remove them. If you didn't or can't read the book, then you should not be confidently telling others what the book says or shows. That's just an integrity problem on your part. The problem with your conclusion here is that it runs counter to what the rest of the book says, what other publications say, etc. etc. In the event of an apparent contradiction, you don't pick a conclusion at random... you go with the one that's the most consistent/supported by the rest of the publication and other publications of similar or greater levels of authority. Because sometimes publishers are working to deadlines and don't have time to scrutinize every detail of every art piece. The text is very consistent. 90 missiles, 3 launchers, two pods. It's a cinch that this one isolated art piece is the odd man out. (If you'd read the book, you'd have known that the art was done by a number of different artists while the book was still in development.) And this shows why you're not to be taken seriously. You jumped straight to "The source is not 100% consistent, therefore the source as a whole is useless." and appointed yourself the arbiter of truth. The art has issues, yes. But the rest of the text is quite consistent. Of course, you didn't/can't read it, so I'm not sure why you imagine you're qualified to comment on how consistent or authoritative it is at all. It actually says that the most common option is two Bifors CIMM-3A micro-missile launchers. As in, the same Option Pack mounted on both NP-FAD-23 boosters... rather than mixing and matching with other Option Packs described on the opposite page.
  19. The caption that I quoted in my previous post is literally right there. It clearly and unambiguously states that the pod holds up to 90 micro missiles. Not 320. Not any other number. Up to 90. Please don't post your counter-factual suppositions as fact.
  20. So... all in all... that's not quite accurate. The Labyrinth of Time does make the somewhat bittersweet conclusion of The Wings of Goodbyte happier, but only a little. It's not really a happy ending yet, but it's the implication that a happy ending might occur in the not-too-distant future. Eh...
  21. It's not always about the money... some license agreements - like Harmony Gold's - impose an obligation on the licensee to defend (in court if necessary) the integrity of the IP being used under license. It's a big part of why HG has a reputation for being so litigious. They had a legal obligation to do so even if it meant doing so at a loss. There's Chinese bootleg everything out there... but it's a lot easier to prosecute when it's a company in the west doing it, and China is making a concerted effort to clean up their own image on that front as well. There's a certain amount that's allowable as homage, but it's a safe bet that if Robotech hadn't been so obsecure Eternity/Malibu, Academy, and Antarctic would probably have been having several uncomfortable conversations with lawyers representing companies like Big West/Studio Nue, Bandai, Sunrise, 20th Century Fox, etc. (Harmony Gold knows that only too well, having spent twenty solid years looking over their shoulders for fear of Big West, Studio Nue, Tatsunoko, etc.)
  22. ... did you read a different book from the rest of us? The NP-FAD-23 booster pack used by the VF-25 series incl. the RVF-25 holds at most 90 missiles per Variable Fighter Master File: VF-25 Messiah. That's 180 between the two boosters, for a total of 226 when the other launchers in the VF-25's Super Pack are accounted for. The VF-25's Armored Pack has a total of 244, plus 30 armor-piercing rockets. The VF-31's Super Pack has no number offered, but is almost certainly lower than the VF-25's given how much smaller it is, and the VF-31's Armored Pack has a total of 484... which is still a long way short of 700. That said, the actual difference in armament between the RVF-25 and VF-25 and VF-31 Siegfried and VF-31E Siegfried is only a little... pretty much just the coaxial laser guns that were mounted on the monitor turret being replaced by antennae on the RVF-25 and the VF-31E sacrificing normal storage for its gunpod in exchange for the radome. Similarly, the RVF-171 didn't sacrifice ANY weapons... it just can't use the rear-facing beam guns in fighter mode. Half right... the Tornado Pack was/is a proof-of-concept for the unconventional aerodynamics of the YF-29 in parallel development at the time. The Armored Pack is for surviving heavy combat in general, which you shouldn't be throwing a reconnaissance aircraft into regardless.
  23. Yep... the Macross 40th Anniversary Super Dimension Collaboration Deculture!! Mixture!!!!! album. May'n and Megumi cover five Walkure songs, and Walkure covers five May'n or Megumi songs. Walkure did an OK job with Lion, Northern Cross, After School Overflow, Universal Bunny, and The Wings of Goodbye. May'n and Megumi absolutely crushed it with Forbidden Borderline, Our Battlefield, Giraffe Blues, Cosmic Movement, and The Ruin of a Pure Heart. All seven singers also collaborated on a 40th anniversary cover of DYRL, and there was a special medley track that was different depending on which edition you got. It's available on streaming music services.
  24. It's staying on mine, sure as sure... but the May'n and Megumi cover, not the Walkure original version. It really is kinda sad that Frontier's singers do a better job with Delta's music than Delta's singers do.
  25. Ah, OK... so pretty much the same as it was at Academy Comics and Eternity/Malibu Comics then. That lack of coordination and editorial oversight at the publisher level and at HG's level was a big part of why HG ultimately decided to condemn all of the pre-2001 licensee-made material as a part of their reboot and relaunch of the brand. It's one of the very few topics where HG openly admits that Robotech failed because they screwed up, rather than just blaming the licensee/studio/economy/alignment of the planets. It really never fails to shock me a little just how cavalier the attitude of Robotech's licensees was when it came to copyrighted material. I know these were smaller publishers, but it's amazing how nobody ever seems to have stopped to ask "Can we legally use that?". If this hadn't been made in the 90's and most of the publishers hadn't collapsed on their own, they would've been run out of business by the court-ordered compensatory damages.
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