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Seto Kaiba

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  1. So I did some checking, and it appears that...
  2. As mentioned in a few previous posts, we can be fairly certain that isn't in the cards because... Flash Back 2012 was the epilogue to their story. Per Kawamori, their story is over and they've sailed off into the (metaphorical) sunset aboard Megaroad-01. Not revisiting those characters in future works is apparently a stipulation of the new global distribution agreement with HG. There's really no story to tell... the Megaroad-01 sailed interstellar space uneventfully for four years and then lost contact with the New UN Government...
  3. Not going to lie, that sounds awesome and I want to see it.
  4. Eh... on the one hand, yeah there are characters who have a "happy" ending. On the other, even in the happiest endings in Gundam the world is still ****ed explicitly or implicitly so if it's a happy ending it's one with a very narrow scope. TBH, even as disappointing as I found Delta's writing... I would LOVE to see someone else continue the Immelmann style and be a "dance battler" with their Valkyrie. That was some wild stuff, and made for some really impressive choreography when they actually used it. We're probably stuck with the skinny VFs... just because it makes the transformations more realistic and easier to replicate in toy form. More worldbuilding is always welcome. FWIW, they built an amazing playground for Delta and then just underused it. TBH, when it comes to the Zentradi I kind of like how once they got past the "recovering adrenaline junkie" phase they were just normal folks. It really brings home the "not so different" message in the original series to see them so integrated into human society that nobody bats an eye that their neighbor's cucumber green or has pointed ears. They're not being pigeonholed based on their species like they might be in so many other sci-fi titles and stuck in quasi-military roles... there are Zentradi artists, executives, research scientists, athletes, musicians, doctors, stay-at-home dads, any occupation that a human would have is open to them. I'd like to see more of them in non-military capacities in future stories because they really are just "my green neighbor" by the time of Frontier or Delta. Not really... his motives become clearer in hindsight with Macross 7. Even in the original, he was a concerned commander looking at an enemy who was seemingly causing a large-scale mutiny among his forces and frightened by that. With 7 in mind, we know he was probably quietly terrified looking at what appeared to be his forces succumbing to a mind control attack similar to the Supervision Army's. (Something that frightened even the likes of Exsedol.) Leon... well... he varies by the adaptation from "useful idiot to the Galaxy fleet" to the movie version's capable but (properly) paranoid right-hand man to Howard Glass. Yeah, those are all familiar titles... 😉 (Funnily enough, the Kzinti are in Star Trek too... thanks to Larry Niven scripting an episode of TAS based on "The Soft Weapon". Apparently something similar happened in Trek too, since there are Kzinti in Starfleet as of Lower Decks.) 'course Star Trek is kind of the poster child for "yesterday's enemy is tomorrow's friend" in western sci-fi... if only because, as a TV series, it has broader exposure than many classic sci-fi novels. Every new series tends to feature the previous one's recurring baddies becoming allies.
  5. My good chum, you've missed my point completely... and mischaracterized a bunch of the antagonists in question. The point being made there is that, in Macross, the antagonists are not bad people. Their methods may be questionable, or even abhorrent by regular Human standards in a few cases, but all of them are trying to do what they believe is right and best for their people. They're not cruel or malevolent or causing harm because they like hurting people, they're motivated by a desire to survive, by fear, by past trauma, by perceived injustice, or by a desire to prevent a calamity. They're not evil, just misguided. (Sharp contrast to Gundam, where so many antagonists are motivated by ruthless will-to-power, racism, classism, or other beliefs that make other people in some way "lesser" in comparison to themselves.) Poor shark's probably wondering WTF is going on by this point. It's something I hope Macross continues to do. In much the same way that Strange New Worlds is a breath of fresh air after the relentless depressing darkness of Discovery and Picard, Macross is that much needed optimistic break from the relentless misery of Gundam and so many other titles out there right now that emphasize the negative. With so much emphasis on how polarized things are these days, a story about how people can bridge divides in worldview and find peace together feels like it's needed more than ever.
  6. Well, Undead Girl Murder Farce has turned into a veritable who's who of late 19th century fictional Europeans... ... and two historical domain characters who've gotten quite the glow up in popular fiction... Thanks to their enduring popularity and adaptations featuring their descendants some of them could reasonably be expected to be recognized... but there are a few there that I'm kind of expecting would sail over the heads of some viewers who didn't have to read a lot of late 19th and early 20th century literature in school.
  7. So, I found an unexpected gem... Undead Girl Murder Farce has thus far proved to be a surprisingly compelling story. It's set in the last few years of the 19th century, and initially makes you think it's going to be a sort of an action series about a monster hunter chasing the man who turned him into a half-oni and stole the body of an immortal woman who was decapitated by another manufactured half-oni. Instead, it pulls a heck of a bait-and-switch and it's a detective series instead. With the decapitated immortal's severed head solving crimes against other supernatural beings on their way to London to find the man who stole her body. It's surprisingly well-done character drama that roped me in so expertly I hardly saw it coming.
  8. That'd be pretty inaccurate to what's in the actual stories, though... the systems are rotten to the core because the people in those systems are rotten to the core. So much so that one of the recurring points in the ending of various Gundam titles is that lasting institutional change is effectively impossible. Whereas in Macross, the institutions themselves can be and are reformed in ways that prevent a recurrence of the problem. For instance, the Second Unification War the led to a major reform of the government and armed forces between the events of Macross 7 and Macross Frontier. That's the kind of difference I'm talking about. In Macross, things can and do get better. There's too much grimdark BS floating around as it is... a lot of it coming from Sunrise itself... we need some aspirational good vibes from the next Macross series, which should be as much a breath of fresh air for Sunrise's staff as it is expected for us. The co-creators of the original Super Dimension Fortress Macross series were/are Gundam fans. The original aim was for a serious space opera, but the project's original sponsor Wiz Corporation (Artmic during a short-lived rebranding attempt) didn't think it would sell and pushed for the project to be a Gundam parody series instead. The series was briefly developed along those lines until Wiz rebranded back to Artmic and Studio Nue bought the rights back and shopped it around until they found a sponsor willing to develop it as a serious story (Big West). Kawamori et. al.'s love for Gundam does show up in many places in the original series. Several of the character designs like Hikaru, Roy, and Quamzin are loosely modeled on the cast of Gundam's original series and various nods to Gundam show up here and there. The Macross's bridge callsign "Gunsight One" is a nod to the Gundam fanzine published by the Gundam fanclub Kawamori, Mikimoto, and Oonogi belonged to at Keio University, you can see RX-78-2 written on the back of Misa's overhead display, and in one or two shots there's a Haro running around. It's not a "take that" so much as a "this inspired me, but I'd like to put my own spin on the concept". The problem is, the series itself would disagree with you there... it's made explicit from the outset that the inexperienced Amuro strikes terror into the Zeon forces because of the specs of the Gundam, not because he's any good. Far from inexplicably mastering the Gundam, Amuro spends the entirety of his first few battles rummaging around in the suit's operations manual and about the entire first third of the series doing a pretty lackluster job. It takes him most of the series to come up to the level of a properly trained pilot. ... the series doesn't agree with you there either. It's established right in the first episode that Hikaru is a brilliant stunt pilot and air racer whose skills had won him multiple awards despite being just 16. He shows up in a custom air racing plane and the first thing he does is steal the show from the UN Spacy's flight demonstration squadron. What happened on his first outing in a VF-1 is hardly surprising, given that he was a civilian trained for stunt flying in propeller planes being dropped into what is by our standards essentially a 6th Generation jet fighter without any training and then given a flight path directly into an ongoing dogfight. ... I'm not sure being the second or third-best pilot on a ship big enough to be home to three entire carrier airwings counts as "not all that special". (Never mind being picked to be the next commander of the most celebrated space fighter squadron in the service.) ... would now be a bad time to point out that Alto and Michael are a year older at the start of Frontier than Hikaru and Max were for their respective introductions in the original? That's not how that term is used... But also, this wouldn't qualify since in order to "jump the shark" it has to be a poorly-received significant and out-of-character change that results in a significant decline in, and the ultimate demise of, a long-running series. That was a completely in-character and extremely well-received moment from one of the highest-rated Macross titles ever made. It is the polar opposite of "jumping the shark".
  9. Yeah, conflicts in Macross typically end with the realization that the fighting was unnecessary and a move towards peace... or at least mutual tolerance. Even the Unification Wars, which were the closest Macross has come to a Gundam-style civil war, ended not with the destruction of the Anti-Unification Alliance or the imprisonment of its leadership... but in a "This isn't what we're fighting for" Heel Realization by the Alliance's backers after the Alliance soldiers perpetrated several notorious massacres. Macross believes that people... even when they're space kaiju, giant bugs, or tentacle-headed feudalists... are inherently good. Conflicts in Gundam typically end with one side being effectively wiped out, the survivors either resorting to terrorism or being imprisoned for treating the Geneva Conventions like a war crimes checklist, and a restoration of the inevitably horrid sociopolitical status quo ante replete with discrimination and overt bigotry because humanity never ****ing learns anything ever. Gundam believes that people are inherently arseholes. There's so much dark, depressing fiction out there that I'm really glad that Macross continues to take the high road and believe in a better, more hopeful future. We need more of that in our media these days. Hopefully Sunrise won't dilute that any. It's easy to forget becuase it's tarted up with cheesy national stereotypes and over-the-top martial arts nonsense... but the Future Century is nearly as hellish as many of Gundam's other eras.
  10. Incidentally, calling it right now at the start... My Tiny Senpai is just gender-flipped My Senpai is Annoying. EDIT: And what psychopath decided English dub should be the default audio for this on Crunchyroll? That's just evil. EDIT 2: I was wrong. It's just a flat, lifeless office romcom with none of the wit or charm of My Senpai is Annoying. It's just two people repeatedly overreacting to things.
  11. Also, a random thing I heard I'm wondering if someone can confirm for me regarding Fire Force...
  12. ... it probably could stand to be redone by a competent mechanical designer, but then it'd probably look completely different. Even if the crash-and-burn failure of The Price of Smiles hadn't soured Tatsunoko Production on the idea of an original mecha IP once again, Southern Cross is probably the last title they'd ever consider a revisit for given how badly it did in its original airing and its localization's status as Robotech's least-loved installment. (It probably doesn't help that the people agitating loudest for more Southern Cross merch... don't buy Southern Cross merch when it gets made. The Robotech fandom is weird like that. It came as part of a set, but even I have the Southern Cross Army mug from way back when.) It might've not have been an expectation at the time, but nowadays if a mecha anime has a transforming mecha that the toy for same will also transform is practically a hard requirement. If they're gonna do it and make it look good, partsforming is probably the way to go. Otherwise it's just gonna look chunky and clunky like the Robotech toy from the 80's because of how much anime magic was required for that transformation.
  13. I got into it back around the same time, because the gal I was dating was a big fan of it... IMO, it was fine up through OVA 3 but the cracks were starting to show in Tenchi Muyo! GXP when Shinichi Watanbe took the series in a direction that started to involve a good deal more fanservice and crude humor. There are now a couple of characters who are uncomfortably upfront about their willingness to pursue a relationship with an underaged partner, which was played for laughs back in the day but is increasingly creepy now. Though the weirdest twist was that it pivoted to try to become a mecha series for a while. GXP ended with Seina taking possession of a giant robot, and that figured prominently in the light novels that followed to the point that Isekai no Seikishi Monogatari is predominantly a mecha anime albeit with harem and ecchi themes.
  14. Rampaging through my backlog again, now that it's the weekend... getting caught up on the Tenchi Muyo! OVAs. I've had OVAs 1-3 on home video since college, but Crunchyroll posted OVAs 4 and 5 a while back and I got genuinely curious. That said, I have to say they've been a bit disappointing overall. There's ten episodes between the two OVAs and the animation quality's pretty good across all ten. The main problem is that, collectively, they're an excessively elaborate and downright disjointed prequel to Isekai no Seikishi Monogatari and Tenchi Muyo! Paradise War. If you've only seen the animation, you have little-to-no chance of figuring out who many of the new characters are because they're from the light novel continuation of Tenchi Muyo! GXP and from the Paradise War spinoff of same. The studio seems to be on a mission to have absolutely every significant OVA and GXP character show up at least once... to the extent that it feels like the only ones who missed out who aren't dead are Dr. Clay, Seiryo, and Kyo Komanchi. Even Tarant Shank gets at least a mention. Unfortunately, this is also problematic for a few reasons. It's hard to keep all these characters straight, especially when so many of them are related, and the updated art style has a lot of them looking near-identical except for their haircuts... which would be OK if not for the fact that most of them have dark hair. Tenchi's almost been demoted to a background character in his own series, with much of the ten episodes being devoted to his younger brother Kenshi who becomes the protagonist of Isekai no Seikishi Monogatari. OVA 4 focuses heavily on Tenchi's father getting remarried and having another kid, and the reveal that his wife is an artificial person from Geminar (the alternate world in question). The end of OVA 4 and almost all of OVA 5 revolves around the entire extended Masaki, Kamiki, and Yamada families ensuring that Kenchi ends up crazy prepared for his mission to Geminar. The bits relevant ot the other characters are mainly in the background, like: Otherwise, it's mostly just watching Kenshi grow up to become the goddamn Terminator he is in Isekai no Seikishi Monogatari training under the most insane members of the Masaki extended family, and trying to remember who all these characters even are.
  15. Don't get me wrong, you're making a good point here... but there are some recurring themes and plot points that undermine it a bit. Despite frequently using wars and minor armed conflicts as a backdrop for its stories, Macross is a fundamentally upbeat and optimistic series. In Macross, there are no real "bad guys". That is to say, both sides of any given conflict in Macross are typically good people doing what they believe is right and necessary and the conflict stems from the failure to communicate and understand each other. That failure to communicate is always ultimately transcended (typically by music) and in the end the two sides come out of the conflict ready to pursue a lasting peace instead. None of the antagonists are "evil" or hurting people for the lulz... they're motivated by fear (Zentradi, Mardook), desperation (Protodeviln), the anxiety of a rapidly-changing world (Anti-Unification Alliance), the desire to protect their own kind (the Vajra), trauma (Havamal, Windermere), or a desire to save as many lives as possible and uplift all of humanity (Galaxy, Heimdall). When the dust settles, yesterday's enemy is usually tomorrow's friend. Macross, essentially, is an argument that war is unnecessary. The reason we joke that "if you want a dark and gritty Macross, go watch Gundam" is that Gundam is fundamentally a depressing and pessimistic series. With the exception of the toy-centric Gundam Build series, Gundam's "War is Hell" message ultimately means that in most stories there are no "good guys". The leadership on both sides is all but inevitably thoroughly infested with complete arseholes motivated by the various "-isms": racism, classism, nationalism, and so on. It varies, but the war in any given Gundam series typically borders on unprovoked aggression or just outright revenge for some past slight (whether real or imagined). The protaginists are typically associated with the side that is callous, but at least pretends to care about its people, while the antagonists vary from punch clock villains to murderous psychopaths to genocidal madmen. But what REALLY makes it misery porn is that Gundam makes no bones about the fact that humanity learns no lasting lessons from any of the wars and that history will continue to repeat itself even after their genocidal despot du jour is defeated. Not just in terms of tediously fighting the same war with the same people forevermore like in the UC, but in broader terms too. That's the essence of Gundam's Black History:
  16. Even the most skilled designers relied on no small amount of "anime magic" to make elaborate transformations work back in the day. That they were able to get as close as they did with the original Takatoku VF-1 toys shows Kawamori's related skill set as a toy designer. Southern Cross's Ammonite staff didn't have the talent or the experience to pull off work of that level, so they did they best they could with the minimal resources they had. As a result, an attempt at a "perfect transformation" Spartas is probably always going to look like crap. It'd probably work and look far better as a partsformer.
  17. Even so, the Gundam franchise is thematically pessimistic where Macross is optimistic and as a result of its particular pessimistic bent all but a select few of its installments tend to be significantly darker. So much so that quite a few (even post-Tomino) could unjokingly be referred to as "misery porn". That, of course, being the reason that the traditional response to the occasional wish for a "dark, gritty Macross" is "Gundam already exists". Not just that, but the whole concept of music as communication being what saves the day is one of Macross's most central themes to the extent that Macross is "the one with the idols". They're unlikely to de-emphasize one of the franchise's signature traits. The same for the obligatory love triangle. If there's one aspect they've been willing to shed, it's the space warfare angle... as in Macross Plus and Macross the Musiculture. Not just that, but also it's apparently a stipulation of the global distribution agreement that they put the OG Macross characters behind them in future works.
  18. Hell no, this is Macross... when a series ends, it should end as stylishly as possible. And the Macross Quarter surfing a fragment of Island-1's armored shell down into the Vajra planet's atmosphere was ****ing awesome, how dare you. 😛
  19. Nah... it really should just never have been written. The same could be said for both Prometheus and Alien: Covenant, given that the two of them are basically a Canto Bight-style plot tumor on the flank of the Alien franchise that doesn't really have anything to do with anything. Considering that they were an expensive failure, and that the cut material would be much more at home in a bad Star Trek licensed novel than a horror movie, it and the film it was written for will both hopefully be ignored entirely by this new series.
  20. Dude looks like he's going to (in clicks) ask us if we know de wae... Still, I guess a xenomorph's definition of "fast food" is "former track and field star"... which is much less fattening. Yes. 👍👍 From what I've seen and read, a bunch of scenes and expository dialogue were cut from Prometheus that would have explained many of the final film's unclear areas. That said, the film is absolutely 10,000% better off without it. What we "missed" was a series of exposition dumps of Engineer history and religious philosophy that would've killed the film's pacing more comprehensively than the black goo it explained was killing the protagonists. It was incredibly stupid in and of itself and really didn't mesh with the story as a whole narratively or thematically... especially once Engineer Jesus (figurative) and Engineer Jesus (literal) got involved in the explanation. It didn't really explain the xenomorphs, but it did at least explain the Deacon from the end of the film.
  21. By all accounts, fold faults are relatively commonplace navigational obstacles in the galaxy. The Zentradi supposedly know about them, but either don't really spare much thought for them because they're not an enemy or they simply don't mind losing the occasional taskforce. Humanity's history with fold faults seems to be more problematic possibly as a consequence of scale or their early instrumentation not being as good at detecting fold faults and estimating their severity. The standard case for a fold navigation accident described in Macross Chronicle and elsewhere basically consists of lowballing how much energy that a fold system will consume crossing a given fault and either getting stuck in fold space or running headlong into a higher dimensional immovable object. Humanity has presumably gotten better at detecting and measuring them over the years and adapted their strategy for long-range route plotting somewhat by having ships make shorter jumps ahead of an emigrant ship to scout out the route before the main emigrant ship makes a longer fold jump to the next area of interest. Megaroad-01 didn't have the benefit of that experience or technological advancement, so they probably blundered headlong into a severe fault on a long-ranged jump.
  22. As noted on several previous posts, pronouncements like this tend to be very much at odds with the vast majority of the Macross fandom's views... and what the creators have had to say about what makes Macross what it is. In fact, it's Macross Frontier that the vast majority of fans hold up as Macross's finest hour and Macross 7 is frequently considered the essence of what Macross is and the second highest rated series behind Frontier. If they're aiming to satisfy the Japanese audience first, a new series is going to take a lot more from Frontier, 7, and Delta than it ever will from Plus or Zero. It might be worth noting at this point that Macross has always tried to be on the lighthearted side, and the primary audience is teenagers. Now we know for a fact that we're not going to get that for a couple different reasons. Some folks who grew up with The Show That Must Not Be Named are hung up on Hikaru, Misa, and Minmay... but in Macross, their story ended with Flash Back 2012. They sailed off into the metaphorical sunset. After that point, the Megaroad-01 is nothing more than a footnote in the history of mankind's subsequent emigration into space and has no real bearing on, or relevance to, any subsequent event until Absolute Live!!!!!!... and even that's only alleged. The Megaroad-01 sailed for four uneventful years before contact was lost abruptly in 2016 and she was never heard from again. The New UN Government wrote her off as destroyed in a fold accident. In-story, it's one of those minor mysteries that the occasional odd bird gets obsessed with but the general public couldn't care less about. The main reason Minmay's still a pop culture icon is because her story has been twisted and exaggerated by fifty years of pop fiction dramatizations after her disappearance. There's no story to tell there, because it's four years of uneventfully cruising the void between fold jumps before... But they're also not going to tell the story because, as part of their distribution agreement with a certain US-based firm, they've agreed not to include the original series characters in future works. Odds are they'll sweep the whole "Lady M" thing under the rug or it'll turn out to be someone coincidentally using the same frequency. If we're being fair, they've only technically turned up three times in animation... and even Max's inclusion in Absolute Live!!!!!! was a substitution for the character they wanted to have but couldn't becuase the voice actor passed away between films and was thus demoted to "permanently offscreen" along with his ship. That said, it's not surprising Max's descendants would be cropping up in places. He raised eight kids (seven his, one adopted) and most or all of them have had children of their own by 2068... one of whom is Mirage. With all the emigrant ships flying every which way and so many kids and grandkids in play, it's likely there's a Jenius for every corner of the galaxy and the family IS kind of military royalty. I'm with you on that one, believe me... but Macross doesn't typically do that either. The original series had the end of A world and 7 did threaten the galaxy... but by in large the stakes are much lower in the other titles. The closest we've really gotten outside of those is the prospect of societal change to adopt a human hive mind that will theoretically free humanity from internal conflict and create the harmonious existence the Protoculture desired. They did that one TWICE (Frontier and Delta). TBH, it's a running joke in the fan community. There's always That Guy in threads like this who wants a dark, gritty, action-focused war story about Destroids fighting a ground war. If you think about it, a dark, gritty, depressing land war story featuring exclusively ground-bound mecha is a description fit for most any Gundam series. There are easter eggs referencing it here and there... but they're subtle, unless it's Mikimoto's work where he hangs them out for all to see.
  23. Kinda... if the norm for hitting a pothole and busting an axle was your car exploding and killing everyone in it or cartwheeling off the road into someone's front garden like in James Bond. Macross Frontier, Macross 30, and Macross Delta (as well as Macross Chronicle) all generally agree that trying to traverse fold faults via fold navigation is a capital-emphasis Bad Idea. If you bank enough power and calculate the fold jump correctly you can power through weak fold faults at the expense of greatly increasing the error in time measurement during the fold jump, but trying to forcibly cross stronger faults can severely damage or even destroy ships. Macross Frontier, Macross 30, and Macross Chronicle all seem to go with destruction of the folding ship (or fleet!) being the norm in such accidents. It seems, based on Macross Delta, that if you're REALLY stupidly lucky you'll get knocked back to realspace instead as Megaroad-04 was when it ran into the fold faults surrounding Windermere IV. Absolute Live!!!!!! also seems to support "the ship is destroyed" line as well, as General Cromwell was counting on the New UN Forces to assume that the Battle Astraea had been destroyed in a fold accident when she disappeared with all hands...
  24. Sitting down to do some catching up since I've managed to catch a summer cold... Currently watching Jujutsu Kaisen 0... the more I watch of this series, the more I agree with the feeling that it's basically just an update of Bleach. When all is said and done it feels a little pointless as prequels go. This does kind of make the main series protagonist Yuji feel like a replacement goldfish for this kid if you don't count their opposite temperments. Both of them are transfer students who enter as the highest possible rank because they're possessed by a stupidly powerful curse and go through basically the same arc of going from useless to unstoppable powerhouse in a distressingly short time while living under the threat of immediate "secret execution" because they're possessed. TBH, the only thing it really has going for it IMO is the Junji Ito-esque "curses" they're fighting... though those get a lot less interesting the more self-aware they become when they start acting petty, spiteful, and entirely too human and start veering into sentai villain territory.
  25. It does... it's an improved version of the same ISC/T021 used on the VF-25, VF-27, and VF-31. The overall effectiveness of fold devices reflects both the quantity and quality of the fold carbon or fold quartz used in their construction. The YF-29 uses a different model, the T022. The Sv-262's T021G is likely a "brute force" improvement by using higher quality fold quartz that Windermere IV had in abundance. A similar brute force improvement exists in the Sv-262's Fold Reheat system between the Ba and Hs variants, with the Hs's fold reheat having higher output due to better quality fold quartz provided by the royal family. Assuming the timeline once again moves forward for the next series, we can probably assume that fold quartz will remain a highly valuable and heavily regulated material since it can't be synthesized by Human technology (yet) and has myriad military applications including planet-killing WMDs. Maybe we'll finally get to see some results of the fold quartz "gold rush" that drove Frontier's plot in the next series, with commercial applications of zero-time fold systems. He's having chest pains caused by overexertion as of Absolute Live!!!!!!, so maybe... We've had Mazinkaiser SKL... maybe follow it up with Mazinger SDF?
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