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Seto Kaiba

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Everything posted by Seto Kaiba

  1. One Piece is one of the biggest cash cows around... it's only natural Bandai would put an amount of effort commensurate to the return behind it. No shame in that... One Piece is an odd title and a difficult title to get into for some because of its unique art style and the incredibly bizarre way the story presents itself thanks to its manic agent-of-chaos protagonist. I wouldn't call myself a fan, but what I will say is that Oda has built a deceptively deep and complex world for his story... it's easy to get lost in it. Especially now that there are over 1,000 chapters and episodes. It's kinda a "what you grew up with" thing... Dragon Ball and Dragon Ball Z was pretty much THE shounen title for the older millennials, thanks to being one of the anime titles that you could actually find on public access and cable. One Piece has kinda become the 800lb gorilla of that, since it's been airing continuously since 1999.
  2. It's really happening! I can hardly wait... a once-in-a-lifetime beautiful disaster is about to unfold, and by the gods I shall have a front row seat and popcorn at the ready. It comes and goes. It's much more common very early in the series since the first few story arcs mainly involve Luffy finding the core members of his pirate crew and convincing them to join him. All of the members of the Straw Hat pirates are motivated to join the crew in order to pursue a particular dream or ambition of theirs that they're eventually convinced becoming part of Luffy's crew will help them achieve. It gets much less pronounced as the story goes on, mainly since the gap between crew members joining expands from tens of chapters to hundreds. Luffy's the only one who really goes on about their dream with any regularity, and almost never more than the single sentence declaration that he's going to be king of the pirates as a sort of boast in battle. The story does sometimes go into exposition dumps that touch on the dreams of antagonists as a prelude to them being defeated, but that's generally only for the sympathetic ones. For the most part, Luffy's just an agent of chaos and the crew are people who were caught up in his wake as he rampages across the world like an unstoppable titan with ADHD and FAR too much sugar in his system.
  3. Bright colors on a giant robot are kind of forgivable... because no amount of low-viz gray is going to hide an armored fighting vehicle that's at least as tall as a two-story house if not bigger. Even more so if it's being used in space, where realistically that paintjob wouldn't be visibly 99% of the time and the craft would only be identifiable by running lights or any illumination sources built into it. Not to mention if EVERY member of a unit has a wild paintjob, there's no easy way to pick out the leader. Gundam is often pointed to as an example of pointless ornimentation, but for the most part it only goes as far as bright colors on prototypes or ace units... which are justified for practical or propaganda reasons. (Prototypes are sometimes painted bright colors to make them easier to track by eye during testing.) There are occasional moments of non-functional bling, but they're nowhere near as common as folks make out and tend to be applied to whole units rather than individual officers (e.g. the gold trim on all the Sleeves MS's). Southern Cross was absolutely trying to be a (mostly) serious sci-fi/mecha anime like Gundam or Macross. It comes off as somewhat less so because it was cancelled with barely half the story in the can, and because its protagonist is such a ****ing moron thanks to the writers trying to write a compelling female character and getting no farther than "marriage is a woman's happiness" that they were borderline trying to replace her with a man before the series was cancelled. If there were no other nations to actually fight, the military would probably be abolished as a massive waste of taxpayer money. Why there's still a military in a post-apocalyptic world where wars played a major role in rendering Earth so uninhabitable that humanity had to abandon it and there aren't any rival governments is one of the major plot holes in the Southern Cross series concept that its lazy creators never bothered to fill. Definitely not, lol. No such event occurred in Southern Cross... and in the Robotech version's official setting, the Southern Cross Army was a death-of-career posting where the Earth Forces dumped the real military's rejects, washouts, etc. that the military felt would be least missed in an actual battle. Not the sort of force that society would consider knights in shining armor. Perhaps "Turds in a tin can", given that their equipment is also explicitly poor-quality junk for which development was motivated by spite (and corruption) in Robotech's official setting. They're far more Delta Farce than Band of Brothers... esp. since Robotech took the Army's leader from a curt and officious but generally reasonable commander to being an incompetent megalomaniacal jerk and xenophobe. TL;DR: Robotech Southern Cross Army gets NO respect in canon.
  4. To an extent. The brightly colored "Ace custom" paint jobs are largely a thing of the past, having mostly been used by the Germans in both world wars and the Japanese in the second world war. The US Navy does have certain brightly colored aircraft even in this era of low observable stealth, though those units are typically reserved for the commander of the air group on a given carrier. It's not so much a ace pilot thing there as a mark of status for the pilot with the most seniority. Low observable stealth kind of ruined that. Brightly colored squadron markings were at least a thing prior to that point, though individual ace paint jobs were not. You see this reflected in fiction in a similar manner. The protagonists tend to not have the custom paint jobs, or when they do they're more subdued than the flamboyant paint jobs used by the enemy aces. Char Aznable's signature red mobile suits being perhaps the most iconic example... as well as what Southern Cross was blatantly ripping off. There was, briefly, something like a modern example of a pilot becoming feared on the basis of their reputation. That would be the so-called "Ghost of Kyiv", though that pilot ultimately turned out to be an urban legend based on conflating the exploits of several different pilots and outright exaggeration rather than an actual person. Before that was revealed to be a mythical person, it hearkened back to a rather more dramatic era when high achievers on the battlefield would find themselves saddled with the occasional outlandish title. The closest we get in the modern day is particularly units that have a fearsome collective reputation like Delta Force, Seal Team Six, The US Army's first infantry division, the Jolly Rogers, Black Aces, and the like.
  5. Granted, Southern Cross is a mockbuster whose writers never bothered to come up with justifications for 90% of what goes on in its story or design works... Even so, Liberte and Glorie's armed forces supposedly descend from modern military traditions... and let's just say that the idea of requiring your military's leaders to make obvious targets of themselves by wearing the fanciest hat and/or blingiest uniform on the battlefield was, coincidentally I'm sure, started to go out of fashion in the mid-19th century right around the time rifled muskets brought an end to Napoleonic tactics with their substantially better accuracy at range. Wearing a "shoot me, I'm an officer" sign on your bonce was determined to be a pretty poor life choice almost three centuries before the series is set and I can't honestly imagine why anyone would question that wisdom.
  6. Not s'much, no... first and foremost, the Arming Doublet's job is to protect its wearer from the fact that Glorie is a profoundly unpleasant place to live. A few specialist models are meant to protect against more immediate environmental hazards like drowning or decompression, but most are just excessively stylized body armor meant to protect from small arms fire and the fact that Glorie can't decide if it wants to be Tattooine or Hoth and spends 18+ years at a time being one or the other. (The experience of living there is basically 18 year-long Death Valley midsummer followed by 55 years of winter broken up into two 18 year long Northern Minnesota winters with a Northern Finland winter in the middle for good measure.) It won't stop anti-armor or anti-warship grade laser weapons any more than a kevlar vest and trauma plate'll stop a 120mm anti-tank round... making the decision to put the tank's driver in an exposed position a rather questionable choice at best. It also won't do much if you get thrown from your vehicle, which happens quite a bit in the series since there's apparently no restraints in the Spartas's cockpit! Y'know, they never actually address what "Sniping Clapper" mode is for, officially... "it hovers" is as specific as they get. That said, Walker Cannon is not long-range artillery, it's a medium-range (visual range) direct-fire cannon and anti-aircraft gun according to the few official statements on the topic. It's not capable of long-ranged bombardment because its weapons are all lasers. It also doesn't really walk. Despite the name, Battle Sniper is actually meant for close-ranged combat only. (Welcome to the land of nonindicative names... that the word "clapper" comes up as often as it does makes me think Glorie's population needs to be using more protection when finding ways to pass the time during decades of winter.) Certain Southern Cross fans perpetuate the claim that the Arming Doublet is a powered suit, but thus far I have found exactly NOTHING to corroborate that... the claim seems to come from Robotech. Of course, the most glaring issue is that the heavily stylized nature of the Arming Doublet and the Southern Cross Army's odd preoccupation with bling as a status symbol on the battlefield means that decapitating a unit by eliminating its leaders is as simple as aiming for the idiot with the fanciest hat. Most variants keep this relatively low-key and make either the mengu (facial armor) fancier or add a fancier kabuto maedate (front crest), but the α Tactics Armored Corps stupidly put a swan on every Lieutenant's head and military police lieutenants get a giant multi-handspan crescent like they're cosplaying Masamune Date.
  7. One remark I found while I was doing a bit of additional checking... apparently their fixation with jellyfish as a snackfood came from Kawamori being on a diet and snacking on dried squid in order to reduce his sugar intake during development.
  8. AFAIK, it hasn't been said who on the show's staff came up with all of the details of the various worlds that Xaos and Windermere visit in the course of the series. Kawamori probably came up with at least a general outline, but the details were probably workshopped by the show's writing team incl. scenario writer Toshizo Nemoto, Ukyo Kodachi, and others. The motif they chose for Ragna and Valette City in general is real world Malta and the Maltese islanders, though the floating shopping district is said to be modeled in part upon Dubai in the UAE. The Protoculture reengineered the local life forms into something resembling their own body plan, as they did on Earth and many other planets. The Brisingr globular cluster is implied, in the series, to have been the Protoculture's last known holdout before slipping into extinction and it seems they created several species in that region either hoping one would inherit their will or at least as some kind of valediction.
  9. It was literal robot horse space fantasy - or, rather, an "in space" version of heavily mythologized history - midway through its development under the title Science Fiction Sengoku Saga. That's the reason for the design of the body armor and the goofy ornate helmets. They're heavily toned-down versions of what was originally a sci-fi take on ou-yoroi. I'm not sure that necessarily connects to the Spartas's lack of any real protection for its driver, though... since that aspect was removed in the transition to a mecha series.
  10. You're assuming they're doing open auditions. There's no guarantee they're doing that... prior to Frontier, the norm was for them to contact the partner label and get a short list of already-signed newbie performers. As of 2060, he's still bumming around the galaxy as he was in Macross Dynamite 7. He sent his guitar tracks for the Fire Bomber reunion album in over the galaxy network.
  11. Yeah, unless you have a dedicated gaming room or something similar 5.1 is a pain to pull off and doesn't really produce noticeably better immersion than a high quality 2.1 setup. My first gaming rig, back in the days of SLI, had a 5.1 audio setup but I always struggled to find a decent placement for the two rear speakers that didn't require taping cords to my carpet... and even then I was defaulting to headphones most of the time to avoid bothering my neighbors. I'm sure someone probably makes a 5.1 setup with wireless rear satellites by now, but I've yet to find a solution that really beats my tacky-as-hell 2.1 Logitech G560 speakers with the lights and my G935 headset. On a quasi-related note... since I've put together a new gaming rig for the first time in quite a few years, how're you all handling cable management?
  12. Currently starting Classroom for Heroes. This... this is pretty awful. The title put me in the mind of a knockoff of My Hero Academia, which would be pretty tedious on its own, but this is another one of those tedious isekai-inspired "school for adventurers" type comedy titles that can't think of a joke better than "Look how quirky we are". It's like the unwanted child of Combatants will be Dispatched! and any of a thousand "reincarnated hero tries to live a normal life and fails" fantasy comedies. Never mind, it IS another tedious "the reincarnated overpowered hero tries to lead a normal life and fails" story... complete with the usual excessive level of fan service.
  13. Undead Girl Murder Farce continues to be an unexpected delight with its latest episode. I am truly, truly hoping this series gets renewed for another season... though it did get rather unexpectedly gory in the most recent episode. In fairness, can it be called unexpected when is one of the principal antagonists? I have to say, I wasn't quite expecting that
  14. Are you used to using on-ear or over-ear headphones there? YMMV, but when I switched to remote work at the start of the pandemic and my gaming PC also became an office workstation, I found over-the-ear headphones with a firm but narrow ear cup made a huge difference in preventing or reducing the frequency of those headaches. The ones I had the best success with in terms of long-term use were the Logitech G935s. They've held up pretty well for me... the only issue I've had with the pair I got back in like '18 or so is diminished battery life, but the battery's replacable. (The one downside is the rigid foam traps a lot more body heat, so it gets a bit sweaty under there after 4-5 hours.)
  15. As both @azrael and I mentioned, we don't have any actual/official timing info. What I described is the approximate timing they've used the last two times (Frontier and Delta)... but there's no guarantee that Big West will stick to the same schedule with Sunrise doing the animation production. If they are, we're looking at another 2-3 months before we get any real information about the series in terms of when and where it's set.
  16. No, it can't aim forward on those models. It's specifically a rear facing weapon meant to cover the fighter's blind spot. Many of them, especially the later models like the 19, 22, 25, and 31 have a fixed forward-facing gun or pair of guns that do the same job.
  17. For Europe, it remains to be seen... HG lost a lot of its trademarks in the EU to challenges from Big West, so it may be possible there. It's a hard "No" for US fans though.
  18. Nothing has been published on that front yet. If we assume that Macross production at Sunrise will follow a similar timeline to what's been done at Satelight, they'll announce the new show's title in September, do a first promo event around the end of October, and run out the teaser version of the first episode in late December prior to a start of broadcast in April of the following year.
  19. 's probably just the same loophole that has existed ever since export sellers in Japan first realized there's a market for Macross stuff in the west... and that Big West itself has been exploiting for a few years now. Harmony Gold's exclusive license is only valid outside of Japan. They have no standing in the Japanese domestic market, so as long as seller's in Japan Harmony Gold can't do a damn thing about those sellers carrying out transactions with buyers outside Japan. It would be up to Big West to contact the seller and insist the product not be made available for export. If there were some kind of agreement that Big West would halt export sales, I'd have expected to see a crackdown in other areas like home video already... but sellers based in Japan are still cheerfully offering JDM editions of new and old Macross media for direct export sale as we speak. I'd guess, based on that, that this is just a corner case where the expected volume of direct importers is too low for anyone to really be bothered with since the expectation where games are concerned is that folks'll get it from their FLGS or the console eshop.
  20. The main decisions the Tokyo courts handed down in the Big West v. Tatsunoko copyright confirmation proceedings from the early 2000s essentially upheld the status quo ante... Big West and Studio Nue own the Intellectual Property of Macross's original series and therefore the franchise, the right to produce and exploit derivative works, etc. Tatsunoko Production owns the copyright on the physical animation of the original Macross series that it paid to produce and the rights delegated to it as payment for same (the rest-of-world distribution and merchandising for the original TV series that they licensed to Harmony Gold USA). They didn't touch on the merchandising rights to Macross: Do You Remember Love? that Tatsunoko had likewise received as payment from Big West in exchange for bankrolling the animation production for the movie, which are presumably what's in play here WRT the removal of the DYRL? characters from this video game (merchandise) since they licensed those rights to Harmony Gold in 2001. There was one other quasi-related filing and decision that touched on the subject of sequels, but that was Tatsunoko's claim that they were owed royalties from Macross's sequels because of their involvement in the original's production process. That claim was rejected based on the prior finding that Big West and Studio Nue jointly owned the IP, and thus all the rights pertaining to future exploitation of the property. The million dollar question regarding those newer designs based on older ones would have to be how transformative the update is. Older Max is clearly visually different... but is the VF-1EX with its different paintjob? Or the Queadluun-Rhea? It's very difficult to say.
  21. Which is pretty much what we'd concluded earlier... that this restriction on the first Macross's design works could only really apply to the original appearances of those characters and mecha that were within the scope of Harmony Gold's rights-under-license. Aged up versions of the characters that appeared later seem to be just fine, which you'd expect as they're legally distinct from the original designs and outside the scope of HG's license. The real test would be whether Big West could get away with using Flash Back 2012 versions of the first Macross's characters in the game, a new VF-1 variant as long as it has some distinctive paintjob not reminiscent of the originals and/or a new head, or whether the DYRL? version of the Macross-class used in subsequent Macross titles is exempt. Distribution rights wouldn't be the issue here... this is a video game, which is considered merchandise because the original is a film work. We know Harmony Gold has had the merchandising rights to DYRL? since 2001. They picked them up from Tatsunoko at that time to close a loophole in their attempt to block toy imports because their exclusive rights-under-license originally only extended to the Super Dimension Fortress Macross TV series. Had they not done so, toy importers would have been able to continue importing DYRL?-branded VF-1 toys with impunity.
  22. Yeah, that's the most likely outcome... Macross loves to go to new places and tell stories with new people. It leaves the details of inter-series connections and returning characters largely to secondary works like light novels, manga, and video games. (Like how Macross the Ride draws connections to Macross VF-X2, Macross 7, Macross Plus, Macross Frontier, and a few other titles in obsessive detail.)
  23. Considering that it sailed uneventfully for four years and then... ... kinda, yeah. One of the issues with how fold navigation works - which is kind of a blessing in disguise for Humanity as they try to keep their burgeoning interstellar civilization "under the radar" when it comes to the massive and massively destructive Zentradi main fleets and whatever's left of the Supervision Army is that when you're traveling by space fold you can't see what's in the space you're circumventing. With most detection systems being lightspeed or slower (RADAR, LIDAR, etc.), the detection range of individual ships is not high, so the chances of actually running into someone or something out there by accident or coincidence are extremely low. Not zero, but extremely extremely low. (That and the strategy of choice for emigrant fleets dealing with the occasional, very rare, cases of blundering into the vicinity of a potential hostile force is to de-ass the area with the quickness to avoid being spotted. That is to say, "Perhaps it would confuse them if we ran away faster?".)
  24. If they can recreate the macguffin that allowed them to be found in the first place, maybe? But since it's illegal tech, probably not?
  25. When all's said and done, given that nothing exciting has happened to it... I'd expect a story set aboard Megaroad-01 to basically be a Macross version of Red Dwarf. A terminally bored crew trying to find SOMETHING to do to stay sane.
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