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Seto Kaiba

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  1. Apart from the fact that that's not how black holes work, there are three major problems with this idea right off the bat: Macross 7 already did a story involving confronting remnants of the Supervision Army. They fought its founders, the Protodeviln, and a "v2.0" of the Supervision Army in the Varauta forces. That would be a death sentence. The 1st Large-Scale Long Distance Emigrant fleet had a population in the tens of thousands, only a few warships and a few hundred VFs, and the Megaroad-class has basically zero combat capability. The Supervision Army operates on the same scale as the Zentradi main fleets. It would also just be a lazy retread of the original series plot. Max and Milia's "romance" in the original series was a subplot in someone else's story. Namely, Hikaru, Misa, and Minmay's story. Excluding the Macross M3 game, Max and Milia have never really been main characters in a Macross story. They've a recurring pair of supporting characters who have never really been the focus of the story. They come in for a subplot here and there but mainly because they're fan favorite secondary characters... like Sgt. Johnson in Halo, Reg Barclay in Star Trek, or Vegeta in Dragon Ball Z. I have a feeling that's more "just you", given the complaints that drove actual changes to the sequel trilogy. Then why are you here, commenting nonsense on a topic about the next Macross series? Seriously. But apparently not Macross's themes... given that you seem fixated on "gritty" war and mass death. Macross's themes are music as communication, love triangles, and war being based on preventable failures to communicate that, once resolved, bring peace. ... no, we didn't. 🤔 I think I see the problem, though. With an assertion like that, it's likely your view of Macross is actually your view of Robotech's "Macross Saga" and not actual Macross. In Macross, the Unification Wars (plural!) were a series of small regional conflicts that sprang up in various unstable regions around the world after the United Nations announced the existence of aliens and plans for the formation of the Earth Unification Government. Basically a lot of little Desert Storm-y fights over things like territorial disputes, ethnic and sectarian beefs, and so on. There was some organized opposition to the Earth UN Gov't from the so-called Anti-Unification Alliance, but that was mostly just skirmishes. Nothing even close to national warfare. The only use of nuclear weapons was the Anti-Unification Alliance's use of a reaction warhead against St. Petersburg in 2006, which led directly to the Alliance's collapse and the end of the Unification Wars because it absolutely annihilated support for their position. No... it's never been that. In fact, it's always been about how conflict comes from misunderstanding or failure to communicate. @snakerbot has a pretty good summary of the truth of the matter. To fill in the gaps... Macross II: Lovers Again was a story about an encounter with an alien race so desperate to preserve its own culture in a hostile galaxy that it turned to militant xenophobia, and the war ended when they were confronted with the reality that there's more to life than simple survival, that there's beauty in other cultures too, and that coexistence is not a threat to their way of life. Macross Delta was also a story about how xenophobia (and particularly nationalism) can drive conflicts by creating hate and fear, how breakdowns in communication can lead to confict, and that the desire to understand each other can bridge those gaps from both sides. (Even the villain was anti-conflict in it, his endgame was a galaxy-wide hive mind that would prevent conflict by forcing everyone to understand each other telepathically.) Even in the original series and DYRL?, Humanity's victory is only possible because they partner with those Zentradi whose exposure to Earth's culture had given them an interest in life outside of military duty and a forever war. The thing that led to victory in both cases was that Humanity and the Zentradi's representatives put the guns down and started talking. That's how they partnered with the Vrlitwhai, Laplamiz, and Quamzin branch fleets in the original series (and came up with the Minmay Attack) in the TV series, and how they came up with the Minmay Attack in DYRL? using the sheet music they got from Boddole Zer himself. In both cases, the war ends as a direct result of both sides sitting down and talking. It's not "Earth vs. the Universe", it's "the Power of Communication vs. Conflict".
  2. Tokyo-style Elf (localized as Otaku Elf) is a fun little comedy series. I rather like the titular elf, Elda. The way she's drawn is extremely expressive and it makes her reactions very entertaining.
  3. It's been a very long time since I last watched a series as intensely frustrating as The Bibliophile Princess. It's a mystery to me how anyone could write a story where the main character is so passive that they're effectively entirely uninvolved in the actual story. Things happen in the story - political intrigue, attempted assassinations, personal drama - but all of it happens offscreen because the titular character doesn't do anything except sit around and occasionally be in the right place to overhear things out-of-context and get upset. It also seems like the few things the protagonist did that actually contributed to events all happen in a timeskip in the first episode. It reminds me a bit of The Irregular at Magic High School in the sense that it feels like the original story probably had a huge amount of internal monologue which never made it into the anime. As it is, it could have been an interesting series if only it'd followed someone other than the cast's least interesting character. HiDive's catalog is pretty darn slim... I feel like I remember it being bigger. Gonna go backwards again and hit Otaku Elf next.
  4. That Megaroad-01 disappeared in 2016 has, yes, been a part of the setting since the late 90's... though I don't believe it was definitively made official that she vanished in July 2016 until Macross Chronicle came out in the wake of Macross Frontier in the late 2000s. Kawamori always avoided the subject of what became of the ship after its disappearance, citing that Macross: Flash Back 2012 was the coda of Hikaru, Misa, and Minmay's story and that their departure from Earth aboard the Megaroad-01 was them sailing off into the proverbial sunset at the conclusion of their story. Their disappearance isn't even treated like some kind of enduring mystery for subsequent generations. Ships just sometimes go missing due to fold accidents and it's treated like an unfortunate statistic. It wasn't until the most recent movie, Absolute Live!!!!!!, that the Megaroad-01's fate was revisited and it was a huge anticlimax... The obvious answer being "the love triangle in question is already resolved". The problem with this premise being that, like Hikaru and Minmay, Misa's character arc is over... there isn't really a direction for her character to develop in now. She was already a confident military officer in the original series, and she overcame her romantic difficulties with Hikaru in the original series. All things considered, isn't it rather ironic to make this argument given that Star Wars fans are also quite unhappy with the new trilogy for mindlessly recapitulating the story arcs of the original trilogy and for overriding the happy ending of same to drag the original characters back into action long past their use-by date? Macross has found consistent success over the years by making each new installment a self-contained story and moving on to a new part of the setting with new characters when that story reaches its natural conclusion. That, plus its broad strokes approach to continuity, has allowed it to continually reinvent itself and take new approaches to its premise in each successive title without being chained down to what was popular forty years ago, burying new viewers in prerequisite viewing, or wearing out its welcome. I suspect what we can look forward to another fresh installment set somewhere different from previous works, with its own characters, set pieces, and local flavor.
  5. We already know it won't be... both because Big West apparently agreed to stop using the first series designs in new works as part of their global distribution deal, and because the story would be a hilarious nonevent. After all, Macross Delta: Absolute Live!!!!!! revealed the fate of the Megaroad-01. It sailed uneventfully for four years from 2012 to 2016 and then it vanished after it... I'm not sure today's audiences, or any audiences, would thrill to watching the original series characters muse on whether the ship's recycled water has started to look and taste like Dutch lager after half a century.
  6. For the first time in a while, I'm firing up the HiDive up to look at what I had in the queue there. This season's simulcasts from them is the very image of "nothing interesting", so I'm going back to one of last season's offerings in The Bibliophile Princess. The title and summary make it sound like it's a copycat work inspired by Ascendance of a Bookworm, albeit without the monomaniacal emphasis on making books and more emphasis on characters. The animation is quite high quality for what it is, though the story comes up pretty short in terms of wit, charm, or really anything to hold the audience's attention. It's not bad... it's just bland. Villainess Level 99 isn't doing anything particularly interesting either... just the usual isekai invincible protagonist flexing on the normals unthinkingly. 'Tis Time for Torture, Princess hasn't done anything interesting either. It's the same joke over and over. The Foolish Angel Dances with the Devil is still doing unremarkable school love comedy stuff. Hokkaido Gals are Super Adorable! is also doing the unremarkable school love comedy stuff. 7th Time Loop is managing to be slightly more diverting but still hasn't really done anything noteworthy with its story. Villain-san's Day Off is still a moderately amusing slice of life series that's still mostly just the incredibly threatening-looking main character overreacting to mundane things. All in all, I think the only two series this season out of the twenty-something I'm following that actually have me excited for the next episode are Mashle and A Sign of Affection. Kinda disappointed by that. Normally I find at least 3-4 and I don't usually follow this many titles either. I think the one I find most disappointing is Metallic Rouge, which is such a transparently cynical attempt to do "cyberpunk/post-cyberpunk by numbers".
  7. A fair question that deserves a serious and straightforward answer. In short, while there are a variety of mobile suit and mobile armor designs in the series the conflict generally revolves around both sides using Gundams. This is something of an issue for visual storytelling when neither side has a particularly distinctive visual aesthetic as a result. Prior Gundam titles had a pretty good understanding of the need to have a consistent design aesthetic for the "hero mecha" and another for the "enemy mecha". That's why, despite being Federation elite forces, the Titans of Zeta Gundam use a blatantly villain-coded mecha like the HiZack and why every time the Zeon side actually gets a Gundam (save for the stolen GP02) they inevitably retool it to match their aesthetic like the Sinanju and Gerbera Tetra. With both sides using Gundams, the action can become confusing much more easily because it's not immediate apparent who's on what side and to have so many variations on the same basic design leaves them all feeling a bit samey... not just in terms of the stolen ORB Gundams but also the various upgrades that the two main characters get that seem like the same mobile suit but with ever increasing amounts of wing pieces attached. Yeah, it's Orb technology... but why redesignate it when it's something Orb basically developed and there's nothing actually different about it except for that they made the phase shift armor pink? I'm familiar with it... though Gundam as a whole typically follows the same real-world-inspired designation conventions used in Macross and many other mecha titles. (Goodness knows I've waded through enough of it while fielding questions on other Gundam titles... the wild rabbit holes you go down trying to find answers to questions like "Where is the Zaku II B?".) Vaguely different equipment, sure... but both appearance and performance-wise they're not really distinct. It doesn't really feel like a different design... so much as they went back and made the wings busier each time, like Katoki-san was offering design advice. It's possible to show that kind of evolution while giving each successive model its own particular flavor and make them immediately distinguishable. Like Amuro's RX-78-2 vs. his Nu Gundam. Or Char's Zaku, Gelgoog, and Rick Dias. Uso's Victory and Victory II. The Exia and 00. The Wing Gundam and Wing Gundam Zero. You get the idea. (I wonder if this is why SEED Destiny's gunpla sales slipped so much compared to SEED?) The examples you're citing from Macross don't really fit the issue for the most part... the YF-19 and VF-19ADVANCE are a bit of blink and you'll miss it fanservice explained as a weirdo deliberately customizing a VF-19EF to look like the much older YF-19, YF-21 and VF-22 are a prototype and its production version so they're meant to look alike. I'll give you the VF-31AX... that is a fair example, since the outwardly discernable differences are limited to the shape of the wings and some other minor details and it was meant to be an upgrade. (Though the one book to talk about it spends most of its time taking the piss out of it, so maybe TPTB realize it was some weak nonsense?)
  8. I wish I knew... it's like the writers wanted to write a post-cyberpunk story but couldn't think of a single original idea or even an original spin on an existing idea. Instead, it's just sort of a halfhearted version of I, Robot mixed with a bit of Rockman X or Android Kikaider. The protagonist, Rouge, is basically a female version of Rockman/Mega Man X hunting 8 9 7 6 off-brand Mavericks around Mars for reasons that have yet to be explained. It can't seem to reconcile this with its desire to also do the I, Robot/Measure of a Man thing about whether a self-aware robot is "alive" and therefore a person. The problem is that whole schtick only works if the robots in question are outwardly inhuman in appearance or expression. Metallic Rouge really fails to sell it because the Neans are too Human. They look perfectly human except for the occasional odd skintone and weird circuit markings, they clearly have Human emotions and are capable of independent thought at the same level as Humans. The Neans are treated almost universally horribly for no reason. It seems to be something put into the story simply because "the rights of AI" are form letter post-cyberpunk fare.
  9. To be honest, I'm still not seeing it... the angle the line art is drawn at makes them look chunkier than they are because you're getting the front and the left side and the design itself is awfully busy, but the proportions look pretty close to what's in the animation IMO. The line art definitely doesn't make them look impressive, but then again the pose can be the difference between a mediocre shot and a great one. (Is farting clouds of theatrical glitter just a thing all Gundams do now?)
  10. ... as opposed to the publicly available magazine and globally available website it was already printed in? 🤣 Touched a nerve, did I? Oh dear. In all seriousness, the lack of visually distinct designs is one of the most common criticisms leveled at Cosmic Era titles in general, not helped at all by both sides using Gundams. I can't recall a point in Macross where painting a VF different colors was enough to give it a different model number, for instance. (Like Cagalli's MBF-02 Strike Rouge, a GAT-X105 Strike Gundam painted pink.) Come to that, the many different versions of Kira and Athrun's signature Gundams aren't terribly distinct from each other either. I've watched SEED and SEED Destiny multiple times and I couldn't for the life of me tell you the difference between the Freedom, Strike Freedom, Rising Freedom, Mighty Strike Freedom, etc...
  11. It's not a leak if it's official promotional material being run in a magazine... But also... it's Gundam SEED. Much like how the entire cast share maybe 3-4 faces and body types, the Mobile Suits all look the ****ing same because 80% of them are the same Gundam with different paintjobs and slightly different accessories. Looking at 'em, I feel like these are just the same designs we saw on the official website last year.
  12. Watched the latest from Metallic Rouge and started Bang Brave Bang Bravern today... Metallic Rouge is really not doing anything unique or interesting. It really is just a halfhearted version of I, Robot but with the addition of some Rockman X or Android Kikaider-style hunting "evil" robots who all have specific themes and signature attacks. The writers can't seem to be bothered to spend the time to make the Neans interesting or relatable or to even make the characters themselves invested in their plight (despite the titular character being one), so all the time the series spends dwelling on their plight just feels insincere and wasted. Bang Brave Bang Bravern is... I feel trolled. I went into it blind, and the first eighteen or so minutes of the series look like a fairly unimaginative form letter space war robot anime... and then...
  13. Yeah, there are ceramic composites like the RCC and LI-900 used in space shuttle thermal tiles and various aerogels and high-entropy alloys that have extremely high heat resistance. The main problem with the ceramic composites and aerogels is that they tend to be extremely brittle, and the high entropy alloys are hard to produce, have high materials costs, and a host of other practical drawbacks. Macross's solution was better carbon-based materials, eventually culminating in an all-hypercarbon version of RCC on the VF-25 if you take Master File's word for it.
  14. Hokkaido Gals are Super Adorable is, at the very least, shaping up to be something a bit more substantial than just another fanservice-y show. Some mildly diverting character moments, but still nothing to write home about yet. Villainess Level 99 seems to be speedrunning the usual isekai overpowered protagonist tropes. It's only three episodes in and the protagonist is already more or less at the official level of "a state-recognized person of mass destruction" and absconding with the main story arc of the original story. It's still not really doing anything to stand out. Also started Metallic Rouge today. This is one of those dystopian sci-fi/action titles that really makes me think the author has a terrible understanding of human nature. We live in a world where people can't help anthropomorphizing and empathizing with machines as inhuman as a Roomba, and yet so many authors assume all of Humanity will arbitrarily be complete arseholes to self-aware humanoid androids just because they can. It doesn't even make sense in context. All in all, first impression is that Metallic Rouge is a terribly unimaginative and by-the-numbers post-cyberpunk title that dares to halfheartedly ask if artificial people are people too... but only for some fake pathos while the protagonist is dismembering another android-gone-rogue like this is Rockman X.
  15. Potentially, though the difference in actual speed between the YF-21/VF-22 and YF/VF-19 is pretty small and in both cases their speed at ~10km is, as @sketchley noted, mainly limited by friction heating of the fuselage caused by air resistance. Even the later 5th Generation VFs are limited to not more than about Mach 5.5 at 10km because otherwise the friction heating caused by the air at that airspeed will reach damaging levels.
  16. Ah, thank you... that's some good news indeed. 😄 I'd hate to see a series as fun as that one be one-and-done. Kinda wishing Love After World Domination had a second season too... my group is watching that one, and it's a lot of fun and a very affectionate parody of tokusatsu hero stories in general. I've almost caught up to this week's releases. The Unwanted Undead Adventurer really does feel like it's taking a lot from That Time I Got Reincarnated as a Slime, as the protagonist's goal is basically to raise his level in this RPG influenced world until he can return to something like human form. I didn't find Slime all that interesting either so I'm not surprised this one's kinda "meh" to me, though at least The Unwanted Undead Adventurer doesn't have the feel of a general accountancy simulator the way Slime did. The Wrong Way to Use Healing Magic is... I feel like the author has very specific tastes involving that one really big lady in Resident Evil 8. It's occasionally funny, but IMO it doesn't feel like it's found its feet yet. Blue Exorcist: Shimane Illuminati Saga is dull. There's no other word I can use for it. It picked up in the middle of a breather arc in the manga and it's been so long since the last season that it feels like it's groping around in the dark for something to do with itself. The Strongest Tank's Labyrinth Raids is also pretty dull. It doesn't really feel like there are any stakes in the story, and plot progression just kind of happens elsewhere while the protagonist is busy being creepy siscon. Tales of Wedding Rings is one of those form letter isekai titles that are basically just an excuse to do a harem series. The only thing it really does to stand out is that the story's main character isn't a total loser shut-in. He's just a standard harem anime MC whose first partner is the Childhood Friend. It's eminently skippable, IMO. The story's a low-effort vehicle for fanservice. Mashle is still pretty fun. Everyone seems to be talking about it, but only because the OP for season two's such a banger. The big dramatic story about whether people without magic deserve to continue living in a world where magic is a basic necessity of everyday life would have a lot more weight to it if Mash didn't have a permanent Saitama-esque poker face (and if it wasn't transparently obvious that he's the most brokenly-powerful person present at any given time). A Sign of Affection is... almost intolerably cute. Tastes like diabetes. It's a very sweet, very cute romance story that's absolutely worth a watch for how seriously and sensitively it deals with the protagonist's disability. It is a bit surreal how the level of facial detail changes. Characters go from basically looking like an egg with hair for any comedy scene to almost over-detailed in closeups. As I mentioned before, the original author clearly has a type... and made every single guy in the story in that mold. 7th Time Loop is your standard otome game reincarnation sort of schtick. It's mildly diverting, but it has yet to do anything particularly interesting with its premise or story. Villain-san's Day Off continues to be a fairly light and insubstantial slice of life story. That its protagonist is a top-level tokusatsu series villain is almost forgotten entirely since his days off are spent in such peaceful ways. Frieren: Beyond Journey's End is one I'm way behind on, but as of about episode six or seven it hasn't really grabbed me yet. Villainess Level 99 is also some pretty form-letter otome game nonsense, though it tries to make acknowledging that a part of the humor with mixed results. I have yet to start Metallic Rouge. Once my group clears the rest of Original Dirty Pair we'll probably segue to Phantasy Star Online 2: Episode Oracle just to behold the beautiful disaster that was that MMO's first three major story arcs squashed into two cours. It's not the most tangled story I've seen or played, but it's up there esp. considering how liberally time travel is abused.
  17. Yup... and not just militarily. Politically, socially, culturally, technologically, economically, financially... It's even more important in the Macross setting than it is in the real world, since nowhere in the real world is months or years away from the next-nearest outpost of civilization. Based on Macross 7's unaired episode "Fleet of the Strongest Women" and Variable Fighter Master File: VF-25 Messiah, information about such encounters is relayed to the New UN Government as quickly as possible. Given that the typical Zentradi main fleet normally has its forces dispersed across many light years to scout for enemy forces in the area in a manner not dissimilar to an emigrant fleet's early warning picket scouting for threats, resources, inhabitable planets, etc. getting anything more than a rough order estimate of a Zentradi main fleet's available forces is unlikely without risking detection. (And risking detection is incredibly undesirable, so they would probably be content with just that rough estimate.) In Macross Frontier, we see a Frontier New UN Spacy reconnaissance unit drop relay pods after folding into the area of operations to ensure that the Combat Information Center back on the fleet's flagship (Battle Frontier) has uninterrupted access to all available data on the emerging situation with as little delay as possible. So even if it's not connected directly to the galaxy network proper, the same approach is used to overcome fold communications obstacles in a strictly military environment. The logistics involved probably means that fixed early warning satellites are likely connected to the network, while reconnaissance flights (manned or unmanned) from carriers are likely tied into the carrier the flight launched from, and from there into a fleet or planet's local network. But because this has not been a topic that has ever come up other than for fleets operating on the frontier, this is nothing but an educated guess.
  18. No, I'm approaching it from the perspective of that series being the first time that any source elaborated upon how this technology works.🙄 Just FYI, the application I described WRT in-flight telephony and Wi-Fi is a system that was designed and implemented in the 1980s and achieved widespread adoption in the early 1990s. The system was expanded and adapted for in-flight internet service in the early 2000s with the first systems entering service around 2003 and beginning to achieve widespread adoption around 2006. So it was a thing at the time those shows were made. I don't disagree that the nature of the network probably means that most resources are cached locally, especially given that we know many corporations seem to prefer to have local branches in various emigrant fleets and regions. The part I don't agree with is that a internet design for interstellar use would necessarily have the same very specific shortcomings of Japan's domestic internet despite vastly more advanced technology and a very different operating architecture. Especially given that, for some of these fleets and planets, this network is essentially the only way to conduct communications and commerce with other governments. (Never mind the logistical problems of trying to upgrade infrastructure if it takes literal years to reach the infrastructure you need to upgrade.)
  19. From the text on the image, that's not a Lancer II on a carrier. The caption says "Anti-aircraft gun at OX Town 3-chomei", which is apparently in the middle of a market area in Macross City. There's a note that it's a piece of tracked artillery, that it advances to the exterior of the ship through a triple airlock ahead of it, that private homes in the area are often damaged, etc. I know I've seen this picture before, but I don't think I've seen it printed quite so large in the past.
  20. Finished My Dress-up Darling yesterday. It's cute. I'm kind of surprised it hasn't had a second season yet. Whole bunch of new episodes seem to drop on saturdays, so I've got new Blue Exorcist, Mashle, The Strongest Tank's Labyrinth Raids, Tales of Wedding Rings, and A Sign of Affection waiting for me. Still haven't started Metallic Rouge. The two watch groups I'm in went backwards a bit... one to Original Dirty Pair and another to Love After World Domination.
  21. Eh... when you get right down to it, a big part of the reason that more "mature" content escaped the editors in Robotech is because the series was slapped together in an indecent rush and on a hair-shirt budget. Macek's weird priorities WRT character ethnicities didn't help matters either. The best they could do was to cut out the most objectionable content like the nudity, rotoscope out a few extra moons, and haphazardly splice some footage together while the writers weren't even given enough time to check that their scripts were consistent with each other. It's more by accident than design that Robotech retained more "mature" content like that... though it had unintended benefits in that it reduced the damage the rewriting inflicted to the original shows and subsequently saw its fans mistakenly attribute the quality of the original works to Robotech.
  22. TBH, I'm not sure I'd say there's all that much artistic license being taken. Many sci-fi titles like Star Trek, Star Wars, Macross, Gundam, etc. are pretty upfront about the fact that most of space travel is boring stretches of getting from Point A to Point B in which nothing particularly exciting happens. It's one of the favorite approaches for "breather episode" stories. Star Wars doesn't indulge in it as heavily as others since it's mainly a film series, but there are prominent moments showing that the actual business of space travel is waiting to get there like Obi-wan training Luke while en route to Alderaan with Han bumming around the ship's lounge with them. So many Star Trek bottle episodes involve the crew going about their daily lives while the ship is traveling to its next port of call, never mind Voyager explicitly being the exciting moments in what was otherwise seven years of sailing back to Earth or Picard directly acknowledging the fact that space travel is mostly passing the time waiting to get where you're going. Multiple Gundam titles acknowledge the incredible tedium of interplanetary travel to even the nearest planets (e.g. Iron-Blooded Orphans and Reconguista in G) with weeks of downtime spent on training and other pastimes. Macross is more open about it than most, with both Macross 7 and Macross Frontier acknowledging that the titular emigrant ships sail for years if not decades to find a habitable planet to colonize... ideally uneventfully. They're not looking for adventure, they're trying to get a prefab city to a suitable environment in one piece without any undue "excitement" which might put the lives and livelihoods of its civilian inhabitants at risk. Everything they have is set up to preemptively detect, and avoid detection by, potential threats if at all possible. In all four of the Macross TV shows, there are weeks or months between episodes where people are aboard ship doing not much beyond getting on with daily routines... including a number of breather episodes and the like. Probably not as much as you're thinking, Macross Frontier elaborated more on how fold communications work. From the name, we'd think of something like what you're envisioning. A transmitter that creates a tiny space fold to connect two points in realspace. Instead, what Frontier established was that fold communications is more like your standard sci-fi FTL communication tech that works like radio but uses an exotic energy wave that propagates at FTL speeds. Producing these waves (fold waves) is one of the key uses of fold carbon or fold quartz, since fold waves are used for all kinds of things. The most important is controlling the heavy quantum that's used in gravity control systems and dimensional weapons, but they're also used in the FTL communications and FTL radar technology as a substitute for lightspeed-limited radio waves. Armed with that understanding, it's seems very likely that the relay satellites used in the Galaxy Network are little different to the communications satellites today... maintaining a large number of parallel frequencies at all times that are used for point-to-point communications. Just the range is much broader than geostationary orbit because the fold waves can cross interstellar distances easily and the obstacles being circumvented are things like fold faults instead of the curvature of the Earth. If we were to look for the closest real-world analog, I'd say it's probably the in-flight wifi and phone systems of modern jet airliners. Those systems use a high-powered, high-bandwidth antenna clusters in the outer skin of the aircraft that maintain connections to either ground-based towers directly when over land and to satellites that redirect to ground stations when over the ocean in order to provide a link between the wifi access points in the cabin and the internet. The antennas in the ship connect to whatever station in the network provides the best signal, and when it moves to an area where a new station has better signal it switches over to use that relay instead, as your PC or phone might in a mesh network. Long-distance emigrant ships in Macross just operate in a condition where they have to continue dropping new relay stations whenever they get too far from the previous one in order to maintain communications with the rest of the network. (Basically, if you've got a home wifi system like Netgear's Orbi, Asus's AiMesh, Linksys's Velop, etc. you can play with this principle at home as your device will seamlessly switch to whichever base station has the best signal strength and maintain the same communications sessions through a dedicated backhaul frequency that the different stations use to talk to each other. If you have Philips Hue smart lights, a similar mesh technology called ZigBee is used wherein any client on the network is also a repeater on the network so you can construct daisy-chains of clients to places well outside the range of the base station/hub that'll still be connected to the hub as long as they're connected to a client directly or indirectly that's within range of the base station/hub.)
  23. That's from the extra features on the Absolute Live!!!!!! Blu-ray?
  24. The word you're looking for there is "latency"... the delay time between an input and a response. Speed is the modulation rate of the waveform... that is to say, how quickly the transmitting micro can change the outgoing signal per unit of time on a single channel. Volume for a network is simply the speed times the number of channels. That said, I'm not sure latency is all that big of an issue c.2040 or beyond except perhaps for the farthest-flung reaches of the galaxy. Macross 7, Frontier, and Delta offer examples where people are shown to be able to access realtime or near-realtime video streams (including bidirectional video calls) for people and events that are tens, hundreds, or even thousands of light years away without cheats like fold quartz. For a conversation to flow naturally the way we see in-series, a real world video call generally needs a latency of less than 150 milliseconds. It's not quite "online pro gamer" levels of low ping but that's not much different from what you'd get browsing on a typical 4G cell phone. It depends... not every service has servers in every region, and quite often those servers are not actually located in the countries they're supposedly for. Even then, that's less about speed of delivery and more about load balancing and maximizing reliability via shortest-path-to-target. It's still perfectly possible to manipulate those applications to connect to a server other than the closest without even using a VPN. I'd expect that to be the case for a lot of consumer media, but things like communications and browsing content hosted elsewhere is still going to incur latency from the outside networks. Especially for things like bidirectional communications. I'd assume there's something very much like the border gateway protocol used to find the shortest/optimal route to the requested resource since we know they have to route the communications through various relay satellites and so on to circumvent fold faults and other problematic astrographic phenomena. That probably plays a significant role in the latency of communications the same way it does for the internet today.
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