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Seto Kaiba

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Everything posted by Seto Kaiba

  1. I wonder if it has something to do with one of their other licensees garnering a rare double cease-and-desist from Harmony Gold and Big West for making Macross bootlegs. Either that or perhaps the provisions of the agreement related to preventing "brand confusion" go both ways and HG has to get approvals from Big West to do DYRL? merch the same way Big West apparently has some kind of editorial control over future Robotech development since the agreement. Odds are we'll have to wait until someone puts their foot in it and the courts have to sort it out before we get a definitive answer. I'd assume Big West will probably continue to do the same JDM end-run they've been doing for their more recent releases and just put official English subs on domestic releases for western fans who really want to see it.
  2. To date, there has been no evidence or statement from any party suggesting the disposition of the DYRL? merchandising rights has changed. Last we heard from HG, they had cut a renewal of the license from Tatsunoko a year or two before entering into negotiations with Big West.
  3. Magnus the Red will be where we see exactly how committed Joytoy is to the bit. If they're really committed to their craft, he'll come with three exchangeable heads: one with a single central eye like a classical cyclops and two normal faces that have either a big scar over a missing eye or no scar but only one eye. All three are treated as equally valid appearances for him in the books and the tabletop game, thanks to YMMV psyker nonsense. If they're really really committed to the bit... Ferrus Manus will have a detachable head. I can tell TTS has ruined me, because Dorn just doesn't feel right without the mutton chops now.
  4. I agree completely. Other franchises have already tested that paradigm to (self-)destruction and found it's a terrible ****ing idea. To everyone who isn't in the know, it's just a plot hole. Like Star Trek, when they put all the backstory for their 2009 soft reboot film into a limited comic that even Star Trek fans didn't read and then spent years regretting it and walking that sh*t back.
  5. My 20+ title Winter 2024 season is almost done... I'm down to just five titles now: Mashle, Metallic Rouge, The Witch and the Beast, Bang Brave Bang Bravern, and Dungeon Meals. I gotta say, Winter 2024 has been a pretty unremarkable season. Of the 22 titles I ended up sampling, I'd call almost all of the shows I followed mediocre-to-poor fare. A bunch of them (e.g. The Strongest Tank's Labyrinth Raids, Banished from the Hero's Party, The Wrong Way to Use Healing Magic, etc.) just feel painfully underdeveloped, with a tediously unoriginal concept spread too thin across the most generic kind of light, often isekai, fantasy story. The other frequently recurring problem was that quite a few (e.g. Villain-san's Day Off, 'Tis Time for Torture, The Foolish Angel Dances with the Devil) had such narrow premises that they were either locked into a single joke for the entire story or had to virtually abandon their premise after just a few episodes because they couldn't find any way to work it into what the characters were doing. Netflix's Dungeon Meals definitely stands head and shoulders above all the other titles I watched this season for sheer enjoyment. It's been a while since a series grabbed me the way Dungeon Meals did and had me actually impatient for a new episode the entire way through. The worst of the bad lot was definitely Metallic Rouge. Beautifully animated by Studio Bones, but with the worst writing I've seen since Tatsunoko's The Price of Smiles. The art is amazing, and the plot is a nonsensical trashfire. The one bit of good news I saw on the horizon is the Overlord movie's coming out this fall. I'm very interested to see if they'll tone the light novel's story down at all for the film, as it's home to some of the light novel's most controversial moments.
  6. More than having no defined start or end, what I'm getting at is that the timeline itself is almost entirely arbitrary. As a franchise, The Legend of Zelda doesn't really do continuity between games on any appreciable scale. There are a few games that are sequels in principle, but in practice only two or three actually reference the events of the previous game and no one Hero explicitly appears more than twice. All that can really be said is: Other than that, it could be happening in literally any order and it wouldn't make a bit of difference... and with the exception of the first one and the last one on that list, it's more a polite suggestion than a hard rule. The film doesn't need to pay any heed to the game's supposed timeline because the games generally don't either... in part because most of them were made before the timeline was. They can have a free hand and do whatever the hell they want to bring us an engaging moviegoing experience without being beholden to some Holy Writ of Canon. The Legend of Zelda is like Bioshock Infinite, except instead of "there's always a man, a lighthouse, and a city" it's a hero, a distressed Princess who's usually named Zelda, the same old eldrich horror pig demon man.
  7. You'd think they could've just tacked an extra zero on there and avoided the perceived continuity problem entirely, but here we are. 🤔 The most practical explanation I can think of for why they're staying close but not too close to the Skywalker Saga is to save money and minimize risk by reusing existing virtual assets, physical sets, costumes, makeup, and props from other productions.
  8. As noted previously, a good deal of the discontent from the die-hard Star Wars fans on social media seems to center around the perceived Sith-Jedi continuity snarl between the dialog in The Phantom Menace and the setting of The Acolyte. Looking in from the outside as a casual Star Wars enjoyer, the long-time fans seem to react especially poorly to anything that changes the previously established timeline or how the setting works. Andor is brilliant. You should definitely watch it, even if the first two and a half episodes are a bit of a slog. That's an easy one... it's all about managing and minimizing risk. Disney's been playing it safe with Star Wars ever since 2017-2018. The one-two punch of the substantially negative fan reaction to The Last Jedi in 2017 and the failure of Solo: a Star Wars Story at the box office in 2018 put them on the defensive in a big way. The ensuing panicked "recalibration" saw them axe their planned lineup of __________: a Star Wars Story films and have the final film of the sequel trilogy micromanaged and written by committee to ensure that it would be made as inoffensive to fans as possible. It's also why televised works have largely been Filoni mining the rich seams of pre-Disney nostalgia with de facto spinoffs of pre-Disney shows and new stories operating in close proximity to the original trilogy like The Mandalorian, Obi-Wan, Andor, etc. The farther afield they go, the less the writers are able to use nostalgia as a crutch in their writing and the more they have to change the visual design of the story. The Acolyte being 100 years ahead of The Phantom Menace seems to be their idea of a happy medium for now... far enough away that the events of the Skywalker Saga aren't yet relevant to the story, but close enough that they don't have to tweak the visual aesthetic any. Killing a few Yuenglings might dull the pain of Obi-Wan a little...
  9. The Philips CD-i games never happened. It was a mass hallucination. A bad future prevented by the Hero of Time. Moonlight reflecting off of a misidentified aircraft through swamp gas on a horrible night to have a curse. Something like that. 😛 In all seriousness, I prefer Link as a silent protagonist in the games for pretty much the reasons you said. He's usually a deadpan stoic in cutscenes (unless you count the Wind Waker game and the similarly styled spinoffs like Spirit Tracks) and his status as a heroic mute meant that you could project whatever personality reflected your gameplay style onto him. Giving Link an actual personality of his own is going to be really contentious no matter what direction they go because of all the ****ing memes and fan comics and so on about Link as an emotionally vacant stoic, a heroic sociopath, a gremlin-esque kleptomaniac, a snarky action hero, leeroy jenkins moron, a closeted femboy... and so on. I'm sure they'll go with something comparatively safe, but the paths not taken will be talked about for years. ... y'know what, **** it, let's give a whole new generation an anxiety disorder and adapt Majora's Mask. Does it even need to be on the timeline? I mean, the Legend of Zelda timeline's pretty much entirely for show and has no bearing on any of the stories that make it up.
  10. Yeah, like I said, it's meant to be a knee-jerk reaction to the content immediately in front of you... not a vote of confidence on the potential of what the video in front of you might be trying to sell. That's a bit wide of the mark, in point of fact. "Review bombing" was a term coined by game and tech journalists back in the late 2000s to describe coordinated campaigns of gamers mass-posting negative reviews of games to punish the developers and/or publishers for misdeeds like false and egregiously misleading advertising or using particularly restrictive or detrimental DRM. 2008's Spore gets cited as the origin of the term quite a bit. The term was later appropriated to describe similar punitive campaigns of mass negative review posting in other contexts regardless of justification. Film studios and TV networks do sometimes try to blame large numbers of early negative reviews on review bombing... but it doesn't take long for the truth to come out one way or the other, and you can pretty reliably predict which way it'll go based on how hard they're reaching for plaudits in their self-published promotional material. What it is in this case, we can only guess... it could be fans downvoting it based on past performance, or it could be people really just don't thrill to the concept. Time will tell. Well, yes and no... If you start your own, the setup costs can get quite expensive... but if all you're interested in is the results you can hire one of the many private firms that provide bot-driven social media "engagement" for pocket change. There are dozens of services that'll happily sell you likes, follows, retweets, and what have you for as little as a penny per interaction if you're willing to buy in bulk. A quick Google search'll turn up pages of services willing to sell you likes by the thousands for the cost of a burger at McDonalds. Studios don't typically do it because it's really bloody obvious when you see it happening, and most social media platforms have rules against buying engagement now. It's easier and less conspicuous to simply buy up the entertainment news websites that're publishing reviews and source their artifiical positive press more organically.
  11. From what I can see about it on social media, it does seem that there is a significant portion of the Star Wars fanbase who are not enamored of the premise for The Acolyte. The sticking point for many of them appears to be the apparent continuity problem mentioned earlier in this thread WRT the Jedi explicitly stating they haven't seen hide nor hair of a Sith in 1,000 years with this series set just 100 years before that statement. It's certainly possible it's review bombing, but given the size and devotion of the Star Wars fanbase it's at least equally likely that it's an honest-to-goodness audience reaction to the teaser trailer specifically. The Like/Dislike button does specifically court that kind of snap judgement.
  12. The Legend of Zelda's got a broad strokes universal adaptor plot that can be neatly slotted into a bunch of different aesthetics without issue. The creative team working on it ought to have a pretty free hand in coming up with their own aesthetic and approach to the story. 😁 The only issue is that Link will almost certainly actually have dialogue... which will be every bit as weird as hearing a Mario that doesn't have Charles Martinet's over-the-top Italian accent. Not a dealbreaker, just a weird thought as someone who's used to Link as an unspeaking protagonist.
  13. Yeah, unexpected platform aside it's nice to know that Macross shows are going to be widely available in the near future. Streaming releases should presumably be followed shortly by home video releases... it's shaping up to be a pretty good year to be a Macross fan.
  14. He's a TV/movie review YouTuber whose schtick is dressing up as a parody of Dr. Doom, and it generally isn't. As reviewers go, he usually falls into the "toxic fanboy" category. I'm actually kind of surprised to hear he's still around. I don't think I've ever seen him talk anime, though... I've only ever seen him ranting about western SF like Star Trek or Star Wars.
  15. So it's not a Star Wars story? A flogging in the court of public opinion, apparently! 26% positive, 74% negative +/- 1%... that's one hell of a marketing SNAFU.
  16. It does... but Harmony Gold seems to have given it a pass given that it's outside the scope of what they have licenses to, similar to how the provision that rules out using the designs from the original series in new works only applies to new works created after the agreement. Harmony Gold has the merchandising rights. They got them back in the early 2000s after their original bid to stop imports of Macross toys from Japan failed, as a way to prevent the importation of VF-1 toys that might compete against their Toynami MPC line. They've also trademarked the key art for several characters and so on from the original series. They do... but, based on statements at the last few quarterly earnings calls, Disney's seniors execs and board of directors have cooled on the idea of acquiring outside companies for their IP and audiences. They've spent a combined $88.705 billion on acquisitions since 2006 just between Pixar ($7.5B), LucasFilm ($5.905B), Marvel ($4B), and Fox ($71.3B). That doesn't include the organizational debt they acquired in the process too, which puts the total cost over $100 billion. They're still paying that down, and they'll be doing so for years to come... with even major brands like Star Wars or Marvel only starting to break even ~7 years after being acquired.
  17. Finally getting back to this one after a couple months off. Watched the first couple episodes of The Mandalorian season three last night, and I'm still having a pretty good time with it despite not being entirely conversant in the lore behind the Mandos. The visual effects are as stunning as ever, but I'm a bit disappointed how quickly Din managed to deal with last season's big talking point of being excommunicated from his little fundamentalist cult. I'm hoping a more cogent explanation of that point comes along later. Many jokes were had in my watch group that the Mythosaur that is apparently central to their symbology is... The day in the life segment for that one Imperial scientist from season one was a nice touch too. It makes the galaxy feel much more lived in when we get to see things besides the crystal spires of the elite and the wretched hives of scum and villainy (TM). The spacecraft boneyard is a magnificent VFX sequence and it's weirdly charming to see something like an in-universe tourist trap when they visit the peak of the tallest mountain on Coruscant and it's just... a rock sticking out of the floor of a plaza. Grogu's inclusion still feels kinda forced and unnecessary, but he's not really getting in the way of the plot yet. It just feels like we get periodic reminders that he's still around because they want to sell more dolls.
  18. Nah... Disney's been pretty clear that their main focus is still very much in developing original IPs. Their efforts to merge with Hulu and diversify their streaming portfolio are all about trying to steer a streaming service to profitability like what Netflix had before the bubble burst and the marget segmented. Not to mention you can't force a private owner to sell if they don't want to... and if the previous investigations and prosecutions for tax evasion are any indication, Harmony Gold's owners might not want to risk a more financially literate firm examining their books too closely.
  19. Wait and see is the only sensible approach... Disney+ is currently running around coin-flip odds of a series being either terrible or actually pretty good. It's just a matter of being patient until it comes out and we see if it's either another story that didn't need to be told like Obi-Wan Kenobi or The Book of Boba Fett or an actually-pretty-good addition like The Mandalorian and Andor. Given that it's pitched as a Jedi-heavy story, I'm strongly suspecting the former... but I could be wrong, and will be delighted if I am. It wouldn't be the first time Disney Star Wars did that for me.
  20. I can think of only a few people whose opinions on the matter would be even less relevant than his... and they're all Harmony Gold employees. 🤣 Harmony Gold still has the exclusive rights to the original series outside Japan under their license with Tatsunoko, and they need to keep the Robotech franchise limping along so they can keep the trademarks that are the only reason Big West has to deal with them. So in order to protect their Robotech franchise, they added into the contract with Big West that Big West would not use designs from the original series in new works meant for global distribution. Presumably the reason Flash Back 2012 is in the clear is that the main characters were redesigned for it and are "different enough" from the original designs used in the TV series and in DYRL to be considered legally distinct.
  21. Ech... yeah, it looks pretty. Shame that it's from the Zeon perspective... being veteran foot soldiers of the bloodiest and most evil regime in Gundam's human history is Nightmare difficulty for making your protagonists relatable or sympathetic or anything other than arsehole victims when the Gundam comes calling.
  22. That's probably not going to happen... mainly because nobody involved has any idea how this thing is supposed to transform. Kawamori's VF-X-4 design from Super Dimension Fortress Macross didn't come with a transformation already figured out, and nobody working on the Robotech license over the years has had the design chops to come up with one. The reason they've only started using it recently is that they didn't have alt-modes for it at all until Ninja Division designed them for it while working on that failed Robotech tabletop game ten years ago. Even then, Ninja Division never figured out how to get from Point F to Point G to Point B. They just came up with something that looked about right for the modes themselves... and subsequent commercialization ground to a halt when the game's publisher overestimated demand and spent the remaining development budget on retail stock, the Robotech Academy Kickstarter bombed, and they more or less sold control of the franchise to Sony Funimation.
  23. ... oh it's "number two" all right, in a sense other than the strictly numerical. 🤣 In a way, it's kind of impressive what an equalizer the Robotech license manages to be. It doesn't matter if the writer is a slumming industry professional or a rank amateur who'd got the license because literally nobody else wanted it... it somehow drags them all down to the same level. Truly, this is the duality of Robotech's licensed works... Robotech desperately wants to be seen as "American Macross", but outside of the daring-but-doomed piss-take that was Robotech Remix the franchise can't conceive of a happy future at all, never mind one where Humanity voluntarily coexists with aliens the way it does in Macross. It goes back at least as far as the New Generation, where Scott implies the Zentradi were driven to extinction and wishes the same on the Invid. Subsequent works just made it worse with each iteration. Robotech II: the Sentinels had Humanity effectively expel the remaining Zentradi from the planet by drafting them into the Expeditionary Forces so the Robotech Masters could finish the job, which one of their own rogue officers ended up doing instead post-reboot in Prelude to the Shadow Chronicles. Scott's very specific trauma WRT the Invid was distorted by licensee writers until it became an article of faith that Humanity in general was openly, unapologetically, and militantly xenophobic outside of a few painfully naive people in senior positions. It hit its apex in Prelude and the accompanying Shadow Chronicles "movie" with the story depicting the few pro-coexistence top brass as almost suicidally stupid and the bigoted villain being objectively correct that aliens couldn't be trusted as the Haydonites backstab everyone in turn.
  24. The REB-22 beam guns and AMG-30 machine guns are for the gun mounts on either side of the cockpit. The AAB-7B/AAB-9A beam cannons are on the monitor turret (head) as coaxial guns. The official writeups note that the original VF-17's forearm-mounted beam guns are not present in the economized VF-171.
  25. If what you're envisioning is a remake of Super Dimension Fortress Macross akin to what Sunrise did for Mobile Suit Gundam: the Origin... then no, there's no legal obstacle we know of that would prevent them from making it. They just wouldn't be able to distribute it outside Japan if they used the original designs at all. Part of their distribution agreement with Harmony Gold was that they wouldn't use the OG designs going forward... which is probably a dealbreaker for it now that they're focusing on an international audience.
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