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Everything posted by Seto Kaiba
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Valk controls and limitations/range of motion.
Seto Kaiba replied to Pontus's topic in Movies and TV Series
Well, apart from the obvious bit about it being way easier on the animators to have the robot limited to a humanlike range of motion... From an in-universe perspective, there shouldn't be anything stopping them from a strictly technical standpoint. The VF's limbs are controlled by its integrated airframe management and control AI1 in normal operation, unless the pilot opts to take direct control of a limb for a precision task like picking up something delicate. I would expect that the reason they're not leveraging that has more to do with mental blocks on the part of the pilot, who would naturally expect a humanoid robot to have similar limits to joint and limb motion to human joints and limbs. Exploiting that inhuman flexibility may require a thought process that is less than intuitive. The human-like range of motion may be more justified starting in Macross Frontier, since EX-Gear aims to make piloting more intuitive with predictive and feedback systems that produce a piloting experience similar to "wearing" the VF. The most obvious area where inhuman flexibility would come into play would be the shoulder joint... which would probably never be leveraged by a VF since windmilling one's arms in a fight is a stereotypical little kid tactic. (Not that we didn't see Glaugs do exactly that late in the original series.) A sentient artificial intelligence in a giant robot body shouldn't have similar mental blocks about using its limbs in ways that would be illogical or counter-intuitive to a flesh-and-blood person. None that leap to mind, outside of transformation-specific motions like the knees switching back-to-front or certain VFs with rear-facing guns in fighter mode having the monitor turret rotate 180 degrees during transformation. The only mecha anime titles I can think of offhand where the capability for mecha to exhibit a greater-than-human range of motion is explicitly acknowledged is Full Metal Panic! and one of the Mobile Police Patlabor shows. Full Metal Panic! chalks it up to the use of a semi-master slave motion trace control system, where with a sufficiently high bilateral factor the pilot could easily produce inhuman ranges of motion without having to do the same to their own body. Patlabor had a few cases where the Ingrams were shown to have 360-degree wrist range of motion for precision tasks, though that required a certain amount of precision control. 1. The ANGIRAS AI suite on the first three generations of Variable Fighter, later replaced by ARIEL on 4th Generation VFs and ARIEL II on 5th Generation VFs. -
What Current Manga Are You Reading?
Seto Kaiba replied to RavenHawk's topic in Anime or Science Fiction
It's beautifully cleaned up. I bought all six volumes as they were coming out. I got introduced to it by one of the IT guys when I worked at the Henry Ford Museum, and he loaned me the first two volumes and I read them in the breaks between tour groups. Such an amazingly atmospheric series, but since it relied heavily on ontological mystery and "show don't tell" I'd despaired that it would never get an animated adaptation capable of doing it justice. Took years for me to find the rest of the volumes since they were out of print by the time I had the money for it, and didn't get copies in decent shape until Google Play dropped this Kodansha re-release in my recommendations last year. I haven't read Biomega yet, but VIZ Media has all six volumes of that series also on Google Play, at $8.99 a volume, so once I get done with the light novel for The Rising of the Shield Hero I'll probably take a whack at that when it goes on sale. -
What Current Manga Are You Reading?
Seto Kaiba replied to RavenHawk's topic in Anime or Science Fiction
Good to hear. I first got introduced to Blame! back in high school, and it took me ages to find proper copies of the series. Kodansha recently finished re-releasing the complete series in a six volume "Master Edition" both in print and e-book form. Google Play currently has the ebook edition priced to move at $9.99 a volume. -
The bayonet is definitely there, at least... the art is clearly for the Macross Plus version of the gunpod. I'm unsurprised, but somewhat less than happy, that this Master File book copied the typographical error in Macross Chronicle that gave this gunpod the designation GU-15. That's the designation of the VF-19's gunpod. It should theoretically have been GU-12 or GU-13, given that 11 is taken by the VF-1's, 14 by the VF-17/171, and 15 by the Y/VF-19.
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What Current Manga Are You Reading?
Seto Kaiba replied to RavenHawk's topic in Anime or Science Fiction
Speaking of, has anyone seen the recent-ish animated Blame! feature? -
What Current Anime Are You Watching Version v4.0
Seto Kaiba replied to wolfx's topic in Anime or Science Fiction
My first time thru I stopped watching at episode six because it was honestly impossible to like 99% of the characters. I'm having another go at it since I've exhausted several of my other titles. Someone threw that one in for the anime (it's not in the light novel or manga), but damn if it didn't blindside me as well... -
What Current Manga Are You Reading?
Seto Kaiba replied to RavenHawk's topic in Anime or Science Fiction
Mobile Suit Gundam: the Origin is pretty great. They stuck surprisingly close to the vintage art style of the original Mobile Suit Gundam and did a lot to expand the backstory. It's kind of continuity porn, but it's the good kind. We get a bit more insight into the death of Zeon Zum Deikun, who in this version is less a hippy-dippy space peacenik and appears to be an unstable visionary who believes in evolutionary predestination, and more ambiguity as to whether he was assassinated by the Zabi family or simply died of natural causes. There's lots more focus on Char, like the Deikun family's escape from Side 3, his growing up in Texas colony, and a fairly detailed story of how he was able to join the Zeon armed forces under the assumed name Char Aznable. We get to see a lot more of the infighting among the Zabi family including the assassination of Sasro Zabi (how Dozle got his scars). Amuro's a bit less of a whiny squit (but not much), and a lot of iconic scenes are redone in loving detail and it doesn't drag as bad as the original TV series does in the middle. As far as recommendations go, I'd renew my suggestion of the fairly lighthearted almost-comedy Developers: Mobile Suit Gundam Before the One Year War. I've been having a bit of fun with the religious comedy Saint Oniisan, a slice of life odd couple comedy about Jesus of Nazarith and Gautama Buddha vacationing on Earth and living together in a small flat in Tachikawa. A lot of the comedy revolves around them trying to hide their identities (with Jesus friendly being mistaken for Johnny Depp) while they figure out modern life. I've also started following Silver Spoon again, which is a pretty fun read given that the author Hiromu Arakawa actually grew up on a dairy farm and brings a lot of veracity to the comedy about living at an agricultural school. -
Robotech and REMIX by Titan Comics
Seto Kaiba replied to Old_Nash's topic in Anime or Science Fiction
It's almost like it's being written by someone that neither likes nor gives a crap about Robotech... Really, the best part of this comic is how few f*cks the people working on it give.- 1934 replies
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What Current Anime Are You Watching Version v4.0
Seto Kaiba replied to wolfx's topic in Anime or Science Fiction
It really is depressing how much promise The Price of Smiles showed early on that went unfulfilled in later episodes. The battle scene against the Empire's scouting force at the start of the second episode has some excellent fight choreography with shades of Macross and Code Geass, does some good worldbuilding, and has a few excellent character moments. The only thing to complain about animation-wise is that the theurgears never take visible damage, you just hear a "bullets-hitting-metal" sound and they fall over, with the exception of when Joshua makes his (ultimately) fatal charge to set off the explosives to seal off the Empire's route of advance. The art quality was otherwise pretty excellent, even if several characters look like they were stolen directly from Macross Frontier. On a second viewing, arguably the most interesting part of the worldbuilding. Instead of relying on standard mecha anime plot drivers like a war being fought over political ideology, social dynamics, painful naivete, or simply for conquest's sake alone, the creators of The Price of Smiles attempted to build a surprisingly dark story around the premise of a war being fought over access to arable land and food production technology on a colonized planet where the terraforming process is slowly coming undone. Escaping the planet to find a new world to live on isn't an option because their advanced technology is all based on chrarslapis, a mineral power source that stops working less than 100m above the planet's surface... which ultimately made powered flight into a lost technology. -
Turns out it kinda is and kinda isn't. Looks like they redrew the pictures of the TSV-30 Mk.I and TSV-40 Mk.I from pages 72 and 73 of Variable Fighter Master File: VF-19 Excalibur with greater levels of detail for Variable Fighter Master File: VF-11 Thunderbolt. There's a lot more fine detail on these new versions, like the ID and display screens on the chest and the visible eyeshade inside the helmet's visor. (These were the pilot suits from Macross Plus and Macross Digital Mission VF-X respectively.) It's killing me that, unless FedEx pulls another miracle out of their hat, my copy won't arrive until Monday morning (EDT). I live in exactly the right spot to occasionally get accidental next-day shipping from Tokyo. HLJ really dragged their heels when the time came to actually process those preorders. I'd have gotten it faster if I'd waited for CDJapan to post their preorder. It's always been a gorgeous plane... though sadly a badly neglected one since most of its service life fell between the events of Macross M3 and plans for its replacement in Plus. I was thrilled when Macross 30 not only gave its new idol a VF, but a custom VF-11. (Kinda steamed that we never got a DX VF-19E Aisha or DX VF-11C Mina out of it.)
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Yeah, if a movie based on the Doom video game franchise is going to be made it really needs to be a big-budget action movie based on Doom (2016). Doom 3 was just terrible... they tried to turn a franchise known for fast-paced action gameplay into a survival horror game. (As far as a Doctor Doom movie, it'd almost certainly have higher production values than even a properly made Doom movie... Marvel's still a very hot ticket in Hollywood.) Doom 3 was the reboot though... even if it didn't stick. Doom (2016) subtly - and by "subtly" I mean "in the text dumps the game never gives you any incentive to read" - indicates that it's a stealth sequel to the original Doom (1993), Doom II, and Doom 64 with no connection to Doom 3 apart from a pair of easter eggs. (Among other things, the son of the betrayer who got the Doom Slayer's home reality conquered and absorbed into Hell is strongly implied to have become the Icon of Sin... the final boss of Doom II, who got a brief cameo in the 2016 game.)
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Isn't that art reprinted from the VF-19 book?
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That system has been in a bunch of forum software packages for ages... works more or less like a karma system. You like/upvote posts you thought were good contributions to the discussion/community, and downvote disruptive ones, etc. The karma scores weren't visible without looking at a person's profile or the forum statistics until the most recent update put it above your post count on the boards proper until the most recent update. It was felt that the downvote function in particular was being abused, so they turned off everything except the neutral-ish "Like" option.
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So far it's only been done for the VF-1... and that was more just a deeper dive into stuff that'd already been covered including the controls, engines, etc.
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HLJ went from Not Available Yet to Backordered instantaneously... looks like every copy they got went to a preorder customer. CDJapan's still showing like 8 copies in stock for anyone who hasn't got it yet. Showing love to the VF-11 is, on its own, enough to justify a "please sir, can I have some more?"
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What Current Anime Are You Watching Version v4.0
Seto Kaiba replied to wolfx's topic in Anime or Science Fiction
Once again trying to slog my way through Tatsunoko's original series The Price of Smiles. It started pretty strong, but I gotta admit I can kinda see why it's been sarcastically nicknamed The Price of Gundam and Discount Code Geass... between the protracted attempt to play "Break the Cutie" with Princess Yuki and all the politics, it does feel a bit like it's trying to be both and neither at the same time. First episode's got some pretty decent mecha combat though. -
Believe me, we're on the same page on the micromanagement and seemingly endless skill lists... Not sure who these licensees think is going to buy these board and card games though. There aren't exactly a lot of Robotech fans left, and they're pretty well-scattered... which was one of the bigger problems for RRT. They can't exactly depend on the old RPG's saving grace of fans buying it as a reference work, and board games for licensed properties tend to be kind of a for-fans-only thing in my experience. Pretty sure I said as much, yeah.
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HLJ finally lists the book as in stock, but it still hasn't processed preorders.
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With a little bit of judicious houserule-ing and streamlining, Palladium's system is eminently workable... it's just bloated from decades of skill list expansions and unclear verbiage. Strange Machine's system, however, is a train wreck severe enough that I found a few new bosons in the wreckage. In all fairness, that had significantly less to do with them not being experts at wargame-manufacture than it did with Kevin being Kevin. Kevin went into RRT thinking he was an old pro who knew everything there was to know and puffed up on false confidence from the unexpectedly large take on Kickstarter. He got overly ambitious with design requirements for the miniatures. He vastly underestimated the cost of every phase of the project because it never occurred to him that there might be parts that needed to be reworked or that shipping big boxes of miniatures overseas would cost more than slim softbound books. He similarly overestimated demand for the game based on the strong fan response on Kickstarter, and pillaged a huge sum from the budget for retail stock in order to line his own pockets on the assumption it was going to fly off the shelves and pay back that stolen investment with interest. When the dust settled, Kevin's brilliant management skills left the project upside-down to the tune of over $650,000 (US) with a mountain of unsellable inventory collecting dust in Palladium's warehouse and Kevin himself scrambling to find someone willing to loan the company that massive sum so they could finish... which never materialized before HG terminated his license. That's Robotech. "Yeah, we f*cked up this time. And the time before that. And the time before that. And the time before that. But this time'll be different, honest! It's gonna be great! We'll sell gangbusters! The best is yet to come!"
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From director Tony Giglio, the visionary behind such direct-to-video greats as Soccer Dog: the Movie! The cast list is pretty uninspiring stuff too. I'm not sure if the biggest credit is "background character in Captain America: the First Avenger" or the brother in My Big Fat Greek Wedding. I see no ripping and tearing berzerker-packing man-and-a-half here. ... oh sh*t... yeah, this is gonna be based on one of the games all right. Specifically, the steaming turdwaffle that was Doom 3. The released portion of the cast list credits Dominic Mafham as Dr. Malcolm "My Name is a Spoiler" Betruger. EDIT: I guess if you're going to make a hammy direct-to-video Doom movie, Doom 3 would absolutely be the way to do it. Well, it is direct-to-video...
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That's actually been around for a while. Shawn turned most of it off because there were some accusations of downvote spamming. Now it's purely a "like" option on posts instead of an upvote/downvote system. (That heart in the lower right.)
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I wasn't speaking strictly in terms of Kickstarter, it was more a general comment on Palladium Books's attitude towards customer relations. Kevin's regular news posts tend to have a distinctly distant relationship with objective reality. He gets worked up easily and will often end up energetically hyping products that don't exist yet, making grandiose promises he can't keep, and missing his own self-set release dates by entire years while professing all hands are working hell for leather continuously. Right now, IIRC he has a book that's like 80-90% reprinted material that is still over a full calendar year late and counting. Basically, the fundamentally dishonest, self-destructive behavior you saw on Kickstarter was business as usual for Palladium... he just had already had your money this time, so he could prevaricate all he wanted without consequence and eventually give in to temptation and try to exploit the Kickstarter funds to line his own pockets and bankroll other products.
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Hard pass for me... no offense, but the idea of supporting Harmony Gold and Robotech while they continue to block all Macross licensing is profoundly distasteful. That said, since it was free, I did take a look at the Strange Machine Games Robotech: the Macross Saga RPG open beta a while back. I know it's only in beta, and I honestly doubt that Strange Machine will get more than one book out of it, but I was completely unprepared for it to be at least as embarrassingly bad as Palladium's first effort back in the eighties. Zero utility for converting the game to a Macross setting, IMO. Yeah, but in all fairness "over-promise and under-deliver" has been Palladium's SOP for a very long time. It wasn't a new development in their failed tabletop game Kickstarter, that was just a particularly public expression of the company's cardinal sin that riled an unusually large crowd as an inevitable result of them already having the customer money in hand rather than faffing about wasting their own. Yup.
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Thanks for the review. My hopes have been raised a bit by hearing that there's a bare minimum of weirdness in Variable Fighter Master File: VF-11 Thunderbolt. It sounds like it should be similar to what we got in the VF-0 book in terms of content then, which means I can expect some good technical trivia instead of the raving garbage I got in the VF-4, VF-22, and VF-31 books. I'm a little surprised they glossed over the Super Pack and skipped the Protect Armor Pack outright since we seldom saw the VF-11 without one or the other outside of Macross 30: Voices Across the Galaxy. I'm less surprised they skipped the relatively minimal custom VF-11D built for the Jamming Birds. If the first one's good, I'd definitely open my wallet for a second VF-11 volume... unfortunately I still haven't gotten the confirmation that my preorder has been filled and is ready to ship, so I'm stuck in limbo for the duration.
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Super Macross Mecha Fun Time Discussion Thread!
Seto Kaiba replied to Valkyrie Driver's topic in Movies and TV Series
I must confess I was never particularly happy with that factoid... it kind of feels like it invalidated the ending of Macross Plus, after everything Isamu did to prove manned fighters were still the way to go. He must've been pretty steamed when he saw the New UN Spacy adopting the Ghost anyway and some New UN Gov't members adopting all-Ghost air forces. It must've been an especially bitter pill to swallow after the New UN Forces decided not to adopt the VF-19 as the next main fighter after all. Ironically, both the real world explanation and in-universe explanation for the VF-171 essentially amount to the VF-19 being too much of a "main character" mecha. G-force tolerance issues were, for all practical intents and purposes, the making of the VF-171. All of the envelope-pushing in Project Super Nova ultimately ended up producing two 4th Generation Variable Fighter designs that were all but unflyable to the average pilot. They had incredible maneuverability and acceleration, but the high g-force loads on the pilot were severe enough that only the most experienced and talented pilots could get the most out of the aircraft. The New UN Forces scrubbed their plans to make the VF-19 their next main fighter in part because of training accidents caused by pilots losing control of the aircraft under high g-loads. (Arms export restrictions imposed by the NUNG didn't help, but having built a fighter only the elite could properly fly was a major problem.) The VF-171 was a beast born of necessity. The New UN Government needed a 4th Generation main fighter that average pilots could handle, with high multi-purposefulness and low initial and operating cost. By simplifying and polishing the VF-17 design, General Galaxy cut a lot of time out of the development cycle, allowing them to produce a highly robust VF with all the capabilities the New UN Government wanted while keeping it within the abilities of the average pilot to get the most out of the airframe. Later tech upgrades eventually (Block II/2055) made the VF-171 a fighter that offered better comprehensive performance than the VF-17 it was based on thanks to improvements like 3rd Gen active stealth systems. A VF-171 with EX-Gear but without the VF-19-grade engines would be an incredibly responsive aircraft. With the EX-Gear's learning computer and electromyographic sensing, plus its anti-g seat functions to optimize blood flow during periods of high g's, it would probably be a dream to fly. Sadly, the Block IIIF type from the movies went the opposite way and got the upgraded weapons, sensors, and engines but left out the EX-Gear, improved visibility cockpit, and improved anti-beam coating.