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Seto Kaiba

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  1. Well, GQuuuuuuX ended today. I'll say this for it. The ending is the best episode of the series. Still not great, but actually enjoyable to watch where a lot of the rest of the series has felt like a bit of a slog though filler. There's a fair amount of fanservice, multiple betrayals, and a proper explanation of WTH is actually going on with the universe.
  2. What "local threats", though? Who else is operating a Navy on these planets? Emigrant fleets are colonizing uninhabited planets. There are laws against colonizing planets that already have sentients living on them. The VF-4's Navy variant is said to be mainly an interceptor and anti-ship strike fighter. Whose ships is this thing made to attack when there's only one Navy anywhere? The VF-4's Navy variant is from a period when even emigrant planets were few and far between, well before the era when there was anti-government terrorism and civil wars amongst the emigrant governments. It feels like one of those details where the creators forgot that there really weren't any significant threats left planetside. The VA-3's an all-regime machine, not an atmosphere-optimized one. Also, the VF-5000 was developed to supplement/compensate for the VF-4's shortcomings as an atmospheric fighter and dogfighter not as a companion craft for the VA-3. Eh... it's not that surprising, really. The Macross Frontier fleet is more or less set up as a pre-First Space War theme park. The fleet recreates large portions of several famous cities or districts like San Francisco, Shibuya, Akihabara, Beijing... even things like period-correct cars are recreated (albeit with modern technology under the hood). Given that the fleet bothered to reproduce an old model air defense Destroid as cannon fodder and build up replicas of pre-war helicopters for a movie, it's not surprising they'd reproduce other period machines if they felt it was advantageous. They're really committed to the bit. It's absolutely ridiculous overkill for the purpose, though. A GU-15 or GU-17 against unarmed, unarmored Zentradi prisoners? That's like going deerhunting with a tank destroyer. That's about the level I'd expect in terms of capability... not actually viable on the battlefield, but adequate for bullying unarmed Zentradi inmates in the absence of newer dedicated machines that don't fit the fleet's visual aesthetic. An out-of-date model sold off as an unwanted asset by the military that eventually become purely decorative. Mind you, the way this is phrased it makes it sound like the prison was being attacked from the outside which is a bit silly given that fleet's only had chance encounters with rogue Zentradi and they were all fended off before threatening the environment ships. Maybe... though the branch seems to predate the existence of fighters which could quickly ascend to orbit from a planetary surface, and it also has the misfortune to come after the concept of "floating stands" (space airbases) in gensynchronous orbit as part of planetary defenses. Perhaps they're the aviation units left to man things like moon bases or satellite cities.
  3. "What about orbital progress assessments? Eadu research journals? We found TWO YEARS of Jedha working group printouts in your files!" - Director Krennic (to Dedra Meero) Based on Krennic's remarks to Meero in S2E11... at least two years. The way his accusatory rant to Meero in that episode is framed, starting with "Ghorman mining", it suggests that Meero was accidentally put on the distribution list for those other classified reports when she was officially read in on the Ghorman operation. Since we know she assumed control of Ghorman two years ago in 3BBY, and was put on the job three years ago in 4 BBY, that suggests a time period of 2-3 years.
  4. It's not just one file. It's a bunch of them that she received over a period of years. That's a big part of why Director Krennic is so incredibly pissed at her. She was mistakenly copied on classified reports from his Jedha Working Group that she was not cleared to have for at least two entire years. That suggests the mistake was made somewhere around Ep4 "Ever Been to Ghorman?" and that she had been receiving classified files without authorization the entire rest of the series prior to her arrest in Ep11 "Who Else Knows?".
  5. This season is drawing to a close, and so too is the parade of forgettable nonsense that was my watch list. Of the twenty or so shows I gave a whirl, I don't think I found a single one besides The Apothecary Diaries that I'd say stood out in a positive way. There were a lot of mediocre shows like The Gorilla God's Go-To Girl, Can a Boy-Girl Friendship Survive?, and The Brilliant Healer's New Life in the Shadows that I'd call "watchable, but forgettable". So forgettable, in fact, that I actually had to look up Brilliant Healer's title because I couldn't ****ing remember it. 😆 Classic★Stars, however... that is easily the worst-written anime series I've seen in years. It's an excuse plot so thin you could be forgiven for missing its existence entirely that's serves only to justify a string of Macross Delta-esque virtual idol performances of j-pop, j-rock, and j-rap arrangements of public domain classical music. The story of Classic★Stars is an incoherent mess. The characters... exist, I guess. The animation is anywhere from passable to iffy. The music that's supposed to be the main attraction, however... well, it runs the gamut from the merely odd and out-of-place-sounding to the kind of bizarre sort of mess you'd expect from a music major's bar bet all the way out to the kind of auditory torture that makes you hope the vengeful ghosts of past classical composers visit the arranger's house A Christmas Carol-style to terrorize them into repentance and an immediate change of career. That this is apparently meant as promotional material for a pre-existing mixed media project is slightly baffling to me.
  6. Probably not, IMO. The titular character in L. Frank Baum's Ozma of Oz is a woman. Princess Ozma, ruler of the Land of Oz. There's only room for one princess in SMS Skull Platoon, and everyone knows that's Alto. 😜 Ozma Lee's name is probably a reference/homage... but not to L. Frank Baum's Oz series. He's probably named for the titular character in Osamu Tezuka's 1961-1964 sci-fi manga series Ozma Taichou (オズマ隊長, lit. Commanding Officer Ozma). The rest of his unit does insistently refer to him in exactly those terms.
  7. So... I have a weird bit of esoterica that's been vexing me and I'm wondering if one of the other contributors here might help. In Macross the Ride, Ukyo Kodachi seems to have indulged himself in giving any reasonably plot-relevant ship or mecha a Meaningful Name. Most of them are reasonably straightforward. The YF-27-3/YF-27-5's name and the name of Wisla & Oder were a bit of a struggle because they're misspelled. The one that's still got me stumped is the Macross Galaxy fleet's Riviera-class resort ship... its name エヴナ is either Evna or Evuna. I cannot find a satisfactory reference, either to a place or story, that fits this one, aside from the Town of Evna from L. Frank Baum's Oz series, which doesn't seem to have thematic relevance. Can anyone think of any places or people (from fiction) named "Evna" or "Evuna"?
  8. So... that's a bit of a rabbit hole in its own right since there are seemingly two separate Marine Corps. When the then-newly inaugurated Earth Unification (UN) Government officially commenced business in February 2001, one of the first things they did was to establish the Earth UN Forces to reorganize and integrate the various national militaries of Earth into a cohesive fighting force for planetary defense. The Earth UN Forces originally had four branches: the Army, the Air Force, the Navy, and the Marine Corps. These four conventional forces were exactly what you'd expect given their names. We know relatively little about them, as the story doesn't focus on any of them directly and they show up infrequently in the print lore. However, we know a few details like that the Daedalus-class was developed in large part with the Marines in mind (originally the US Marines who formed the backbone of the UN Marines) and that they had an interest in VFs as a replacement for aging VTOL/STOVL jets used in close air support to have their own VF-0 variant (the VF-0C). The fifth branch, the Spacy (space force) was added two years later in 2003. After the First Space War, things get a little bit weirder and a little bit harder to explain. The New Unification Government takes over for the destroyed Earth Unification Government in 2010 and at some unknown date in 2010 or early 2011 someone in power makes the decision to have portions of the Spacy spun off as separate branches of service: the Spacy Air Force and Spacy Marine Corps. Exactly what the organizational division of responsibilities there is is unclear at best. As far as I am aware, they have never been properly explained. They first appear in the This is Animation book for the Macross Plus OVA in Variable Fighters Aero Report, with the Spacy Air Force subsequently appearing in Macross Plus and the Spacy Marine Corps in Macross Frontier and Macross Delta. The Spacy Marine Corps seems obvious enough. They've got to be ground forces and related air support attached to/transported by the Spacy's fleets. The Spacy Air Force makes less sense. Presumably they're the non-carrier aviation arm of the space forces... but that seems to leave their role overlapping with that of the Air Force, since the one base of theirs that we see directly is planetside. With respect to the "why do they still exist?" part... if Isamu's service record is any indication, there is a fair amount of inter-service mobility (more aligned to the JSDF) in the New UN Forces and there is still some semblance of a blue water navy left given that Isamu serves a brief stint about the UNN Enterprise in 2035.
  9. Emigrant governments do have some surface-based defenses, but as seen in Macross VF-X2, Macross Frontier, and Macross Delta... but they're pretty consistently shown to be rather minimal. One could even call them token. The ground-based defenses in Macross VF-X2 are inevitably overpowered by a single platoon of Valkyries or sometimes even just a single Valkyrie. The Frontier fleet's ground-based defenses don't fare any better. They have infantry, some tank destroyers, and some AA destroids. All in all, the infantry isn't much use against anybody, the tank destroyers may be able to hurt something like a battlepod but they're not mobile enough to be effective, and the AA destroids only show up as jobbers. There's never really been a good explanation for why some of those atmosphere-focused designs exist. The VF-4's Navy variant is a great example of that. Who the hell needed that? Granted, the writeup in the Macross the Ride Visual Book does claim that "second generation destroids" are seen as a valuable fighting force by fleets and emigrant planets. One would assume that "second generation destroids" mainly means the Cheyenne II, the only one we've seen that is used in more than one place. As far as we know, the "Super Defender" isn't even widely used in the Macross Galaxy fleet never mind elsewhere. It's only mentioned as being used aboard the resort ship Evna. In the actual story, the remarks about it in the Visual Book are treated like in-universe ad copy and it absolutely does not live up to the performance claims made about it... to the considerable dismay of its operators in the Macross Galaxy Corporate Army. On paper, they're meant to be capable of reliably shooting down 4th Generation VFs like the NUNS's VF-171. In practice, even in a target rich environment they struggled to hit anything. I'd even question the claim that the Super Defender - explicitly a modified ADR-04-Mk.X - is a "second generation" machine. It's a modified first generation machine, not a new design. From what we're told in Macross Chronicle and other works, places that allow Zentradi to live as giants seem to be quite rare in the galaxy. Enough so that Sheryl Nome, a touring idol on top of the charts across the galaxy, had apparently never seen one before visiting the Macross Frontier fleet. Ouroboros seems like a pretty good example of why most planets don't allow giants. The inevitable rioting. To be fair, that was also the ethos behind the idea of combining the walking war robot "Battroid" with the next-generation fighter project that became the Valkyrie. We haven't seen very many Variable Attackers in the franchise but a big part of that is likely that most Valkyries are designed to be multirole strike fighters. Maybe Aegis had two redshirts riding along who just didn't get any voice lines? That seems likely... though as we saw in Macross Frontier, even the NUNS Marines have aviators. In the TV anime, they use the Queadluun-Rhea/56 like SMS's Zentradi pilots do. In the novel, they use the Neo Glaug bis too, IIRC. I'd assume the second Battle 13 in command of Earth's defenses is probably a newer model Battle-class more similar to the Battle Astraea or Battle Frontier since it was several years newer than even the first Battle 13. Battle Astraea is supposed to have been a standard central NUNS Battle-class before Cromwell went rogue, stole the ship, and had it modified by the Epsilon Foundation. It seems relatively safe to assume that Battle 13 might be a similar or even the same design. As I mentioned, that's one of the connections the novels draw. Fold carbon and fold quartz had not been established yet at the time of Macross VF-X2, so the "hyperspace resonance lens" was just a new gimmicky macguffin Manfred Brando's company had come up with. The Macross Frontier TV anime established the existence of fold carbon and fold quartz and how they fit into existing technology. Then the later novelization of same came along and connected a bunch of Macross VF-X2's plot to Macross Frontier's including making Manfred the sponsor of the 117th research fleet, the resonance lens a piece of fold quartz acquired from the Vajra, and Dr. Nome's theories about the Vajra's hive mind the basis for the Jamming Sound.
  10. What he said. As far as I am aware, both from written material and from line art, the VT-1 and VE-1 are supposed to be using the same kind of conventional bell nozzles as the VF-1 in their Super parts. From what I was able to find on a quick search, this appears to be a particular eccentricity of the Hasegawa plastic model kits for the VT-1 and VE-1. The Bandai DX Chogokin and Hi-Metal toys show a conventional bell nozzle like what's in the line art.
  11. No, no I am not. That "reveal" was so incredibly obvious that I don't think it even counts as any kind of spoiler. I mean, come the f*** on... who didn't guess that the Mysterious Blonde Man who goes by an Obvious Alias, conceals the upper half of his face, and otherwise both looks and sounds exactly like the missing Char Aznable is Char Aznable? Especially in the mid-UC 0080's, where Char has already infamously done that once before in Zeta Gundam as under the rather atrocious alias Quattro Vageena. 'bout the best they did to try and hide it even a little was cast Yuuki Shin instead of longtime Char voice actor Shuichi Ikeda... but that's still an actor with prior credits playing Char. Mobile Suit Gundam GQuuuuuuX does absolutely bloody nothing to foreshadow that Shuji Ito is...
  12. In fairness, I'd still call Mobile Suit Gundam GQuuuuuuX substantially more watchable than any of the Rebuild of Evangelion movies. GQuuuuuuX's main problem is that it has a potentially interesting premise that it just fails to deliver on. The series never takes the time to explore and do proper worldbuilding in its Alternate UC setting, several potentially interesting plot threads are teased and never explored or touched on in only the most cursory way, and the main characters aren't engaged in the main story in a meaningful capacity. These problems are all eminently fixable with a capable writer. The Big Reveal at the end of the most recent episode should be a Big Deal if properly foreshadowed... but it wasn't, so it just feels like an Arse Pull. At times, it's hard to believe the series was in development for over five years when the result is this messy and unpolished. Rebuild's main problem, by contrast, is its own pretentiousness. It's tries so hard to pretend that the original was doing something deep and complex and artsy not just parodying the many cliches of 90's mecha anime. They spent the better part of the last episode dumping dustbins worth of exposition on us. There's not much more they can usefully exposit on at this point without distracting from resolving the main plot.
  13. Yeah, I've had a similar feeling about the series from a very early point. Mobile Suit Gundam GQuuuuuuX doesn't bother to develop any of its main characters, it derails the development and motivations of the secondary ones who actually run the story, it drunkenly stumbles through a premise from a previous series and then frantically rushes through a bunch of familiar plot beats to tick off some obligatory appearances on its way to what seems set to be an uncharacteristic-for-the-franchise happy end. When you think about it, all Studio Khara really did here was give Mobile Suit Gundam the Rebuild of Evangelion treatment. The Beginnings movie is basically Rebuild of Gundam 1.0 and 2.0 which recap the original story and its different outcome, and GQuuuuuuX proper is Rebuild of Gundam 3.0 where a radically different outcome is depicted.
  14. Oof... yeah, that sounds even more brutal than what we have to deal with here in the US, shipping-wise.
  15. The easiest way I've found is just eBay or Yahoo Japan Auctions via a service like Buyee. It can be a pain in the butt, but good quality secondhand copies of a lot of these books are surprisingly cheap... or at least not hideously painful. Then again, after more than 20 years of importing books and magazines and DVDs and Blu-rays and so on from Japan I suspect I have become numb to the insane cost of physical media in Japan. The short story collections are going to be one of the first subjects for my new book scanner, since unlike my absolutely ancient flatbed scanner it has built in OCR so I don't have to do all the transcribing by hand. (The Windows Input Method Editor and I are the most bitter of enemies.) Yeah, Aegis's VF-19A is probably the most iconic machine from the game. Enough so to appear in other games, get plamodels, several toys, etc. VF-X-related baddies seem to really lke the VF-22, possibly as a result. Manfred's signature VF-17 in the game notwithstanding, his cyber-ghost comes at Ozma in a VF-22S and Havamal's commander Ushio Todo also has a personal VF-22.
  16. In all honestly, while I am fully expecting an ending to GQuuuuuuX that lands with all the grace and subtlety of a seagull that got into someone's bottle of Everclear, I will proclaim the whole thing a smashing success if... Or, as a consolation prize...
  17. So, GQuuuuuuX is 12 and done... can't say I'll miss it. Char and Komori deliver some useful exposition about the true nature of zeknovas... Then we learn Char's real motivation... ... we finally learn the truth about the inscruitable Shuji Ito. Nobody really cares what's going on elsewhere, but... I have to say, I am 100% ready for the throwdown that is about to ensue...
  18. Kawamori really is an incredible designer. It takes an astonishing amount of talent to come up with a transformation that's not only believable but can be translated to a physical toy or model with a reasonable level of fidelity. All the more impressive is that Kawamori is not alone in that regard when it comes to working on Macross. He has had the assistance of similarly talented designers like cockpit designer Junya Ishigaki (who also designed the Macross Zero destroids) and destroid, battle pod, and spaceship designer Kazutaka Miyatake. The Battle-class is Miyatake's work. There's a lovely section on its progression from the earliest concepts to the final design and transformation in Kazutaka Miyatake Design Works: Macross & Orguss that starts on page 47. He also has some commentary on the thought process behind Battle 13 in the VF-X section starting on page 81. There are a few references, but they're relatively low key compared to what's in the other media because the TV anime is meant to be maximally accessible with the bare minimum amount of continuity baggage. It is mostly on the level of sneaky fanservice there. Like Ernest Johnson and Grammier Neirich Windermere both having participated in the Second Unification Wars, though only Grammier's service is remarked on at any length. Its most profound impacts are in how it shaped the setting itself, which is more in the realm of the creator commentary track than the series proper. It's much more blatant in the novelizations, manga, games, etc. which are marketed more towards fans. The novelizations of Macross Frontier and Macross Delta practically have too many to name, like making Manfred Brando the sponsor of Mao Nome's expedition to Vajra space and the reason Ozma gets tossed out of the NUNS, Aegis Focker being Ozma's mentor and a student of Jeffrey Wilder, Manfred's Sound Jamming System using fold quartz, and an AI copy of Manfred's mind being an antagonist in its own right. Macross the Ride's antagonist faction, Fasces, is a literal Latence splinter fleet still fighting for the same goal. Macross 30 has a couple of 'em. The game's antagonists, Havamal, are a New UN Spacy VF-X Special Forces unit like the Ravens (the 815th Independent Squadron). Leon Sakaki's homeworld Sephira is the site of one of the Ravens missions in Macross VF-X2 as well. Two VF-X2 fighters are also available in game: the initial type VF-22 and the VF-19A Ravens type.
  19. This is true, but in all frankness I believe you're overthinking things here a bit. Personally, I don't buy the argument that dingy and desaturated means "realistic". I lived through the tyranny of "realistic means it looks like you're viewing it through a used coffee filter" in gaming and other entertainment and I want nothing further to do with it. In practice, it doesn't really matter if you paint your space warship bright and garish colors or flat gunship grey because without an external light source shining brightly on the hull you're only ever going to see it illuminated dimly by reflected light from large nearby objects (e.g. planets, moons) or illuminated only by its own running lights like the Macross at the very start of DYRL?. That's different in atmosphere, but in atmosphere people are going to notice the giant F-off kilometers and a half long super-carrier no matter what color it's painted. If realism were that important, Battle Galaxy wouldn't be painted magenta. Likewise, I don't think there's any concern with the Battle 7 potentially overshadowing other ships when it's on screen. It's going to do that no matter how you paint it, because it's simply the biggest damn thing in frame 99% of the time. It might be an issue if you had multiple Battle-class ships in frame, but only if it's not the "hero" one. I think there's a much simpler explanation that works on both Watsonian and Doylist levels: stylistic preferences change with time. Battle 7's comparatively bright and colorful design is representative of mid-90's anime, but can also be said to be the preference of the 37th Fleet at the time it launched in 2038. The Macross Gigasion was designed decades later in both Doylist and Watsonian terms, so naturally it more closely reflects the tastes of the period to which it belongs. My favorite example of this principle in action is the TNG episode "Relics" and the DS9 episode "Trials and Tribble-ations". They don't retcon the rather dated stylistic choices or bright, garish colors of Star Trek's Original Series from the 60's into something more in line with the more subdued neutral tones of the 90's shows, they simply acknowledge that (both in-universe and out) that was The Style At The Time and that stylistic preferences changed as time passed. Macross Frontier and Macross FB7 both flirt with the idea a bit, but not to the same extent. There is no reason for anyone to do that, though. Satelight's animators working on Macross Frontier and Macross Delta weren't superfans working on a fan film. They were professionals there to do a job. They have no reason at all to care about what was done in prior shows. They have a stack of animation model reference sheets, storyboards, and screenplays that spell out what to draw, how to draw it, and when. All the decisions about how things should look or what things should be in the story happen way before anything gets to them. That's the job of the various designers who work on development of the project. If an older design is being brought back and refreshed, they don't need to go back and look at the old animation because they have the animation model reference to work from. The master key to the art design. They can make any necessary tweaks using that as a starting point without the need to waste tens of hours trawling through old VHS tapes and DVDs. Not wishing to cause offense, but your results are not necessarily indicative of the outcomes that a professional animator would produce. And yes, many transforming designs involve a certain amount of "anime magic". It's just the cost of doing business. As far as I know, sales figures for Macross VF-X2 have not been made public. The game's events have been referenced so often by so many different Macross works from Macross Frontier onward that I can only assume it did pretty well for itself back in 1999 and in that limited 2002 re-release. Enough to justify Macross Frontier and Macross Delta and their spinoff works tying into it as heavily as they have. It's been referenced in anime, other games, light novels, audio dramas, and even model kits. Regardless, I don't think the measure of success of Macross VF-X2 necessarily means anything WRT the Doylist explanation... a simple desire to make the new Battle-class in the new story visually distinct. Macross VF-X2's dev team had a story that called for an "evil" Battle-class, so they took the basic design and made it bulkier, spikier, redesigned the bridge to look more menacing, and gave the whole thing a darker and more ominous-looking paintjob of purples and dark greys. Similarly, when the time came to make Macross Frontier in the mid-2000s, the story called for a "hero" Battle-class and a "villain" Battle-class, so they needed to update the Battle-class design to mesh with the 2000's visual aesthetic and to produce a single base design they could customize to make the heroic Battle Frontier and the villainous Battle Galaxy. Nope... and I am intensely annoyed about it. The obvious Doylist explanation is that it's CG model reuse and they forgot to remove or change the hull number while they were adding bits to it. When it comes to a Watsonian explanation, we're stuck with a lot of assumptions. The obvious answer is that the Battle Astraea is another ship from the same design generation as the Battle Galaxy and/or that it was upgraded with some of the same kind of technology used in Battle Galaxy when Cromwell's crew disappeared with it and had the Epsilon Foundation refit it. Why its hull number is the same as Battle Galaxy's... that's anyone's guess.
  20. I'd suspect they went with the more subdued palette for the Macross Gigasion because she's supposed to be a newer ship. After all, when they reference older eras in Macross media they often keep the original paint jobs or reference them directly. Such as the bright red VF-1X++ Ranka uses for her performance of "Love is a Dogfight" that hearkens back to Basara's Fire Valkyrie, or the fairly bright blue Max uses for his YF-29. Macross the Ride is practically a master class when it comes to "how bright can we go?". Macross 30, of course, faithfully preserves a lot of the older paintjobs. Even Master File suggests that legacy units like Macross 7's Emerald Force faithfully preserved their brightly colored paintjobs into the 2060s. Bogue's bright red Sv-262 in the second Delta movie is arguably the most recent case. One important thing to remember is that the animators working on a Macross series are not going to go back and analyze old animation in minute detail the way you have. They're not going to bother with it at all, in all likelihood. Even if they did, they would almost certainly not care at all about the kind of minor inconsistencies you've been analyzing because those kinds of minor errors just the cost of doing business to them. Particularly back in the era of 100% hand-drawn animation. Deadlines are tight, budgets are tighter, and "looks good" is often "good enough". What they would do is go straight to the animation model reference sheets - the line art and color keys intended as guidance for the animation staff - and use those to draw/model and color the design. It's unlikely they would bother to consult any other source as those sheets are the primary guidance for animators. The 3D modeled Battle-class ships we see in more recent Macross stories like the Battle Frontier, Battle Galaxy, and Battle Astraea look different from the Battle 7 because they are part of a newer and more advanced generation of Battle-class ships. That idea wasn't dreamed up for Macross Frontier, either. That actually goes back to Macross VF-X2, around nine years before Macross Frontier came out. The Battle-class Macross 13 (Battle 13) that is Latence's final weapon is said to be the first of a new generation of Battle-class ships with more advanced technology than those before it. (This point is important enough that it's actually written directly on the line art itself as well as provided in-story.) The Battle Frontier, Battle Galaxy, and Battle Astraea are even newer models than that, and all three of those have been heavily remodeled to suit the needs of their respective forces as well.
  21. Not sure why y'all seem so certain that Kycilia kneecapping the Principality of Zeon's armed forces isn't 100% her plan. There's no way she did not know exactly what she was doing in destroying Gihren's personal fleet and A Baoa Qu. What her endgame is isn't clear, but it's a very safe bet that her use of the Yomagn'tho to destroy A Baoa Qu is Just As Planned.
  22. C-3PO always introduces himself with "human-cyborg relations"... Did Anakin use the brain from a mechanical gigolo?
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