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Seto Kaiba

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  1. Hey RightStuf, that's the wrong stuff! Did they even? It would not be the first time Harmony Gold "cheated" a little on a media format change and just transferred what they already had. Like how the initial Robotech DVD releases were transfers from degraded VHS tapes. My money's on this being an upsampling of Robotech Remastered.
  2. Feeling a little flat after the last few episodes of the shows I've been following this season, so I'm going back in time to watch the original The Slayers series. I've seen most of the OVAs, but it occurred to me while I was doing some cleaning that I'd never actually seen the original show.
  3. Ah, no... what you found there is Brofessor's site, and it's pretty damned far from "great". To be brutally frank, it's incredibly pretentious and almost entirely unresearched faux-academic garbage that would have to improve considerably before I could call it a travesty. Its author knows precious little about Macross and even less about film theory, but is desperate to make himself out to be an expert on both. Since he can't read Japanese and do actual research on the subject matter, he instead tries to add a superficial appearance of depth to his "analysis" by throwing around film analysis terminology willy-nilly without any actual knowledge of what the terms he's using mean and ascribing deep, hidden meanings to ABSOLUTELY EVERYTHING. He seems to have taken W.C. Fields to heart: "If you can't dazzle them with brilliance, baffle them with bullsh*t." When it comes to his "analysis" of what Zentradi designs were based on, not only is he wrong but his analysis was nothing more than taking the knowledge that Zentradi designs had a basis in the organic and then attributing it to the first living thing he could think of that bore a vague resemblance. The Regult, for instance, is actually based on an earlier reverse-jointed walker design from an unrealized hard sci-fi series concept with the working title Genocidas. The design that was done for Genocidas was not organically inspired, but was an attempt to make what they felt would be a more practical and realistic ambulatory design for a giant robot. It was built on in Macross both as the VF-1's GERWALK mode and the basis for Zentradi pods, the latter of which started out as a sort of walking gun turret before taking on more organic aesthetics. It reminds me of nothing so much as a college student throwing a bunch of random garbage on an essay an hour before it's due in the hopes that the professor will grade it without actually reading it at any point.
  4. The above is also why, on the few occasions we've seen New UN Forces-aligned Zentradi troops outside of Macross II, they've ended up as hostiles rather than friendlies... it's easier to tell what team are the "good guys" if everyone's wearing the same jersey.
  5. When the ancient Protoculture created the Zentradi to fight their wars for them, several measures were taken to ensure that the Zentradi wouldn't - or couldn't - turn on them. They thoroughly indoctrinated the Zentradi to limit their thinking to matters within the strict military hierarchy created for them and instill obedience to the Protoculture's directives. They also deliberately limited the education available to the Zentradi to the training needed to fulfill their military role and also forbade them any knowledge of (non-military) culture and creative/productive pursuits. This left the Zentradi dependent on the Protoculture at the top of the chain of command for their literal and figurative marching orders, and on the factory satellites created for them for every aspect their logistical support from troop replacements to production of fresh weapons and ammunition. You could say that the so-called "Lost" Zentradi who have not yet encountered Earth's culture see their technology as a series of black boxes. They know that it works, and they know how to work it, but beyond that they have no real understanding of how it works or how to repair it when it breaks down. To them, "it just works". So even if the Zentradi were to actually examine their factory satellites and clap eyes on the "blueprints" for what it was making, it wouldn't mean a thing to them because they lack both the basic knowledge and frame of reference to properly understand what they're looking at. It's not entirely true that there are no changes or upgrades. Macross Chronicle's Mechanic Sheet for the Factory Satellite in the original series mentions that it has the some capacity to make incremental improvements to the standardized weapons it produces and has presumably been doing so for ~500,000 years.
  6. Unfortunately, the VF-171 is getting the same treatment the VF-11 got... where we were only introduced to it as its eventual successor was entering the final phases of testing. To a certain extent, it's understandable that we're seeing a lot of it nevertheless since Delta was the second series in a row where we were introduced to a PMC that'd been hired to do operational evaluation testing on the next-generation fighter before it entered mass production and began to be phased into military service. The VF-25 entered military service in the mid-2060s and the VF-31 is set to enter military service in 2069 or 2070, and even then it'll take YEARS to phase them in as squadrons undergo model conversion training in their respective local defense forces. All in all, the VF-171 is indicated in print materials at least to be an effective and highly versatile Valkyrie that balances respectable performance against impressive ease-of-use, so it's not surprising it's an attractive option.
  7. So... the official Macross website and the Bandai Mecha Colle model kit for the VF-171s in Macross Delta refer to that type as the "Remote Sector Specification" or "Frontier Sector Specification" (辺境宙域仕様). The English text on the mecha colle kit translates that as "Rim World Model". One thing that was introduced around the time of Macross Frontier was the idea that when individual governments build VFs locally under license, they will sometimes modify the specs of those VFs to accommodate locally-available technologies or just better suit their perceived needs. Depending on the severity of the changes, this led to either an all-new local variant (like the VF-19EF Caliburn) or a local specification of an existing variant. The Delta VF-171s appear to be a local specification based on c.2055 VF-171 Block II. (It's a reskin of the base VF-171 model from Macross Frontier.) Similar coloration, but not the same. The VF-171EX type is white, not khaki. Also, being equipped with MDE weapons isn't a requirement of the VF-171EX specification. Just the modifications to the aircraft itself like the adoption of the VF-25's ablative anti-beam coating, the improved engines, and cockpit retrofit to adopt EX-Gear. In the Macross Delta gaiden manga Macross E, we see a Xaos branch operating VF-171EX Nightmare Plus EX's without the MDE weapons package. Block IIIF is the Macross Frontier movie upgrade version. It got the same sensor and engine improvements, but did not adopt the remodeled cockpit, EX-Gear, or anti-beam coating that were present on the EX-type. The movie-specific writeup to the IIIF type in Macross Chronicle treats the 30mm machine gun and MDE beam gun unit from the EX-type as part of the AAS-171 Armor Pack, describing it as a "composite weapon pack". The AVM-11R anti-ship missile launcher mounted opposite is the same as the EX-type's as well. Given that the Block IIIF was a Macross Frontier fleet original development, and that the Brisingr Alliance is... "economically troubled"... I think it's safe to assume that these are local spec versions of the Block II.
  8. For the record, Funimation did confirm that they'd struck an exclusive licensing agreement with Harmony Gold back in 2019. That said, the actual status of the contract is unclear because the actual license was managed by a third party (Kew Media Group) that went out of business about five months after the announcement. So the actual status of Funimation's stake in all this is... vague? Uncertain? A complete mystery?
  9. As long as you aren't holding out hope for a high-quality English dub, it should be fine.
  10. "Mecha" isn't an in-universe category... it's an out-of-universe only term. The Gnerl, the Quel-Quallie, and the troop lander are all officially lumped in the general category of "Pods"... being an "Air Battle Pod" or "Aerial Dogfight Pod", "Theatre Scout Pod", and "Large Landing Pod" respectively. I don't believe the recovery craft is officially listed in that category, but it probably should be "Recovery Pod".
  11. Used literally, the definition is a lot broader than that. Even in Macross Chronicle, you'll find the Mechanic Sheets contain relatively mundane things like conventional aircraft, cars and motorbikes, and even vending machines alongside the more exotic things like space warships and giant robots.
  12. That'd do it, yeah... I know it's a source of some frustration/irritation for him that Macross has sort of stopped publishing final line art in favor of using images of the CG models the animation actually uses. So instead of scanning, cleaning up, and coloring the line art it's an effort to scan and clean up official pics of CG models which last he and I spoke wasn't quite as compelling artistically. I really wanna get the framework for it launched before Super Dimension Con, at the very least. I'm a good software engineer and a pretty good server admin, but I am a rubbish web developer so it takes for-freaking-ever since I'm re-teaching myself the latest versions of the various design technologies I'm using.
  13. Ah, yes... I believe Mr March is working on Macross Delta content for the Macross Mecha Manual. I'm not sure when it will go live. I know his enthusiasm for Macross runs hot and cold where mine is kind of a constant low simmer. I've been keeping the site's backend running, but I haven't been contributing to new content development for a while as a result of my day job and development of my own website project which has a scope that's incompatible with the Mecha Manual's.
  14. The New UN Government has rather a lot of captured factory satellites. More than twenty were captured in the postwar period and several more have been discovered and taken since. It's highly probable that "lessons learned" from factory satellites WRT automation have been applied to factory ships like the Three Star type.
  15. Long story short, the New UN Forces captured a Quimeliquola automated factory satellite and relocated it to orbit of Eden, then contracted General Galaxy to restore/repair it. General Galaxy used what they learned from repairing the factory satellite to develop a modernized/improved version of the Queadluun-Rau and also applied some of what they learned to the YF-21.
  16. An almost literal case of what TV Tropes would call Offscreen Villain Dark Matter. (It should probably be read Protodeviln Heritage, or "Legacy" in the sense of "Inheritance".) Basically, it's an advanced type of automated factory satellite that doesn't need an outside source of raw material, violating conservation of mass. It's capable of pulling energy from higher dimensional space and turning it into matter. It's believed that these facilities produced the Varauta Grand Fleet that the Protodeviln used in Macross 7.
  17. Catching up to various shows in this season... It looks like So I'm a Spider, So What? is going to end its season right where the light novel because a master class in blueballing readers who were hoping for the plot to progress. The bit where... The unnamed protagonist is still moderately likeable, even if she's showing more and more sociopathic tendencies now that she's out in a world of eminently squishy humans, but the writing in this is faithful to the light novel in all the bad ways. At this rate it'll be 2-3 more seasons before this sidebar flashback rejoins the actual plot and still doesn't really help that the generic fantasy world isekai story is still way more interesting than watching a misanthropic spider shovel fruit into its gullet. I've Been Killing Slimes for 300 Years and Maxed Out My Level continues to be enjoyable, light-and-fluffy nonsense. Nothing groundbreaking or even particularly interesting to make it stand out, but it's pretty much the perfect "breather" show if you're watching something heavy. Welcome to Demon School, Iruma-kun! has actually taken a turn for the interesting with Iruma's "evil" side - apparently "evil" is VERY relative - having taken him over and made him into someone with an actual spine. Now it feels less Actually, I am... and more Rosario+Vampire II-esque. It's actually become rather interesting and I kinda wanna see where "Evil" Iruma is going with this. How Not to Summon a Demon Lord: Omega is... itself. It's one of those shows where I really suspect the people working on it tell their families they're unemployed. Started watching Osamake: Romcom Where The Childhood Friend Won't Lose. It's been a while since I've felt like a series managed to pull a bait and switch on me so quickly, with the title seemingly like a straightforward declaration of intent but the series quickly revealing it's a two childhood friend love triangle. Also a weirdly aggressive love triangle story. The girls are NOT messing around.
  18. Yeah, given that Kakizaki's death in the in-universe movie Do You Remember Love? has even become something of a meme or popular superstition, odds are Roy enjoys the in-universe status of "memetic badass" in addition to basically being the guy who wrote the (possibly literal) book on VF aerial combat. 's probably not accidental command units keep including gold trim for ages afterwards.
  19. It's not just that. Roy was a fan favorite character and was/is famed in-universe enough for the military to have named a medal after him. It's not surprising his is the one that's constantly referenced.
  20. It's the only part of that other show that its fans actually like... so probably. But @Einherjaris right, this really isn't a place where discussion of The Show That Must Not Be Named is welcomed.
  21. I'm looking more at the mounting type and access type in combination... the micro-missile launchers with the aggressively limited capacities mentioned previously tend to be ones that are either mounted fully inside of a VF or in some other streamlined package that needs to be kept as low-profile as possible like a missile pod. The second type with the greater capacity are mainly external launcher systems. To be fair, the Sv-262's leg pods are "optional" as in "not a permanent part of the airframe". They have almost no weaponry without them so they're an option that's always taken... while the YF-29's are essentially a FAST Pack that's partially fused with the airframe. That was certainly their strategy on Windermere IV before Wright botched the job... which at least proves the New UN Forces are willing to learn from their mistakes and assume that anything the ancient Protoculture buried is probably something stupidly dangerous that the galaxy is better off without. (The NUNS and SMS also deployed MDE weapons against the Fold Evil on Uroboros in the novelization of Macross 30.)
  22. IMO, he was in excessive territory a bit before that... remember how many missiles the APS-25A/MF25 officially has? 274! (Master File's take on the SPS-25S/MF25 takes it over 200 as well.) I had quite forgotten there was line art of the launchers in Variable Fighter Designer's Note. Yeah, that skews matters a bit, makes me wonder where the writers got 100 when they originally quoted the launchers... though I'm also not sure they technically belong to the same category we're talking about since these are "clamshell"-type launchers like the ones on the VF-25 Super Pack that also have firing ports instead of being just port-based. Those are also the "clamshell" type, though. Yes and no? I mean, the clamshell type launchers have always held more because they're usually big external modules rather than integrated directly into the VF. It's the little conformal port type ones that've been the ones with relatively limited ammo and that was a trend preserved into Delta. The VF-31's micro-missile launchers have a total of 6 missiles per port, 3 ports per leg, for a total of 36 missiles in total. (Though the modular payload bay in the back of the leg on the VF-31A DX Chogokin is sculpted with another 18 missiles per leg, bringing the total there to 72.) So, going from my notes... Pre-First Space War the VF-0's external micro-missile launchers were 3 missiles for each of the 8 ports on the launcher. Per the line art and official cutaways, the VF-1 Valkyrie's HMMP-02 missile pod from its Super Pack has 3 missiles for each of the 4 ports on the launcher assembly. The same 3 count is also used for the UUM-7 micro-missile pods. Several plamodels and the Arcadia 1/60 VF-1S Roy Super Pack show the HMMP-02 with 5 missiles for each of the 4 ports on the launcher assembly. Variable Fighter Master File: VF-1 Valkyrie Vol.2 rationalizes this as a later improvement achieved by using a later model of missile (HMM-03) that was also smaller than the initial HMM-01. The Valkyrie II's launchers in Macross II each held exactly 3 micro-missiles. For a while there, the VF-19 spec was quoting 12 micro-missiles per pallet, which would've made for 6 per port on the YF-19's Super Pack. The reduced count of 6 would take it down to 3 per port. The VF-31 spec lists the micro-missile launchers in the VF-31's legs as holding a combined total of 36 missiles, spread across 6 ports is 6 missiles per port. So that's where the 3-6 for internal launchers comes from. Clamshell-type launchers change the game up a bit since they tend to hold way more missiles due to more flexible launch angles and are usually external packs rather than built into the VF for aerodynamic purposes. The PSW-0X's clamshell launchers had 15 missiles apiece per shoulder and 10 per side of the chest. The GBP-1S's had 11 per shoulder and 5 per side of the chest. The Tomahawk's and Spartan's had 12. The VF-17 Super Pack's had 11. It starts going quite a bit nuts in Frontier... though it's worth noting the stated counts don't quite match the published line art either. The line art shows 18 in each chest-mounted clamshell launcher, 23 in the shoulder-mounted ones, the upper leg has 25, and the lower leg has 28, while the wing boosters have 15 a side for a total of 218. The spec gives that as 20, 38, 16 (x2), 16 (x2), and 15 for 274. The clamshell missile pods for the VF-25's Tornado Pack (DX Renewal Ver.) are sculpted with 80 missiles, but since the hinges are in the way it's probably ~86 per pod. Pre-Renewal shows 81. The DX Chogokin Sv-262 shows, I think, 33 per pod? It's not well-sculpted I'm afraid. As you've said, the plamodel has ~30 and the art shows 42. Naresuan wanted to revive the Protodeviln Legacy factory satellite that was able to produce weapons without limitation because it could violate conservation of matter.
  23. Definitely Roy's. Hikaru's VF-1S only shows up for a couple minutes and basically never appears again after that except in video games. Roy's VF-1S is basically the VF-1S and inspires paintjobs for a variety of later VF models including the VF-1JR, VF-25, and a DX for the YF-29.
  24. It's more that the Second Unification War was effectively fought over the amount of autonomy that individual New UN Government members should have. As the ruler of one of the New UN Government member worlds, Grammier naturally fell in with the pro-autonomy faction that ended up winning. King Grammier himself wasn't a Windermerean supremacist. He was just upset with the slow pace of Windermere IV's economic development because his world's almost exclusively agricultural economy had little else to offer. It was kind of a self-centered view since the rest of the Brisingr globular cluster had similar economic issues due to its isolation. He was also somewhat unhappy with his obligations under treaty to reinforce his neighbors in the event of an outside threat. It was his chancellor c.2067, Roid Brehm, who began to add all that stuff about Windermerean manifest destiny to the nationalistic fervor that'd overtaken Windermere IV since 2060. It wasn't, though. They mention in the OVA that it was growing by absorbing matter from the air. In the Frontier TV series, they mention the Vajra mine asteroids and such for raw materials. (It's conservation of energy they're nominally violating by siphoning power directly out of higher dimensions.)
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