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Seto Kaiba

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  1. That's a fansite... the site's author and webmaster have careers and such they have to attend to. I should know, I'm the webmaster... and I feel like I never properly get away from my day job these days. Mr March is the author.
  2. Or handing her a fashion magazine. Or just giving her a sheet that says "Your new orders are on the back of this page' on both sides. Or simply waiting for her to get bored and wander off as she inevitably does. Jeanne Francaix is not the most disciplined or focused soldier in the Southern Cross Army. Let's face if, if she were cast in a 22nd century Animal House remake she'd be Bluto... but only because Charles has a better claim on Otter after being demoted all the way from first lieutenant to buck private on a conduct unbecoming charge for fooling around with his superior's wife.
  3. Unlikely, IMO... for two reasons: In the Macross Frontier TV series, the Battle Galaxy was destroyed in orbit of the Vajra planet by her sister ship Battle Frontier in September 2059. In the Macross Frontier movies, the Battle Galaxy was destroyed alongside the vast majority of the 51st Large Scale Long Distance Emigrant Fleet by the Vajra. The loss of their fleet and flagship was what forced the Galaxy fleet executives to use their remaining soldiers hidden among the refugees to seize control over the Battle Frontier. That depends on which version of the Macross Frontier story the Macross Delta setting favors. The TV version of the story shows the Macross Galaxy fleet decimated but still out there, having lost a substantial portion of the Macross Galaxy Corporate Army and its flagship Battle Galaxy to the Vajra and the Macross Frontier fleet. Whether or not they're still under mind control is another question now that the person at the top of the command pyramid there is dead. The Movie version of the story sees the Macross Galaxy fleet all but completely wiped out when the Vajra attack it with overwhelming force during the events of the first movie. By the end of the second the Galaxy fleet executives are dead and the Macross Galaxy Corporate Army all but completely wiped out, with what's left of the population (if anyone is left apart from Brera) likely freed from mind control.
  4. SMG's lack of worldbuilding kind of just leaves the basic war story and whatever your local lazy GM can be arsed to come up with. They do the minimum necessary to get by and claim it's a game and not just a bad fanart collection doujin. That said, I'd imagine that'd be a singularly unfulfilling hunt... the prey (Jeanne/Dana) doesn't have a brain, so I'd question whether there's a skull under that mop or if it's just a greasy mass of fused hair like a sheep that hasn't been sheared in years.
  5. ... given that that ties directly into the war story, I don't think I would call that "outside of the narrow focus" of the war story. Outside the realm of plausibility tho, given humanity's vocal and vehement, literally militant, xenophobia in Robotech tho.
  6. ... they're playing the long game, then. I see. The game's afoot! 🔎
  7. ... we don't have any blondes on the cast. Who's going to be the little sister he's hung up on? A bright red Sv-262Hs... I gotta say, Windermere IV's Aerial Knights are getting increasingly liberal with the word "White" in the title "White Knight of Derwent". King Grammier and Lord Aldoria both went with white for their Sv-154 Svards, but Keith went with black (well, "black") for his Sv-262 and everyone else's and now Bogue is going for scarlet?
  8. Yeah, that bit they have marked "end of Main Street" is butting up against the actual thermonuclear reaction engine housings at the back of the leg. http://www.macross2.net/m3/macrossdyrl/macross-dyrl/macross-dyrl-citycrosssection.jpg
  9. Materials made for the Super Dimension Fortress Macross TV series indicated that the "general residential areas" where the city was reconstructed aboard the Macross were in both of the ship's "legs" and the lower levels of its "torso". Basically everywhere south of the actual main gun system. (Of course, those materials also show the sections of city in the "torso" stacked at least four layers deep in some places and it's not entirely clear how one would get around in there in something like a car since the roads are only shown at the lowest level in much of the art. Presumably there are ramps or elevators offscreen.
  10. I'll have to get back to you on some of them, since some of my books are up in my study. The VF-1 Valkyrie's Super Pack parts are numbered NP-BP-01 (boosters), NP-AR-01 (arms), and NP-FB-01 (legs). Master File asserts several variants of each, with the TV series version of the Super Pack being NP-BP-01A, NP-AR-01B, and NP-FB-01B and the movie version being NP-BP-01B, NP-FB-01B, and NP-AR-01C. The VF-11 Thunderbolt's booster packs are listed as NP-SP-09, and the conformal leg tanks as NP-SF-09. Master File lists the YF-19 and VF-19A-D's conformal packs as NP-AB-20b (legs) and NP-FB-FA07 for the upper arms, and the VF-19F/S type's as NP-BAP-21 (boosters) and NP-AR-24 (legs). Master File lists the VF-25's booster as NP-FAD-23 and declines to name any of the other components. The only component of the VF-25's Armored Pack to be given any kind of identification is a component omitted from the VF-25 configurations we've seen. An armor piece for the nose with the part identifier P-011.
  11. So... put simply, Strange Machine's presentation is markedly more modern and professional than Palladium's but you get less in terms of actual content. As often as I put Palladium Books on blast for its haphazard writing practices, their Robotech game tries to give players a better - and bigger - picture of the Robotech setting to use as a starting point for games. The writers put a lot of effort into trying to maximize the freedom players had to develop characters and storylines outside of a narrow focus of the military and the Robotech Wars. They sometimes had to take questionable liberties with the setting to do it, but it was for a good cause. Strange Machine's game books are definitely prettier, the view of the setting and story is much narrower and the information it provides is more sparse, less accurate, and generally less useful in that regard. There's less actual game in Strange Machine's game. Granted, Palladium's game design absolutely leans heavily simulationist and as a result its character skills can be excessively granular at times. Strange Machine's game design leans just as far in the opposite direction with characters skills written excessively broadly. It's easier by far to fix excessive granularity with house rules than to house rule limits onto over-broad "Swiss Army" skills. Simplicity is good, but oversimplification can quickly become immersion-breaking. Especially when a character's skills/attributes permit them to do things common sense says shouldn't be possible with their specific knowledge base. Someone whose character has the Sailor archetype, for instance, could claim their character has equal ability to pilot any sailing vessel from a bathtub to a battleship. A character with a Mechanic archetype can claim to be equally adept at fixing a dishwasher or a Destroid. It's not as much an issue in Robotech, but if someone were to adapt the game to Macross as is basically inevitable for the Robotech RPG you've got the potential for a Valkyrie Pilot archetype's holder to claim equal skill on every kind of transformable aircraft from fighters to attacks to bombers to reconnaissance planes. If your players are good, this can work well when its style suits them. If your parents are even the slightest bit argumentative, the GM is going to be living in Because I Say So Land for the duration of the game.
  12. Odds are you never will... that particular configuration was something that Variable Fighter Master File's writers came up with, and doesn't appear in Macross's official setting. It's difficult to tell, because the art really isn't easy to make out... but it looks like the attachment point is on the shoulders. This'd probably prevent the VF-19 from transforming since the packs would end up facing each other. Presumably they do... but individual pack model numbers are not usually given in favor of referring to the packs collectively by configuration. I believe the only other model besides the VF-1 Valkyrie to have individual FAST Pack model numbers cited in official Macross setting materials is the VF-11. Variable Fighter Master File offers unofficial designations for certain packs on other models of VF.
  13. Is the SMTP server not responding, or just overloaded?
  14. Can't see how it could... Normally, if you want to make it harder for an enemy to discern your movements by eye you use either regular camouflage (in the hopes of going unseen) or dazzle camouflage (to trick the eye regarding what direction you're moving). If it were about disorienting the enemy, I'd expect to see a dazzle camouflage paintjob like the YF-27-5's: All in all, I can't really imagine any psychological warfare potential in the new enemy VF's tacky ground effects lightning... unless someone was really badly traumatized during a showing of TRON. Unlikely, IMO. "Energy shields" the way most science fiction or science fantasy titles conceptualize them don't exist in the Macross universe. The closest equivalent in Macross - the barrier technology developed during the First Space War - works on very different principles from the shields of most other sci-fi franchises. Rather than a "force field" made up of high-intensity electromagnetic fields or layers of exotic particles, Macross's barrier technology produces a localized discontinuity in the fabric of space time. A dimensional fault, to use the show's favored term for it. It's warping space-time in a very specific area relative to the barrier system such that matter and energy can't traverse it. What you end up with is essentially a movable immovable object that can be freely shaped and deflect physical objects just as readily as lasers, particle beams, plasma, and radiation. The upside is that it's a highly versatile defensive mechanism with far better defensive ability than even energy conversion armor can offer. The downside is that tying space-time in knots requires a LOT of power and, more importantly, it's impermeable in both directions. That last bit is why pinpoint barriers are the norm rather than omnidirectional ones... the enemy can't shoot you through it, but you can't shoot the enemy through it either. A VF with omnidirectional barrier coverage would be well-defended but utterly incapable of returning fire.
  15. Let's see... Edit: yup, lightning fast now.
  16. Over the last day or two, I've noticed it's taking a really long time for posts to... post... once I hit the Post/Submit button. It'll stick on "Saving..." for a good 20-30 seconds or more. I've been seeing it on several different OS's and versions of Chrome. I haven't tried with other browsers.
  17. It could be, I guess. Or any of a host of other things. It's been mentioned a few times that Valkyries do provide power (and probably data bus connections) to their gunpod(s) through connectors in the hand. Even though I don't think it's been explicitly reiterated in the case of the 5th Generation VFs, I suspect it's a very safe bet it's still the case since it IS stated that beam gunpods are drawing their power from the VF's engines. That said, it could also be something else entirely. Maybe some kind of fold wave receiver since it's apparently working in tandem with Hot Topic-brand Walkure. Could be some kind of active stealth system other than the usual anti-radar mechanism like one intended to defeat fold wave radar or an optical camouflage system meant to scramble target locks like the Windermereans were using early in Macross Delta. Could be a purely aesthetic touch too. Maybe the developer, or end user, is just really REALLY in love with TRON lines. Add a bit of purple in there and I'd suggest they were going for a vaporwave theme.
  18. It's a safe bet... the Daedalus and Prometheus were definitely hooked up to the Macross's gravity control systems. Macross Chronicle notes that it was an artificial gravity field thrown up over the Prometheus's deck that allowed them to do normal CATOBAR operations while in space.
  19. Hey now, the mounting wasn't jury-rigged... it just wasn't made for those exact ships.
  20. Useless bloody Facebook page, that one... between the rampant misinformation and the useless mods pursuing their personal vendettas they're as bad as the Robotech fans when it comes to spreading misinformation. That's definitely a current-gen Battle-class under all that garbage. Looks like Satelight's reusing the Battle Frontier CG model with some cosmetic alterations. I doubt it has anything to do with the Epsilon Foundation. The promo materials pitched this as a new antagonist and, if we're being honest, the Epsilon Foundation aren't at all the type to have aspirations of galactic domination. Yeah, they're evil... but they're corporate evil. They're greedy and amoral war profiteers who are only too happy to sell weapons to both sides and relief supplies to everyone caught in the middle, but actually going out and busting heads themselves is way WAY outside their comfort zone. Whoever this new antagonist is, they have enough clout to somehow obtain one of the largest New UN Forces capital ships and extensively modify it. That's somehow who has a level of power rivaling or exceeding an emigrant government head of state. Given that this ship is apparently associated with the new "evil" idol group Yami-Q-Ray and this new VF we've seen, that's someone who's also spent a lot of time and resources researching how to weaponize fold songs. There's exactly one person in the scenario who has the wealth of a megacorporation, the resources and connections to influence the New UN Government and New UN Forces, and is directly connected to efforts to weaponize fold songs and researching their weapons potential: Lady M. If it's not her, then we're in "giant space flea from nowhere" or "suspiciously similar substitute" territory for explaining this new antagonist. You'd need some kind of gravity and inertia control system to keep the structural stresses manageable... like of gravity and inertia control system a ship like that is packed to the rafters with already.
  21. I'm starting to feel like most of Funimation's recent acquisitions are all isekai titles with similar premises. Started Combatants will be Dispatched and it seems to basically be The Hero is Overpowered but Overly Cautious by way of The Dungeon of Black Company... or maybe Needless, if it turns out he has any more obvious anime fetishes. EDIT: OK no, I was wrong. This is an isekai version of Chivas 1-2-3, the Sorcerer Hunters spinoff localized as Sorcerer on the Rocks. Six, like Chivas, is one walking argument that being a total bastard WORKS.
  22. Ah yes, the only design from Southern Cross that looks like some thought went into it. Robo-Milhouse there will never be cool. Seriously. There was literally never anything stopping you. Smart fellow, that creator. ... unlikely. Strange Machine's books are kinda bare-bones compared to Palladium's.
  23. ... where have I seen this before? ... this resembles the old first-generation Macross-class ship that was sold to Zelgaar Heavy Industries in Macross Delta Gaiden: Macross E. It was dubbed the "Macross Extra" and had been modified to assist in weaponizing fold songs by Ivan Tsari. ... are we about to learn Lady M has been playing both sides this entire time?
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