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Seto Kaiba

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  1. TBH, your topic made way more sense before you edited it. One of the common terms used for mecha is "mobile weapon", but unless a series has some kind of interactive media (read: "game") where you can get a proper feel for how different weapons systems on a mecha perform in combat you're not going to find many people who have an opinion about specific weapons systems. Macross is really the only one of the three shows mentioned that has any real variety in enemy weapons, with lasers, electron particle beams, plasma, and super dimension energy weaponry supplementing missiles and the occasional kinetic weapon. In the original MOSPEADA, it's all lasers on the Inbit side. In Southern Cross, it's all unspecified "beam gun". There's no variety. It's like asking someone what their favorite socket in their socket set is (and everyone knows it's 10mm). Incidentally: That's an energy weapon, so it can't fire hard rounds. (It's captioned ビーム小銃 - "beam rifle" - in the line art.) They already have a pair of laser antipersonnel guns for that. The other stuff you've got involves tech that doesn't exist in the series that the mecha you're talking about is from...
  2. Like I said, nobody's got a complete translation... because nobody has THAT kind of free time. It's not that Macross Chronicle is a difficult publication to translate, it's that it's so bloody huge. 2,560 pages is going to take a long damn time to get through even if it's no more complex than Dick and Jane just because of how much of it there is. In any other year, that'd be the time I took off to go to Super Dimension Con and see a bunch of fellow fans in the SoCal area for an annual get-together... but since the panedemic canceled that, I had a choice between either divvying it up or just taking the entire month of December off. Workin' on that. My group is rolling through Macross Chronicle in series-production order. We've done almost all of the sheets for Super Dimension Fortress Macross so far (excl. the Goods sheets we don't care about), though I won't get to post our work until I finish with ironing the bugs out of my website's design. Once we're done there, we'll do DYRL, FB2012, II, Plus, 7, D7, Zero, Frontier, and the Frontier movies. Then it's off to the artbooks and Blu-ray liner notes, Master File, etc. Many hands make light work. I'm the one holding up the party since I'm way behind on the website development. I hate CSS.
  3. Well, the prevailing in-universe hypothesis is that the Brisingr globular cluster was the last place the Protoculture fled to in order to escape the ongoing conflict between the Zentradi and Supervision Army before going extinct. The fact that the Star Singer they created figures prominently in the mythology of the sub-Protoculture native Windermereans suggests they stuck it out on Windermere IV long enough for the undeveloped natives they genetically re-engineered to become aware of their existence and incorporate them into their religion. Their religion seems to border on being a cargo cult, inspired by the abilities the Protoculture engineered them with and myth-preserved memories of the Protoculture's sufficiently advanced technology. Probably not, given that the people researching the Brisingr globular cluster's relation to the Protoculture believe it was the very last place the ancient Protoculture fled to before going extinct. The Star Singer, Sigur Berrentzs, and the whole delta wave system they constructed seem to have been one last attempt at unifying the galaxy, ending the war between the Zentradi and Supervision Army while also achieving their societal ambition of becoming a unified species in a manner similar to the Vajra. Whether they died out before they could test it or had the same fear the NUNS did that it'd cause a mass "your head a'splode" is unclear, but they never activated it. One point that argues strongly for it being one of their last creations is that it requires a Windermerean to activate it.
  4. That would've been the thing to do... bring in these superfans whose work was hotly anticipated and say "we're giving this the full-professional upgrade". Berman and several other long-time Trek showrunners started out as superfans too.
  5. The Zentradi 425th Main Fleet's Gol Boddole Zer mobile fortress (Macross: Do You Remember Love?) Lord Feff's custom Gigamesh mobile battle suit (Macross II: Lovers Again) Milia 639's Meltrandi gunboat (Macross: Do You Remember Love?) Mardook-issue Zentradi Powered Suit (Macross II: Lovers Again) Mardook-issue Meltrandi Powered Suit (Macross II: Lovers Again) Mardook-issue Zentradi Battle Pod (Macross II: Lovers Again) Golg Gants Charts Zentradi Heavy Attacker (Macross: Do You Remember Love?) Zentradi unnamed Powered Suit (Macross Plus) Variable Glaug (Macross M3) Feios Valkyrie (Macross Digital Mission VF-X) Couldn't come up with anything from MOSPEADA or Southern Cross. MOSPEADA's Inbit never really "grabbed" me, which is kind of ironic given that one of their mecha is basically named "Grab". They're alien, but not in any way that really impresses. They're just inscrutable but they're also REALLY dumb and kind of ineffective in a fight. Their saving grace was that humanity was dumber still, choosing to engineer its entire military around fighting them as ultra-short ranges where the Inbit's superior numbers gave them the advantage. Southern Cross's designs were just... ugh... they managed to be rushed and lazy at the same time, and the only designs that weren't heavily derivative were jumbled garbage. The Zor's only real mecha is a cheap and unapologetic knockoff of Mobile Suit Gundam's MS-06 Zaku II and they didn't even make an effort to hide the fact.
  6. It's easy to see why the IP owners shut it down... it's way better than anything they were working on at the time (or now).
  7. Thus far, humanity has not encountered any other sub-Protoculture species that had reached a level of technological development rivaling pre-Overtechnology Earth at the time they were discovered. Zola seems to have been the farthest along, with the native Zolans having an acknowledged tech level rivaling early 20th century Earth at the time the New UN Government discovered their homeworld. Windermere IV was still a medieval civilization when the SDF-05 Megaroad-04 discovered it after being damaged by the fold faults surrounding the system, and its neighbors Voldor and Ragna are implied to have been at roughly similar levels of development when they were contacted by humanity. It seems likely that most of the Protoculture's engineered species were either destroyed alongside their ancient creators at the outset of the Stellar Republic's war with the Supervision Army or were caught up in it in the intervening millennia. The ones who've slipped the net, like humanity, were still hundreds if not thousands of years from independently developing faster-than-light travel. The most advanced were only just starting to explore space inside their own solar systems. Humanity got lucky/unlucky when someone dropped a mostly-intact Supervision Army gunship on their doorstep and were just advanced enough to start figuring out how it worked by investing almost the entire planetary economy into studying it after the mass "oh crap" that came with the realization that it was a warship of breathtaking size and power. If there were other sub-Protoculture species that were farther along, they may have either been destroyed by one side or the other in the Protoculture's civil war, been "drafted" by some part of the Supervision Army, or simply been destroyed in the crossfire at some point in the last 500,000 years of war between the Zentradi and Supervision Army. (There is an outside possibility that they took one look at the state of the rest of the galaxy and went "Nope! Nope! Nope!" and decided to isolate themselves from the greater galaxy, which would account for them having not been discovered.)
  8. Oh, that's just the tip of the iceberg... you also have to consider a bunch of other aspects of maintenance: How much disassembly and reassembly stands between you and the parts that are most likely to fail, need the most periodic maintenance, and/or require the most frequent update/replacement. How readily periodic maintenance on different systems can be timed to coincide with each other to minimize trips to the "shop". How frequently the manufacturer is releasing software/hardware updates for stability enhancements, issue fixes, and quality of life improvements. How readily available repair/replacement parts are, and whether they can be fabricated onsite or have to be shipped in from a supplier. How high the failure rate of newly introduced technologies is. How consistent the manufacturing process is, i.e. how many units with manufacturer-induced or repair-induced "eccentricities" will end up in your lap. I can safely say that being fleet maintenance lead for even a small fleet of relatively low-complexity hybrid electric vehicles was enough to take years off my life for the above-listed reasons.
  9. For the record, nobody has done a complete translation - or even a more than fractionally-complete translation - of Macross Chronicle. At almost 2,600 pages (counting the table of contents and introduction), it's too big for any one translator working in their free time to do in a reasonable span of time. The original edition was 1,600 pages and the expanded revised edition was 2,560 if you didn't count the table of contents in Vol.81. AFAIK, my group are the only ones insane enough to have actually announced that we're going to attempt a (mostly) full translation. That's five of us, and we still expect it to take six months or more. We're skipping the Goods sheets, but we're planning to do everything else. I'm very excited for October 7th. That'll mark the end of the ridiculous work schedule that's kept me from working heavily on Macross Historica and the start of me having nothing but four day work weeks for the entire rest of the calendar year. I'm gonna be making SO MUCH headway on the site. Literally all that's standing between me and that wonderful world of slacking off with official sanction for the rest of the year is a pair of network spec releases for Jeep programs.
  10. Thousands, actually. Macross Chronicle has indicated that, at the height of the ancient Protoculture's power, there were at least FIVE THOUSAND Zentradi main fleets. Exsedol's remarks suggest there are somewhere between two and three thousand main fleets still operating in the galaxy after 500,000 years of continuous warfare with the Supervision Army. Fortunately for humanity, space folding is an absolutely terrible FTL technology for actually exploring space. Teleporting from place to place like that means you're never exposed to anything or anyone in the space between where you are and where you're going. The only way to bump into someone is if you're so fantastically unlucky that you defold right on top of them. (This has happened, but it's very VERY rare.) Yeah, that kind of thing actually became a plot point in Macross II's timeline. Destroying Boddole Zer's mobile fortress and a bunch of lower-tier command ships forced a mass retreat, but it didn't really do anything to stop Boddole Zer's subordinate commanders from periodically coming back to have another go if they were feeling hard enough. Most of Boddole Zer's subordinate commanders ran and kept running, but some were ballsy enough to muster their forces and return to try to finish the job. That meant Earth's UN Forces had to deal with a steady trickle of rogue Zentradi at periodic intervals. That was what led to Earth getting overconfident about its defenses and over-reliant on the Minmay Attack in Macross II. They did face several very serious threats, thanks to escaping Zentradi alerting other main fleets to Earth's existence and location like the Neld main fleet that attacked Earth in 2036 and the Burado main fleet that attempted to weaponize Earth's culture against the Meltrandi in 2037. An emigrant ship that blundered directly into a Zentradi main fleet also led to an invasion from an unnamed Zentradi fleet that lasted most of 2054. It was after that occasion that they really stepped up their defense programs to create things like the Macross Cannon-class and next-generation warships like the Gloria and Heracles. Earth in the main Macross timeline got luckier, in that Boddole Zer's subordinates mostly decided to not go back to that scary scary place... so encounters with rogue Zentradi fleets are mostly just examples of emigrant fleets blundering across the path of a branch fleet that's patrolling some forgotten backwoods sector of space for Supervision Army ships or the occasional case where a fleet will stumble upon an emigrant planet by coincidence, like the Macross Frontier fleet's run-in with a small Zentradi force back in 2058 at the start of Macross R or the Zentradi attack on the Brisingr cluster in 2060 that Windermere was salty about providing reinforcements for.
  11. Yeah, the whole thing happened VERY quickly. From the dialog in Ep27, it took less than five minutes for the Zentradi to destroy Earth's surface completely. The Grand Cannon needed another five minutes (300 seconds) to finish charging before it could fire, and the Zentradi totally flattened the planet before it could even start the firing process. There were still two minutes left on the countdown when they restarted after the bombardment. When you get right down to it, at no point in any Macross story so far have the UN Forces or New UN Forces had the kind of firepower to actually fight a Zentradi main fleet. They're just too big at ~5 million ships apiece. The Grand Cannons were the closest that the Earth UN Forces ever came to having the firepower necessary to take on a Main Fleet, and unfortunately those weren't mobile (and thus were useless offensively) and were too slow and too lacking in versatility to be an effective defense against such a large force. The Macross II UN Forces c.2092 had constructed ships with the firepower to effectively confront a branch fleet-sized (~1,200 ship) force with every expectation of annihilating their enemy, but even those Macross Cannon-class ships were way short of having the firepower to take on more than a few hundred ships each at any given time. The main Macross timeline's Battle-class supercarriers have the firepower to take out a few dozen ships at a time at full power, and at least one system government (Varauta's) built a massive mobile fortress with the firepower to theoretically take down a Zentradi branch fleet on its own using a combination of eight Macross cannons and eight anti-fleet ultra-high-yield thermonuclear reaction missiles with cluster warheads, and the only one of those we know about fell into enemy hands. The main Macross timeline New UN Forces' approach to dealing with Zentradi fleets is avoidance if at all possible, up to and including self-destructing ships with MDE warheads to prevent them from falling into Zentradi hands. Macross II's UN Forces rely almost exclusively on the Minmay Attack to level the playing field and then go hog with the reaction warheads.
  12. In light of the rather sparse offerings of late, I find myself wishing with increasing frequency that David Production would get on with animating Stone Ocean... For now, I've fallen back on catching up on older titles again. Today's menu includes Gasaraki, Lost Universe, and Saiyuki Reload: Blast.
  13. Eh... depends on the when. The only realistic way for the Earth UN Forces of the First Space War to take out the entire Boddole Zer main fleet would be for all five Grand Cannons to be in working order and fire on the fleet unobstructed. The problem there is that Boddole Zer's final offensive was a surprise attack that left only a couple of minutes tops to respond, so even if all five of Earth's Grand Cannons were in working order it wouldn't really change the outcome. They wouldn't have been able to charge up and fire until after the Boddole Zer main fleet had finished destroying Earth's surface. It might mean a few hundred thousand more survivors at the end of it all, and the land battle against the stranded/abandoned Zentradi troops might not have happened or might've been a much shorter affair, but it wouldn't have materially changed the story. The only way to save Earth would be to have anticipated the surprise attack and kept the Grand Cannons on hot standby indefinitely, ready to fire at a moment's notice. (It's doubtful you can even do that with a super dimension energy weapon.)
  14. You're gonna need something way stronger to get the Japanese market to care about Southern Cross. For the purposes of toy collecting, perhaps... but that's as far as it goes. In terms of proper classification, it's six models of Bioroid and a one-off/custom unit. It wouldn't be called a variant because "variant" implies that it's a productionized derivative that's being mass produced... i.e. that there is more than one of that specific unit. A custom unit is a one-of-a-kind unit that deviates from the production specification. Seifreit's Bioroid is a custom unit. (I realize I'm splitting hairs over terminology, but I am a big believer in precision when it comes to things like this... esp. since there's so little in the way of accurate info on the series out there.) I don't recall the creators of Southern Cross ever giving any real indication as to why Seifreit was given a one-of-a-kind Bioroid when he was no different from any other abducted and brainwashed soldier the Zor used. It's clear in production terms they wanted an enemy ace character and went with a very blatant homage to iconic rival ace Char Aznable, but I don't recall ever seeing an in-story explanation for it.
  15. When the New UN Government launched these various emergency measures to preserve the habitability of Earth and begin the recovery of its ecosystem, the First Space War had only just ended. They needed to take immediate steps to ensure that Earth would remain a planet capable of supporting life because the newly established New UN Government lacked the resources to carry out even a partial evacuation of the planet and they didn't have anywhere to evacuate the planet's population to either. It wasn't until almost four years later that an inhabitable planet was discovered in another solar system (Eden) and trial emigration started. Sentiment is certainly a part of it, but I'm inclined to argue that there were elements of a sunk cost fallacy involved. The New UN Government had invested massive resources into the preservation of Earth's ability to support life and the beginnings of ecological restoration, mobilized the military to obtain unheard-of levels of manufacturing muscle to facilitate their plans to restore Earth, and started mass cloning to repopulate the planet. Relocating became increasingly logistically complicated as time went on, so by the time Eden was identified and the first wave of emigrants confirmed the planet was generally safe for human life they'd already invested so heavily in restoring Earth that relocating would've slowed or stopped the all-important space emigration program and made all their efforts to keep Earth livable seem like a waste. I think by the time they realized that it was a workable option and they actually had the resources to make it happen, the rebuilding had gotten far enough on Earth that nobody wanted to go through having to strike camp and rebuild society AGAIN. (With the emigrant ship designs available, it would've taken over 300 round trips to get the original survivor population off of Earth, by which point they would've been playing a losing game against explosive population growth.)
  16. Yeah, it's the document mentioned on the cover as "Scenario File". I've got a lead on scans for you though, so I may be able to save you a hunt.
  17. ... y'know, if it looks like a cartoony postage stamp and makes you see sounds, that's acid not sugar. Yup. Like I said, most people legitimately do not remember that there were other types of Bioroid than the Early Period Type I and II. To be honest, I'm not sure I'd call that "considerable" customization. Seifreit's has nipple piercings or whatever, that thing on its chest that looks like a butt moved up a bit, and the clamps on the polarized sensor cover are a different shape, but that's pretty cosmetic stuff. It's nothing that really changed the shape, profile, or capabilities of the mecha. It's surface detail. Yeah, that's the right issue... if you go hunting for it make sure you get the scenario file with it.
  18. As noted previously, Seifreit Weiss's red Bioroid is explicitly and on no uncertain terms noted to be the same model as the green Bioroid (Early Period Bioroid Type II)... it's just a custom unit, while the greens are in their stock configuration. (It's written up as 前期II型改 in This is Animation 10.)
  19. To address @pengbuzz's unanswered questions from another thread that recently got locked for unrelated reasons: Pretty much, yes. The Zentradi were bombarding the planet with heavy quantum reaction beam weapons and high-yield conventional anti-warship missiles. Between the average yield and sheer weight of fire from 4,795,122 warships, there wasn't much difference between what they did and a planet-wide thermonuclear saturation bombardment. Each of those heavy quantum reaction beam cannon strikes was like a nuclear bomb going off, with the heat and shockwave from the strike causing far more destruction than the direct hit itself did. If any people on the surface escaped immediate death or lingering lethal injury as a direct result of the bombardment would have quickly succumbed to indirect consequences of such a vast orbital bombardment if they were on the surface. All of the debris kicked up into the atmosphere by the blasts would've turned the atmosphere into an unbreathable mess full of dust, ash, and other unwholesome substances like organic decay products, smoke from burning toxic waste, and particulate radioisotopes from destroyed nuclear reactors. If that didn't get you, the ensuing dust storms and shortages of food and potable water would have in the space of a few short days if you didn't drown in a flash flood caused by the weeks of unbroken torrential poison rain caused by the bombardment. In short, Earth's surface was a distinctly unhealthy place to be. The Boddole Zer main fleet got the drop on Earth, and the UN Forces brass never did take Global's report about the size of the Zentradi fleet seriously, so it probably wouldn't have affected the final battle TOO much... unless a cannon was undamaged enough to fire and had a clear shot at Boddole Zer's mothership. THAT would have won the fight outright by removing the apex of the Boddole Zer main fleet's chain of command, forcing a retreat. Yes, the New UN Government did start a major project called the Nature Regeneration Project to mitigate the consequences of the orbital bombardment and begin repairing Earth's obliterated ecosystem. Macross Chronicle notes that the Boddole Zer main fleet's bombardment had pretty catastrophic consequences for Earth that are going to take a VERY long time and a downright colossal investment of time, money, energy, and technology to mitigate, never mind repairing. The bombardment destroyed Earth's ecosystem, resulted in a spike in global carbon dioxide levels and a decline in global oxygen levels, raised the average temperature all over the planet, caused a significant increase in humidity due to the mass vaporization of the world's oceans, and spread all kinds of nasty toxins and contaminants all over the planet. The New UN Government implemented a number of different measures to maintain Earth as a habitable planet. They erected a 500km-diameter sun shade to block sunlight to help mitigate global warming caused by increased atmospheric carbon dioxide levels. They deployed genetically engineered bacteria to contain and clean up radiological hazards caused by breached reactors and waste stockpiles, and engineered phytoplankton to stabilize the planet's atmospheric composition and start reversing the increase in carbon dioxide. Seed banks that survived the cataclysm were tapped and used to start rebuilding the ecosystem with support from cloning and genetic engineering tech. The manufacturing muscle from factory satellites was put to use providing materiel for the planetary terraforming work. All in all, they went to some pretty extreme lengths to keep Earth livable, but it's going to be thousands of years before the planet is restored to the point that it resembles our Earth at all. That damage is just THAT severe. Well, Alexi Kuryakin was one such individual, an engineer from the SV-51 project who defected from the Anti-Unification Alliance to the Unification Government when the Alliance started falling apart and was lucky enough to dodge the bullet by being on the moon when the Zentradi rolled up and flattened Earth. He seems to have been a pessimistic person given that he seems to have considered renewed civil war an inevitability and established a special design group within General Galaxy to focus on VFs designed to fight other VFs (the SV Works).
  20. Not that I'm aware... you'd have to track down a physical copy on Mandarake, Yahoo! Auctions Japan, or a similar site. Some, but not all, of the material from My Anime's June 1984 issue is in This is Animation 10, but the print quality is iffy and the size is poor in both. They're the same design, according to the OSM... just colored differently.
  21. Well, it will be my pleasure to put my skills to work providing clarity to all who wish it. Studio Ammonite created line art for six specific variants of the Zor Bioroid, but none of them have names or specific roles or anything along those lines. It's not even really clear why the Zor created different models and types of Bioroid, since nothing is said about how those models differ from each other in practical terms. None of them have built-in weapons or any obvious difference in equipment besides occasionally using different models of handheld gun. All the stuff about Soldiers, Leaders, Guards, etc. is Palladium Books embroidering the minimal official information to justify why there were different models in the first place. The six types of Bioroid are as follows (art sourced from My Anime June 1984 issue): Bioroid Type I (Early Period) Bioroid Type II (Early Period) Bioroid Type I (Middle Period) Bioroid Type II (Middle Period) Bioroid Type I (Late Period) Bioroid Type II (Late Period) Seifriet Weiss's Bioroid isn't a separate model, it's just an Early Period Bioroid Type II with a red paint job instead of green. At one point in This is Animation 10 it's referred to as Type II Custom, but with no indication given as to whether it's actually customized in any way besides giving it a different color paint (or why). The whole rationale for having the different types of Bioroid, including the bright red antagonist ace custom, seems to have been "Gundam did it, so we thought we should too", broadly mirroring the Zaku II's having a regular and "ace" version (with a red custom model for the main antagonist) followed by different-colored improvements like the blue Gouf, black Dom, and grey Gelgoog, etc. Most folks only really remember the Early Period Bioroids, since they're the ones that were used for most of the series. It did... it's the Bioroid Type I (Late Period). They kind of drew it wrong though, the eyes are supposed to be horizontal and farther apart.
  22. From what I've seen, most interest in Bioroids is firmly centered on the "Early Type" Bioroids that dominated the first two-thirds of the series. Mainly Seifreit's red Early Type II Bioroid, with the stock green Early Type II and blue Early Type I as a peripery interest. Most folks - including Robotech's official coverage - tend to forget there were four more models of Bioroid in the OSM. Kinda like how almost nobody remembers that there were actually multiple types of Spartas head. EDIT: To clarify terms, the Bioroids didn't have names in the OSM... they were just referred to as the Early, Middle, or Late type and Type I or Type II for that period. The model Robotech calls the Invid Fighter or the Armored Bioroid was the Middle Type II.
  23. I think the bigger issue there might be that the main character's fairly plot-critical internal monologue was axed completely... which kind of derails every aspect of the story.
  24. Not to mention that it wasn't drawn by anyone connected with the mechanical designs of the series either... it's fanart.
  25. So, I did a little digging into this based on what you said... and suddenly all of the problems with The Misfit of Demon King Academy make perfect sense. Both The Rising of the Shield Hero and The Misfit of Demon King Academy TV anime adaptations adapted the first five volumes of their respective light novels. Where Misfit starts to run into problems is that its light novel volumes are a good 25% larger than Shield Hero's, meaning the amount of content they're trying to adapt is more like six light novel volumes rather than five and they're trying to pack that material into half as much episode count. When you work it out, the adaptation density of The Rising of the Shield Hero is about 63.04 pages per episode. The adaptation density of The Misfit of Demon King Academy is about 149.54 pages per episode... well over double Shield Hero's. No wonder everything feels so rushed and poorly explained, this TV anime should only be half over it were being properly adapted.
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