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Seto Kaiba

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  1. The #1 question received by the (very irritated) Kaminar Office of Tourism. You never know... DSC might've had Klingons resort to actual man-eating, but the general impression was it was something done out of desperation but not socially unacceptable.
  2. Yup... like 80% of Commander Saru's backstory is that his species, the Kelpiens, were/are a species that were kept as sentient livestock and routinely eaten by the dominant sentient species on their homeworld. They were also regarded as a delicacy in the Mirror Universe's Terran Empire. The first time the Discovery visited the Mirror Universe, Emperor Georgiou had a bunch of them and basically served them up "pick your own lobster out of the tank" style when she had Michael Burnham over for dinner. Fortunately this (illusory?) trip to the Mirror Universe passed without anyone eating a Kelpien onscreen unlike season one. Pretty much all of Mirror Georgiou's bad traits - which make up about 99% of her character traits - were left out of the last two episodes. I guess acting slightly less like a racist stereotype counts as character growth in Discovery. ... ... ... That would have been SO. MUCH. BETTER.
  3. Yeah, this latest visit to the Mirror Universe was kind of a massive turd. In a way, it's pretty pathetic how far over the top Star Trek: Discovery has to go with the villainy of the Mirror Universe equivalents of its characters to make it obvious to the viewer they're the evil twins. We kind of had to take the show's word for it that Mirror Lorca (the only Lorca we ever meet) was someone so insanely xenophobic and bigoted that he was considered too insanely evil to be allowed to gain power by the incredibly evil Emperor Phillipa Georgiou, someone who cheerfully engages in cannibalism and genocide. Now that we've seen Mirror Burnham, any pretense of subtlety is gone and we're seeing levels of cartoonish villainy that even the worst writers would blanch at. Somehow, actual cannibal Phillipa Georgiou is presented as the voice of moderation in the Mirror Universe in a downright Dickensian secret test of character by the Ghost of Christmas Past "Carl" AKA the Guardian of Forever before sending her back in time. The episode even wraps with a hilariously insincere-feeling emotional sendoff to the one character everyone on the crew hated and knew better than to trust. I guess the Guardian of Forever sent her back in time in the forlorn hope that someone will agree to pay for Section 31.
  4. IIRC, Reed's main contribution was that he automated certain readiness functions like charging weapons and polarizing the hull plating when an alert was declared.
  5. So... in a continuation of what I started here and here, I'm going to delve into Variable Fighter Master File: VF-31 Siegfried to see if I can't figure out what sets the /FC1 and /FC2 engine designs used by the YF-29, YF-30, VF-31 Siegfried Custom, and Sv-262 apart from the regular FF-3001. One thing that's apparent is that the picture they used for the VF-31 Custom Siegfried's FF-3001/FC2 Stage IIC thermonuclear reaction turbine engine is almost exactly the same image used for the FF-3001A Stage II thermonuclear reaction turbine engine in Variable Fighter Master File: VF-25 Messiah. The hardware differences in the diagrams are fairly trivial. You can see they've drawn the bypass on the FF-3001A/FC2 diagram while they left it out of the original FF-3001A diagram, and there are some propellant inlets (the L-shaped bits) in later engine stages that were either omitted for clarity or omitted from the design itself. The rest is essentially identical but for the apparent misspelling of "GIC" and one of the GIC locations on the FF-3001A has been changed to "ISC Receiver". Proceeding into the actual text... the first immediately noteworthy detail is that the sidebar definition of "GIC" (Gravity and Inertia Control system) has added a clarification about the "Glenn Effect" mentioned in previous descriptions of the HamiltonX-Ash4 power generation system (H-APGS). It is, as I summarized in previous translations, the same principle as in real world thermoelectric converters (the Seebeck Effect) but applied to OTM superalloys. They even explicitly mention the Seebeck Effect this time. Apparently this new variation of the Seebeck Effect was discovered by a researcher named Steven Glenn, who worked at the Shinnakasu Heavy Industry New Materials Research Institute in 2020. The first actual paragraph tells us nothing new... just that the FF-3001/FC1 is more or less a custom made engine specifically for the YF-29 and that the /FC2 version is essentially the productionized version of it. The second paragraph has some meat on its bones... and it's more or less exactly what I suspected it'd be given the scarcity and substantial increase in power the engines displayed over the more production FF-3001A. The Gravity and Inertia Control system uses the same ultra-high purity fold quartz that's used in the fold wave system instead of synthetic fold carbon, which allows it to link up to the fold wave system and have its performance boosted by an order of magnitude. Part of the GIC system has been replaced by an Inertia Store Converter system (also synchronized to the fold wave system) to help stabilize the output. Other than that, the only noted significant hardware change is that the gear reductions in the turbine stage's transmission (on the turbine shaft at the aft of the engine) were adjusted. The fold wave system can also apparently assist with plasma confinement inside of the engine, reducing overall fuel consumption. The third paragraph notes that, like previous designs, the bypass airflow is not used to save fuel but to cool the engine housing. It also notes that the bypass airflow is pulled back into the engine and flash-heated as an "afterburner". The fourth paragraph confirms the earlier findings from previous books that the Stage II engines probably derive their name from the fact that they're basically two engines in one... a super-hot high-pressure turbine and a lower pressure turbine wrapped around it. If I'm reading this right, it looks like this setup also uses the gravitational compaction of airflow from the previous-gen thermonuclear reaction burst turbine engines. The fifth just talks about the two-layer turbine structure described above, and the transmission that connects the outer low-temperature turbine with the inner high temperature one to ensure that adequate airflow through the engine is maintained. It also mentions in passing the thermoelectric converter (H-APGS) and MHD generator inherited from the FF-3001A. The sixth and final paragraph just talks about what we already know about thermonuclear reaction engines in general being able to operate as a turbofan jet engine, ramjet, scramjet, and plasma rocket. It specifically notes that the switchover between operating modes is handled by the airframe control AI so that pilots won't have to think about it. This definitely explains why the more powerful /FC1 and /FC2 engines didn't become the standard. Because they've replaced the fold carbon in the GIC with ultra-high purity fold quartz, adopted an ISC system that also uses fold quartz, and require a fold wave system which also requires large amounts of ultra-high purity fold quartz to draw out their full potential, widespread adoption is impractical due to excessive cost or downright impossible due to the lack of sufficient supplies of that ultra-pure fold quartz. This also explains why Windermere IV was able to field a main variable fighter using /FC2 engines. Their planet is rich in fold quartz and without the New UN Government there to regulate mining of it they were free to extract enough to build a modest fleet of fighters with ISC, fold reheat systems, and /FC2 engines.
  6. Ah, yes... you weren't the only one. I spoke to him as well. He came to a number of different Facebook groups and fan sites and told several wildly different versions of his story, none of which lined up with each other and several of which were completely contradictory. Even the Robotech fan pages dismissed him as an idiot or a crook and banned him. IIRC he was pulling the design down because he was informed that commercializing a derivative work explicitly based on the Macross IP was prosecutable as copyright infringement.
  7. Eh... I'm actually inclined to give them a pass on those. It's not like they invented the concept of alert status, they just applied something that had already existed for centuries to their everyday operations. Likewise, the force field tech that the Enterprise crew builds is something the episode it first appears in establishes is something Starfleet was working on for years and had almost completed, and is much more limited than incarnations of the tech from other shows. That's excusable, IMO, since it shows progression in the technology over time. Not like, say, the way Malcolm just casually breaks out a suitcase full of phasers that work just like 23rd and 24th century ones without comment or the new photonic torpedoes being the existing photon torpedo prop from over a century in the future with a matte grey paintjob instead of gloss black. It's when you get into the continuity-breaking nonsense that prequels like Enterprise or Discovery start to cause problems. Like the Enterprise crew making contact with species which weren't officially encountered until the 24th century and conveniently not catching their names (the Borg and the Ferengi, both over 200 years before official first contact), Dr. Phlox's successful invention of a way to prevent late 24th century Borg assimilation in 2151 (something beyond even late 24th century medicine), mid-23rd century Starfleet making common use of a type of holographic communications tech that explicitly wouldn't be invented for another 117 years (and a superior version of it at that), or Dr. Stamets creating a new faster-than-light drive technology that knocks every other form of space travel (warp drive, transwarp, quantum slipstream, etc.) into a cocked hat that is conveniently forgotten about after being tested ONCE. Think about that. The c.2257 vintage Crossfield-class has a more advanced propulsion system in 2257 than all of Starfleet in 3189. It was certainly more action scene-friendly.
  8. Eh... yeah, that's that executive meddling I mentioned. Voyager was supposed to be an even more heavily serialized story than Deep Space Nine, and it was supposed to prominently feature the conflict between the Starfleet and Maquis components of the crew. Kind of a seven season long version of "Year of Hell" and "Worst Case Scenario". It'd been almost twenty years since Space 1999 and Battlestar Galactica, and the Galactica reboot was still eight years in the future, so general audiences weren't really put off by the superficially similar premises. General audiences - and even the cast - were more put off by the way the Paramount execs turned the series into an almost literal season 8 of Star Trek: the Next Generation. The episodic formula had gotten a bit stale over 8+ years, and Voyager's premise of the Starfleet ship and crew stranded on the far side of the galaxy and having to cooperate with the hostile Maquis proved to be pretty toothless once the studio execs got done with it. Perhaps nobody was so upset as Robert Beltran. He'd signed on to play some serious drama as the hard-nosed Maquis captain opposing Janeway and got stuck playing Janeway's personality-less yes-man magic indian after the whole idea of hostility between the Starfleet and Maquis characters got abandoned. Paramount went into production on Voyager with a formula that had already started to get stale for most of the viewers. Not so much, IMO. Enterprise did suffer from the usual problems that come with developing a sequel, but unlike a lot of prequels it was set far enough from the previous stories in its timeline's future that the conclusion of its specific storyline wasn't foregone. It was 114 years distant from the next-closest Star Trek series in the timeline when it was made (though Discovery cut that down to 105). The only foregone conclusion - apart from bad ideas like the Borg episode - was that Archer's mission would instigate the events which led to the formation of the Federation. It wasn't like the Discovery plot lines where it was obvious everything was a foregone conclusion because it was only a few years distant from TOS so we knew the Klingon War was going to end in Starfleet's favor in a way that preserved the TOS status quo and that the Control plot would also end in a way that didn't upset the apple cart because its bad future overlapped with the one Agent Daniels and co. were from in ENT. If Enterprise had run long enough to run into the Earth-Romulan war, then I could concede that its plot would've been Discovery levels of foregone conclusion. For most audiences, the problem was that Star Trek: Enterprise's episodic format was too close to what the three previous shows had done to the point of staleness and that they introduced familiar Star Trek technologies from a century in the future much too quickly. The transporter's unreliability was quickly dismissed. Hand phasers were introduced halfway into the pilot episode and ship-mounted phasers were introduced halfway into the first season. Photon torpedos rolled in at the end of season two, looking virtually identical to their 23rd and 24th century counterparts. The only staple technologies that the NX-01 Enterprise was missing were shields and the tractor beam. It eroded the show's distinctive setting pretty quickly. Eh... I imagine that'd probably get samey pretty quick. TNG offered enough proof of what ineffectual villains the Ferengi make... they're comic relief at best. Romulan and Klingon territorial expansion is mostly just armed conquest and we already got a good look at how the Klingons do it in DS9. Like, what's a single Starfleet ship going to do while the Klingons or Romulans are invading less developed civilizations, massacring their governments and militaries, and enslaving the locals?
  9. Eh... in all fairness to Discovery and Picard's showrunners, trying a radically different approach to the Star Trek setting would probably have been a fantastic idea twenty years ago. You see, a big part of what ultimately ended Star Trek's golden age on television was a lack of innovation. Star Trek had been back on the air for eight years, and had two of its shows (TNG and DS9) running concurrently for the last two years, when Star Trek: the Next Generation ended and Star Trek: Voyager was rolled out to replace it. Voyager's ratings suffered because executive meddling changed its premise to make it much more like the Next Generation and that decline continued when Voyager reached the end of its run and Star Trek: Enterprise started. Audiences were just burned out on Star Trek and that led to Enterprise being cancelled before its time. If they'd tried something like Discovery back then alongside, or instead of, Enterprise it would've probably been received as a much-welcomed breath of fresh air for the franchise instead of condemned as a bastardization. Discovery had the misfortune to come out at a time when audiences were craving some more lighthearted, optimistic entertainment. A return to classic Star Trek form would have been more welcome, though with audiences also burned out on prequels the idea of setting it in Star Trek's pre-Kirk past would've been a bad idea regardless.
  10. Yeah, AFAIK the only legal issue that ever came of that was inconsistently reported. The author of the fanart that they "appropriated" as their original take on the VF-1 made several contradictory claims regarding Titan Comics' use of his art... that they had either straight-up plagiarized his design, or that they had asked if they could use it and not told him it was for commercial purposes. He claimed, on at least one occasion, that they had resolved the matter by cutting him a check.
  11. More or less... though I think the final nail in the coffin was probably Star Trek: Picard's first season being just as poorly-received as Star Trek: Discovery's second. Picard was supposed to be the olive branch CBS extended to the fans that Discovery drove away. The nonsensical, heavy-handed writing and the visible disrespect for Jean-Luc Picard that permeated the series only drove them further from the franchise when it was supposed to be renewing their faith in the brand. With Netflix unhappy with Discovery's performance to the point of slashing its budget and not carrying the Short Treks in most markets, Amazon Prime upset with Picard's reception, and merchandising partners upset by the Abrams Trek aesthetic they knew wasn't going to move merch, the prospect of finding the hundreds of millions of dollars needed to make Section 31, Strange New Worlds, or any of the other proposed shows must've begin to look like a fool's errand. Especially after Lower Decks came out and was similarly panned by fans... with those three collectively being the three lowest-rated Star Trek shows on RottenTomatoes and some of the worst-scoring Star Trek titles overall. Who's gonna put up the flipping great wodges of cash needed to produce a show like that, especially one with a poorly-received concept like Section 31's. TBH, I'd expect that if they'd pitched Strange New Worlds first it'd have been panned just as hard as Discovery pre-release, for messing with the continuity and visual aesthetic of TOS the same way Enterprise was often taken to task for doing. Prequels in general are kind of Star Trek's no-win scenario.
  12. The trademark filing in the tweets @Gerli found are for the Japanese domestic market, filed with the Japan Patent Office.1 Trademarks are generally only (fully) enforceable in the jurisdiction (country) where the mark is registered, though there are some treaties that offer a modicum of enforceability for trademarks internationally. That's why I can't really see a clear rationale behind this filing, unless this is a preliminary step towards filing for trademark registration on the transformation in other jurisdictions where Big West is now actively exercising its rights as the owner of Macross like the PRC, EU, and UK. When you refer to "the recent comics", I'm assuming you mean Titan Comics' adaptation of Robotech? I doubt this is related. Harmony Gold's existing license gives it the ability to use the VF-1 Valkyrie (TV) design in merchandise incl. comic books. Using that plagiarized fan art that Titan Comics presented as their own original take on Shoji Kawamori's VF-1 in the comic was, as far as we can tell, a deliberate (and terrible) artistic choice not motivated by any kind of legal restrictions. Robotech fans (and every living creature with eyes) hated it, so they switched to tracing the Shoji Kawamori VF-1 Valkyrie design from photos of toys and from artbooks without any explanation or acknowledgement of the craft's sudden and dramatic change of appearance. 1. Which, despite the name, is actually responsible for patents, trademarks, utility models, and designs. Copyrights are policed by a separate body, the Agency for Cultural Affairs.
  13. The VF-X-4's on page 110, but the production version from Flash Back 2012 seems to have been left out.
  14. Big West appears to have filed for a Class 41 trademark on the VF-1 Valkyrie's transformation in Japan back on 17 January 2020. I pulled their trademark applications from the Japan Patent Office's search engine, and these two are the only ones of this type they've filed. Unless I'm missing something - and it's entirely possible given how sleep deprived I currently am - I don't think so. Unless they're doing this as a preliminary step towards going after bootleg toys or something.
  15. Well... yes and no? The design reference sheets (settei) that Kawamori and co. produced for the animators working on the series did include color guides that identified what inks and paints were to be used and where on a given character or mecha. You can see several of them in the This is Animation books for the original Macross series. Whether Bandai and other manufacturers use them as color reference or just eyeball it from published art and/or the animation itself is something only they know. Hand-drawn animation and all that... y'know? Most questions have answers, though Kawamori is notorious for his "broad strokes" approach to continuity and his official position that all Macross projects are stand-alone works. Big West doesn't seem to completely agree, but they let it stand.
  16. TBH, I don't think the advancements in in-universe technology have anything to do with it. It's just unimaginative choreography. Macross Zero put the VFs front and center, and tried to show off what you could do with one. Consequently, it had a lot of variety in its combat scenes and they were very intense because the pilots were trying everything against each other. You had all kinds of air combat maneuvers torn from the real world and some that are only possible in fiction. Macross Delta wasn't anywhere near as interested in the VFs and the actual war story they were trying to tell, so choreographed combat sequences lacked variety in the name of keeping them easy to animate. There was very little transforming done and the only maneuver used was "The Scissors", over and over again because it's easy to animate. The lack of variety and the need to not get dark meant that there wasn't much in the way of stakes. It was more like a tokusatsu show, with brightly-colored fighters engaging in bloodless violence before both sides retreat with no harm done to anyone but mooks. It doesn't really offer much in the way of tension. If you were feeling really charitable, you could maybe attribute the unimaginative combat choreography to the inexperience of Windermere's untested pilots and the poor quality of the very remote Brisingr Alliance NUNS and the private pilots drawn from it.
  17. There hasn't been any substantial news about the (proposed) series since they announced it. The most likely explanation is that ViacomCBS and Secret Hideout haven't been able to secure the necessary funding to start work on the series. Even though Strange New Worlds would be reusing a lot of assets created for Star Trek: Discovery's first two seasons, the show's development and production costs are going to be significant. Star Trek: Discovery's first season was supposed to cost between $6 million and $7 million per episode, but thanks to reshoots and irresponsible overspending by Secret Hideout it ended up costing $8.5 million per episode. It looks like they coped with Netflix's reductions in their budget by making each successive season one episode shorter than the previous one. (Season 1 had 15 episodes, Season 2 had 14, and Season 3 will have 13.) If you assume Strange New Worlds will cost half as much to develop as Discovery and have a similar per-episode production cost, that's at least $235 million you have to source. Since this is direct-to-streaming, that means finding a distribution partner willing to put up a significant sum for the streaming rights. Netflix and Amazon aren't entirely happy with what they currently have, so they're not going to foot the bill. Who does that leave? Pretty much just YouTube. Hulu was owned by 21st Century Fox and they're owned by Disney now. I mean, yeah... if that big blowup on the normally tame official Star Trek subreddit is anything to go by, even the fans who liked Discovery are rapidly tiring of it. I have to wonder how much actual faith the showrunners have in their concept these days. Strange New Worlds was more or less an admission of defeat, trying to move the franchise back towards its traditional format in the hopes of recovering the fanbase the franchise had lost. It's been indicated by Netflix that CBS is unwilling to let the series die because they're upside-down hundreds of millions of dollars on its development still after planning for a seven season run. It might've been posted six days ago, but there's really nothing new there. It's the same stuff we've known since the project was first teased.
  18. Since someone asked in the DX Chogokin VF-1 thread, I have posted an explanation of how the VF-1's variable intake ramps work there.
  19. I could! So... the variable intake ramp used on Variable Fighters is used in a couple of different ways. At subsonic speeds (far left), the variable intake ramp is stored up out of the way to allow maximum subsonic airflow into the superconducting ram-air pre-compressor stage in the VF's "hips". (That pre-compressor is not actually part of the engine itself, which resides entirely in the VF's leg below the knee.) At supersonic speeds (center left), the variable intake ramp can be lowered to various positions in order to deflect the supersonic intake airflow into the pre-compressor and engine body. This produces shockwaves at the intake that slow the incoming air down, dramatically increasing the air pressure at the intake. In Battroid mode or in space (center right), the variable intake ramp can be fully closed. On the ground, this is done to protect the pre-compressor and engine from ingesting any dust and debris that might be kicked up during ground ops. In space, it's done to protect the inactive pre-compressor. Variable Fighter Master File asserts that VF-1s outfitted to operate exclusively in space sometimes installed additional (removable) fuel tanks in the space between the sealed intake ramp and the pre-compressor. In the event that a Battroid should need to use its engines for something other than an electrical generator, the variable intake ramp can also open (far right) like a set of blinds to provide a modicum of protection from debris while still allowing subsonic airflow into the engine. Page 061 of Variable Fighter Master File: VF-1S Roy Focker Special has a diagram that shows how the intake ramps are used to adjust airflow in those first two cases. You can see the fourth case in this scene from Macross Zero:
  20. Yup... and the last few episodes made the supermassive plot hole that Star Trek: Discovery's third season orbits a little bigger. Do you remember how, early in Discovery's third season, it was (stupidly) claimed that the Federation tried and failed to develop a viable warp core design that didn't depend on using dilithium to moderate a matter/antimatter reaction? How the writers conveniently forgot that the Romulan Star Empire had long since perfected a forced quantum singularity core for their warp drives when the Federation got its first good look at the D'deridex-class warbird in 2364? Yeah... "Unification III" reveals that the Romulans had reunified with the Vulcans and were members of the Federation before the burn. Not only did the 31st century Federation apparently forget that singularity cores were a thing along with all the other warp core alternatives we've seen over the years, the people who perfected the singularity core in the first place apparently did too. "The Burn" has become an idiot ball so large light cannot escape its surface. I'm left to wonder if this is Michelle Yeoh's exit from Star Trek: Discovery. It's pretty obvious that Michelle Yeoh stuck around for Star Trek: Discovery's second season because the showrunners promised her that she would get a spinoff series of her own in the near future. There wasn't a lot for her to do besides make the occasional catty remark and have fight scenes in tight pants. Now that Star Trek: Section 31 seems to have joined several other proposals on the reject pile, there's no reason for her to stay on the show as an increasingly irrelevant character. ("Better to quit than be fired", I guess.) I'm dreading it. We've already seen that the developing AI is a going-nowhere plot and we know the explanation of "the Burn" is going to be dumb.
  21. Tech Romancer is a video game. My apologies for the earlier ambiguous wording. One thing I love about Kawamori is that he almost never throws a design or concept away and says "that isn't workable". He relentlessly polishes even his old ideas until he either finds somewhere they fit or makes somewhere they fit. Like how the plot for his aborted non-Macross project Advanced Valkyrie ended up becoming Macross Plus nearly 9 years after its initial cancellation while many of the designs he did for it became part of Macross or ended up in another project that evolved into Escaflowne and Macross 7. We even saw this at work in Macross Delta, with the Sv-262 being developed from a design Kawamori did back in 1990 that was itself reused in the series as the Sv-262's predecessor the Sv-154 Svard. It's such an iterative process that it feels like engineering AND art. EDIT: Hell, you could argue the concept of the Minmay Cannon from Macross: Scramble Valkyrie found its way into the official setting via the YF-29's Fold Wave System, which was intended to facilitate communication and peace with the Vajra.
  22. Fun fact... Kawamori actually polished this concept art into a finished design different from the final VA-3 in another title. It became the YF-37 Rafaga in Tech Romancer.
  23. Huh... so this is amusing. Star Trek: Discovery season three's mid-season plot twist is that... we're going back to the 23rd century Mirror Universe plotline from season one? And, like season two, the story arc's based on material plagiarized from the Star Trek relaunch novelverse? (In this case, Kirsten Beyer's Star Trek: Voyager novel A Pocket Full of Lies.) The reason the Discovery's walking, talking, cliched and more-than-slightly-racist asian stereotype and massive karma houdini Emperor Phillipa Georgiou has been a bit out of sorts in the last few episodes is that she's dying. Slowly and painfully. The cause is nicked from A Pocket Full of Lies. Because Georgiou is native to a different quantum reality, the matter her body is made of has a different quantum state than the universe she's living in. If the difference in quantum states is small, like from traveling up and down the same timeline or from traveling between two similar quantum realities, it's no big deal. Georgiou's screwed because she's from a thousand years in the past AND a different universe that had diverged a lot from the prime universe, so the matter that makes her up is being torn apart as it tries to reconcile that disparity... causing tissue breakdown and occasional bouts of intangibility. The only person that Starfleet has record of experiencing something similar was an Betelgeusian 24th century Starfleet officer named Yor from an alternate reality 2379 who traveled up to the 32nd century because of the Temporal Cold War and was left in such agonized incapacity that he was granted euthanasia. So instead of The Burn we're switching gears to a story about offloading Georgiou back to the 23rd century Mirror Universe via a convenient portal that appears for... reasons.
  24. Well, that was a short honeymoon. RIP Rogue Squadron... you had potential, right up until they decided you had to be part of the sequel trilogy setting. So... Wedge has an assist? Or two assists? Or is the first assist Han's? How are we scoring this?
  25. ... huh? That's not right. Zamuse's Super Dimension Fortress Macross: Scramble Valkyrie has never been listed as a part of the same timeline as the Macross II: Lovers Again OVA. It's never been listed on either of Macross's official timelines, TBH. It was a standalone title that was set in its own alternate version of the First Space War. The game used DYRL? visual aesthetics for the pilot portraits and the Macross itself, but had distinctly TV series touches like Milia having defected to the UN Forces before the start of the story (to be selectable as the third playable character, for the VF-1SOL-J). The game didn't really have a story, it was just an R-Type clone that used Macross designs for mook enemies and had the usual nonsensical R-Type-esque bosses. (The final boss is particularly noteworthy as being a completely out-of-place 2001: a Space Odyssey style giant space baby in a bubble that, in its second phase, turns into Freeza from Dragon Ball Z... but with a dragon's face in the "you won" cutscene.) Prior to 1997, the only games that were a part of either official timeline were the two games Nippon Computer Systems developed specifically as tie-ins to the Macross II: Lovers Again OVA: Macross 2036 and Macross: Eternal Love Song. It wasn't until Macross Digital Mission VF-X that Macross's main timeline started including video games, starting from VF-X and expanding out to the PS1 DYRL? game, VF-X2, Macross Plus Game Edition, Macross M3, and most recently Macross 30: Voices Across the Galaxy. Nah, that more angular design style is just what was trendy at the time. You can see it in the work Studio Nue did for FASA's Japanese edition of BattleTech around the same time, and in the designs they did for the unrelated FamilySoft trilogy (the VF-X3 Medusa/Star Crusder, SDP-1 Stampede Valkyrie, and LDR-04 Maverick Destroid).
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